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Everything posted by Ironblade
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Yep. My badge hunter is melee, but for the RHW runs I use a beam rifle/kinetics corruptor. I can keep DPS'ing at range and fire off Fulcrum Shift when we all run back in. We run this every Sunday on Everlasting.
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Theft of Essence Proc in a damage aura...?
Ironblade replied to Snarky's topic in General Discussion
No, because the original piece says he puts Conserve Power on auto-fire and pretends it's a toggle. 🙂 -
Theft of Essence Proc in a damage aura...?
Ironblade replied to Snarky's topic in General Discussion
Yes, I know it says that, but I think that might be a bit of exaggerat. . . excuse me, 'poetic license'. If anyone wants to see the full Toggle Man text, it's here: https://forums.homecomingservers.com/topic/34683-bad-build-decisions-youre-willing-to-admit-to/page/2/#comment-450081 -
Theft of Essence Proc in a damage aura...?
Ironblade replied to Snarky's topic in General Discussion
Well, I don't use Mids so I wasn't building toward some equilibrium point. I just piled on everything I could think of. Toggle Man has: +53% recovery from IO's. Two Performance Shifter +END procs (one in Stamina and one in Physical Perfection) The Panacea proc And two pieces of Unbreakable Guard give a 2.5% END discount on everything. He has that bonus four times. Using the right IO pieces/sets can get you about 35-40% END discount on every power without messing up your damage/resistance/whatever. Currently, he's a bit short of the smash/lethal resistance cap for scrappers but the Cardiac Alpha power gives endurance reduction and resistance so he'll be in a great place once I get that. I could have gotten a little more +recovery with purple sets, but wasn't willing to invest too heavily in what was essentially a joke build. I wasn't sure if he would be playable before I started. It was pretty bad at low levels and he has END issues if I exemp down to level 20 or lower. Clearly, I could have made him a wrecking machine if I was building for a balance between damage and survivability - but I wasn't. I was building to see if I could run a stupid number of toggles just because. 🙂 Since his attack chain is Lunge, Boxing and Jump Kick, I run him at +0 level and solo with a team size set somewhere between 3 and 6 depending on what level he's working at. The vast majority of his damage comes from his AoE toggles. If you're building toward one goal, you can hit some pretty wild numbers. I have an invuln tank with more than +350% regen from IOs. And that's with no purples or PvP sets since I was trying to see how cheaply I could do it (under 60 million back on live, as I recall). -
Theft of Essence Proc in a damage aura...?
Ironblade replied to Snarky's topic in General Discussion
In my experience, NOTHING burns through endurance faster than you can keep up - *IF* you build to accommodate that END usage. I built Toggle Man based on a prose piece back on the live forums. He's a spines/dark armor scrapper and runs: Quills, Dark Embrace, Death Shroud, Murky Cloud, Obsidian Shield, Cloak of Darkness, Cloak of Fear, Assault, Maneuvers, Tactics, Tough, Weave, Combat Jumping, Acrobatics, Sprint and Focused Accuracy. And he can actually use melee attacks while running all that. I've played him to level 49 so far. Was the build a challenge? Sure. But note that he's actually playable with no Alpha slot yet. Once I get the Alpha, I'll set Hasten to auto-fire so he can attack faster. And maybe turn on Whirlwind, although I suspect that will just be annoying. -
I worked with a group on Infinity that ran it regularly and we didn't focus so much on the primary. They just needed to be corruptors for the increasing scourge damage to counter Tyrant's regeneration (which went up as his hit points went down). On a full league, we wanted at least 18 corruptors and 4-6 kinetics (who could be corruptors or something else). On each run, we had spots for 2-3 'carries' to get them the badge. I didn't create a character specifically for the badge runs so I brought a fire/thermal corruptor. It's a lot easier now. The Everlasting TFs raid leaders run the Really Hard Way every Sunday. On the run yesterday, I think we had 14 people. We definitely had six corruptors because I always count them as my key metric to judge the odds of success. It was not an ideal league, as we had two kheldians and two tanks but we succeeded at the badge.
