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Everything posted by TygerDarkstorm
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As of right now, I don't have any plans for this weekend, I can do the signup and lead. π I will let others choose their color before picking mine. π Signups for 24 May - βLite Briteβ - The Sky is Falling (Admiral Sutter, Level 20-40) - Spectrum Body type (other costume elements are fine, but the spectral body should be visible). Everyone picks a different color. Any AT/powers. @TygerDarkstorm - Environmentabot - Bots/Nature MM; Color: Purple @Burnt Umber - Backstreet Justice - STJ/Willpower Scrapper; Color: Dark/Royal Blue (I totally read the name as a Backstreet Boy lol) @Bananiac - Nuclear Fuelrod - Rad/Staff Tanker; Color: Greenish-yellow @Midnyte - Candy Martini - War Mace/Bio Brute; Color: Candy pink
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Thank you. I was being lazy about looking up when the devs made the traps pass, and what it entailed for MMs.
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I haven't tried that combo yet, so I can't comment to it. I think a few others around here have tried it. Necro got a big boost with the MM pass, so I'm sure it works fine together. π I'm not entirely sure if Detonator got an upgrade (I can't remember if it was included when the devs reworked some of the bomb powers) to make it worth taking, as it's had kind of notoriously meh damage for the price of sacrificing a henchman. At the moment, I think my only /Traps MM is a Merc/Traps who just hit 50 and is in bad need of a respec, and I skipped Detonator on her, and probably will in the respec. Hopefully some others here can help out. π
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I play pretty much all of my masterminds actively--I'm not a fan of the stand back and basically do nothing playstyle that some MM players like to do. With the MM updates the Homecoming team made a while back, most primaries should have you being fairly active on their end--you often want at least one, if not all, of your personal attacks. For secondaries, I disagree about taking poison--MM debuff modifiers are terrible and poison is really not a great set to take for MMs. For active secondaries, you're going to want to look at Nature, Marine, Storm, and Electrical Affinity. All of these provide an active MM playstyle as well as being strong secondaries for MMs.
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As @FupDup mentioned, you can swap Electric Armor for Energy Aura and have a very, very similar character theme while having the freedom to choose hover/fly. Fire/Rad is also a classic sent combo that can hover blast. Pick whatever sounds fun to you--you have 1000 character slots to play with after all--and just make sure you avoid armor/blast sets that have a grounded component so you can hover blast to your heart's content. Imo, Storm Blast sometimes feels best on a sent because Storm really wants you to focus on it and using its powers, which a sent allows you to do with their armor secondary. Mine's paired with Elec Armor for thematic reasons, but I'm sure you can make any of the other armors work with it as well. Dual Pistols also seems like something folks like on sents--I haven't made one yet, so I can't comment to it, personally. My Psy/Fire/Psy sent is my personal favorite sent atm; Burn is the only power that requires being on the ground, and it's kind of a pain to use with a super low target count that you could skip it to fly instead.
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Post your best costume designs here!
TygerDarkstorm replied to ChanelNo2's topic in Art & Multimedia
Well done! I may be paying homage to this concept. π -
Oooo, with Bots having Maint Drone, does this make Shoal Rush more preferable to take over Soothing Wave?
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Well, your grounded power is probably one of the biggest reasons why you're not seeing folks with electric armor taking fly powers: If you don't care about losing your immob and KB protection, then go ahead and swap for fly. If you don't like super speed, you can always do super jump for a travel power.
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Post your best costume designs here!
TygerDarkstorm replied to ChanelNo2's topic in Art & Multimedia
What you did with the head on the first one is really cool! Is there the glass ball thing in there or is it just an aura effect? -
Geeze, how to pick my favorite MMs? lol My Demons/Storm is still quite a force to be reckoned with. My Bots/Nature is also good fun and synergizes pretty well. I have a rather massive collection of MMs, so it's hard narrowing it down. Notable mentions are any primary with /Marine because Marine feels made for MMs and pairs well with basically all of them--even Beasts, which are at the bottom, feel good with Marine. Necro is a great primary that pair well with just about anything--necro/thermal gives you zombies on fire; necro/kin gives you zoombies; necro/cold for zombie pops; necro/dark is classic; necro/sonic for wraith/banshee vibes, etc. etc. Mercs are also strong after the last MM pass and also pair well with anything and are a good choice for newer MMs since they play primarily at range. Bots can also fall in with this.
