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Everything posted by PLVRIZR
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Server issues yesterday reinforced my decision to keep a 50 tank on every shard. Only one non-50, and I just started him (sitting at 37, atm): Inv/SJ - 50 Inv/SS - 50 Inv/SS - 50 Stone/SS - 50 Willpower/Fire - 50 Dark/Dark - 50 Shield/Mace - 37
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TTT, with the right color scheme. Ran this version for TT on Indom, last night. Never needed granite at +4/8 running missions against Praetorians, Arachnos, Carnies and Council. At Warboss' behest, I took the alpha from Marauder and we stomped him, Chimera, Dominatrix and I forget what other AVs, without much fanfare. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! PLVRIZR_v3.0: Level 50 Magic Tanker Primary Power Set: Stone Armor Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), ShlWal-ResDam/Re TP(3), Rct-ResDam%(5), LucoftheG-Def/EndRdx(13), LucoftheG-Def/EndRdx/Rchg(15) Level 1: Jab -- GntFis-Rchg/+Absorb(A), GntFis-Acc/Dmg/EndRdx/Rchg(5), GntFis-Dmg/EndRdx/Rchg(7), GntFis-Acc/Dmg/Rchg(7), GntFis-Dmg/Rchg(9), GntFis-Acc/Dmg(9) Level 2: Stone Skin -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(19), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21), GldArm-3defTpProc(23) Level 4: Earth's Embrace -- DctWnd-Heal/Rchg(A), StdPrt-ResDam/EndRdx(23), DctWnd-Heal/EndRdx/Rchg(29), StdPrt-ResDam/Def+(29), Prv-Absorb%(34), Ags-Psi/Status(36) Level 6: Haymaker -- MghoftheT-Rchg/Res%(A), MghoftheT-Acc/Dmg/EndRdx/Rchg(13), MghoftheT-Dmg/EndRdx/Rchg(25), MghoftheT-Acc/Dmg/Rchg(25), MghoftheT-Dmg/Rchg(27), MghoftheT-Acc/Dmg(27) Level 8: Rooted -- DctWnd-Heal/EndRdx(A), NmnCnv-Heal/EndRdx(11), Pnc-Heal/EndRedux(11), DctWnd-Heal/EndRdx/Rchg(34) Level 10: Mud Pots -- Avl-Rchg/KDProc(A), Avl-Acc/Dmg/EndRdx/Rchg(31), Avl-Acc/Dmg/Rchg(31), Avl-Acc/Dmg/EndRdx(31), Avl-Dmg/EndRdx(33), Avl-Acc/Dmg(33) Level 12: Taunt -- PrfZng-Dam%(A) Level 14: Super Jump -- WntGif-ResSlow(A), BlsoftheZ-ResKB(33) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Brimstone Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37) Level 20: Knockout Blow -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Acc/Dmg/Rchg(40), CrsImp-Dmg/Rchg(40), CrsImp-Dmg/EndRdx(40), CrsImp-Acc/Dmg(42) Level 22: Crystal Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39) Level 24: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx/Rchg(43) Level 26: Minerals -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 28: Rage -- GssSynFr--Build%(A), GssSynFr--ToHit(34), GssSynFr--ToHit/EndRdx(39), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--ToHit/Rchg(45) Level 30: Combat Teleport -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A) Level 32: Granite Armor -- RedFrt-Def/EndRdx/Rchg(A), UnbGrd-Max HP%(43) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(50) Level 38: Foot Stomp -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(46), ScrDrv-Dmg/Rchg(46), ScrDrv-Dmg/EndRdx(48), ScrDrv-Acc/Rchg(48), ScrDrv-Acc/Dmg(48) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 44: Hurl -- Tmp-EndDrn%(A), Tmp-Acc/Dmg(46) Level 47: Focused Accuracy -- EncAcc-ToHit/Rchg/EndRdx(A) Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- IntRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), PrfShf-EndMod/Rchg(19) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Resilient Total Core Revamp Level 50: Melee Partial Core Graft ------------
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Epic fun was had by all. Thanks again to Warboss for "herding" all this together. Mission teams FTW!
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Looks like Torch is the only shard up, shall we move?
