
dtjunkie
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I remember standing in front of Ms. Liberty with my very first toon back on live and seeing this impossibly high level (27!) Kinetic Defender who hit Inertial Reduction for all of us poor lowbies. What a rush! Thanks to that experience my second toon was a Kin/Rad defender and oh I had so much fun. And yes, plenty of memories of transfusions hitting right after the target died, or was knock backed, or the toon I was trying to heal jumped back. But the war story I want to mention is a story of a Father and a Son. The Father finds, miraculously, that the game he loved in his 20s has somehow, someway, been resurrected. He introduces the game to his children, and his oldest, a boy rolls a big bad Brute. The Father helps the Son and the Son devours all the knowledge the Father provides, eventually becoming an Incarnate. However, the Son has become too powerful too soon, imagining that his successes were the result of his own work, diminishing the contributions of the Father. And, in a moment of hubris, the Son challenges the Father. Though just barely level 50, with only incremental progress towards unlocking the alpha slot, the Father plays defense. Every time the Son believe he is going to strike the final blow the Father activates Hibernate. Frustrated the Son wails against this block of ice, losing endurance and patience. The Son then makes a fatal mistake. He pops his Tier 9. And when it wears off the Father catches him with a Knockout Blow. One day the Son will be ready. This day was not that day.
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Returning to my Rad/BS tank after a long time away and found this thread. Messed around a bit in Mids. Came up with this. Softcap Melee Def. Hardcap resist on Smashing/Lethal, Energy, Toxic, and real close for Fire and Negative Energy. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Atom Slicer: Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Broad Sword Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Unbreakable Guard - RechargeTime/Resistance Level 1: Hack (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance/Recharge (5) Gladiator's Strike - Chance for Smashing Damage (7) Touch of Death - Chance of Damage(Negative) Level 2: Gamma Boost (A) Performance Shifter - Chance for +End Level 4: Slash (A) Kinetic Combat - Accuracy/Damage (7) Kinetic Combat - Damage/Endurance (9) Kinetic Combat - Damage/Recharge (9) Kinetic Combat - Damage/Endurance/Recharge (11) Gladiator's Strike - Chance for Smashing Damage (11) Touch of Death - Chance of Damage(Negative) Level 6: Fallout Shelter (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - RechargeTime/Resistance (43) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 8: Proton Armor (A) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - RechargeTime/Resistance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 10: Taunt (A) Empty Level 12: Radiation Therapy (A) Touch of the Nictus - Healing/Absorb/Recharge (21) Touch of the Nictus - Healing/Absorb (33) Touch of the Nictus - Accuracy/Healing/Absorb (34) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (34) Touch of the Nictus - Accuracy/Endurance/Recharge (34) Touch of the Nictus - Chance for Negative Energy Damage Level 14: Beta Decay (A) Achilles' Heel - Chance for Res Debuff Level 16: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 18: Particle Shielding (A) Preventive Medicine - Chance for +Absorb (43) Preventive Medicine - Heal (45) Preventive Medicine - Heal/RechargeTime/Endurance (45) Preventive Medicine - Heal/Endurance (46) Preventive Medicine - Endurance/RechargeTime (46) Preventive Medicine - Heal/RechargeTime Level 20: Build Up (A) Empty Level 22: Slice (A) Shield Breaker - Defense Debuff (23) Shield Breaker - Accuracy/Defense Debuff (23) Shield Breaker - Accuracy/Recharge (25) Shield Breaker - Defense Debuff/Endurance/Recharge (25) Shield Breaker - Accuracy/Endurance/Recharge (27) Shield Breaker - Chance for Lethal Damage Level 24: Boxing (A) Empty Level 26: Tough (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - RechargeTime/Resistance (33) Unbreakable Guard - +Max HP Level 28: Whirling Sword (A) Superior Avalanche - Accuracy/Damage (29) Superior Avalanche - Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (31) Superior