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Elec/Storm and Elec/Marine would be my suggestions. Elec definitely doesn't start to feel decent until mid-late game.
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I won't be able to make it next week; my daughter's doing a soccer camp and we're supposed to be doing a community yard sale.
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I highly recommend trying out the /Marine secondary, especially with a primary like Fire. Quite a few folks here have made monsters out of Fire/Marine controllers. Fire/Nature should also be a decent combo for something different. For those mentioning Fire/Dark, this is probably a decent starting point:
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I hope to be there on Voltarra - Electric Blast/Ninja Blaster
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Haha, nice! I unfortunately will have to miss next week since I have a craft show. I'll have to catch that theme another time.
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I've gotten massively into reading after a great many years of not reading much, and all of a sudden I wondered if we've done any book themes? I suppose we technically have since comics are a type of book and many of the movies/character concepts we've done are also books. But anyway, some ideas--some may be duplicates of things we've done since I can't remember everything: Lord of the Rings inspired costumes Crusades - powers/costumes Genre based costumes - e.g., sci-fi, fantasy, romance, horror, etc. Steven King inspired costumes Favorite author/series/book costumes Religious icon costume & powers (e.g., base it on a famous religious figure providing this idea wouldn't cause offense to anyone; could easily be inspired by Norse, Egyptian, Greek mythologies) Mythological creatures - powers & costumes Angels & devils costumes Modern Robin Hood (using guns & technology instead of bows & arrows) Witches/coven costumes (I know this would be a redux since I think we've done witches for Katie Hannon) Victorian/gothic era costumes Wizard of Oz/Wicked inspired costumes Costume inspired by classical literature (American or otherwise) Shakespeare Shape shifter costumes (would need 2 costume slots to accomplish) Star Wars inspired costumes, bonus points for matching powers Nymph inspired costumes Costume based on a recipe Military powers & costumes (or just costumes) Police/law enforcement costumes Literal description (e.g., your character's name is explanation of their powers--example: Tyger Darkstorm must have dark and storm powers) Girl/Boy Scouts - teenage scouts get empowered to fight/commit crime Deep Sea/Ocean inspired powers & costumes
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Apologies for misunderstanding your initial comment. I don't recall how hard they said it was to modify the animation for direct strike, so I agree that we're not likely to see this happen, at least not without someone who'd want to be dedicated to modifying animations so they can be proliferated as options for sets.
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I just want to point out that the devs are capable of modifying these things if they so choose. Direct Strike from Storm Blast is actually a modified power animation that @Player-1 created and as I recall from when it was in closed beta, we messed about with the timing of it. I'm not saying it wouldn't be hard or a pain given this game's code, but I do think it could be possible if the dev team decided they wanted to give multiple blast sets the option for eye blasts. I'm not sure the likelihood of actually getting eye beams for other blast sets because of the work involved to change the animation times (as like you said, it's not a simple port and things will need to be tweaked), but I do think it would be cool to have them as an option if the team were to find a way to make it happen.
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Post your best costume designs here!
TygerDarkstorm replied to ChanelNo2's topic in Art & Multimedia
That second one is very blatant and you will be lucky if it doesn't get generic'd, especially posting it here. -
Aye, I had originally started the server as TygerDarkstorm since that was my first character on Live; but I was never happy with how I was remaking her and changed my global to Valnara, and since I guess it existed, it turned to Valnara1. ^_^
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If you browse around, you'll see that any major changes for Khelds are not likely to happen until the dev team is able to figure out some way to fix the changeling exploit. You're also not likely going to get a direct dev response here--they don't tend to reply to these threads. I can't imagine that they would add more attacks/abilities to Nova/Dwarf form, but never say never I suppose. Also, as an aside, if you want to stay "in the know" of what the devs are cooking up for HC, I believe applications for closed beta are open.
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Yeah, my first character is also not my global, lol. It also probably doesn't even exist anymore since I go through so many alts. Closest one I think of is Apocolyptica - Demons/Storm MM. I think she's my oldest HC character at this point so I'll bring her. π
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I didn't say anyone was arguing against it. I specifically said that was all most of the posts were focused on rather than contributing to the actual subject of an insect primary.
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Everybody's way too focused on the least relevant part about how you can make the existing MM primaries heroic. MM's have the least amount of primaries, I would love for them to get a new one, and insects would be interesting. Would be neat to see the idea more fleshed out.
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To add to this, I'm not well versed in comics, but could it be possible to do a villains of the world theme?