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I'm in on Torch and all others are showing GREEN! See you on Indom in 30 min (time for a quick farm or two :-)).
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Hoping the server issue is resolved soon... Been itching to run my respec'd PLVRIZR on Indom!!!
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This...and, I can't help tank for the team, faceplanted in the middle of the scrum...so I need to be upright, for as long as possible, to hold aggro (with taunt :-)).
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Plusses: Auto hit, no endurance required to cast and you just look like a tanker, when using it, especially if you pause a second and let everyone watch you pound your fist into your palm.... I always take it and drop in a Perfect Zinger - chance for Psi damage, so it "hurts when it hits", as well.
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Twas a blast! Tks for leading our team, Warboss.
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Here's my go-to for the tankiest of tanks (laughs at the dark ambush in ITF at +4/8). You can save a few infl. by going with the non-Superior versions of MoT and GF, with almost the same survivability. I have built this tank with SS and SJ...SS just feels more comic book tank, to me (Although JAWBRKR with SJ is also alot of fun). This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! NUTCRCKR: Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), StdPrt-ResDam/Def+(3), GldArm-3defTpProc(5) Level 1: Jab -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg(43) Level 2: Temp Invulnerability -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(13) Level 4: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(9), DctWnd-Heal/Rchg(29) Level 6: Resist Elements -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(7), Ags-EndRdx/Rchg(11), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx(45) Level 8: Unyielding -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-ResDam(13) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Super Jump -- BlsoftheZ-ResKB(A), WntGif-RunSpd/Jump/Fly/Rng(31) Level 14: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(15), RctArm-ResDam(15), RctArm-ResDam/EndRdx/Rchg(46) Level 16: Haymaker -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/Rchg(25), SprMghoft-Dmg/Rchg(46), SprMghoft-Acc/Dmg(48) Level 18: Invincibility -- Rct-ResDam%(A), ShlWal-Def/EndRdx(19), ShlWal-Def(19), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def/Rchg(37) Level 20: Knockout Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(25), Hct-Dmg(37) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx/Rchg(27), ShlWal-Def(34), ShlWal-Def/Rchg(36) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Tough Hide -- Srn-Def/EndRdx(A), Srn-Def/Rchg(27), Srn-EndRdx/Rchg(29), Srn-Def/EndRdx/Rchg(34), Srn-Def(48), Srn-EndRdx(48) Level 28: Rage -- RechRdx-I(A) Level 30: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx/Rchg(31) Level 32: Unstoppable -- ImpArm-ResPsi(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam/EndRdx(33) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36), LucoftheG-Def/EndRdx/Rchg(40) Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: Hurl -- FarStr-Dmg/Rng(A), FarStr-Dmg/Rchg(45), FarStr-Acc/EndRdx(46) Level 47: Char -- SprEnt-Acc/Hold/End/Rchg(A), SprEnt-Rchg/AbsorbProc(50) Level 49: Melt Armor -- ExpVln-DefDeb(A), ExpVln-DefDeb/Rchg(50), ExpVln-DefDeb/Rchg/EndRdx(50) Level 1: Gauntlet Level 1: Brawl -- Dmg-I(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- IntRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(39), Prv-Absorb%(40) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Mighty Core Final Judgement Level 50: Paralytic Core Flawless Interface Level 50: Longbow Partial Core Improved Ally Level 50: Resilient Core Paragon Level 50: Melee Core Embodiment Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
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I'm totally old-school (pre-I1 on Live), so Invulnerability/Super Strength (or the permutation of Inv/Street Justice) is my go-to tank. Having said that, I also love my WP, Stone (non and granite) and Dark tanks... Only one I never had good luck with was an Ice/Axe (FRZR BURN) on live, got him to 50 and then didn't touch him again...