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It might be worth noting that the entire saying is, "Jack of all trades and master of none. But better than a master of one." So the actual wisdom there is that being a jack of all trades is better than being a narrow specialist. I'm seeing several people suggesting that you really need to have high defense to survive in iTrials. In my opinion, getting high defense on something like a blaster gimps the other aspects of the character far too much to be worth it. I NEVER build for defense unless the character inherently starts with a noticeable amount. I have a blaster that's all tier 4 incarnate, a radiation defender, a corruptor, an empathy defender - all tier 4 and none of them have any defense (aside from Maneuvers, which I take to help teammates). My dark defender has defense, since she starts with Shadowfall and would be taking Maneuvers anyway. If you're dying too much in iTrials, change your play style instead of going for some cookie-cutter 'high survival' build that someone posted on the forums. Stick with a group. Follow a tank, scrapper or brute and let them take the alpha. The incarnate trials really aren't that hard except when you're trying for specific badges. Especially since you don't have to do ANY incarnate content to get your first level shift. I guess you could also get your 2nd and 3rd level shifts without doing incarnate content, but that seems like it would take pretty much forever. But the first level shift is built around task forces.
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Cavern of Transcendence - Friendly Hints
Ironblade replied to KaizenSoze's topic in General Discussion
I'm guessing the more obelisks have been clicked, the more likely they are to chase you. That suggests you should get all 8 (or as many as you have) in position to click before clicking any obelisks. Then click 'em fast and rush Koago. -
Right on the site, it says, "The FishCam was the second live camera on the web and is the oldest camera site still in existence."
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This badge is for completing a mission in test mode (in Architect Entertainment) while in a full team of eight. My question is: Does anyone beside the mission holder need to actually enter the mission?
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Bad Build Decisions You're Willing to Admit To
Ironblade replied to oedipus_tex's topic in General Discussion
How about "Bad Build Decisions That You Are Proud Of And Revel In"? 🙂 I will repost a brilliant piece of prose from the forums back on live. I have actually created this character and played him to level 48 so far. My build is not identical to the description since I don't have Whirlwind yet and will be taking that at level 49. Also, you can now run Combat Jumping and Super Jump at the same time, but I took Jump Kick anyway because it is featured so prominently in the text. Toggle Man I would like to tell you about a friend of mine. His name is Toggle Man, and he has come to town to show you how things are done. Toggle Man is a Spines/Dark Armor Scrapper. But not a wuss about it, like all those other Spines/Dark Armor Scrappers. He took Lunge, because he had to. And he took Quills, because it's a Toggle, and he's Toggle Man. But as far as he's concerned, you can take the rest of those powers to the DUMP where they BELONG. Oh, that's right. Toggle Man went there. He went there, came back, and brought you a T-Shirt. It says "I'm with Toggle Man, so you'd better Toggle On some RESPECT!" Toggle Man took seven of the nine powers in Dark Armor. Can you guess which ones? Toggle Man does not need to rez. Toggle man thinks self-heals are for little girls and communists. Toggle Man does not hurt. Toggle Man does not die. Toggle Man runs Toggles. Eight of them, so far. Nine. Sprint. Toggle Man is not such a connoisseur of toggles that he'd forget the granddaddy of 'em all. Toggle Man runs Sprint all the time. Because Toggle Man knows what's up. Toggle Man wishes he could run all four Veteran sprints too, at the same time. But we try not to remind him of it... Toggle Man dies a little inside every time he thinks about a Toggle he can't run... Don't cry for Toggle Man. He needs you to be strong. He needs you to Toggle On your Brave Face for him, ok? Ok. Toggle Man likes the Leadership Pool. But not Vengeance. Even though Toggle Man's weak and puny allies are constantly kissing the floorboards around him, Toggle Man will not lower himself to use a Click power on their greasy carcasses. Because he's Toggle Man, and his job is to run Toggles, in case you hadn't heard. Toggle Man likes the Leaping Pool. He likes it so much, he compromised and took Jump Kick! Mostly because Combat Jumping and Super Jumping wouldn't work together, and Toggle Man is unhappy when he has to choose between two toggles. Toggle Man took Acrobatics, because NOBODY pushes Toggle Man around. Are you looking at Toggle Man funny? I didn't think so. Punk. You'd best run home to your Mommy and Toggle On a pair of dry underpants. Oh, Snap! Toggle Man also likes the Speed pool. But not Hasten. Toggle Man's Toggles are always on, and that ain't changing. So who cares when they recover? Not Toggle Man, that's for sure! Toggle Man loves Super Speed and Whirlwind, and he runs them all the time. Sometimes Toggle Man's friends get frustrated, and say, "Toggle Man, could you stop super speeding around, knocking all the guys all over the place?" and Toggle Man, he says "Sure, as soon as you stop BREATHING!" Toggle Man is not gonna keep quiet while suckas be dissin' on his Toggles. Toggle Man likes Tough and Weave! Enough to take