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Everything posted by TygerDarkstorm
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I am going to miss a good chunk of June--it's summer, school's out, and my parents are in town and want to do things with my daughter and I next weekend, and the 21st and 28th we're doing Girl Scout camps. The themes look great though and I'm bummed I missed today and will miss a bunch of others. Thank you for the hard work you put into coming up with the themes and keeping this running, Frau. ❤️
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Focused Feedback: Sleep Revamp - Deep Sleep
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
That's good to know! So many people seem to like it, I assume that either I am not using/understanding it correctly, or perhaps I was missing something with it. -
On a level 20 plant/marine troller with basic IOs in beta, yes, I felt like just trying to take down even level groups was a slog. The changes made might not be noticeable on every AT, but tankers and some trollers/doms are feeling it. At the moment, it's noticeably slower than on live, but I haven't been able to extensively test.
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This is kind of how I feel about the Page 2 changes to critter health regen--why are we making things more of a slog? Because of the sect of people who are blowing through +4/x8 solo? This change hurts players like myself who play as @Captain Fabulous mentions: with SO's and common IO's and sub-optimized builds. CoH isn't a for profit game anymore and making mobs more of a slog to defeat for those of us average players may cause some of us to leave the game, especially if we have limited time to play anyway. It's one of the reasons I do try my best to be a part of beta testing because I see so many people jump into beta threads and comment based on their transferred over IO'd to the gills level 50 character and it's like, okay, but how does this perform while leveling? While not twinked? I haven't been able to beta test much this time around because my real life has been a bit consuming, but I appreciate anyone who says, hey, don't forget about the average players in these discussions and not just the geared out OP folks.
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I had a last minute change of plans come up for tomorrow, so I will be unable to make it.
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Focused Feedback: Powerset - Plant Control
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
Thank you for this. I look forward to testing the set again with these changes and hoping it doesn't feel as sloggish as it did before. -
Focused Feedback: Powerset - Plant Control
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
Exactly, no feedback thread for this change and rolling it out at the same time as sweeping AT changes is not good. I truly don't think all of the plant changes are *horrible*; the new vines change is actually pretty cool. However, when combined with the mob changes, it leaves Plant feeling a bit anemic when testing right now and it's hard to know how to report on that. And I do agree with others that the Seeds changes went too far. I haven't tested Carrion Creepers yet, but the devs have acknowledged those are bugged right now and it may be better to wait until they patch Creepers before testing them in their current state. I think if these changes were made with how the mobs act currently on live, Plant would not feel as bad as it does right now, but as it stands, are the plant changes bad or are the mob changes overtuned? Making the game more of a slog because it was "too easy" is not the way to go, imo. Not all of us play twinked out characters or geared to the gills 50's, and these changes hurt those players (of which I am one). -
Likely. I suspect, as I've seen others mention, high damage AT's that already have little trouble killing things likely won't notice much of a change, but others that have slower rates of killing will. I find this mob change introduced at the same time as sweeping AT changes is poor timing and makes it hard to know how to report the changes--e.g., are the tanker changes actually bad or do the mob changes need tuning and the tanker changes are mostly fine?
