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PainX

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  1. PainX

    Staff

    for secondary something passive staff has forced weapon redraw everytime you pop a secondary power which can really get jarring in the long run
  2. well flurry does about half the DPA of air sup 3.3 second animation baby 34 damage whats not to like
  3. if it becomes too much just pick up flurry to
  4. essentialy yes claws is the the star here bio just does the same to any primary give more damage leaves some defensive holes like not exactly amazing exotic damage resists no DDR just a great big pile of damage and a prayer towards not getting insta nuked feared or confused
  5. having both claws and mace bio i would go claws infact if only i could play claws with that "new" feeling again having allmost every bio scrapper claws/bio is by far my favorite combo they all work but claws is something else has a fluidity only katana can match and unlike katana it has great aoe to boot
  6. wanna do a trade? regen for you ill take stone melee so i can make it on a manly toon like a scrapper i can allready hear it boom booom boooooooom infinite powah!
  7. depends what i do if i go do +4 ITF they never drop i have however gotten one this week from a level 49 risk vs reward i suppose since i was all alone against that ebil very hard lvl 49 CoT minion
  8. blaster who is solo yes maybe but kind of a very specific situation on a team you should not be wasting 3s doing support on a blaster tbh just get like a corr or defender and they will have a KD patch that also provides 30% -res making it instantly better then bonfire and yes fast ticks but it's a case of you dont need that fast ticks what so ever sleet for example is better by far neuters defense provides -res and makes enemies fall down bonfire has some dmg but it is not even a decent aoe takes 45s to do that dmg
  9. whats broken about bonfire seems to work normal for me unless im missing something here threw one down it knocked enemies up fire/earth domi did not have domi going not that it matters for bonfire but that should be about what a troller has
  10. guess that leaves only soul mastery then as the other pools well look at the power damages kinda speak for them selves honestly quite imbalanced the epic pools
  11. thanks very in depth think ill keep it where it is then kinda makes sense to me dont imagine i will be trying to keep her alive that much got a game to play was also considering MU for that reason it's just Gloom hits really really hard infact so does dark obliteration and both have what i consider "acceptable" animation times guess ill have to see late game how the pet works out only ever had the MU pet he is okay dont die much not to brainless in his decisions IE better then the Phantasm you get on illusion lol
  12. revised it allready went down to 41% for both and yeah i know about the -KB have to decide on that later when i run into some KB mobs as for the slot thats pretty easy tbh and no not hover never hover dont like it oh and changed the AOE again still not sure on that one 2.5s and 3s is a long time but knockback built in also sucks not really the best AoE available to crab imo it is wet noodle hit or long animation any of you happen to know which pet would be most effective with the chance for build up?
  13. what do you think of this build kind of derived it from your build im afraid there is little left though
  14. yeah sonic/sonic + a sound mod very relaxing but i will admit i think a sound mod is required or music really not the best sounds made in a game ever infact resonance can be downright jarring
  15. they are 22.4s mag 3 holds so between those two they dont you could be using a chance for mag 2 hold on one of the characters you have access to two of those one in the lockdown hold set and one in devastation ranged set
  16. afaik mag 8 KB protection is not good you should go either 4 or 12 mag 8 wont have a very significant impact
  17. looked up savage/beast to figure out why they felt similar btw simple they use the same base end on every single power they share as far as i can tell
  18. now im not the author but i feel safe to say no it will not scrapper builds and tanker builds are vastly different scrapper only has a 75% resist cap tanks get 90% resist cap along with brutes
  19. dunno only comparison i have is my dom's call hawk/swarm/unkindness and my MM's call hawk/swarm/ravens they feel the same end wise
  20. 15% res debuff hmmm wanna trade it for my call swarm? or really any of my dom t1's if you like
  21. working on this atm so far it is only concept but there is no reason i can see that it will not work This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Dominator Primary Power Set: Plant Control Secondary Power Set: Martial Assault Power Pool: Speed Power Pool: Concealment Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Ice Mastery Villain Profile: Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(5), BslGaz-EndRdx/Rchg/Hold(5) Level 1: Shuriken Throw -- Apc-Dmg(A) Level 2: Roots -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprAscoft-Rchg/+Dmg%(11) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 6: Thunder Kick -- KntCmb-Acc/Dmg(A), Hct-Dam%(7), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(45) Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf(17), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(21) Level 10: Spinning Kick -- FrcFdb-Rechg%(A), Arm-Dmg(13), Arm-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33) Level 12: Stealth -- LucoftheG-Def/Rchg+(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Envenomed Blades -- GssSynFr--ToHit/Rchg(A), AdjTrg-Rchg(23), AdjTrg-ToHit/Rchg(27), GssSynFr--Build%(31) Level 18: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(50) Level 20: Dragon's Tail -- ScrDrv-Acc/Dmg/EndRdx(A), Obl-%Dam(21), Obl-Dmg(25), Erd-%Dam(27), Arm-Dam%(31), FrcFdb-Rechg%(33) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(46) Level 26: Carrion Creepers -- TraoftheH-Dam%(A), Ann-ResDeb%(34), PstBls-Dam%(36), JvlVll-Dam%(36), Rgn-Acc/Dmg/Rchg(36), Bmbdmt-+FireDmg(37) Level 28: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 30: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(34), BslGaz-Acc/Rchg(40), BslGaz-Rchg/Hold(40) Level 32: Fly Trap -- ExpRnf-Acc/Dmg(A), ExpRnf-+Res(Pets)(34), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Dmg/EndRdx(39) Level 35: Masterful Throw -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(40), StnoftheM-Dmg/EndRdx(42), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dmg/ActRdx/Rchg(42), CldSns-%Dam(45) Level 38: Trick Shot -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(45), GldJvl-Dam%(46) Level 41: Sleet -- AchHee-ResDeb%(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 47: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 49: Hoarfrost -- Prv-Absorb%(A) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Ageless Core Epiphany Level 50: Musculature Core Paragon Level 50: High Pain Threshold Level 50: Born In Battle Level 50: Invader Level 50: Marshal ------------
  22. sounds complicated can we just have stone melee allready
  23. mud pots is a damage aura and a 40% slow and a 2.3s mag 2 immobilize it is offset from say lightning field by costing 0,26 EPS more and slightly less damage
  24. explains why my smileys become nothing been wondering about that im blocking emoji domains got tired of the over usage afraid i dont have a solution to the forum either though
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