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Double XP is active on all shards until October 21st
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Everything posted by TygerDarkstorm
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I suspected as much, but my ADHD brain was like "needs clarification." xD I haven't played with the Arsenal secondary much; my brain tends to want to make it more ranged than melee, but with the aura on Pyro, I imagine you'd want to use the melee attacks. Do you use Trip Mine on yours? If it's anything like the one in Traps/Devices, seems like an easy skip to me. Seems like it might be a fun pairing and now I want to try one lol.
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All dom secondaries are Assault sets--did you mean Arsenal? I was debating doing that for a secondary. On beta I went with Pyro/Sonic since Pyro has an aura that wants you to be in melee and Sonic does as well, but I didn't get to push it very far due to a lack of time. Pyro/Energy looked like it might be good too.
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Post your best costume designs here!
TygerDarkstorm replied to ChanelNo2's topic in Art & Multimedia
Omg that's brilliant! xD -
I should be here this week--at this time, I do not have any plans (and rather hope none suddenly come up). xD 21 Jun - “Sportsball” - Tree of Thorns Respec #2 (Trepsarciel, Level 34-43) - Any AT/powers, sports uniforms @TygerDarkstorm - Ashe Flaye - Pain Dom/Beam Defender @Jaxman100 - Acolyte of Penance - Bio?/Spines Tanker @Bananiac - Pole-Vault - Rad/Staff Tanker @FrauleinMental - Sunset Smash - WP/SS Tanker @Burnt Umber - Alichino - Demons/Pain Dom MM
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Do we need someone to create signups for this week?
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@FrauleinMental Not sure if we even have enough people for this tomorrow, but I decided to change my character to Selina Psycat - Psy Melee/Shield Scrapper if we do. Edit: Actually, sorry, my RL plans changed at the last minute and I can't make it.
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Open Lettur from Disgruntled Player regarding Plant Control
TygerDarkstorm replied to Nayeh's topic in Open Beta Testing
Have you actually played this on the beta? The changes really aren't that bad, especially after they made changes based on our feedback. Plant is a tad more versatile and has a lot more build options now instead of relying on 2 crutch powers. -
Rad Melee's biggest issues are that its cast times are super slow. It can hit pretty hard, but if you team, you're going to be doing a lot of corpse blasting, and like Hatecube said, be at risk of dying trying to get your attacks off. You're better off using one of the many better primaries like Energy Melee.
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I'm just going to throw it out there not to expect the Spirit Tree to perform like a full tanker. I haven't been able to test the newest beta build, but Spirit Tree's taunt has been pretty poor and not really doing anything to hold aggro. If you haven't, I highly suggest jumping on the open beta to test the power. It also has a limited duration, but that might not be as much of an issue now that they've removed the mob changes that increased mob regen and was making Plant slow to kill things on beta. Definitely don't discount Marine as a secondary; it's quite powerful. For Doms, most of them don't really have strong AoE, but Fire and Savage are good Plant pairings. Ice and Earth might also be alright.
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Some people like to make that sort of combo work. It's definitely a great concept for a siren character and it's not that it won't work, it's just worth noting that it will require a different sort of playstyle if you're more used to playing only exclusively melee/ranged. I have a couple of marine characters I joust with as I've just gotten used to that playstyle playing an Energy/Martial Blaster, MM's, and Doms. My siren is currently a Symphony/Fire Dom, and if they ever manage to create a Water Assault set for doms, I'd probably convert her in a heartbeat, lol. I'm jealous I didn't think of doing a Symphony/Marine controller for a siren! It'll be interesting to see what you think of the combo after you play it.
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Overhaul Kinetics for Masterminds
TygerDarkstorm replied to Lunar Ronin's topic in Suggestions & Feedback
Ah yes, if you use Jet Stream within Storm Cell it will KD instead of repel I believe. Thank you all for clarifying. -
Overhaul Kinetics for Masterminds
TygerDarkstorm replied to Lunar Ronin's topic in Suggestions & Feedback
Does Kinetics repel have actual repel in it? If it does, a KB -> KD IO isn't going to do much anyway, just like with Hurricane. Repel is considered different to KB/KD. -
Symphony/Marine will require a lot of jousting because most of Symphony's powers are cones and Marine wants to get into melee with Whitecap. Searching the forums reveals this:
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I will try to bring Hippie Hailey - Plant/Psi Dom (though she may end up with a name change by Saturday)
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It's hard when there's no sign ups--can't always just hope people are going to show up last minute.