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OR, you could take Rebirth in Destiny :-). Been very happy with this build, and while not cheap, it won't break the bank: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Will Power-Flame v2.0: Level 50 Mutation Tanker Primary Power Set: Willpower Secondary Power Set: Fiery Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: High Pain Tolerance (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (3) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (5) Unbreakable Guard - RechargeTime/Resistance (7) Numina's Convalesence - Heal (9) Numina's Convalesence - Heal/Endurance Level 1: Scorch (A) Kinetic Combat - Damage/Endurance/Recharge (9) Kinetic Combat - Accuracy/Damage (11) Kinetic Combat - Damage/Endurance (13) Kinetic Combat - Damage/Recharge (15) Kinetic Combat - Knockdown Bonus (34) Touch of Death - Chance of Damage(Negative) Level 2: Mind Over Body (A) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - RechargeTime/Resistance (13) Unbreakable Guard - Endurance/RechargeTime (15) Unbreakable Guard - +Max HP Level 4: Super Jump (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance (21) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Fast Healing (A) Preventive Medicine - Chance for +Absorb (27) Preventive Medicine - Heal (27) Preventive Medicine - Heal/Endurance (29) Preventive Medicine - Endurance/RechargeTime (31) Preventive Medicine - Heal/RechargeTime (33) Preventive Medicine - Heal/RechargeTime/Endurance Level 8: Indomitable Will (A) Endurance Reduction IO Level 10: Rise to the Challenge (A) Panacea - Heal/Endurance (23) Panacea - Endurance/Recharge (25) Panacea - Heal/Recharge (25) Panacea - Heal/Endurance/Recharge (31) Panacea - Heal Level 12: Combustion (A) Superior Might of the Tanker - Damage/Recharge (21) Superior Might of the Tanker - Accuracy/Damage/Recharge (23) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (29) Superior Might of the Tanker - Damage/Endurance/Recharge (33) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 14: Quick Recovery (A) Synapse's Shock - EndMod (31) Synapse's Shock - Damage/Rechage (33) Synapse's Shock - EndMod/Recharge (34) Synapse's Shock - Damage/Recharge/Accuracy (36) Synapse's Shock - Damage/Accuracy/Endurance (37) Synapse's Shock - EndMod/Increased Run Speed Level 16: Kick (A) Kinetic Combat - Damage/Endurance/Recharge (19) Kinetic Combat - Damage/Recharge (39) Kinetic Combat - Accuracy/Damage (50) Kinetic Combat - Damage/Endurance Level 18: Combat Jumping (A) Reactive Defenses - Defense/Endurance/RechargeTime (37) Reactive Defenses - Scaling Resist Damage Level 20: Taunt (A) Perfect Zinger - Chance for Psi Damage (36) Perfect Zinger - Taunt/Recharge/Range Level 22: Heightened Senses (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Endurance Level 24: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 26: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (40) Rectified Reticle - To Hit Buff (42) Rectified Reticle - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 28: Breath of Fire (A) Gauntleted Fist - Accuracy/Damage (45) Gauntleted Fist - Damage/RechargeTime (34) Gauntleted Fist - Accuracy/Damage/RechargeTime (36) Gauntleted Fist - Damage/Endurance/RechargeTime (37) Gauntleted Fist - RechargeTime/+Absorb (50) Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Luck of the Gambler - Defense/Endurance Level 32: Fire Sword Circle (A) Armageddon - Chance for Fire Damage (40) Armageddon - Damage/Endurance (42) Armageddon - Accuracy/Recharge (42) Armageddon - Accuracy/Damage/Recharge (43) Armageddon - Damage/Recharge (46) Armageddon - Damage Level 35: Incinerate (A) Hecatomb - Accuracy/Damage/Recharge (45) Hecatomb - Damage/Recharge (45) Hecatomb - Damage/Endurance (46) Hecatomb - Chance of Damage(Negative) Level 38: Focused Accuracy (A) Endurance Reduction IO Level 41: Physical Perfection (A) Performance Shifter - Chance for +End Level 44: Tough (A) Gladiator's Armor - Recharge/Endurance (46) Gladiator's Armor - Resistance/Rech/End Level 47: Weave (A) Shield Wall - Defense/Endurance (48) Shield Wall - Defense/Recharge (48) Shield Wall - Endurance/Recharge (48) Shield Wall - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Strength of Will (A) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Gauntlet Level 1: Brawl (A) Empty Level 1: Sprint (A) Quickfoot - Endurance/RunSpeed Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (17) Numina's Convalesence - Heal (17) Miracle - +Recovery Level 2: Stamina (A) Performance Shifter - Chance for +End (19) Performance Shifter - EndMod Level 50: Resilient Core Paragon Level 50: Mighty Core Final Judgement Level 50: Reactive Total Core Conversion Level 50: Longbow Total Core Improved Ally Level 50: Assault Core Embodiment Level 50: Rebirth Core Epiphany ------------
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Is there a way to change this, or does it auto default to the name of the first character created on the account? Thanks, in advance!
