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Everything posted by Ironblade
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I guess my mileage varies. I have literally NEVER heard that except when I volunteered to bring a different character if something else was needed. But that volunteering is on *MY* terms and only when *I* feel like it. Also, I observe that you say it's 'friends' saying this and they're asking for a specific other character, indicating they are familiar with you and your stable of characters. Based on that, I would say you need to find better people to hang around.
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Keep in mind, if they're reading on their phone, they don't see the signatures.
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Looking for some Guidance in Croatoa Mission
Ironblade replied to Sakai's topic in General Discussion
Yes. I've done this many times. I wait by the stones and take out the first group. Then I run and kill a random group. Then run back to the stones and wait for the next group. Repeat as nauseam. -
How would you farm damage that would require multiple accounts? One of the best ways I'm aware of is to use a Rikti mission and use Rest in front of a +2 lieutenant (the kind that only uses the big sword in melee).
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I think we could give more informative answers if you told us at least a little about how you like to play. Do you want to complete missions as fast as possible? Do you like running solo at a larger team size so you can mow down groups of enemies? Do you want to solo AV's and elite bosses or avoid them? Are you okay with 'clicky' powersets or do you hate them? Tanks have the best survivability but are slow when soloing. Although I do find them fun to solo. I've taken every tank armor set to level 50 at least once. I've also taken every archetype to 50 except Sentinel (my first Sentinel is currently 37). If I was going to make a new character to solo to 50, I'd probably go with a scrapper or brute. My main/badger is a scrapper and I have a 50 brute also. If you're not turning up the difficulty, any defense set is good enough. If you don't want too much clicking or to worry about END issues, I like ice, SR and willpower. Ice is a little clicky, with a heal and a defense and END boost. My main is /regen but it's very clicky and a lot of people feel it underperforms. Dark armor is strong, but END is an issue, especially if you won't have IO's. Bio armor is good all around and lets you customize it on the fly with Adaptation. Stone is strong, even before Granite, but a lot of people don't like the visual effects. Shield gives you a fun attack in the armor set. It also has good ally buffs but I guess that isn't applicable for a soloer. Having said all that, once upon a time controllers were the main farmers. Dominators give you control and a damage secondary. Do you like control powers? I've taken multiple blasters to 50, but wouldn't recommend one for solo-only, especially without IO's. I also wouldn't recommend any of the HEATs/VEATs unless you enjoy playing them.
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This is annoying. The knockback protection IO's don't work because they are classified as 'globals'. Meanwhile, the IO's that are classified as 'procs' work fine. I expected to have endurance issues in this SF because I would be losing my set bonuses. However, it wasn't as bad as I expected and I checked the combat monitor to try to figure out why and IO's like the Miracle +recovery were working normally. Some IO effects don't qualify as "set bonuses" so they still work on the Old School settings.
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I agree. I always say when the team is full. I will also send a personal tell if it's manageable. If one person sent a tell too late, they get a personal reply. If six people all sent tells at once, not manageable.
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I think you're wrong on the second part. You send them a tell *AND* you post in LFG that you are full, otherwise you are likely to keep getting tells and disappointing more people.
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Right. I didn't go into detail when I typed "Fire everything off", but we use Ultimates, Hybrid, Lore pets, Destiny, other inspirations (in that order). This way, everyone is buffed to the max when we charge in and it makes it MUCH less likely that people will die - compared to doing all your summoning/buffing in the middle of a battle.
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That's what 'they' want you to think.
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You should absolutely go on any of these, even if you have zero clue I will say that, for the incarnate trials, they will often indicate what level you need to be. Like you mentioned they wanted +3 for MoMAG. They wanted you to have all 3 incarnate level shifts for Master of Magisterium. You would also want to be level 53 for Dilemma Diabolique. But the easy ones, like BAF (Behaviour Adjustment Facility) and Lambda (Lambda Sector), you just need to be 50. The easy ones are how you get your components to level up for the harder ones. The other stuff - Sewer Trial, Barracuda, Transcendence, Dr. Quaterfeld, Eden, Recluse, Market, Ms. Lib, Sara Moore - these are NO PROBLEM AT ALL. Pretty much anyone can lead these (some easier than others). Dr Q and Sara Moore can be led by monkeys they are so easy. Also, FYI, Dr Q can be soloed - it has no AV's. On Everlasting, this stuff gets run every night. Today's schedule (posted on the Everlasting TFs Discord and global channel) for 7:30 to 10PM EST was: Master of Lord Recluse Dilemma Diabolique - all badges Keyes - all badges Lord Winter's Realm Typically, they finish with some time to spare before the 10PM Hamidon raid and someone will run casual iTrials (usually BAF and Lambda).