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Focused Feedback: Powerset - Plant Control
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
Piggybacking on this--frankly I think introducing the changes to mob regen at the same time as doing massive AT changes is poorly done. It's now hard to know in testing if the Plant changes are utterly horrible due to the plant changes, or if they're mostly fine but it's the mob changes that are the issue. For those who didn't see, here are the mob changes that are affecting kill speed, so this has to be kept in mind when testing, along with the actual changes made to plant: Critters Only: All -regen debufs (not flagged to be irresistible) should now be resisted by magnitude, not duration Reduced the magnitude of many (not all) low recharge -regen debuffs with magnitudes greater than -100% All critters now regenerate health 5% of their health every 12 seconds (does not include GMs or AVs) -
Focused Feedback: Powerset - Arsenal Control
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
I was; I still didn't feel like it made a huge difference. -
Focused Feedback: Powerset - Plant Control
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
I'm not sure if everyone dooming and glooming these changes have actually tested them on beta yet or not. I didn't think all the changes felt horrible as of level 20 (I will try to do more testing at higher levels later). However, there are noticeable differences and I am unsure if they're all good. We all knew Seeds was going to take a hit at some point as it was wildly overtuned for where it's at in the tiers, but I do agree that it got over-nerfed. Duration and target caps reduced feels terrible in leveling play as an average (e.g., not twinked, not exemping, just basics skills player). While you can layer this with Spore Burst for layered mez/control, that technique doesn't feel so great either as Spore Burst is also left feeling like a shortish duration. I like the idea behind the changes to Spirit Tree, however, it's taunting power sucks. Doing a Council mish at +0/x2 and while the regen did noticeably help keep me alive, the tree taunted maybe 1 of the 12 or so opponents I tested it on. This made me have to rely far more on Vines to keep me safe. The Vines changes are fantastic, however. This power was reliably holding groups and dealing damage and even reholding enemies who broke free of the hold. I did feel like it took a long time to kill the mobs though, which felt weird when plant is usually known for damage--taking almost as long as my arsenal controller to arrest mobs doesn't feel good, especially when my plant controller can't control the groups as effectively as my arsenal controller can. I do hope the devs rethink the scale to which they've nerfed plant control--I accept that Seeds needed a change, but something is feeling a little overdone. I will probably still play plant, but I do plan to do more testing as some of these changes are not feeling as good. -
Focused Feedback: Sleep Revamp - Deep Sleep
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
So far testing on a level 20 plant/marine controller, I still feel as if spore burst is skippable. I'm sure the sleep is stickier compared to before, but I still feel as if the mobs are waking up pretty quickly and I'm relying far more on Tide Pool and Vines to help with mob mitigation. -
Focused Feedback: Powerset - Arsenal Control
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
As of right now, I'm also not feeling like I'm noticing much of a difference. -
Does a plague doctor costume work? If not, I'll tweak my toon's costume. I will be there on Botanical Pathogen - Plant/Poison Controller.
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I feel like that fits.
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I just checked on my Dark Armor tank, the option is there, but not in the individual powers. You can see it on the drop down from the top where you choose if you want original, color tinted, soul noir, etc.
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I'm just gonna point out one thing. Your UI is movable--you do not have to have the text only appear in the top right corner of the screen. For example, my Health/End display sits near the bottom right of my screen (sorta middle-ish right), which means my buffs/status icons appear above it there, and is also where the "momentum" text appears for my TW character. You can move your HUD to make that text more visible as needed. Not to mention the rings lighting up and such when you get momentum. And also knowing that you're in momentum after you do a slow attack. Your focus is a lot on the top right thing, and like, you can move this to be more convenient.
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It says appropriate costume on it. I gave my plant/poison toon for this a plague doctor outfit as it seemed fitting.
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Sorry for being late this morning and messing up the TF difficulty settings--I was moving slow getting to my computer and deciding to change to bring debuffs/support. Thank you Jax for running Sutter today. Our two PuGs were great additions and we had a smooth Sutter that was a lot of fun. 🙂 Posting next week's theme just so folks can see it easier and prep for it while Frau is busy: 31 May - “Mutate This!” - The Kheldian War (Moonfire, Level 23-28) - Professional-Grade Gene Alterations with Radiation/Radioactive, Bio/Nature, Poison powersets; appropriate costumes.
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I'll run it, but I'll quick set up a debuffer/support toon for the theme and we can pick up PuGs hopefully
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How many Masterminds are too many Masterminds?
TygerDarkstorm replied to Yomo Kimyata's topic in General Discussion
This is the way. Plus, there is a setting in options that allows you to show pet names for other players, thus making it so you don't confuse them among enemy mobs. -
We only have 3 sign ups--is this worth doing? We seem to be struggling for consistent sign ups lately
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event Slot Machine's Random Challenge (2025 Edition)
TygerDarkstorm replied to Troo's topic in General Discussion
Kudos to everyone who did this! My real life ended up so busy that I was unable to end up creating any of my rolls in time. Love seeing what combos people get and what they do with them. 😄 -
Martial Arts is a melee primary, do you mean Super Reflexes?