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Ironblade

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Everything posted by Ironblade

  1. Yeah, it's a strong combo. My bots/elec MM is named Sparkie McSparkface. 🙂
  2. Do you have a can of tuna? I'll give you 1 million inf if you have a can of tuna!
  3. Yep. That's the way to go. I actually bought an SG back on live (when it took prestige to build the base so a decent base was worth something).
  4. Does Gmail provide aliases? My provider allows each email account to have up to 10 aliases that go to the same mailbox.
  5. Don't forget Hamidon. Everlasting fights Hamidon multiple times per day and does it twice each time. Two back-to-back defeats will net you 120 merits in about 15 minutes. You would then need to switch to another character if you want the 120 again on the same day.
  6. You get the two-piece bonus twice, and the three-piece bonus twice. This is sometimes called frankenslotting and it can be very effective. Back on live, I built an invuln tank with over 350% regeneration from set bonuses. Since +regen is always the first bonus, and many of the sets are cheap, it was a very inexpensive build. It cost me under 30 million influence BACK ON LIVE. I had Brawl six-slotted with two pieces each from three different sets, as an example. I had the 12% bonus five times, 10% bonus five times, 8% bonus five times. I think you get the picture. No recharge buff, no defense buff but as much regen as a /regen scrapper, but on a tanks hit points. It was shockingly effective.
  7. I think you mean really freaking EXPENSIVE. It's not hard if you have enough purple sets. When I built a dominator, I picked the powersets that would allow me to use the maximum number of purple sets that gave +recharge. If you start with that kind of ass-backwards planning, it's not so hard. 🙂 P.S. This was back on live, so it really WAS expensive.
  8. Okay, then. Here's one guideline: no task force takes as long as Synapse unless you go to the Shadow Shard. Some of those, particularly Dr Quaterfeld, are VERY long. Dr Q is the 8-hour nightmare TF you hear people talk about. It used to be that long due to the massive amounts of traveling within the Shard and also back and forth between the Shard and Paragon City. Nowadays it's much easier since we have a lot of improved travel powers. An organized team, where all or most have bought the enhanced travel powers from the Pay2Win vendor, can do it under two hours. Sometimes when it's the weekly, I'll solo it for the merits in about 3 or 3-1/2 hours. Two notes: It takes that long because my girlfriend and I log in multiple accounts so it's set for 4-5 players and I run it alone. By "enhanced travel powers", I mean the stuff like Mission Teleporter, Team Transporter, Base Portal, Assemble the Team. Generally speaking, you don't need to know what to expect for a speedy TF. It means they know shortcuts and are going to use every method they can to make it as fast as possible. This may mean stealthing a mission while the team does whatever. At any rate, THEY have a plan and you don't need to do anything special. Just follow the crowd and hit stuff. When the devs assigned merit rewards to the task forces, they based it on median time to completion. Go to the wiki, look up the task forces, and multiply the merit reward by 3.5 to get an estimated completion time. Two more comments: 1) You mentioned incarnate trials. Most of the shards run these on a regular basis. I only know the schedule for Everlasting. I mostly play on Everlasting, although I have Ironblade at level 50 on every shard. 2) I run task forces on a regular basis. What shard are you on?
  9. Fair enough. My biggest issue with the policy is that it should reflect inactivity on the account, not per character, as many others have suggested. Unfortunately, this specific issue can't be addressed without a major re-write of the underlying software. So yeah, as it stands, the policy has issues but I think it's better than nothing. On the bright side, it's clear that the devs know how contentious this policy is and are looking very closely at the issues. If there are any aspects that can be addressed without a Herculean effort, it will probably happen. They may even decide not to proceed with it. I don't think that's the best possible outcome but, considering the existing problems, I think taking no action would be within the range of acceptable decisions.
  10. Because, quite simply, that is NOT the goal. The goal is to make more names available to people who play the game more frequently or consistently. You're describing a side effect, not the purpose. And every change to any game is going to upset some people. This question here is: Does the policy have more pros than cons? I think the policy has MARGINALLY more pros than cons. In a perfect world, where the existing software could support any reasonable plan, I could come up with a better system. But the underlying software doesn't allow a perfect solution. It doesn't even allow a 'really good' solution. The best it can offer is the system people are arguing about which, as I said, I think is slightly preferable to doing nothing.
  11. Here's something else that's not as widely known. There is a second trial, like Death From Below, called Drowning In Blood. It's for level 15+ and it ALSO gives buffs at the end that last for one week of in-game time or until you hit level 30. Run DFB for the buff, then run DIB before you hit 22 and you're set for a while. I hardly ever see people looking for members for the DIB trial, though.