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Necroing this post to get some feedback: What overall tactic is used on each shard and/or by each group that runs this? 1) Take Tyrant down to a specific HP percentage, then fire off everything (Ultimates, Lore pets, Destiny buffs, other inspirations, etc). 2) Fire off everything just before first engaging Tyrant. On Everlasting, we used to use method 1 and take him down to 40% HP before powering up. We now use method 2 and it seems preferable because having massive buffs before engaging results in less deaths, compared to buffing in combat.
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Anyone know how to farm incarnate shards?
Ironblade replied to redendermen's topic in General Discussion
You can get all the common components from content (except the G'rai Matter, which you mentioned). In case anyone doesn't know this: Penumbra of Rularuu - Cathedral of Pain Dimensional Keystone - Dr. Kahn TF or Barracuda SF Ancient Nictus Fragment - Imperious TF Essence of the Incarnate - Ms. Lib TF or Lord Recluse SF -
Anyone know how to farm incarnate shards?
Ironblade replied to redendermen's topic in General Discussion
I run the Weekly Strike Target to get a Notice of the Well and break it down. As for the option of just using threads for everything, I do a blend. Typically, I'll use shards for the T1 Alpha, threads for T2, then shards again for T3. I don't want to use all threads since I want to immediately get T3 in Lore and Destiny for the level shifts as soon as I unlock them. I generally slot Lore and Destiny before Interface and Judgement. Then, since the shards are going to keep accumulating, I end up using shards to get my T4 Alpha - if I'm actually going to bother with T4 on that character. -
The links in his signature, which I believe do not show up if you are browsing the forums on a phone. I'm guessing he was referring to the one named 'Migrating Files From An Older Installation', which links to a forum thread:
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A friend of mine had a d20 that repeatedly rolled badly so he smashed it with a hammer. Then he put the fragments in the pouch with the other dice - as a warning to them.
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Now that ASF went live, what do you think of it?
Ironblade replied to Albion's topic in General Discussion
Tell me about it. This is the ONLY badge I'm still missing for Master. Every time: "Huh, it LOOKED like he was in the patch." -
Problem entering AE and living to tell the tale
Ironblade replied to Diantane's topic in General Discussion
Actually, some of the 45s sell fine. After finishing all the crafting badges, I was still approximately 5,000 sales short of the final Consignment badge. So I crafted level 45 end reduction and end mod. I would craft 3 dozen or so each day and they would always sell overnight. I priced them just a few thousand over what it cost me to craft so I wasn't losing money after accounting for buying the salvage and the consignment house's cut. -
So, really, the best course is to just ignore people asking for the inf cap to be raised. (To be fair, the person who mentioned it said they were half joking.) Once you have a few billion, there's not much point in having more. As far as I can tell, it's just for the challenge of seeing how much you can accumulate. Back on live, I had gotten to 56 billion by the time the game shut down. Nowadays, I don't bother with most of the things I did to get inf. It no longer seems entertaining (to me).
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What makes for a healthy game community?
Ironblade replied to Glacier Peak's topic in General Discussion
I would say population is the most important factor, but it needs to be a population with a significant percentage of experienced players. If the game just keeps bringing in new players who lose interest quickly all you have is a bunch of newbs trying to figure the game out. So the key to population is retention. This can come from a large amount of content, enjoyable end-game activity - anything that keeps people around. -
Problem entering AE and living to tell the tale
Ironblade replied to Diantane's topic in General Discussion
That's like saying that you're losing money when you go to the grocery store. Technically you are, but you are receiving something you perceive as valuable in exchange for your cash. Everyone who buys something on the market does so voluntarily. Well, I would say you're not really farming yet. You're still leveling. You have to make the investment in time and money to get a character ready for real farming. Having said that, you can put together a farming build really cheap. No one has to farm at +4/x8. I put together a cheap second build for my fire/fire brute and I run at +0/x8. -
Problem entering AE and living to tell the tale
Ironblade replied to Diantane's topic in General Discussion
Sure. Base regeneration in this game will take you from 1 HP to your maximum in 4 minutes. That's without counting the Health power at all, since Health was originally not an inherent power. So you're getting the benefit of Health, plus the enhancement in it.