
xl8
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Everything posted by xl8
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Blaster sonic secondary should now make this fairly easy to implement. Ty.
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Can you make animations available from both sets for further kick/punch selections? Ty.
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Plz add "move to top of list" and "move to bottom of list" in combat attributes. Ty.
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Brain disengaged. I meant current zone sg base entry point.
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Was there ever any talk about rolling back some of the Regen Nerf's
xl8 replied to Mansome's topic in Suggestions & Feedback
Have regen as the buiild that can't die. No badges for you, but once your health hits zero, you continue regenerating. The NPC/mob on top of you will keep attacking, but you have a grace period where you can run away until 10% of your health is back up. Or, keep fighting and dying if you prefer. -
Plz allow LRT to TP to current zone SG base entry point. Ty.
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When WW trade window is open and you click an enhancement, it moves over to the window. Can we get this functionality added to other open windows, such as conversion and storage plz.
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This was on High Sierra, so likely not. I haven't found a stable working 64bit version of wine yet. BTW, is MidsReborn exclusively 64bit? For other Mac users, after much messing around with different ways of launching windows files on Macbook, including a failed attempt with Parallels, I finally have the latest version of midsreborn.exe running through VM Ware and a virtual version of Windows10. It takes up a minimum of 20gb of your memory, which can't be altered, but is so far running without issue. It's a sizable cost, but if like me, you spend as much time on Mids as playing the actual game, you'll do it just to avoid all the compatibility headaches. Would still like to find a working wine option. If anyone knows of a stable 64bit wine option, plz LMK.
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Managed to get it running through wine on High Sierra, but the interface wouldn't load correctly: And I got this msg when I tried to load a build: Any ideas why @Zed? For other mac users wanting to try, the only file that I could get to work was the MRB_Release_3.0.2.19.zip on the midsreborn.com website.
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Has anyone gotten this to work on Mac?
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Is anyone else having an issue with removing and adding slots? I'm opening builds, taking a slot off and it's not appearing anywhere to be added. I can remove as many as I like, but they don't appear.
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Can we get a throwback to the 50s atomic B movies and have TV be the zone of the giant insects? Not DE random trees and plants with legs, but actual insects with perhaps the odd oversized lizard or ape? As a backstory, the freaks worship the creatures and are trying to create more using the reactor, while the Sky Raiders are hunting them to sell body parts on the black market. The Crimson Prototype could be the first in their line of hunter bots created specifically for this purpose. Need a 3D animator to implement? LMK and I'll arrange one to work with the HC team.
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Just checking, have these been tested over long periods of time and these are the averages of those times? Also, Mids (and pinch of salt taken) says base for stamina is 25% rec enhance, and 37.19% with end mod slotted at 50. Are your numbers in line with these?
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So the answer is... panacea and miracle in health and perf shift chance for end and 1 other end mod in stamina. And as a note to those wanting that +7.5 running speed at all levels, attuned does still contribute more end than numina. For those interested, my standard slotting is panacea, miracle, preventative absorb in health and perf shift chance and perf shift end mod in stamina.
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For the mathematically inclined... Say I have only 4 slots to spread between stamina and health, which would produce the greater endurance return... 1 performance shifter chance for plus endurance in stamina, with panacea +hit points/endurance, Numina plus regen/recov, and a miracle plus recov in health... Or... 1 performance shifter chance for plus endurance and an end mod in stamina, with panacea +hit points/endurance and a miracle plus recov in health? And for bonus points, is the answer the same if the end mod gets enhanced to +5?
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I'd have Hami spawn AV level pets akin to Imperious' nictis, but in greater numbers. 8 should suffice. Then players can attack Hami while taking greater damage or take out AVs first. 2 of said pets could buff/heal but players would have to discern which 2 those are by watching their actions.
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I'm not 100% about these particular proc but I've seen Lady Grey occur immediately, but you will only see it under "pet damage". The hit numbers are decent with mobs--you get at least 2 instances firing on occasion, which are +100 and sometimes +200 numbers. You usually get more than one hit too. So if a proc hits it will hit 2, sometimes 3 targets. Overall, OSA is good for proc.
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Can we change all seasonal and event NPCs to the same values as rikti/zombie etc. That is, minion, lieut, boss, +, instead of them matching zone levels? Would be great to be able to tackle mobs like Supa Trolls at any level and them have a fighting chance. Ty.
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Yes. https://wehavecake.net/ They tend to rush out content that can look a little rough around the edges graphically and they don't have the player base to test changes like HC, but there is certainly a high degree of creativity. They have a very good player created archetype called the Synergist and offer a glimpse of the potential that CoH could be developed towards.
- 792 replies
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- powerset suggestion
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Look at what cake evo has done with tanks, trollers and new archs. Plenty of inspiration there.
- 792 replies
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- powerset suggestion
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I'm responding to other people's points. Thank you.
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They're not. I have several, but my main MM, a Demons/Cold, has 2 equips, 2 shields, and frostwork. Tack hellfire on to that on the first summon.
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You can get around this with commands. I don't think MMs should have the endurance problem they do currently and the argument that pets don't need to be resummoned is obviously false. Solo an AV and find out the hard way. Toggles... I don't see the need apart from the draw aggro scenario, in which case dismiss or use, stay/go to. Just to clarify, I welcome more to do in terms of control and player dexterity, but not when it's a mindless chore.
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It's easier Maybe you're unfamiliar with how buffs are stripped from pets between missions? Only empowerments remain. So why not make them perma? This is in between fights, or if I'm soloing and the other pets are capably holding their own, I'll resummmon. FYI most sets have a specialist T1 that is great bonus to every tier pet. This is a redundant point. MM's can't shave down arcana time and their T9 i still on a long rch if killed. Sentinels can get a 24 sec rch T9 and other ATs can shave there's down to ~40secs with rch and even less with FF +rch. That's a personal experience. That's why it's okay for people to have a difference of opinion.