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TygerDarkstorm

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Everything posted by TygerDarkstorm

  1. I play on Everlasting and I've noticed that the MSR's have primarily switched to the instanced version, which doesn't impact folks playing in RWZ at all.
  2. IMO, my human form WS is pretty much a vampire. Nearly everything shades do is based on siphoning off life force from your enemies and using their dead bodies to power up yourself.
  3. Elec Aff is only as busy as you make it. Much like Kinetics, you don't have to push every single button just because they're off cooldown. Elec Aff is busy, but I don't find it to be crazy or anything since you don't always have to be pushing one of the buttons.
  4. Oh gotcha; yeah, would be cool to do both.
  5. Both the chest detail piece and belt exist, but the thigh bands would be a cool detail to have.
  6. Keep in mind if you use Sandolphan's numpad binds for henchmen, this will overwrite your hench bind, so you'll need to choose a different key to press.
  7. Tickled Teal - Katana/Regen Scrapper
  8. Rock Crawler - Bio/Stone Tanker
  9. I hope to be there on Ruff Ruff Boom - AR/Devices Blaster
  10. Maybe Psi Armor as you're sort of "convincing" people to be religious or whatever?
  11. I was surprised to get the name Phosphorescence for a Pyro/Marine controller on Everlasting. My daughter got the name Robotic Girl as well on Everlasting, though I'm not sure if she made a typo on it.
  12. Mine's a baby, but I also went Dark/Psi on my brute as they seemed like they would pair well together. Nice to see my instinct seems to make for a decent pairing. 🙂
  13. The theme Summer Court makes me think of ACOTAR, lol, so my Nightmare Court fae feels she should make an appearance, lol. I'll try to be there on Lady Ravonheart Dark/Dark Dom. Though maybe I'll make a Summer Court themed fae. xD
  14. Didn't Black Hole becoming a trawl effect come from the suggestions as well?
  15. While I'm not opposed to Traps getting a little love, it's a perfectly fine and fun playset as it is. Some folks really need to learn that no matter what character you're playing, if you're on a team moving that quickly, you're not going to get to use all your abilities anyway. I've been on teams moving so fast I don't even get to pop my nuke or use maybe more than 1 or 2 abilities. Your fundamental issue right now is not having played Traps before and not understanding its unique mechanics. This is an old set and it plays and handles differently than many of the newer sets. That doesn't mean it's bad. Traps is still a surprisingly powerful set that has a lot to offer. Traps wants recharge, shittons of it because, as you noticed, it suffers a bit from cooldown times. This is why it pairs nice with primaries like Illusion Control which also demands massive amounts of recharge. Illusion/Traps controllers are also just super fun to play because the battlefield turns into a bit of a chessboard that you control and make your move it. Traps also plays well with pretty much any MM primary, with Thugs and Bots previously being premier AV killers when paired with Traps. I currently have a Mercs/Traps and Demons/Traps. Traps is late blooming, requires a different playstyle, and needs tons of recharge. You pick and choose what tools you need at a given moment, especially when on fast moving teams. That's part of the fun.
  16. I apologize, I ended up changing my plans for Saturday and will be unable to attend. Want to catch our local farmer's market and spend time with my mom. Have fun!
  17. Yep, MM's get Discharge on demand and as a targeted AoE. It's basically Shock, but for a crowd. I have a tendency to skip it since most groups are steamrolling and rarely need that level of spawn debuff (I tend to team more than solo), and it costs a massive amount of end for MM's to cast it given they're already end taxed.
  18. As someone who also has a tendency to overexplain and be super wordy, this is often more confusing than being short & succinct and is something I have to actively remind myself. More words does not always mean more clarity.
  19. To add to this, it also refills your own endurance bar. When soloing, you bounce it off a pet while standing near it to give yourself endurance. Same with most of the chains. One of ElecAff's neatest assets is that all buffs also affect the user. Galvanic Sentinel can be kinda clunky and can be eliminated from a build if desired. My Dark/ElecAff does not use it because my wolf pet is more reliable for chaining off of. And dumping it was advice I was given here on the forums at the time, not sure if this has changed since then (it's been like a year at this point I think).
  20. I hope to be there on Grievous Imposition - Dual Blades/Energy Aura
  21. Oh no! That stinks that your bind wasn't working.
  22. Tried to get a shot of us taking down Babbage. Unfortunately I couldn't get an angle where I could get Midnyte in the shot from position she was in over Babbage.
  23. I hope to be there on Storm Fox - Storm Blast/Temporal Blaster
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