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dtjunkie

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Everything posted by dtjunkie

  1. Depends on the character concept, however my tanks and brutes are usually max height regardless of body type (with one or two exceptions for character concepts). When I'm not playing a tank or brute I generally try to follow wherever the tank or brute is going and I like being able to quickly spot them in a crowd, so I try to make my tank and brute toons visible.
  2. Penny Yin is my favorite WST. This time around I beat my previous best (28 different toons) with 32 runs (all my toons between levels 20-49 except three). 1. 32 runs X 120 enhancement converters per run X selling price of $72,001 yielded around $275M (I feel like the auction house fees were probably covered by the few huge bids I hit). 2. Had two unique AT runs (where the team was composed of 8 different ATs (For some weird reason I get really excited when this randomly happens) 3. One all blaster run and one all Kheldian run 4. Highest number of the same AT on a random PUG? 4 tanks. 5. Device Blasters can't help themselves. 6. Number of times an impatient teammate tried to turn the run into a Speedy Yin - Maybe 3 or 4? Mostly steamrolled. 7. Number of team wipes? Zero. Came close once when five went down in the reactor room during the ambush + Clamor. 8. Number of times a Super Stunner stayed down cause we defeated him at range and no one was within melee? Once that I recall. 9. Percentage of time someone had TT after the second mission? 70%. Percentage of times TT was announced during the second mission and everyone waited? 2% Percentage of time TT resulted in being hacked to death by helicopter blades? 100% 10. Number of times someone announced they were going to go level in between missions 3 and 4 despite it having the same door and being like a mile from the trainer? Once. *mind blown* 11. Number of times someone announced they were going AFK during the ambush+Clamor? Once. *mind blown* 12. Percentage of time computers were clicked before the ambush was defeated? 60%. Can't wait to go for 33 runs next time. Hope to put together more all AT teams. Last time did all blasters, all Kheldians, all dominators, and all defenders. Only managed two this time. Will definitely try for an all tank on Tanker Tuesday. And an all scrapper run which I will announce as "LF7M scrappers to solo Penny Yin 20+ WST PST".
  3. Thanks all! I have a Martial Arts / Super Reflexes Scrapper named Punter. I was hoping to match his costume color scheme to a Paragon City professional sports team color scheme and hoping to reference having played for the Paragon City Whatevers.
  4. I love using the NPC factions for my toons. Here's some of mine:
  5. Is there anything in the lore about Paragon City sports teams?
  6. This is the bio for my rad/broadsword (so close to katana!) tanker named Atom Slicer: After the fall of the Soviet Union, Anatoly Koval left his native Ukraine to take his dream job with Portal Corporation in Paragon City. A nuclear engineer by training, Koval was working on developing power sources for remotely located Shadow Shard bases at a secret lab in Galaxy City when the Shivans attacked. Due to the damage the lab suffered in the attack, Koval was exposed to extremely high levels of radiation and trapped under tons of rubble. Despite suffering the effects of radiation sickness, Koval used the lab equipment to modify one of his power cells to contain the radiation that now saturated his body. He also developed a tool that focused the radiation into an infinitely sharp edge, that allowed him to slice his way through the rubble. Upon emerging from the wreckage and seeing the devastation wrought on Galaxy City, Koval vowed to give all he could to save the city that had given him so much.
  7. For Posh, I seem to stay alive by continuously knocking down the bad guys. Before I respec'ed out of it, it seemed I was always still mid flurry and dying when I should have been hitting air superiority to knock em down again.
  8. Flurry's animation time can be a death sentence.
  9. My favorite mission with my stone tanker, where the aggro cap didn't seem to matter because the ambushes just kept coming and I think you were supposed to try and destroy the lab instead of just fighting everything. I felt like an unstoppable force!
  10. Back on live I made a toon for the tough guy challenge and I tried to recreate that here on homecoming. Meet Posh: Rules: 1. No primary or secondary powers 2. Only original power pools 3. No P2W 4. No Auction House 5. Can buy enhancements from contacts 6. No IOs unless the recipe and salvage needed to craft it drop. 7. Solo There's a reason he's only level 18! I've yet to select Acrobatics but it will happen at some point.
  11. Thanks for the comment! This wouldn't be a hold in the typical sense because the enemy could still use any other power. I'm definitely not wanting a single target hold to replace the single target disorient. I just think it would make assault rifle a bit more useful to be able to eliminate the enemy's "last resort" power by putting an extra round into their head or an extra round that makes sure they remain defeated.
  12. As I was running some missions with a buddy last night I mentioned in Discord that I never do a certain contact's story arc because it ends with that contact's death, and as a hero, it really bums me out that I can't save them. In reply my buddy replies, "But you CAN save them", and then proceeds to tell me to run the story arc again in Ouroboros. So I run the first mission in the arc, and ZOMG! there's a new glowie in the mission that ... well.. I don't want to spoil it. But wow! It was really cool finding something like this, and it really showcases what can be done with the Ouroboros concept! Are there other story arcs that can play out differently if you run them again in Ouroboros? Is there an in-game way to find out that you can actually save this contact other than stumbling into it or being told by someone? I was a huge fan of Quantum Leap and I really like to idea of being able to put right what once went wrong.
