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dtjunkie

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Everything posted by dtjunkie

  1. I'm going to guess 2,147,483,647. When Veracor dings the level after this Everlasting will collapse into a neutron star.
  2. I put in bids for less wanted purple set recipes (let's say a sleep set for example) for exactly 1 influence more than the last 5 sales. Then I would craft those and convert them into a cooler purple set that more people want (let's say a melee dmg set). This would clear at least 5 million each time. Then I repeated this ad nauseam.
  3. I feel like Greater Devoured are the coolest looking enemy group that doesn't have a badge.
  4. If you complete the Skulls Superadine Arc and then do The Freakish Lab of Dr. Vahzilok you'll find Veles in prison. He says, "The Lords of Death are still out there, <Toon Name>. ... as is my sister"
  5. *perma-hasten engaged* *clicks rage* *foot stomps thread over and over and over and over* *clicks rage again*
  6. At level five couldn't you just select Find Contact, click next until you get to David Wincott, and then teleport right into the Hollows?
  7. Make a spreadsheet with all your alts. Use this to feed some countifs about powersets. Looks for Zeros and make new alts. Even with 120 alts you are going to have some zeros. One of these days I might try Titan Weapons. One of these days.
  8. Holy smokes @ZemX! All my bids haven't even filled yet and this is already a monster. The dmg procs in Radiation therapy never would have occurred to me but it is hilarious watching them die as I heal.
  9. So I've never really tried to build for that before. Do you get there just by slotting two different Winter whatever in three different powers? Here's my initial cut. Melee defense went down to 32.2% but kept 90% resistance to S/L, Fire, Toxic, and Energy. Got to 82.5 for negative. Got recharge up to 81.3%. And I think it's 95% slow res? This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Atom Slicer 2: Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Broad Sword Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - Resistance/Endurance/RechargeTime (21) Unbreakable Guard - RechargeTime/Resistance Level 1: Hack (A) Hecatomb - Damage (5) Hecatomb - Damage/Recharge (11) Hecatomb - Damage/Recharge/Accuracy (13) Hecatomb - Chance of Damage(Negative) (15) Hecatomb - Damage/Endurance (43) Gladiator's Strike - Chance for Smashing Damage Level 2: Gamma Boost (A) Performance Shifter - Chance for +End Level 4: Slash (A) Superior Might of the Tanker - Accuracy/Damage (7) Superior Might of the Tanker - Damage/Recharge (7) Superior Might of the Tanker - Accuracy/Damage/Recharge (9) Superior Might of the Tanker - Damage/Endurance/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (11) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 6: Fallout Shelter (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - +Max HP (23) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - RechargeTime/Resistance Level 8: Proton Armor (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 10: Radiation Therapy (A) Touch of the Nictus - Healing/Absorb (33) Touch of the Nictus - Healing/Absorb/Recharge (33) Touch of the Nictus - Accuracy/Healing/Absorb (33) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (34) Touch of the Nictus - Accuracy/Endurance/Recharge (34) Touch of the Nictus - Chance for Negative Energy Damage Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Winter's Gift - Slow Resistance (20%) Level 14: Slice (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (15) Superior Avalanche - Accuracy/Damage/Recharge Level 16: Parry (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Superior Blistering Cold - Accuracy/Damage (17) Superior Blistering Cold - Damage/Endurance (50) Luck of the Gambler - Defense Level 18: Beta Decay (A) Achilles' Heel - Chance for Res Debuff Level 20: Particle Shielding (A) Preventive Medicine - Heal (34) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Endurance/RechargeTime (40) Preventive Medicine - Heal/RechargeTime (42) Preventive Medicine - Heal/RechargeTime/Endurance (42) Preventive Medicine - Chance for +Absorb Level 22: Boxing (A) Superior Blistering Cold - Accuracy/Damage/Endurance (23) Superior Blistering Cold - Accuracy/Damage/Recharge Level 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (25) Steadfast Protection - Resistance/+Def 3% (45) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - RechargeTime/Resistance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 28: Whirling Sword (A) Armageddon - Damage (29) Armageddon - Damage/Recharge (29) Armageddon - Damage/Recharge/Accuracy (31) Armageddon - Damage/Endurance (31) Armageddon - Chance for Fire Damage (43) Obliteration - Chance for Smashing Damage Level 30: Ground Zero (A) Panacea - Heal/Endurance (46) Panacea - Endurance/Recharge (46) Panacea - Heal/Recharge (48) Panacea - Heal/Endurance/Recharge (48) Panacea - Heal Level 32: Meltdown (A) Impervium Armor - Psionic Resistance (48) Aegis - Psionic/Status Resistance Level 35: Disembowel (A) Superior Gauntleted Fist - Accuracy/Damage (36) Superior Gauntleted Fist - Damage/RechargeTime (36) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (36) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (37) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (37) Superior Gauntleted Fist - RechargeTime/+Absorb Level 38: Head Splitter (A) Superior Avalanche - Accuracy/Damage/Endurance (39) Superior Avalanche - Accuracy/Damage (39) Obliteration - Damage (39) Obliteration - Chance for Smashing Damage (40) Scirocco's Dervish - Chance of Damage(Lethal) (40) Eradication - Chance for Energy Damage Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Reactive Defenses - Scaling Resist Damage Level 44: Conserve Power (A) Recharge Reduction IO Level 47: Physical Perfection (A) Performance Shifter - Chance for +End Level 49: Laser Beam Eyes (A) Superior Winter's Bite - Accuracy/Damage (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (50) Superior Winter's Bite - Damage/RechargeTime Level 1: Gauntlet Level 1: Brawl
  10. I remember standing in front of Ms. Liberty with my very first toon back on live and seeing this impossibly high level (27!) Kinetic Defender who hit Inertial Reduction for all of us poor lowbies. What a rush! Thanks to that experience my second toon was a Kin/Rad defender and oh I had so much fun. And yes, plenty of memories of transfusions hitting right after the target died, or was knock backed, or the toon I was trying to heal jumped back. But the war story I want to mention is a story of a Father and a Son. The Father finds, miraculously, that the game he loved in his 20s has somehow, someway, been resurrected. He introduces the game to his children, and his oldest, a boy rolls a big bad Brute. The Father helps the Son and the Son devours all the knowledge the Father provides, eventually becoming an Incarnate. However, the Son has become too powerful too soon, imagining that his successes were the result of his own work, diminishing the contributions of the Father. And, in a moment of hubris, the Son challenges the Father. Though just barely level 50, with only incremental progress towards unlocking the alpha slot, the Father plays defense. Every time the Son believe he is going to strike the final blow the Father activates Hibernate. Frustrated the Son wails against this block of ice, losing endurance and patience. The Son then makes a fatal mistake. He pops his Tier 9. And when it wears off the Father catches him with a Knockout Blow. One day the Son will be ready. This day was not that day.
  11. Returning to my Rad/BS tank after a long time away and found this thread. Messed around a bit in Mids. Came up with this. Softcap Melee Def. Hardcap resist on Smashing/Lethal, Energy, Toxic, and real close for Fire and Negative Energy. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Atom Slicer: Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Broad Sword Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Unbreakable Guard - RechargeTime/Resistance Level 1: Hack (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance/Recharge (5) Gladiator's Strike - Chance for Smashing Damage (7) Touch of Death - Chance of Damage(Negative) Level 2: Gamma Boost (A) Performance Shifter - Chance for +End Level 4: Slash (A) Kinetic Combat - Accuracy/Damage (7) Kinetic Combat - Damage/Endurance (9) Kinetic Combat - Damage/Recharge (9) Kinetic Combat - Damage/Endurance/Recharge (11) Gladiator's Strike - Chance for Smashing Damage (11) Touch of Death - Chance of Damage(Negative) Level 6: Fallout Shelter (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - RechargeTime/Resistance (43) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 8: Proton Armor (A) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - RechargeTime/Resistance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 10: Taunt (A) Empty Level 12: Radiation Therapy (A) Touch of the Nictus - Healing/Absorb/Recharge (21) Touch of the Nictus - Healing/Absorb (33) Touch of the Nictus - Accuracy/Healing/Absorb (34) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (34) Touch of the Nictus - Accuracy/Endurance/Recharge (34) Touch