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Truer words have never been spoken... I'm used to Invuln on ITF and they barely bat an eye at all the debuffs. I built a pretty killer Willpower/Fire tank and tested him with the usual AE farms (S/L, Fire, etc.) and he blasted through them at +4/8. Tried a solo ITF at +3/8 and got whacked during the dark ambush, in the second half of the first mish...quickly and violently. I have seen some near invincible dark tanks, but they have all had Staff as secondary. Never played staff, but apparently, it has lots of help in DDR mitigation. I have a Dark/Dark that I'm respeccing, so watching this thread. I look forward to see how you proceed 🙂
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Never thought it possible, especially with a "budget" build (non-Superior Gauntleted and Might) only one other purple set (Avalanche), attacks are orange and yellow...about $300M - $400M, but respec'd PLV and he's back to being an awful lot of fun, again. Left is without buffs, Incarnates or Granite (but all other armors on), right is same, but with Granite: Here are the details: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! PLVRIZR_v3.0: Level 50 Magic Tanker Primary Power Set: Stone Armor Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Rock Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense (3) Shield Wall - +Res (Teleportation), +5% Res (All) (5) Reactive Defenses - Scaling Resist Damage (13) Luck of the Gambler - Defense/Endurance (15) Luck of the Gambler - Defense/Endurance/Recharge Level 1: Jab (A) Gauntleted Fist - RechargeTime/+Absorb (5) Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (7) Gauntleted Fist - Damage/Endurance/RechargeTime (7) Gauntleted Fist - Accuracy/Damage/RechargeTime (9) Gauntleted Fist - Damage/RechargeTime (9) Gauntleted Fist - Accuracy/Damage Level 2: Stone Skin (A) Reactive Armor - Resistance (19) Reactive Armor - Resistance/Endurance (21) Reactive Armor - Resistance/Recharge (21) Reactive Armor - Resistance/Endurance/Recharge (23) Gladiator's Armor - TP Protection +3% Def (All) Level 4: Earth's Embrace (A) Doctored Wounds - Heal/Recharge (23) Steadfast Protection - Resistance/Endurance (29) Doctored Wounds - Heal/Endurance/Recharge (29) Steadfast Protection - Resistance/+Def 3% (34) Preventive Medicine - Chance for +Absorb (36) Aegis - Psionic/Status Resistance Level 6: Haymaker (A) Might of the Tanker - Recharge/Chance for +Res(All) (13) Might of the Tanker - Accuracy/Damage/Endurance/Recharge (25) Might of the Tanker - Damage/Endurance/Recharge (25) Might of the Tanker - Accuracy/Damage/Recharge (27) Might of the Tanker - Damage/Recharge (27) Might of the Tanker - Accuracy/Damage Level 8: Rooted (A) Doctored Wounds - Heal/Endurance (11) Numina's Convalesence - Heal/Endurance (11) Panacea - Heal/Endurance (34) Doctored Wounds - Heal/Endurance/Recharge Level 10: Mud Pots (A) Avalanche - Recharge/Chance for Knockdown (31) Avalanche - Accuracy/Damage/Endurance (31) Avalanche - Accuracy/Damage/Recharge (31) Avalanche - Accuracy/Damage/Endurance (33) Avalanche - Damage/Endurance (33) Avalanche - Accuracy/Damage Level 12: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 14: Super Jump (A) Winter's Gift - Slow Resistance (20%) (33) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Kick (A) Force Feedback - Chance for +Recharge Level 18: Brimstone Armor (A) Reactive Armor - Resistance (36) Reactive Armor - Resistance/Endurance (37) Reactive Armor - Resistance/Recharge (37) Reactive