Boxing, even! Oh my gosh, Toggle Man has an "Attack Chain" now! But he doesn't use it, because he's not a wuss. He's Toggle Man, and his Toggles are good enough, thank you very much. Toggle Man likes Focused Accuracy. Take that, Stalkers! Toggle Man is watching! Toggle Man isn't going to take any crap from you! Toggle Man also took Conserve Power, which isn't a Toggle, but he sets it on auto and pretends that it is. Awwww yeeeaah. Toggle Man is all about conservation. Toggle Man wishes he could Toggle the Ozone Layer back on, but he can't. Because of the restraining order. Toggle Man loves Toggles so much, he didn't even take a power at 49, because he couldn't find any more Toggles. He is thinking about Confront, though, because he's sick of all these pansies seeing him coming and saying "Oh, crap! It's Toggle Man! We'd best run!" Well not any more, punk! Toggle Man is comin' to get'cha! Toggle Man goes through endurance 8 times faster than he recovers it. Toggle Man can only actually finish turning all his Toggles on before his blue bar empties out, if he turns on Rest first, and that makes Toggle Man uncomfortable even if Rest is a Toggle too. Toggle Man wants to know if he can mooch a couple blues? No? That's cool. Toggle Man doesn't trust inspirations anyway. Since they're not, you know, Toggles. What's up with that? Why all the inspirations got to be Clicks, yo? That is whack. Toggle Man. Coming soon to a Test Server near you. -
'Archaic' has a negative connotation. Let's just say that /jranger is . . . traditional . . . old school . . . classic.
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The methods listed above are spot-on. I got Pentad Victor and Tournament Victor today with the methods described above. I had to move over to Excelsior for it. We had 8 accounts split among 3 people. Update: I helped someone get these badges a few days ago on Everlasting. The methods described above worked just fine once again.
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Doctor Strange and other sorcerors sure do. Some have all kind of arm waving and incanting. And now long does it take Goku and others to fire off the Kamehameha attack?
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How do players handle the all the Inactive characters?
Ironblade replied to Palehood's topic in General Discussion
Well, what if they announce tomorrow that the policy will take effect in 2 weeks? Yes. I have Ironblade on every shard. Two are incarnate, the rest are 49, 39 and 27. I have not tested it personally. We were told, officially by the devs, that it is not in effect. Someone else reported an issue like yours and the devs reconfirmed the name release policy had not been put into effect. Also worth noting, your tank in the image is 50 and therefore NEVER subject to the name release policy. Something else must be going on there. -
How do players handle the all the Inactive characters?
Ironblade replied to Palehood's topic in General Discussion
As noted by several, the name release policy has NOT been implemented. It was also stated that, if they do decide to implement it, they will give ample warning and make sure everyone knows about it. (My guess would be a pop-up message on login.) -
I use Darkest Night all the time. With Tar Patch, I need to be a bit more thoughtful since it's useless if the fight moves. But I think it's definitely worth it and use it plenty. I ran a Manticore TF on my sonic/sonic defender yesterday and used Liquefy (ground targeted AoE debuff) as often as it was charged. "This is a question of the debuffs taking so long to apply they miss the crucial start of the fight and are not worth activating compared to other powers I can use." I wonder, do you mostly play corruptors? Because I see that as a reasonable position if your character is primarily about damage. But I play a lot of defenders so my debuffs are more powerful while my damage is lower.
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Worth noting that there is no such pressure any more since there is no more prestige (i.e. base construction is free).
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At the moment (mid afternoon in the US Eastern time zone and early evening in the U.K.), there are 100 people on Reunion and 600 on Excelsior. Excelsior is crazy populated at pretty much all times of the day.
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Did you try Phosphorous? Phosphorus is a noun and phosphorous is the related adjective. I was happy when they increased the name size limit, although I think that's too long. Back on live, I wanted to make Hand To Hand Wombat but it was too long. Even Hand2Hand Wombat was too long. I went with Unarmed Wombat.
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It does some reasonable that a level difference would impact this, however the wiki articles on Taunt and Threat make no mention of level difference. There is, however, a threat modifier in the equation: Threat = Damage * Debuff Mod * AT Mod * AI Mod * Range Mod * (TauntDurationRemaining * 1,000) The item 'AI Mod', per the wiki: "This is a value that is unique to each Mob type. We do not know many value for this variable, but we know that they, in theory, could have a very large range of values." It could be that Rikti are inherently resistant. It could be that the Rikti encountered on the mothership are inherently resistant. Too many unknowns here.
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Agreed. If you're taking one, take Tactics. But my main has accuracy bonuses from sets, the Kismet unique, Tactics *AND* Focused Accuracy. When Paragon Protectors use Moment of Glory, I laugh at them and stomp them.