  12. People forget things. That's life. They can forget how combat works, how the market works, even what their password is. The fact that someone might forget something is thoroughly irrelevant because we can guarantee that someone is going to forget it. But sure, dismiss me as a contrarian who likes to argue because I don't agree with you.
  13. But what if you're NOT playing lowbies and you're NOT there for the merits? When the task force is a weekly target, level 50 characters get a Notice of the Well and progress on the assisting badges. So there is absolutely a set of players who are there for the Notices or badges. I can't begin to speculate what percentage of the task force runners this applies to, but some of the people doing the weeklies definitely fall into this category.
  14. Frankly, there is a lot of content that needs to have the merit rewards adjusted. As an example, on a strong soloing character, I can run the first chapter of the first Signature Story Arc in about 5-1/2 minutes. Running the final chapter, on the game character, takes about 40 minutes. Yet they have the exact same reward table. Rather than the current system where the default is 5 merits, but you get quadruple merits once per week, each chapter should have a base merit reward based on average completion time with a once-per-week bonus of perhaps 15.
  15. Worth noting, since you're apparently trying to max out recharge - some sets give a 7.5% recharge bonus. This is different and distinct from the Luck of the Gambler 7.5% bonus. So you can have *TEN* bonuses at the 7.5% level as long as five are from LotG and five from other sources.
  16. Highly unlikely. Significant changes like this are generally put right in the players faces with an in-game pop-up when they log in. Not just a link to the patch notes. Important changes are put right in the pop-up. And if they can't be bothered to read something that is prominently presented in the game, tough. That's like the people who never read the terms and conditions and use that as a defense when they break the rules.
  17. Good news! One of the new features for the 'New Player Experience' is that you will automatically be introduced to the contact for the invention tutorial when you hit level 10. This was prompted by the influx of new players and is currently on the test server so it should go live within a couple weeks. The tutorial is decent and I recommend everyone run it once to learn the ropes. Actual text from the patch notes: "When training to level 10, a pop-up will inform you how to begin the Invention tutorial (this pop-up will also automatically unlock the Invention tutorial contact relevant to your faction)."
  18. No, Yomo is correct. Everyone literally CAN do it. If it's privilege in any way at all, it's the privilege of having more experience with the game. It seems to me this is common to all games: you start out not being very good at it. You don't know how to make money. You don't know the enemy powers. You don't know the mechanics of the game engine. You don't know the enemy AI. Out of all the activities in the game, you don't even know which you enjoy or if you will enjoy any of it. Play and discover.
  19. Eh, it comes down to experience. I've made so many of every AT that I have a pretty good idea how everything should be. How confident am I that the character is slotted very well? 100% certain. How confident am I that the slotting is optimal? Don't know and don't care.
  20. BORING. I was hoping for something more like this guy.
  21. That wiki is out of date garbage that has never been updated, had gotten infected with malware, and should be avoided at all costs. The Homecoming wiki says, in multiple places, that Katie Hannon awards 26 merits. https://homecoming.wiki/wiki/Katie_Hannon_Task_Force Huh, difference between shards, maybe? Because that has not been my experience AT ALL. I never have any problem recruiting for Tarikoss and rarely stealth any of it and NEVER stealth the final map.
  22. Perhaps, during the character creation it only checks to see if the name is already taken by another player. Then, when you try to actually enter the game, it checks against another list of names that are used by characters in-game or simply prohibited for various reasons. That's my best guess.
  23. You'll surely be happy to hear that it's considerably easier to make money and most stuff is cheaper than it was back on live. Plus, there's a new update on the test server that adds some features to the 'New Player Experience' since there has been a large influx of new players due to the announcement of Homecoming reaching an official licensing agreement with NCSoft. Also, be sure to visit the Pay2Win Vendor. There is one standing in Atlas Park, on the left side of the big square platform (if you stand facing the front of City Hall). There are a number of free powers (like Ninja Run and the 30 second Jump Pack), many cheap ones (like the jet packs) and some pricey but useful ones (like the mission teleporter, team transporter, etc). And, worth mentioning since the offer expires at the end of this month, Yomo will give 100 million inf to anyone who asks. See this thread for info. https://forums.homecomingservers.com/topic/43870-yomos-new-and-improved-bang-up-salmagundi-spectacular/#comment-570668
  24. Citadel probably deserves MORE than triple the merits. Tarikoss is both easy AND fun. Citadel is easy in a bad way (kill everything in the mission, now do it again, and again) and a tedious slog. Also, the wiki says Katie Hannon awards 26 merits which, frankly, seems overly generous to me. Is that figure incorrect?
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