  13. The basic concept of the double tap is to fire an extra round to ensure the enemy is defeated (probably best illustrated in the John Wick trilogy). I'm not sure if the mechanics are possible in game, but the way I envision it working is that using the double tap on an enemy would prevent them from using a power that they use when they are very close to being defeated or use after they have been defeated. The results would be that the double tap stops things like: Freakshow Rezzing Nemesis Lt Vengeance Paragon Protectors popping their Tier 9s Council Lts Changing to Warwolves Red Caps upgrading to LTs or Bosses Tsoo Ancestor Spirits and CoT Spectral Daemons Disappearing Clockwork Bosses spawning gears Devouring Earth spawning underlings CoT mages exploding I think the theme fits nicely with assault rifle and I'd have it replace beanbag. It would be single target with a longer recharge time.
  14. I was hoping to get some feedback on some tweaks to my Stone Armor / Battle Axe build before I respec. I typically run with two buddies, a MM and a /kinetics controller, so that solves a lot of the speed, recharge, and damage penalties associated with granite. My goals for this build, in order of importance, were: 1.) maximize survivability by increasing resistance, regen, hit points, and defense 2.) plug granite's psionic hole 3.) counter granite's -speed and -recharge to a certain extent. Any suggestions for improvement in those areas would be very welcome. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Toy Rock: Level 50 Science Tanker Primary Power Set: Stone Armor Secondary Power Set: Battle Axe Power Pool: Teleportation Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Stone Skin ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7) Level 1: Beheader Dmg-I(A) Level 2: Rock Armor GifoftheA-Run+(A), LucoftheG-Def/Rchg+(7), LucoftheG-Def(9) Level 4: Teleport BlsoftheZ-Travel(A) Level 6: Earth's Embrace ImpArm-ResPsi(A), RgnTss-EndRdx/Rchg(9), RgnTss-Heal/EndRdx(11), RgnTss-Heal/Rchg(11), RgnTss-Heal/EndRdx/Rchg(13), RgnTss-Regen+(13) Level 8: Mud Pots SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(15), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(19) Level 10: Taunt Taunt-I(A) Level 12: Rooted Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(23) Level 14: Brimstone Armor ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(27), ImpArm-ResPsi(29) Level 16: Build Up GssSynFr--Build%(A) Level 18: Crystal Armor ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(29), GifoftheA-Run+(31) Level 20: Whirling Axe Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(33) Level 22: Boxing Dmg-I(A) Level 24: Tough Ags-ResDam(A), Ags-Psi/Status(34), ImpArm-ResPsi(34), UnbGrd-Max HP%(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36) Level 26: Minerals GifoftheA-Run+(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(37) Level 28: Swoop Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Acc/Dmg(37) Level 30: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(39), GifoftheA-Run+(39) Level 32: Granite Armor ImpArm-ResDam(A), ImpArm-ResPsi(40), ResDam-I(40), DefBuff-I(40), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 35: Cleave SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Rchg/+Absorb(45) Level 38: Pendulum FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(45), FuroftheG-Dam/End/Rech(45), FuroftheG-Acc/End/Rech(46), FuroftheG-Acc/Dmg/End/Rech(46), FuroftheG-ResDeb%(46) Level 41: Hasten RechRdx-I(A) Level 44: Maneuvers LucoftheG-Def/Rchg+(A), GifoftheA-Run+(50) Level 47: Conserve Power RechRdx-I(A) Level 49: Physical Perfection SynSck-EndMod/+RunSpeed(A) Level 1: Brawl Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(48), NmnCnv-Heal/EndRdx/Rchg(48), NmnCnv-Heal/EndRdx(48) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(50), PrfShf-EndMod/Acc/Rchg(50) Level 50: Musculature Core Paragon Level 50: Mighty Core Final Judgement Level 50: Melee Core Embodiment Level 50: Rebirth Radial Epiphany Level 50: Banished Pantheon Core Superior Ally Level 50: Degenerative Core Flawless Interface ------------
  15. I think it was five. Also had two steamy mists. A Kheldyin it is! So let it be written, so let it be done.
  16. After 10 or so normal runs of Penny Yin (this week's WST) I decided to mix things up by starting some all AT teams. Lots of fun! Blasters: The best defense is MORE OFFENSE. Much smoother than I expected, and we went +1 after the first mission. We could have probably done +2 without much difficulty but it would have taken longer and we had some time restraints. We had a few deaths, usually when we hit two groups close together. Finished in 26:08 with a steamroll approach. It was as chaotic as you would think, with health bars bouncing all over. No issues recruiting because blasters are always up for shenanigans. Kheldians: LOBSTER FEST! I think my screen shook the entire task force. And, as one of my Kheldian brethren pointed out, we probably knocked back some Freakshow so hard they ended up on a different server. Had a few more deaths than the blaster TF, mainly due to quantum bosses. Didn't have as much damage output as team blaster so we took longer, 38:58 with a steamroll approach. Recruiting for this was a lot easier than I expected and lots of bonding over how Kheldians are misunderstood and underappreciated ensued. Defenders: Wow. Team Safety. No one's health bar moved the entire task force as we hit the def and res caps with ease. Went +2 without breaking a sweat. Finished in 38:40 with a steamroll approach. Toughest to recruit for whatever reason. We had 4 for a long time but finally got a flood of interest at the end and had to turn a few people down. All in all I think this added some spice to running Penelope Yin for the 100th time. I'm looking forward to Team Domination tomorrow night!
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