of the Nictus - Chance for Negative Energy Damage Level 14: Beta Decay (A) Achilles' Heel - Chance for Res Debuff Level 16: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 18: Particle Shielding (A) Preventive Medicine - Chance for +Absorb (43) Preventive Medicine - Heal (45) Preventive Medicine - Heal/RechargeTime/Endurance (45) Preventive Medicine - Heal/Endurance (46) Preventive Medicine - Endurance/RechargeTime (46) Preventive Medicine - Heal/RechargeTime Level 20: Build Up (A) Empty Level 22: Slice (A) Shield Breaker - Defense Debuff (23) Shield Breaker - Accuracy/Defense Debuff (23) Shield Breaker - Accuracy/Recharge (25) Shield Breaker - Defense Debuff/Endurance/Recharge (25) Shield Breaker - Accuracy/Endurance/Recharge (27) Shield Breaker - Chance for Lethal Damage Level 24: Boxing (A) Empty Level 26: Tough (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - RechargeTime/Resistance (33) Unbreakable Guard - +Max HP Level 28: Whirling Sword (A) Superior Avalanche - Accuracy/Damage (29) Superior Avalanche - Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (31) Superior Avalanche - Recharge/Chance for Knockdown Level 30: Ground Zero (A) Superior Might of the Tanker - Accuracy/Damage (37) Superior Might of the Tanker - Damage/Recharge (40) Superior Might of the Tanker - Accuracy/Damage/Recharge (40) Superior Might of the Tanker - Damage/Endurance/Recharge (42) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (42) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 32: Meltdown (A) Gladiator's Armor - TP Protection +3% Def (All) Level 35: Disembowel (A) Kinetic Combat - Accuracy/Damage (36) Kinetic Combat - Damage/Endurance (36) Kinetic Combat - Damage/Recharge (36) Kinetic Combat - Damage/Endurance/Recharge (37) Gladiator's Strike - Chance for Smashing Damage (37) Touch of Death - Chance of Damage(Negative) Level 38: Head Splitter (A) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Damage/RechargeTime (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (46) Superior Gauntleted Fist - RechargeTime/+Absorb Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Shield Wall - +Res (Teleportation), +5% Res (All) (48) Luck of the Gambler - Defense/Recharge (48) Luck of the Gambler - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense Level 44: Conserve Power (A) Recharge Reduction IO Level 47: Physical Perfection (A) Performance Shifter - Chance for +End Level 49: Parry (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Reactive Defenses - Scaling Resist Damage (50) Luck of the Gambler - Defense/Endurance (50) Kismet - Accuracy +6% Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint
  12. This. Every single mission is just one of these two groups and I just wish I could punch something else for once.
  13. Sometimes, when the Devs kill your favorite NPC, the best thing to do is try to make some lemonade.
  14. Had to dig through the archives but finally found the commemorative photo of Omega Mop's epic victory. He sincerely apologizes to all you Pocket D Infinite Barfer fans, and has mailed each of you a signed commemorative wet floor sign.
  15. HLZ PLZ!@!!!!eleven!! jumps out of melee range right before transfusion hits
  16. Some do. See Baltimore PD for example.
  17. So after an early career scandal set him back, he became a LT in the Paragon PD's Narcotics Unit. He broke a huge case against a prominent drug dealing gang in KR, but was passed on a promotion to Major. He was reassigned to a special detail investigating a stevendore union in Independence Port, and did such a great job on that he was given a permanent Major Case Unit to break Paragon's drug rings. LT Daniels was successful here and was promoted to Major and seemed to be well on his way to becoming police commissioner. However, he got into it with the Mayor when the Mayor closed the Major Case Unit due to budget problems. Finally Daniels became Paragon police commissioner, but resigned from the position and threats from the mayor for refusing to "juke the stats". His exact words were: “I’ll swallow a lie when I have to. I’ve swallowed a few big ones, lately, but the stat game? That lie? That’s what ruined this department. Shining up **** and calling it gold so Majors become Colonels and Mayors become Governors, pretending to do police work while one ******* generation trains the next how not to do the job.” He is now practicing as a criminal defense lawyer.
  18. This is the hardest I've ever laughed at something posted on this forum. BRAVO TOGGLE MAN!
  19. There's a giant robot inside a giant volcano. Let the robot out.
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