Jump to content

Ironblade

Members
  • Posts

    1780
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Ironblade

  1. I'm guessing you do this on multiple characters, hence the need for a document. I only do this on my ONE badge hunter, so I did it once back on live and once on Homecoming.
  2. Make sure to slot a jump enhancement in Hurdle and Combat Jumping. With a running start, you can leap an astonishing distance. You're one of those, eh? "Everyone has to have Hasten!" blargh.
  3. The Warhammer universe is an odd tale in IP licensing. Games Workshop decided, "Hey, let's give a license to any software developer who asks. If they do a good job, we'll let them do more." As a result, there are about a bajillion games set in the Warhammer universe. Many of them suck, but there are also a shocking number of really good games. I've only played a handful because the IP focuses on controlling armies while I prefer first person shooters.
  4. If you could say why you don't like it, we might be able to make suggestions about what class or powers you might like better. Cool. I have a fire/kinetics corruptor. Pretty devastating. I went with kinetics mainly because he was for a 'no IO's or pay to win items' team. I figured people would have endurance issues so I picked kinetics.
  5. It seems the OP created their account this week and only has the one post ever. I would therefore suggest that their problem in running the game stems from some issue at their end, rather than a problem with the servers. In the absence of any further feedback - or rather, USEFUL feedback - I think we're done here.
  6. That's good. You won't be coming in with preconceived notions like "Every team has to have ONE tank, ONE healer and some DPS." There are FIFTEEN 'archetypes' (commonly referred to as 'classes' in other games). Each character has a primary powerset and a secondary one. In each category you will have at least seven options and as many as two dozen. So, a blaster could use Archery, Assault Rifle, Beam Rifle, Dark Blast, Dual Pistols, Electrical Blast, Energy Blast, Fire Blast or seven other choices. Each has a different combination of damage type, animations, secondary effects (knockback, slow, damage over time, etc). My point is that there is an INSANE number of options. You might start with a scrapper and decide melee damage stinks and then do an ice blaster and feel it's amazing. Offhand, I would say to start with a relatively durable character so you aren't frustrated by dying a lot while you learn the game. I started with a broadsword/regeneration scrapper. Other good options would be a brute, stalker, tank or sentinel. What these all have in common is that one of their powersets is a defensive set (i.e. designed to keep you alive). With a tank, the defensive set is primary so they are very tough but lower damage. A scrapper reverses that. A blaster has the highest damage but they are 'squishy' (easy to kill).
  7. Basically, 'yes'. But it's not entirely that simple. A blaster does more range damage than a sentinel since the sentinel gets a defense powerset. All other things being equal, a blaster does the most damage and Beam Rifle is the highest set for single target damage. Offhand, I think I've soloed every AT in the game. I've probably soloed a scrapper the most since my main (and badge hunter) is a scrapper.
  8. I don't have any preference that is independent of the character concept. That's what determines my travel power. And sometimes the character makes the most sense with no travel power other than Athletic Run and a purchased jet pack for when you need it. Offhand, I think the single largest category of my characters would be those with no travel power. I think the second largest group would be those with Flight since it is SUCH a classic superhero power and fits a lot of concepts.
  9. I've been playing a new character on Indomitable for the bonus XP and doing iTrials on Everlasting. I have not seen any issues at all. Are you playing on Excelsior? That's the busiest shard and I have avoided it for that reason.
  10. Or just play EVERYTHING. Back on live, I took every archetype to level 50. Then I did tanks and took every armor set to 50. I've also taken most of the control sets to 50.
  11. Is that chocolate ice cream on the right? Chocolate is bad for dogs.
  12. Sounds about like Ubisoft's networking. They have some really amazing co-op shooters (The Division 1 & 2, the Ghost Recon series, etc). The games are amazing when you can get their crap back end to allow you to play with your friends. We tried to play Ghost Recon: Wildlands over the holiday and it kept dropping people off the team. In the past couple days, it has settled back down to working REASONABLY well.
  13. Do you even hoard, bro? My precious merits are MINE! ALL MINE!
  14. Reasonable. But you don't have to understand it to acknowledge that some people feel very differently from you. They WANT the 'quieter experience', regardless of whether you understand their motivation or not. I see. It's a widespread issue, but you would "just dismiss it". Wow! Totally wrong! Just flat-out factually incorrect. Some MMOs (notably The Secret World, in my experience) DELIBERATELY spread people out across many smaller shards in order to create an atmosphere of desertion and isolation. This is a key design choice of the game. Accordingly, there is no content that requires more than five people - no Hami or Mothership raids or 8, 12, 16, 24-person trials. So, 'not all MMOs'.
  15. If you find a good answer, let me know. I have over 50,000 across my accounts/characters. I used 2004 on my badger for the Mini Statesman vanity pet, 2012 for Mini Tyrant, 2005 for Mini Lord Recluse.
  16. Slotting recharge gives the same effect it would in any other click power. Personally, I have serious recharge slotted in Fortitude on my empathy defender. I can keep Fortitude up on three teammates continuously. Recharge in, say, Force Fields is not needed because the power recharges very quickly and it hits all teammates in range when you use it. +recharge bonuses and LotG can be HUGE. I have an earth/radiation controller who, with Accelerate Metabolism and Hasten, has 'perma Hasten'. He can spam his powers and stack controls fast and the Accelerate Metabolism gives him the endurance to do it. It's even more dramatic on a Dominator with perma-Hasten and perma-domination. You just need to plan around that endurance usage.
  17. Have they changed it so that you can get Pither's badge in flashback? As far as I know, you can only get the missions directly from Pither.
  18. Looks like it. You can see the base portal at the right edge of the screenshot.
  19. It's like Buckaroo Banzai said, "Wherever you go, there you are."
  20. Sadly, 'not lying' is not the same as 'being right'. When people are making FAR more brutes than any other AT, something needs to be fixed.
  21. Only if you're there to buy gas.
  22. No, the way I do it is apparently more convenient for MOST people. I'm doing it the way I have always seen everyone else doing it.
  23. I never timed it. You have to visit six meteors (which are marked on the map) and analyze them with a gizmo from the scientist. Then you have to take over a firebase by destroying the 4 large turrets surrounding it and the 4 little turrets on the roof. Then use the 'ore processor' inside to process the samples and return to the scientist. The only annoying aspect is that the turrets are on a five-minute respawn timer. You can be on the 7th turret when they all respawn. On a high DPS character with a good travel power . . . maybe 6-8 minutes. On a defender or controller, I'll take out ONE turret and wait for it to respawn so I know I have five full minutes. So 10-12 minutes if you have low DPS.
  24. I think Rest used to accept sets, briefly, many years ago. Certainly, it does not now and has not for a long time.
×
×
  • Create New...