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PLVRIZR

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Everything posted by PLVRIZR

  1. Truer words have never been spoken... I'm used to Invuln on ITF and they barely bat an eye at all the debuffs. I built a pretty killer Willpower/Fire tank and tested him with the usual AE farms (S/L, Fire, etc.) and he blasted through them at +4/8. Tried a solo ITF at +3/8 and got whacked during the dark ambush, in the second half of the first mish...quickly and violently. I have seen some near invincible dark tanks, but they have all had Staff as secondary. Never played staff, but apparently, it has lots of help in DDR mitigation. I have a Dark/Dark that I'm respeccing, so watching this thread. I look forward to see how you proceed 🙂
  2. Never thought it possible, especially with a "budget" build (non-Superior Gauntleted and Might) only one other purple set (Avalanche), attacks are orange and yellow...about $300M - $400M, but respec'd PLV and he's back to being an awful lot of fun, again. Left is without buffs, Incarnates or Granite (but all other armors on), right is same, but with Granite: Here are the details: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! PLVRIZR_v3.0: Level 50 Magic Tanker Primary Power Set: Stone Armor Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Rock Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense (3) Shield Wall - +Res (Teleportation), +5% Res (All) (5) Reactive Defenses - Scaling Resist Damage (13) Luck of the Gambler - Defense/Endurance (15) Luck of the Gambler - Defense/Endurance/Recharge Level 1: Jab (A) Gauntleted Fist - RechargeTime/+Absorb (5) Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (7) Gauntleted Fist - Damage/Endurance/RechargeTime (7) Gauntleted Fist - Accuracy/Damage/RechargeTime (9) Gauntleted Fist - Damage/RechargeTime (9) Gauntleted Fist - Accuracy/Damage Level 2: Stone Skin (A) Reactive Armor - Resistance (19) Reactive Armor - Resistance/Endurance (21) Reactive Armor - Resistance/Recharge (21) Reactive Armor - Resistance/Endurance/Recharge (23) Gladiator's Armor - TP Protection +3% Def (All) Level 4: Earth's Embrace (A) Doctored Wounds - Heal/Recharge (23) Steadfast Protection - Resistance/Endurance (29) Doctored Wounds - Heal/Endurance/Recharge (29) Steadfast Protection - Resistance/+Def 3% (34) Preventive Medicine - Chance for +Absorb (36) Aegis - Psionic/Status Resistance Level 6: Haymaker (A) Might of the Tanker - Recharge/Chance for +Res(All) (13) Might of the Tanker - Accuracy/Damage/Endurance/Recharge (25) Might of the Tanker - Damage/Endurance/Recharge (25) Might of the Tanker - Accuracy/Damage/Recharge (27) Might of the Tanker - Damage/Recharge (27) Might of the Tanker - Accuracy/Damage Level 8: Rooted (A) Doctored Wounds - Heal/Endurance (11) Numina's Convalesence - Heal/Endurance (11) Panacea - Heal/Endurance (34) Doctored Wounds - Heal/Endurance/Recharge Level 10: Mud Pots (A) Avalanche - Recharge/Chance for Knockdown (31) Avalanche - Accuracy/Damage/Endurance (31) Avalanche - Accuracy/Damage/Recharge (31) Avalanche - Accuracy/Damage/Endurance (33) Avalanche - Damage/Endurance (33) Avalanche - Accuracy/Damage Level 12: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 14: Super Jump (A) Winter's Gift - Slow Resistance (20%) (33) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Kick (A) Force Feedback - Chance for +Recharge Level 18: Brimstone Armor (A) Reactive Armor - Resistance (36) Reactive Armor - Resistance/Endurance (37) Reactive Armor - Resistance/Recharge (37) Reactive Armor - Resistance/Endurance/Recharge Level 20: Knockout Blow (A) Crushing Impact - Damage/Endurance/Recharge (37) Crushing Impact - Accuracy/Damage/Endurance (40) Crushing Impact - Accuracy/Damage/Recharge (40) Crushing Impact - Damage/Recharge (40) Crushing Impact - Damage/Endurance (42) Crushing Impact - Accuracy/Damage Level 22: Crystal Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense/Endurance Level 24: Tough (A) Reactive Armor - Resistance (42) Reactive Armor - Resistance/Endurance (42) Reactive Armor - Resistance/Recharge (43) Reactive Armor - Resistance/Endurance/Recharge Level 26: Minerals (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense Level 28: Rage (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (34) Gaussian's Synchronized Fire-Control - To Hit Buff (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 30: Combat Teleport (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 32: Granite Armor (A) Red Fortune - Defense/Endurance/Recharge (43) Unbreakable Guard - +Max HP Level 35: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense Level 38: Foot Stomp (A) Scirocco's Dervish - Chance of Damage(Lethal) (46) Scirocco's Dervish - Accuracy/Damage/Endurance (46) Scirocco's Dervish - Damage/Recharge (48) Scirocco's Dervish - Damage/Endurance (48) Scirocco's Dervish - Accuracy/Recharge (48) Scirocco's Dervish - Accuracy/Damage Level 41: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance Level 44: Hurl (A) Tempest - Chance of End Drain (46) Tempest - Accuracy/Damage Level 47: Focused Accuracy (A) Encouraged Accuracy - To Hit Buff/Recharge/Endurance Level 49: Physical Perfection (A) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod Level 1: Gauntlet Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1464;703;1406;HEX;| |78DA6594CB4F136114C567DA29D8D242A14081964779B7C0D002AE8D11340A35088| |4859B5A612C8DD836D3114113150D09BE369A88E2C6850F74E13F24BED7A8892B57| |F5D273A8249DA4FDCD77BFC739F7F67E8DAF8EBB3F9C5A3FA6A8EE13CBC97C3E319| |7CC5C364C473C994A2F28F2B8A7A7E6674E9F9F49AC8CEAD14A09B4604562DCB864| |64F2863E6B653346E2B879256B06381537960D99B89A93F759CB3432296B490ECA6| |697F52923994B67529EE2E0643AB564C9A8AE389A935DB9AC6925AD74365373B07A| |D130F34BE99C6F22975ED0273286995A4BC49379CB30D79AC44D8F7C3E3AE54BDD3| |75B70280DF212D3145B3D39692F52FB03BABD8857FBC04197C247F6DED5B0F60E58| |B14EDE068FDC226F82BBA2AB4257533BE5A54F53EADAC0FA763204368E40FF93ECB| |153CF1E8787C64661ABA604CF621CF4631CDAC39EAEA318EBE2D5C1BD8E47CCE721| |D8F480BC0FB6DC2337C12FA25B09AFF6CA49E8B8CE9141AC0951FFB3AC75B29ECE1| |7C8B56D9B7C4E3E033BB6C8A7E0B078AC8247A52A6F2BC6FCD2361EC4544F005A1D| |BB98B3C95C0DD7D76C20F655F46BE9B59675ED625DBB59D76ED635267A3ED6C4672| |8C5FDDD8B60DF0279914C82E10BE037D169808EDAC0BEE9657FD8C5979F1EFCF410| |A687303D44E8E1BB9CD3CC739A0FCE61FF8D88BF40B1390B8EC03BE4177A05F6EE8| |0836FC937E46BCE8B8756D6A6B50575FB215AEDAC65BB071A91BFEC7159DF49CF9D| |F4D1C57C22ECF7187D8DB97077F67DF5DC403D86AE93ABE0F035728D5C016B45A79| |FF9F65327469D51397780FE06369562DF0E6D802FC5A6CE7CF46DC9D1A729EFA531| |A23C2BBA85BC638FC1B056BAD785A056BAA7FBC34241993A1CA9C08E698D1B24A60| |6E076CF55BAA58A3A84D8CFC3B17EC47EFD8FD9D4102A5A3D8FACBC67F04BFF3EBC| |866EBD745BF7048C94398D9645626591D1B2C85859C4E92DFD7714FE016994D3FB| |-------------------------------------------------------------------|
  3. Until the $heite hits the fan and you click Granite, then it's WAY above those numbers (110-140% Resist, 45+% Dam, all except psi)...
