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dtjunkie

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Everything posted by dtjunkie

  1. The basic concept of the double tap is to fire an extra round to ensure the enemy is defeated (probably best illustrated in the John Wick trilogy). I'm not sure if the mechanics are possible in game, but the way I envision it working is that using the double tap on an enemy would prevent them from using a power that they use when they are very close to being defeated or use after they have been defeated. The results would be that the double tap stops things like: Freakshow Rezzing Nemesis Lt Vengeance Paragon Protectors popping their Tier 9s Council Lts Changing to Warwolves Red Caps upgrading to LTs or Bosses Tsoo Ancestor Spirits and CoT Spectral Daemons Disappearing Clockwork Bosses spawning gears Devouring Earth spawning underlings CoT mages exploding I think the theme fits nicely with assault rifle and I'd have it replace beanbag. It would be single target with a longer recharge time.
  2. I was hoping to get some feedback on some tweaks to my Stone Armor / Battle Axe build before I respec. I typically run with two buddies, a MM and a /kinetics controller, so that solves a lot of the speed, recharge, and damage penalties associated with granite. My goals for this build, in order of importance, were: 1.) maximize survivability by increasing resistance, regen, hit points, and defense 2.) plug granite's psionic hole 3.) counter granite's -speed and -recharge to a certain extent. Any suggestions for improvement in those areas would be very welcome. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Toy Rock: Level 50 Science Tanker Primary Power Set: Stone Armor Secondary Power Set: Battle Axe Power Pool: Teleportation Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Stone Skin ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7) Level 1: Beheader Dmg-I(A) Level 2: Rock Armor GifoftheA-Run+(A), LucoftheG-Def/Rchg+(7), LucoftheG-Def(9) Level 4: Teleport BlsoftheZ-Travel(A) Level 6: Earth's Embrace ImpArm-ResPsi(A), RgnTss-EndRdx/Rchg(9), RgnTss-Heal/EndRdx(11), RgnTss-Heal/Rchg(11), RgnTss-Heal/EndRdx/Rchg(13), RgnTss-Regen+(13) Level 8: Mud Pots SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(15), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(19) Level 10: Taunt Taunt-I(A) Level 12: Rooted Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(23) Level 14: Brimstone Armor ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(27), ImpArm-ResPsi(29) Level 16: Build Up GssSynFr--Build%(A) Level 18: Crystal Armor ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(29), GifoftheA-Run+(31) Level 20: Whirling Axe Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(33) Level 22: Boxing Dmg-I(A) Level 24: Tough Ags-ResDam(A), Ags-Psi/Status(34), ImpArm-ResPsi(34), UnbGrd-Max HP%(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36) Level 26: Minerals GifoftheA-Run+(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(37) Level 28: Swoop Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Acc/Dmg(37) Level 30: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(39), GifoftheA-Run+(39) Level 32: Granite Armor ImpArm-ResDam(A), ImpArm-ResPsi(40), ResDam-I(40), DefBuff-I(40), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 35: Cleave SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Rchg/+Absorb(45) Level 38: Pendulum FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(45), FuroftheG-Dam/End/Rech(45), FuroftheG-Acc/End/Rech(46), FuroftheG-Acc/Dmg/End/Rech(46), FuroftheG-ResDeb%(46) Level 41: Hasten RechRdx-I(A) Level 44: Maneuvers LucoftheG-Def/Rchg+(A), GifoftheA-Run+(50) Level 47: Conserve Power RechRdx-I(A) Level 49: Physical Perfection SynSck-EndMod/+RunSpeed(A) Level 1: Brawl Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(48), NmnCnv-Heal/EndRdx/Rchg(48), NmnCnv-Heal/EndRdx(48) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(50), PrfShf-EndMod/Acc/Rchg(50) Level 50: Musculature Core Paragon Level 50: Mighty Core Final Judgement Level 50: Melee Core Embodiment Level 50: Rebirth Radial Epiphany Level 50: Banished Pantheon Core Superior Ally Level 50: Degenerative Core Flawless Interface ------------
  3. I think it was five. Also had two steamy mists. A Kheldyin it is! So let it be written, so let it be done.
  4. After 10 or so normal runs of Penny Yin (this week's WST) I decided to mix things up by starting some all AT teams. Lots of fun! Blasters: The best defense is MORE OFFENSE. Much smoother than I expected, and we went +1 after the first mission. We could have probably done +2 without much difficulty but it would have taken longer and we had some time restraints. We had a few deaths, usually when we hit two groups close together. Finished in 26:08 with a steamroll approach. It was as chaotic as you would think, with health bars bouncing all over. No issues recruiting because blasters are always up for shenanigans. Kheldians: LOBSTER FEST! I think my screen shook the entire task force. And, as one of my Kheldian brethren pointed out, we probably knocked back some Freakshow so hard they ended up on a different server. Had a few more deaths than the blaster TF, mainly due to quantum bosses. Didn't have as much damage output as team blaster so we took longer, 38:58 with a steamroll approach. Recruiting for this was a lot easier than I expected and lots of bonding over how Kheldians are misunderstood and underappreciated ensued. Defenders: Wow. Team Safety. No one's health bar moved the entire task force as we hit the def and res caps with ease. Went +2 without breaking a sweat. Finished in 38:40 with a steamroll approach. Toughest to recruit for whatever reason. We had 4 for a long time but finally got a flood of interest at the end and had to turn a few people down. All in all I think this added some spice to running Penelope Yin for the 100th time. I'm looking forward to Team Domination tomorrow night!
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