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Everything posted by InvaderStych
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@twozerofoxtrot is correct. There should be a reference to it in the default Combat tab. To see it more easily, create a new tab and select Healing Received for display.
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Thought I had a nice word jumble in there, but there is a conspicuous lack of the letter "M".
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Curious about opinions on Super Reflexes / Savage Melee
InvaderStych replied to lokiie1984's topic in Tanker
In fairness, there's an cost that comes with the style. I learned on my Fire/Martial blaster that jump-jousting is safer for dropping Inferno than trying to drop Inferno then using CT to get out. The latter looks cooler, but you're stuck in melee for the full activation times. 🤷♂️ I still do it though. 🤣 Good note. -
Curious about opinions on Super Reflexes / Savage Melee
InvaderStych replied to lokiie1984's topic in Tanker
Savage Leap and Combat Teleport go together like an analogy of two things that belong together. Leap's bonuses are tied to its firing distance from target. To get the full 3 stack bonus you want to fire it from some distance away. Using a CT macro like LSHIFT+S powexec_location back:40 combat teleport will *BAMF!* the toon backwards just over the correct distance to max out Leap's stack building. This can be done with all of the cardinal directions. It's also the beginning of the path to Fold Space, which pairs nicely with Rending Flurry. -
Well, at least there is no hit check, so no need to worry about missed opportunities.
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Nice to see that the Inner Council of Thirteen Circles Membership Confirmation Filter is still functioning this morning. 😉
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"Cancel on Miss" bonus DoTs (like the ones that Savage gets, etc) are not included in Crits, no. But in powers that are all DoT, the crit value should be the sum total of the DoTs (the T1 or T2 Savage that is 2 ticks of damage used to only crit for half value, but that was fixed a page or two ago, for example) unless the power is written to not crit for 100%. CoD would be the place to look. I *think* Brimstone might be an exception - if it crits it gets the sum total, even if a subsequent tic misses from the 3-tic group that triggered the crit. Heavy emphasis on think. Scrapper Stone Armor Beta was a while ago at this point, and I've not played the set since.
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What would you change or add in a City of Heroes sequel?
InvaderStych replied to Disruptor's topic in General Discussion
Expand on Origins by adding a second attribute alongside them: "Entity" or some synonym. Right now the game assumes that every PC is a human by default, yet comics are rife with all sorts of beings. Mostly this affects NPC dialog and such, but its a topic that's come up from time to time, and if we're starting from scratch as a sequel then having these choices impact game-play more directly, if in a quite minor, way could also be interesting. Human: Self explanatory. Synthetic: Robots, Androids, etc. Alien: Anyone from space. Dimensional: Alternate universe types, could also include Demons/etc (I know we've got Asprin fans in the room). Undead: Also self explanatory. <Name Needed>: Something that covers toons that were originally some form of animal. Mythical? - Maybe something like this to cover appropriate backstories? All of this just because I get a twitch when an NPC refers to my non-humans as humans. 😛 -
Good secondary for Seismic? Aiming towards a mix of solo and grouping.
InvaderStych replied to lokiie1984's topic in Sentinel
There's no movement penalty in /Stone. Pretty sure that was just while in Granite (might still be?) in the first place, but Sents (Scrappers/Stalkers also) get Geode (can be skipped) instead. Terra Firma does require being on or near the ground to confer its buff, and Rooted can only be activated while on the ground, but continues to function anywhere from that point. Brimstone is an OK damage increase, but felt lack-luster compared to the other versions without either Critical Hits or Fury involved. Super durable, if expensive on endurance - with Stone as a primary that would be one very safe toon. -
Precisely. And anyone can do so. Here's the thing: Combat Teleport targets out of the box in exactly the same way that Shield Charge targets out of the box. The power you described here: ... is literally Combat Teleport. The thing you want already exists. And believe me, it's awesome fun. Highly recommend the power, even just the vanilla version. It's better bound to things like "target" "camera:max" or "cursor," but it exists and can teleport a player directly to a target or targeted location. It is also fractionally faster than Jaunt/Translocation, and the new Warp set is pretty sweet on top of that. There's no need to revamp a set to create a power that already exists. 🤣
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That is already a thing. Just use a targeting bind or macro. There's no need for an additional power. https://cod.uberguy.net/html/power.html?power=pool.teleportation.teleport_foe (Edit: Although that URL still use the old TP Foe power name, I promise that it leads to the data page for Combat Teleport) 😄 For the record: Savage Leap is a targeted power. Shield Charge is not, it is a location-target power just like CT (and Lightning Rod, and Spring Attack, etc) and requires a bind or macro to be targeted like Leap. Arguably, the period of hovering after using Teleport is the "bonus," as this effectively allows for flight while using Teleport repeatedly to cross a zone, or whatever.
- 14 replies
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- concealment
- travel power
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Well played! I suppose using "The Mongoose" as a badge title was too "on the nose." 😄
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