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These changes might not be impactful at level 50, but the vast majority of the game is not played at level 50. Most of the game happens while leveling, and these changes are noticeable and hurt casual players, people using SO's/common IOs, and certain AT/powerset combos unproportionally. As of my last round of beta testing, my Plant/Marine Controller at level 20 took the same amount of time to kill even leveled Council mobs as my Elec/Sonic Controller did (also at level 20) to kill +1 mobs. I need to go test a wider variety of AT's/Powersets, but I'm time limited. I understand the change from a dev point of view, but it's not feeling fun as a player, especially a sub-50 non-twinked player. I shouldn't have to get the START attacks just to make sure I can out-damage mob regen and beating on a mob for a longer period of time doesn't make the gameplay more fun.
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Focused Feedback: Powerset - Staff Fighting
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
Mobs had their regen buffed this patch too along with tanker damage taking a nerf. 😞 -
Scythe weapon for Staff Fighting
TygerDarkstorm replied to Evercent's topic in Suggestions & Feedback
I love this idea--mo options, mo better. Also, the tip of the staff doesn't have to be stabby to be effective--most staff options don't have a pointy bit on the end of them. You hit someone in the diaphragm with the end of a staff and you're going to knock the air out of them, even if it's blunt. You're also narrowing the area of impact, thus essentially being able to hit harder/do more damage even with the blunted in if you put enough force behind the jab. I don't think that having a scythe means you'd have to only be hitting with the blade piece--the entire thing is a weapon. -
Focused Feedback: Powerset - Fire Control
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
I want to say True Pseudopets are also not as procable due to pseudopet behavior, but don't quote me on that. It does appear they brought them in line to respect AT modifiers. I don't play Fire Control much on live at the moment, has anyone tested to see how bad this change feels for controllers (if it does feel bad) on beta? -
That's because high damage AT's and folks geared to the nines won't really feel this change. But for AT's like controllers and tankers (from what I'm seeing in the tanker feedback thread), there is a noticeable difference. Mobs take longer to defeat, especially if you're on a nerfed set. It's not impossible, but it's annoying and punishing casual players and players who run on SOs and common IOs. It's also kind of a weird change because this game is no longer for profit and doesn't need arbitrary means of getting people to sink their time into it to play. I also think it's weird to add this on at the same time as they're making sweeping AT/powerset changes, which makes it harder to test and give feedback when it's difficult to know if something you're having an issue with could be do to the powerset/AT change or due to the critter change.
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Just since I know not all of our members check other areas of the forums, I highly recommend y'all to at least read the patch notes for the new update that's currently in Open Beta testing: If you have time to test out some of the changes, I recommend it, as quite a few sets got massive overhauls, even if you don't post feedback, it may be worth it to see these changes for yourself before they hit live.
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Focused Feedback: Powerset - Plant Control
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
To be fair, in that post of mine you're quoting, you're missing where I later on determined I was gimping myself by not having taken Roots (thanks again @Wavicle for pointing out my error), which dramatically increased my performance. Plant still feels slower than Electric Control, but I don't think it's in an utterly horrible place right now and feel the changes give it a lot of build variety as all powers are not needed to be effective. Not saying there's not changes I'd like to see. It would be nice to see Plant get a damage bump and for something to be done about Spirit Tree, but I've said my bit on that and don't want to go in circles on it. I just wanted to point out that this quote of mine is "outdated" in the sense that shortly after I corrected an error that smoothed out the play experience. -
Can't say I've seen a reasoning for it in the patch notes unless I looked it over. It is a noticeable difference in kill time, but not drastically so after I've spent more time in testing and corrected a dumb mistake I made on my plant controller. I still don't understand why this change needed to be made since it's not a for profit game anymore, so increasing our time spent in game is kind of a moot point. And it's still a change that punishes average/casual players than people who twink, play high damage characters, etc.