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PainX

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Everything posted by PainX

  1. just wanted to mention you should not expect many builds to be like that domi is abit of a trust fund baby chasing recharge and usualy S&L defense domi addiction is one of the best reasons to build a farmer in honesty
  2. dont think it will work as a general buff because what fixes imps gremlins and flytrap would make singy bonkers and pull even more ahead of the curve
  3. as a domi i strictly disagree pets arent good for anything past maybe umbra beast and singy mostly singy who is the only real tier 9 in the game he can actualy survive abit on his own pets are set mules on domi they are built to be buffed and it shows rather not have more lowbie filler powers usualy allready start with one
  4. as for general melee sets i picked claws/sav because i like them that being said they have next to no mitigation stone meets your criteria's better imo except for being muted problem is we are talking only primary Erhnam's build is a good example i dont like dark but i do like dark/shield also about that build that you can pick MU if you want both gets a snipe and aoe AoE with 2 power picks oh and MU used to be bugged for scrapper the snipe did not work with the ATO 50% crit proc it does now was fixed it is only 2 powers to get an aoe and a snipe granted moobeam is slightly better and fireball is also but for me it is 2 powers vs 3 that sells MU
  5. combustion is kinda on it's own level of bad some really low damage for the animation but that is not all it is damage over 7 seconds making any other domi pbaoe better imo and the best i have used i think is the dark pbaoe 2s feels very decent
  6. not sure when i asked for this infact i said i agreed but it was thematic the slotting is a taste thing it is simply in a power that will be cast 4 times for every SC as for the flee mechanic a lvl 50 minion has 430hp my elec/shield stalker does 370 with musc alpha and a obliteration slotted im fairly certain low hp is a trigger
  7. for me it is thunder kick i know it is tier 2 but it still does 30 more DPA game dont make sense
  8. they ever fix exploding wet noodle? noticed you talking about toxic here is a list of the average damage resistance bit old but so is the game TLDR toxic damage is the second most resisted damage type ingame
  9. im not taking snipe im taking lightning ball as for the TK blow i agree and run it on a scrapper but i want shield+blade thematically took a look at the SC but i consider your slotting worse because of how good mass levitate is its a 6s 10 radius meat and potatoes that also gives other powers recharge as is dont consider SC an opener at all to me opening with SC in an aoe is like opening with an aoe immobilize i consider it a mediocre at best power next the flee mechanics will just make 2-3 enemies i hit flee also the power cannot crit
  10. right so still dont feel so secure running stalkers as it is my least played AT past maybe sentinel so just looking for critique This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Psionic Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Ancillary Pool: Mu Mastery Villain Profile: Level 1: Psi Blade -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-ResDam%(37), ShlWal-ResDam/Re TP(42) Level 2: Deflection -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(15), RctArm-ResDam/Rchg(15), GldArm-3defTpProc(17), StdPrt-ResDam/Def+(17) Level 4: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(21), RedFrt-EndRdx(23) Level 6: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(23), SprStlGl-Acc/Dmg/Rchg(25), SprStlGl-Dmg/EndRdx/Rchg(29), SprStlGl-Acc/Dmg/EndRdx/Rchg(29), SprStlGl-Rchg/Hide%(31) Level 8: Concentration -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48) Level 10: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Boxing -- Empty(A) Level 16: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(46), RctArm-EndRdx/Rchg(47), RctArm-ResDam(50) Level 18: Active Defense -- HO:Membr(A) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def(40) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 26: Greater Psi Blade -- Hct-Acc/Rchg(A), Hct-Acc/Dmg/Rchg(31), Hct-Dmg/EndRdx(34), Hct-Dam%(37), Hct-Dmg(39), UnbCns-Dam%(39) Level 28: Grant Cover -- HO:Cyto(A) Level 30: Super Speed -- WntGif-ResSlow(A) Level 32: Mass Levitate -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(33), Arm-Dmg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34) Level 35: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37) Level 38: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(40), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dam%(42), Apc-Dam%(47) Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(43), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dmg/Rng(43), PstBls-Dam%(45), Bmbdmt-+FireDmg(50) Level 44: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45) Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Placate -- RechRdx-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(9) Level 1: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(11), PwrTrns-EndMod(11) Level 49: Quick Form Level 30: Speed Phase Level 50: Musculature Core Paragon Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 50: Born In Battle ------------
  11. allways been partial to seeds of confusion at low level and while it dominates i rarely use that at 20 tbh since you are often gasping for end on domi
  12. okay this thread ultimate came to pass because here is unslotted boxing versus fully slotted trip mine on a +4 basicly the outcome is pseudo pets live by their own rules and they dont like sets while your leveling [00:52] HIT Jaeger! Your Boxing power had a 91.24% chance to hit, you rolled a 62.34. [00:53] Trip Mine: HIT Jaeger! Your Trip Mine power had a 76.05% chance to hit, you rolled a 10.14.
  13. answered 3 but sort of hard to answer if each one takes 15min then yeah no only experienced one though maybe i got lucky and there have been many this month dont know
  14. you dont need propel the reason it is often taken is that it does more DPA then psi blasts the only good ranged in psi is the snipe and yes by god take lift that one i would say is absolutely required propel is just if you want a third ranged since the other psi attacks are actualy lower DPA then the tier 1 except ofc the snipe which is well a normal snipe
  15. PainX