Armor - Resistance/Endurance/Recharge Level 20: Knockout Blow (A) Crushing Impact - Damage/Endurance/Recharge (37) Crushing Impact - Accuracy/Damage/Endurance (40) Crushing Impact - Accuracy/Damage/Recharge (40) Crushing Impact - Damage/Recharge (40) Crushing Impact - Damage/Endurance (42) Crushing Impact - Accuracy/Damage Level 22: Crystal Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense/Endurance Level 24: Tough (A) Reactive Armor - Resistance (42) Reactive Armor - Resistance/Endurance (42) Reactive Armor - Resistance/Recharge (43) Reactive Armor - Resistance/Endurance/Recharge Level 26: Minerals (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense Level 28: Rage (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (34) Gaussian's Synchronized Fire-Control - To Hit Buff (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 30: Combat Teleport (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 32: Granite Armor (A) Red Fortune - Defense/Endurance/Recharge (43) Unbreakable Guard - +Max HP Level 35: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense Level 38: Foot Stomp (A) Scirocco's Dervish - Chance of Damage(Lethal) (46) Scirocco's Dervish - Accuracy/Damage/Endurance (46) Scirocco's Dervish - Damage/Recharge (48) Scirocco's Dervish - Damage/Endurance (48) Scirocco's Dervish - Accuracy/Recharge (48) Scirocco's Dervish - Accuracy/Damage Level 41: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance Level 44: Hurl (A) Tempest - Chance of End Drain (46) Tempest - Accuracy/Damage Level 47: Focused Accuracy (A) Encouraged Accuracy - To Hit Buff/Recharge/Endurance Level 49: Physical Perfection (A) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod Level 1: Gauntlet Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1464;703;1406;HEX;| |78DA6594CB4F136114C567DA29D8D242A14081964779B7C0D002AE8D11340A35088| |4859B5A612C8DD836D3114113150D09BE369A88E2C6850F74E13F24BED7A8892B57| |F5D273A8249DA4FDCD77BFC739F7F67E8DAF8EBB3F9C5A3FA6A8EE13CBC97C3E319| |7CC5C364C473C994A2F28F2B8A7A7E6674E9F9F49AC8CEAD14A09B4604562DCB864| |64F2863E6B653346E2B879256B06381537960D99B89A93F759CB3432296B490ECA6| |697F52923994B67529EE2E0643AB564C9A8AE389A935DB9AC6925AD74365373B07A| |D130F34BE99C6F22975ED0273286995A4BC49379CB30D79AC44D8F7C3E3AE54BDD3| |75B70280DF212D3145B3D39692F52FB03BABD8857FBC04197C247F6DED5B0F60E58| |B14EDE068FDC226F82BBA2AB4257533BE5A54F53EADAC0FA763204368E40FF93ECB| |153CF1E8787C64661ABA604CF621CF4631CDAC39EAEA318EBE2D5C1BD8E47CCE721| |D8F480BC0FB6DC2337C12FA25B09AFF6CA49E8B8CE9141AC0951FFB3AC75B29ECE1| |7C8B56D9B7C4E3E033BB6C8A7E0B078AC8247A52A6F2BC6FCD2361EC4544F005A1D| |BB98B3C95C0DD7D76C20F655F46BE9B59675ED625DBB59D76ED635267A3ED6C4672| |8C5FDDD8B60DF0279914C82E10BE037D169808EDAC0BEE9657FD8C5979F1EFCF410| |A687303D44E8E1BB9CD3CC739A0FCE61FF8D88BF40B1390B8EC03BE4177A05F6EE8| |0836FC937E46BCE8B8756D6A6B50575FB215AEDAC65BB071A91BFEC7159DF49CF9D| |F4D1C57C22ECF7187D8DB97077F67DF5DC403D86AE93ABE0F035728D5C016B45A79| |FF9F65327469D51397780FE06369562DF0E6D802FC5A6CE7CF46DC9D1A729EFA531| |A23C2BBA85BC638FC1B056BAD785A056BAA7FBC34241993A1CA9C08E698D1B24A60| |6E076CF55BAA58A3A84D8CFC3B17EC47EFD8FD9D4102A5A3D8FACBC67F04BFF3EBC| |866EBD745BF7048C94398D9645626591D1B2C85859C4E92DFD7714FE016994D3FB| |-------------------------------------------------------------------|
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Until the $heite hits the fan and you click Granite, then it's WAY above those numbers (110-140% Resist, 45+% Dam, all except psi)...
