
xl8
Members-
Posts
397 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by xl8
-
Can we? Ty.
- 1 reply
-
- 2
-
-
wrong game.. Any game.
-
Here's the only example. Given repeatedly.
-
What's the issue with giving GMs more damage? A lot of you appear to have an issue without actually saying what said issue is.
-
I see no issue with this. When a GM is spotted a call is put out and many rush to help. Small low level teams seldom do their own thing. Babbage as case in point. Even so, little damage is taken and it's a grind fest. Healers are obsolete.
-
I'm there for the challenge (which overall I'd like to see more of for teams). Rewards are of zero interest, especially the purchasable variety.
-
Could you please take the Neck Cover selection from the face menu, duplicate it, and remove a v-shape to reveal the front part of the neck. Call it "Collar" and make us happy. Ty.
-
My ill/trick can solo most in under 10 minutes. I have others which take slightly longer, but it not limited to any specific archetype.
-
GM's should be one of the highlights of the game. But now they're soloable. They're regen levels are still difficult (good), so to make them more challenging for all levels of teams, let's buff their damage so a close proximity wipe is possible. Gets the healers healing, the trollers spamming control, and tanks taunting and pointing away from team.
-
Here we go with the semantics again... I'm glad I gave you an "opportunity" to express your preference for sentinels (again). The mechanic isn't beneficial, the numbers back this up. Yes, they're vanilla. They're the middle of the road arch for those who want to play safe and deal damage.
-
Depends what you mean. Brutes and scrappers are good at what they do and have very few complaints from players. The same cannot be said of sentinels. For the sake of semantics I'll say sentinels have good def/res and good attacks but don't succeed in being anything that distinguishes them from the pack. The balance between secondary and primary means they don't stand out in either respect. Personally, I don't have an issue with that. They are vanilla. They would benefit from having a useful mechanic that's worth is reflected in limits on primary/secondary.
-
I like @Galaxy Brain suggestions, but the Sentinel is a class that suffers from trying to be 2 different things at once. It needs to be specialized to be successful and when trying to balance defense with offense it will always fall short.
-
This. This. And, as per the Dominator rule of slotting, you shouldn't need res/def if your opponents are successfully controlled. Plus, a tank is effectively controlling with taunt. While more choices in archetypes and powers are largely welcome, I personally don't want to see the waters muddied any further and would like original concepts introduced. The Synergist is one such interesting example. The problem with these middle of the road archetypes is they try do too much without actually accomplishing anything. Guardian archetype as case in point, Sentinel to some extent, although fixes have been proposed.
-
Meanwhile, from wiki... Try this: /macro Fly1 "autorun 1$$e flypose1" /macro Fly2 "autorun 1$$e flypose2" /macro Fly3 "autorun 1$$e flypose3" /macro Fly4 "autorun 1$$e flypose4" Then when you're ready, bind R (or your autorun key) to the flypose you want. /bind r "autorun 1$$e flypose1"
-
Good ideas, but they’re rather a play on the word sonic than being audio related. As stated many times before, adjust recharge times and all is well.
-
Is Level 50 your start, your end, or a foreign land?
xl8 replied to Gentoo's topic in General Discussion
Why not just roll one on the test server? -
Nice work! I think in general they're a little OP--some shouldn't have secondary effects. I'm fine with that as a staunch advocate of powers not being different colored versions of each other and people having to learn to play more difficult sets better. Others won't be. I also feel this is a middle ground attempt at new sets(?)--you're trying to make feasible existing animations work, and in this respect there's nothing new here. I applaud your efforts and your previous alchemist arch idea. Keep 'em coming!
- 14 replies
-
- 1
-
-
- new powerset
- controller
-
(and 4 more)
Tagged with:
-
I'd like to see Sonic Cage be made irresistible, even if it only last 3 seconds on a top tier AV. Also, Sonic Repulsion should have zero end cost, but be put on a shorter timer with reduced rch.
-
I hear your point. I'd also say that combining a simple side kick (crane kick) with a punch that doesn't look like your telling your dog to stay (cobra strike) shouldn't be too big an ask. And to preempt the facetiousness, I'm not into the alternate either.
-
No, this would be an obvious prerequisite. Plus, you can add delay to any animation. Also, look at recent updates to power speed, such as Total Focus.
-
Can DB be brought in line with other combo systems so that if a power misses, you don't have to restart the whole combo again. Ty.
-
More Arrrg perhaps... "targetcustomnext enemy alive Arachnos Repairman"
-
I read your post after I submitted mine. I removed the file and it works again now.
-
Tried to install All v1 and got this message: It displays this every time I launch modder and I can only exit by killing it in Task Manager. Any thoughts? Program looks like this:
-
Can this be made available?