Avalanche - Recharge/Chance for Knockdown Level 30: Ground Zero (A) Superior Might of the Tanker - Accuracy/Damage (37) Superior Might of the Tanker - Damage/Recharge (40) Superior Might of the Tanker - Accuracy/Damage/Recharge (40) Superior Might of the Tanker - Damage/Endurance/Recharge (42) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (42) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 32: Meltdown (A) Gladiator's Armor - TP Protection +3% Def (All) Level 35: Disembowel (A) Kinetic Combat - Accuracy/Damage (36) Kinetic Combat - Damage/Endurance (36) Kinetic Combat - Damage/Recharge (36) Kinetic Combat - Damage/Endurance/Recharge (37) Gladiator's Strike - Chance for Smashing Damage (37) Touch of Death - Chance of Damage(Negative) Level 38: Head Splitter (A) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Damage/RechargeTime (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (46) Superior Gauntleted Fist - RechargeTime/+Absorb Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Shield Wall - +Res (Teleportation), +5% Res (All) (48) Luck of the Gambler - Defense/Recharge (48) Luck of the Gambler - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense Level 44: Conserve Power (A) Recharge Reduction IO Level 47: Physical Perfection (A) Performance Shifter - Chance for +End Level 49: Parry (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Reactive Defenses - Scaling Resist Damage (50) Luck of the Gambler - Defense/Endurance (50) Kismet - Accuracy +6% Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint
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What Happened To The Puking Guy In Pocket D?
dtjunkie replied to Acroyear's topic in General Discussion
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What Happened To The Puking Guy In Pocket D?
dtjunkie replied to Acroyear's topic in General Discussion
Had to dig through the archives but finally found the commemorative photo of Omega Mop's epic victory. He sincerely apologizes to all you Pocket D Infinite Barfer fans, and has mailed each of you a signed commemorative wet floor sign.- 70 replies
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HLZ PLZ!@!!!!eleven!! jumps out of melee range right before transfusion hits
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What Happened To The Puking Guy In Pocket D?
dtjunkie replied to Acroyear's topic in General Discussion
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/t TheOtherTed, sb
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Some do. See Baltimore PD for example.
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So after an early career scandal set him back, he became a LT in the Paragon PD's Narcotics Unit. He broke a huge case against a prominent drug dealing gang in KR, but was passed on a promotion to Major. He was reassigned to a special detail investigating a stevendore union in Independence Port, and did such a great job on that he was given a permanent Major Case Unit to break Paragon's drug rings. LT Daniels was successful here and was promoted to Major and seemed to be well on his way to becoming police commissioner. However, he got into it with the Mayor when the Mayor closed the Major Case Unit due to budget problems. Finally Daniels became Paragon police commissioner, but resigned from the position and threats from the mayor for refusing to "juke the stats". His exact words were: “I’ll swallow a lie when I have to. I’ve swallowed a few big ones, lately, but the stat game? That lie? That’s what ruined this department. Shining up **** and calling it gold so Majors become Colonels and Mayors become Governors, pretending to do police work while one ******* generation trains the next how not to do the job.” He is now practicing as a criminal defense lawyer.
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This is the hardest I've ever laughed at something posted on this forum. BRAVO TOGGLE MAN!
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Officially Unofficial Weekly Discussion #23: Zone Events
dtjunkie replied to SeraphimKensai's topic in General Discussion
There's a giant robot inside a giant volcano. Let the robot out. -
ooooooooooooooooooooooooo Storm/Storm
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Don't activate your main power thing, whatever that is.