  4. What does Crimson Prototype have as KB mag? I would think 14 points of KB protection and 10,000% Status Resistance would be enough?...(this is with CJ on but not Unstoppable). Also, many thanks to Infinitum and Hyperstrike for suggestions and ideas for my respec. I still have some room to grow as I stayed with non-Superior Gauntleted Fist and Might of the Tanker. Any other ideas/constructive criticism would be greatly appreciated. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! NUTCRCKR: Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), StdPrt-ResDam/Def+(3), GldArm-3defTpProc(5) Level 1: Jab -- GntFis-Rchg/+Absorb(A), GntFis-Acc/Dmg/EndRdx/Rchg(17), GntFis-Dmg/Rchg(31), GntFis-Acc/Dmg(37), GntFis-Acc/Dmg/Rchg(43), GntFis-Dmg/EndRdx/Rchg(43) Level 2: Temp Invulnerability -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(13) Level 4: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(9), DctWnd-Heal/Rchg(29) Level 6: Resist Elements -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(7), Ags-EndRdx/Rchg(11), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx(45) Level 8: Unyielding -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-ResDam(13) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Super Jump -- BlsoftheZ-ResKB(A), WntGif-RunSpd/Jump/Fly/Rng(31) Level 14: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(15), RctArm-ResDam(15), RctArm-ResDam/EndRdx/Rchg(46) Level 16: Haymaker -- MghoftheT-Acc/Dmg/Rchg(A), MghoftheT-Rchg/Res%(17), MghoftheT-Dmg/EndRdx/Rchg(23), MghoftheT-Acc/Dmg/EndRdx/Rchg(25), MghoftheT-Acc/Dmg(46), MghoftheT-Dmg/Rchg(48) Level 18: Invincibility -- Rct-ResDam%(A), ShlWal-Def/EndRdx(19), ShlWal-Def(19), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def/Rchg(37) Level 20: Knockout Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(25), Hct-Dmg(37) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx/Rchg(27), ShlWal-Def(34), ShlWal-Def/Rchg(36) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Tough Hide -- Srn-Def/EndRdx(A), Srn-Def/Rchg(27), Srn-EndRdx/Rchg(29), Srn-Def/EndRdx/Rchg(34), Srn-Def(48), Srn-EndRdx(48) Level 28: Rage -- RechRdx-I(A) Level 30: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx/Rchg(31) Level 32: Unstoppable -- ImpArm-ResPsi(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam/EndRdx(33) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36), LucoftheG-Def/EndRdx/Rchg(40) Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: Hurl -- FarStr-Dmg/Rng(A), FarStr-Dmg/Rchg(45), FarStr-Acc/EndRdx(46) Level 47: Char -- SprEnt-Acc/Hold/End/Rchg(A), SprEnt-Rchg/AbsorbProc(50) Level 49: Melt Armor -- ExpVln-DefDeb(A), ExpVln-DefDeb/Rchg(50), ExpVln-DefDeb/Rchg/EndRdx(50) Level 1: Gauntlet Level 1: Brawl -- Dmg-I(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- IntRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(39), Prv-Absorb%(40) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Mighty Core Final Judgement Level 50: Paralytic Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Melee Core Embodiment Level 50: Resilient Core Paragon Level 50: Longbow Partial Core Improved Ally ------------ Again, with CJ on but not Unstoppable:
  5. As did I and I must apologize for constantly stealing your aggro...I'm a taunt-button-masher-tank and will work on that for next time 🙂
  6. LOL
  7. Sounds awesome. Are you willing to share your build?
  8. I'm in (as Will Power-Flame), and the train didn't give me a choice. 8PM CST start, correct?
  9. Pick me, pick me!!! Would love to see that. I need to respec and upgrade my titular toon: PLVRIZR and have always wanted to try to max out a stone build. He, too, is SS.