    Taunt aura

    oh thought it was taunt protection since it seems like a mez prot aura
  16. been considering a psi/shield stalker not only does the shield match it but the synergy is nuts between mass levitate and shield charge if you slot a +recharge also stalker gets 3 blade powers which well fashion is important and i dont really want some cone in ST also i hate runners and this would be one of the better stalker combo's to avoid them all this knockdown
  17. PainX

    Taunt aura

    Bio, Invuln, Willpower, Radiation, Shield defense those are the only scrapper sets with taunt and the only i will play not sure it is taunt though it is a combo of things i have no taunt i have no gap closers and enemies consider running as early as 80% hp for some reason
  18. so im a moron unaffected by to hit buffs tried turning them off 75.32% regardless it should be 3 slotted with acc when leveling basicly not a set due to bad scaling in reality not affected by aim targeting drone or kismet which i have for a current 27% to hit bonus but trip mine dont seem to care and seems it needs around 80-90% acc slotting when leveling i imagine at 50 with good sets you will need much less due to imba 15% acc set bonuses Edit: @Doomguide2005i was attacking a 45 as a level 41 im fully slotted for hitting 95% with every power something i did on purpose i wanted real smooth non painful leveling or well i thought i was fully slotted for it trip mine is not only good for +3
  19. 100% of the time nothing to parse the accuracy does not chance not even 00.01% all ways 75.32% what i need to know is why are worse slotted powers hitting 95% with 16% less accuracy then trip mine //edit okay so i have an idea is there a chance that pseudo pets spawn at -1 level like real pets this would actualy make sense then
  20. right so i got trip mine slotted with 60.1% acc i have 2x 7% 2x 9% and im running 27% tohit with targeting drone and the defense IO and seeing this now as this looks like gibberish here is a fireball with 43.9 acc slotted same target and buffs going i cant make heads or tails of this the trip mine slotting is far superior accuracy wise from what i can tell [18:35] Trip Mine: MISSED Captain!! Your Trip Mine power had a 75.32% chance to hit, you rolled a 97.64. [18:35] HIT Captain! Your Fire Ball power had a 95.00% chance to hit, you rolled a 33.73.
  21. to me hands down fire/atomic this build specificly is my baby
  22. think my rad/ss tanker is more clicky then any of my blasters tbh
  23. figured i would dump in my more current build though i think we are doing fairly different things with it
  24. what do you mean by "healer" that could be pain domination, nature, thermal or empathy but the 3 first sets will be much stronger then empathy together with a mastermind also which mastermind ninja's for example are notoriously weak in survival and really need buff/debuff help they will start getting 1 shotted later infact so do tankier pets pets dont really tank damage for a mastermind they deal damage and die very fast alot of MM players take a taunt so they can tank for the pets and use the bodyguard mastermind mechanic that makes your damage taken spread out over every pet kind of a complicated class for your son if he is new full of things you never get told ingame like pet binds how bodyguard mode functions figuring out how to utilize it properly etc.
  25. PRB should do 0.70 more damage per animation if i recall correctly
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