dtjunkie replied to Xtypething's topic in General Discussion
Like an energy blaster Like a stormie’s breeze Controllers making it so that the mobs can’t move Upsetting brutes with the greatest of ease Players make up their own game rationale And if they think it’s bad then it’s all over pal If one guy’s powers and the other’s don’t mix They’re gonna bash it up, bash it up, bash it up, bash it up Hey, you don’t have any IO sets? Kick him out (you gotta slash ignore him) Hey, man you have too many pets? Kick him out (you gotta slash ignore him) Hey, don’t use confuse Just think of all that sweet XP we’re gonna lose Hey, don’t disobey! -
This whole time I've been working on getting 1 Tank of each primary set to level 50. So far I've finished Stone Armor, Radiation Armor, Electric Armor, Super Reflexes, Invulnerability, Ice Armor, Fiery Aura, and Willpower. Current status of those remaining: Dark Armor (43), Bio Armor (36), Shield Defense (32). I'm having a lot of fun with Dark Armor and Bio Armor, but my current Shield Defense toon has been sitting at 32 for a long time. Might have to re-roll a new concept. I have two lvl 50 Shield Defense Scrappers and two lvl 50 Shield Defense Brutes, but the Tank just isn't clicking for me.
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I reached out to the expert on this. Omega Mop says there's nothing in there but normal janitorial chemicals and equipment. Definitely NOT the Pocket D infinite barfer's body. He was "gently escorted off the premises and delivered to a proper medical facility to receive treatment for over a decade's worth of alcohol poisoning". Yup that's what happened.
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What's the smallest change to CoX that you really want?
dtjunkie replied to DougGraves's topic in General Discussion
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Proc the heck outta Bitter Freeze Ray. You can throw in 3 Change for Damage from Hold sets (Neuronic Shutdown, Gladiator's Net, Ghost Widow's Embrace), 1 from Slow, and Gladiator's Javelin. Put Tough, Weave, and Combat Jumping into your build Add in the normal stuff: Shield Wall 5% Resistance Steadfast Protection 3% Defense Gladiator's Armor 3% Defense Preventative Medicine Absorb Proc I would focus on reaching softcap of defense for smashing/lethal and try and get as much smashing / lethal resistance as possible. Useful sets for this include Luck of the Gambler, Unbreakable Guard, Preventative Medicine
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My kid and I have been having fun with a Mastermind and Sentinel duo. Pretty forgiving all around.
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I am level 42 and sympathize with your endurance problems. My toon eats blues like cookie monster eats cookies. Here's my current build: Not really sure where I am going to go from here. I was thinking about maybe putting more recharge into Conserve power and adding unleash potential with my 44,47, and 49 power picks. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Undead Grendel: Level 50 Science Tanker Primary Power Set: Dark Armor Secondary Power Set: Stone Melee Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Energy Mastery Villain Profile: Level 1: Dark Embrace (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - RechargeTime/Resistance (5) Unbreakable Guard - Resistance/Endurance/RechargeTime (5) Gladiator's Armor - TP Protection +3% Def (All) (7) Gladiator's Armor - End/Resist Level 1: Stone Fist (A) Empty Level 2: Stone Mallet (A) Kinetic Combat - Accuracy/Damage (21) Kinetic Combat - Damage/Endurance (23) Kinetic Combat - Damage/Recharge (23) Kinetic Combat - Damage/Endurance/Recharge (25) Explosive Strike - Chance for Smashing Damage (25) Gladiator's Strike - Chance for Smashing Damage Level 4: Heavy Mallet (A) Kinetic Combat - Accuracy/Damage (17) Kinetic Combat - Damage/Endurance (19) Kinetic Combat - Damage/Recharge (19) Kinetic Combat - Damage/Endurance/Recharge (21) Explosive Strike - Chance for Smashing Damage (27) Gladiator's Strike - Chance for Smashing Damage Level 6: Obsidian Shield (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Unbreakable Guard - +Max HP (11) Impervium Armor - Psionic Resistance (11) Impervium Armor - Resistance/Endurance Level 8: Dark Regeneration (A) Theft of Essence - Chance for +Endurance (13) Preventive Medicine - Heal (13) Preventive Medicine - Heal/Endurance (15) Preventive Medicine - Endurance/RechargeTime (15) Preventive Medicine - Heal/RechargeTime/Endurance (17) Preventive Medicine - Chance for +Absorb Level 10: Taunt (A) Empty Level 12: Boxing (A) Empty Level 14: Tough (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (33) Unbreakable Guard - Endurance/RechargeTime Level 16: Build Up (A) Empty Level 18: Death Shroud (A) Gauntleted Fist - Accuracy/Damage (27) Gauntleted Fist - Damage/RechargeTime (29) Gauntleted Fist - Accuracy/Damage/RechargeTime (29) Gauntleted Fist - Damage/Endurance/RechargeTime (31) Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (31) Gauntleted Fist - RechargeTime/+Absorb Level 20: Combat Jumping (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 22: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (37) Karma - Knockback Protection (46) Gift of the Ancients - Defense (46) Gift of the Ancients - Defense/Endurance (46) Gift of the Ancients - Defense/Endurance/Recharge (48) Gift of the Ancients - Endurance/Recharge Level 24: Cross Punch (A) Obliteration - Damage (40) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Chance for Smashing Damage Level 26: Cloak of Fear (A) Unspeakable Terror - Disorient Bonus Level 28: Tremor (A) Eradication - Damage (33) Eradication - Chance for Energy Damage (34) Obliteration - Damage (34) Obliteration - Chance for Smashing Damage (34) Obliteration - Accuracy/Damage/Endurance/Recharge (36) Scirocco's Dervish - Chance of Damage(Lethal) Level 30: Fault (A) Empty Level 32: Murky Cloud (A) Steadfast Protection - Resistance/+Def 3% (37) Steadfast Protection - Knockback Protection Level 35: Conserve Power (A) Recharge Reduction IO Level 38: Seismic Smash (A) Neuronic Shutdown - Chance of Damage(Psionic) (39) Ghost Widow's Embrace - Chance of Damage(Psionic) (39) Gladiator's Net - Chance of Damage(Lethal) (39) Unbreakable Constraint - Chance for Smashing Damage (40) Gladiator's Strike - Damage/Endurance/Recharge (40) Gladiator's Strike - Chance for Smashing Damage Level 41: Physical Perfection (A) Performance Shifter - EndMod (42) Performance Shifter - Chance for +End Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Gauntlet Level 1: Brawl
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Some of my favorite LEGO sets have come from fans submitting their ideas through the LEGO Ideas process. At a high level the way it works is an Idea contributor submits their idea for a new LEGO set and the community can vote to support it. Once an idea gets enough community support, the set is then evaluated by LEGO and some eventually get approved for development and released as real sets by LEGO. So I propose that when a suggestion is submitted here, the community can show support by liking the OP's post. At the end of a certain time period (maybe a month or a quarter) any suggestions that have exceeded a certain like threshold (30 likes? I dunno) get put into a poll that is an official community poll. The top 2 or 3 of the suggestions that come out on top of the poll are then evaluated by the developer team. And sometimes LEGO comes back and says, "This set, while cool, just wouldn't work because of these technical reasons". And that would probably happen a lot here. But sometimes you get a really cool new LEGO set.
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Grandpa, tell me about the old days...
dtjunkie replied to GastlyGibus's topic in General Discussion
Back in my day one of the most popular ways to level as a lowbie was to street sweep on a team in Perez Park. And you couldn't just e-mail influence to yourself. Oh no. You had to get a buddy to help you do as many 99,999 transactions as either of you could stand. We didn't have fancy capes or auras, and if you wanted to get anywhere you had to walk your butt from the yellow line to the green line in steel canyon. And god help you if you got the defeat 10 CoT in Kings Row mission. You had to take the 30 flights of fire escape up to the rooftop or pray to god you found a high level kinetic with inertial reduction. And if you made a bad build choice, that was it. You just had to deal with it or re-roll. -
I would go: Elite Boss Villain / Hero Archvillain / Super Hero