I was hoping to get some feedback on some tweaks to my Stone Armor / Battle Axe build before I respec. I typically run with two buddies, a MM and a /kinetics controller, so that solves a lot of the speed, recharge, and damage penalties associated with granite. My goals for this build, in order of importance, were:
1.) maximize survivability by increasing resistance, regen, hit points, and defense
2.) plug granite's psionic hole
3.) counter granite's -speed and -recharge to a certain extent.
Any suggestions for improvement in those areas would be very welcome.
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer
Toy Rock: Level 50 Science Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Battle Axe
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
------------
Level 1: Stone Skin ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)
Level 1: Beheader Dmg-I(A)
Level 2: Rock Armor GifoftheA-Run+(A), LucoftheG-Def/Rchg+(7), LucoftheG-Def(9)
Level 4: Teleport BlsoftheZ-Travel(A)
Level 6: Earth's Embrace ImpArm-ResPsi(A), RgnTss-EndRdx/Rchg(9), RgnTss-Heal/EndRdx(11), RgnTss-Heal/Rchg(11), RgnTss-Heal/EndRdx/Rchg(13), RgnTss-Regen+(13)
Level 8: Mud Pots SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(15), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(19)
Level 10: Taunt Taunt-I(A)
Level 12: Rooted Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(23)
Level 14: Brimstone Armor ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(27), ImpArm-ResPsi(29)
Level 16: Build Up GssSynFr--Build%(A)
Level 18: Crystal Armor ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(29), GifoftheA-Run+(31)
Level 20: Whirling Axe Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(33)
Level 22: Boxing Dmg-I(A)
Level 24: Tough Ags-ResDam(A), Ags-Psi/Status(34), ImpArm-ResPsi(34), UnbGrd-Max HP%(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36)
Level 26: Minerals GifoftheA-Run+(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(37)
Level 28: Swoop Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Acc/Dmg(37)
Level 30: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(39), GifoftheA-Run+(39)
Level 32: Granite Armor ImpArm-ResDam(A), ImpArm-ResPsi(40), ResDam-I(40), DefBuff-I(40), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 35: Cleave SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Rchg/+Absorb(45)
Level 38: Pendulum FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(45), FuroftheG-Dam/End/Rech(45), FuroftheG-Acc/End/Rech(46), FuroftheG-Acc/Dmg/End/Rech(46), FuroftheG-ResDeb%(46)
Level 41: Hasten RechRdx-I(A)
Level 44: Maneuvers LucoftheG-Def/Rchg+(A), GifoftheA-Run+(50)
Level 47: Conserve Power RechRdx-I(A)
Level 49: Physical Perfection SynSck-EndMod/+RunSpeed(A)
Level 1: Brawl Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Health NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(48), NmnCnv-Heal/EndRdx/Rchg(48), NmnCnv-Heal/EndRdx(48)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(50), PrfShf-EndMod/Acc/Rchg(50)
Level 50: Musculature Core Paragon
Level 50: Mighty Core Final Judgement
Level 50: Melee Core Embodiment
Level 50: Rebirth Radial Epiphany
Level 50: Banished Pantheon Core Superior Ally
Level 50: Degenerative Core Flawless Interface
------------