  10. Thanks, Oyster. Pulling up NUTCRKR in Mids shows 50.00% DDR, where Will is 21.63%. I guess that ~28.5% makes a big difference...
  11. Probably more like 5-10 bosses (it happened so fast), but I get your point. I had forgotten how far WP was from Inv, as NUT and JAW stand at the top of the stairs, taunting away (without Barrier), and taking it, hardly breaking a sweat...
  12. So, I took my remade (from Live) tank and all his Frankenslotted glory and rebuilt him, very closely to your posted build above. Got almost the identical stats in Mids: He was 50 +0, at the time, so farmed some Council to get his Alpha slot unlocked. Took Resilient Alpha (T3), 'cause I like S/L capped and the snips are with it on. I haven't really delved into the 801 AEs, so I use "Just Teh Council" and "Big Mobs Tunnel Fire Farm" for informal benchmarking. My dude hangs as well as NUTCRKR in both, at +4/8. Like NUT, the bosses took some time, but I was never in any true peril (council was a joke, obviously, and the fire was manageable), with only munching the skittles that dropped, during the run. Let's go run a solo ITF, I said to the voice in my head (I know I'm OK, because the voice tells me so...), but I dropped the diff to +3/8. Same as AE, mobs disappear quickly, except for the bosses, so I just drag them along until the AOE eventually drops them, as well. Saved the scantily clad ladies and headed to the platform. I avoided the stairs and was almost done clearing the platform, with a single boss and the EB Minotaur left. Must have gotten too close to the stairs because the dark ambush began. Not sure how many times I was hit, but the defense degradation was immediate, sudden and overwhelming. I face planted in about 5 seconds. Any idea why?
  13. Thanks, Sov!
  14. I've seen WP/-everything, except fire. I'm about to respec and, with Inf. as no object, wanna do the guy justice. Any builds out there, that my search missed? Thanks, in advance.
  15. Understood, but no room in Foot Stomp...my only AOE (not including Mighty Judgment...) 🙂 Jab recycles so fast, it's always hitting something and Haymaker isn't far behind. The MoT fires so much it's usually two stacked...
  16. Tks, arcane. I actually did go back through the combat window, to find it. It certainly doesn't fire as often as MoT...
  17. Coolio, thanks guys.
  18. So, Inv/SS...I've got Might of the Tanker chance for +resist on Haymaker and Gauntleted Fist chance for +absorb on Jab. When the MoT proc activates, an icon appears, but I never get any indication the absorb ever activates. What am I missing?...
  19. I have an Inv/Street Justice on Reunion (JAWBRKR), and he's a blast. Red and Blue...very patriotic, as well 🙂
  20. Kilo's mission team and NUTCRCKR had no issues with +2/3 Carnies...thks for the fun! See you next month, for sure 🙂
  21. KR1 is full, we forming on KR2?
  22. Ready to roll on Exc!
  23. Bummer, as I'll be at a wedding, but you can count @PLVRIZR in for future TTs, for sure! I don't have indestructible 801.A builds, but I'm an 2004 (I2) vet, who builds all ATs in proper order and are scalable to everything down to Posi1.
  24. My worst was Ice/Axe....FREEZRBRN on Live (probably I-teens). Did the Nordic theme. Yeah, made 50, barely, then never played him, again.
  25. My stoner is on Reunion, so yes, you probably never have seen me 🙂 I did move NUTCRCKR to Excelsior...may do the same with some more, mainly because I'm in the US and the time zone differences kill teaming.
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