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What does Crimson Prototype have as KB mag? I would think 14 points of KB protection and 10,000% Status Resistance would be enough?...(this is with CJ on but not Unstoppable). Also, many thanks to Infinitum and Hyperstrike for suggestions and ideas for my respec. I still have some room to grow as I stayed with non-Superior Gauntleted Fist and Might of the Tanker. Any other ideas/constructive criticism would be greatly appreciated. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! NUTCRCKR: Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), StdPrt-ResDam/Def+(3), GldArm-3defTpProc(5) Level 1: Jab -- GntFis-Rchg/+Absorb(A), GntFis-Acc/Dmg/EndRdx/Rchg(17), GntFis-Dmg/Rchg(31), GntFis-Acc/Dmg(37), GntFis-Acc/Dmg/Rchg(43), GntFis-Dmg/EndRdx/Rchg(43) Level 2: Temp Invulnerability -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(13) Level 4: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(9), DctWnd-Heal/Rchg(29) Level 6: Resist Elements -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(7), Ags-EndRdx/Rchg(11), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx(45) Level 8: Unyielding -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-ResDam(13) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Super Jump -- BlsoftheZ-ResKB(A), WntGif-RunSpd/Jump/Fly/Rng(31) Level 14: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(15), RctArm-ResDam(15), RctArm-ResDam/EndRdx/Rchg(46) Level 16: Haymaker -- MghoftheT-Acc/Dmg/Rchg(A), MghoftheT-Rchg/Res%(17), MghoftheT-Dmg/EndRdx/Rchg(23), MghoftheT-Acc/Dmg/EndRdx/Rchg(25), MghoftheT-Acc/Dmg(46), MghoftheT-Dmg/Rchg(48) Level 18: Invincibility -- Rct-ResDam%(A), ShlWal-Def/EndRdx(19), ShlWal-Def(19), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def/Rchg(37) Level 20: Knockout Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(25), Hct-Dmg(37) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx/Rchg(27), ShlWal-Def(34), ShlWal-Def/Rchg(36) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Tough Hide -- Srn-Def/EndRdx(A), Srn-Def/Rchg(27), Srn-EndRdx/Rchg(29), Srn-Def/EndRdx/Rchg(34), Srn-Def(48), Srn-EndRdx(48) Level 28: Rage -- RechRdx-I(A) Level 30: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx/Rchg(31) Level 32: Unstoppable -- ImpArm-ResPsi(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam/EndRdx(33) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36), LucoftheG-Def/EndRdx/Rchg(40) Level 38: Foot Stomp -- Arm-Dam%(A), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: Hurl -- FarStr-Dmg/Rng(A), FarStr-Dmg/Rchg(45), FarStr-Acc/EndRdx(46) Level 47: Char -- SprEnt-Acc/Hold/End/Rchg(A), SprEnt-Rchg/AbsorbProc(50) Level 49: Melt Armor -- ExpVln-DefDeb(A), ExpVln-DefDeb/Rchg(50), ExpVln-DefDeb/Rchg/EndRdx(50) Level 1: Gauntlet Level 1: Brawl -- Dmg-I(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- IntRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(39), Prv-Absorb%(40) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Mighty Core Final Judgement Level 50: Paralytic Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Melee Core Embodiment Level 50: Resilient Core Paragon Level 50: Longbow Partial Core Improved Ally ------------ Again, with CJ on but not Unstoppable:
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As did I and I must apologize for constantly stealing your aggro...I'm a taunt-button-masher-tank and will work on that for next time 🙂
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Sounds awesome. Are you willing to share your build?
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I'm in (as Will Power-Flame), and the train didn't give me a choice. 8PM CST start, correct?
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Pick me, pick me!!! Would love to see that. I need to respec and upgrade my titular toon: PLVRIZR and have always wanted to try to max out a stone build. He, too, is SS.
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