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Double XP is active on all shards until October 21st
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Everything posted by TygerDarkstorm
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Just as an FYI, as of the most recent patch, the AoE hold should be affected by the new adaptive recharge effects, meaning it can be used and up just about every pack. Electric Control also received some updates as of this last patch as well regarding the confuse and jolting chain.
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I'm a big fan of my Energy/Martial Blaster. I have KB->KD in my AoEs and joust in and out of melee range.
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I hope to be there on Cutsie Wutsie - Savage/Bio Brute
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Our lineup from Saturday's Market Crash: Edit: I feel like I'm missing someone. I think we had a 5th person, but I must not have gotten a pic of them.
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Wealth redistribution system to help new players
TygerDarkstorm replied to Intermipants's topic in Suggestions & Feedback
I'm sorry, but we should not just be handing out large amounts of influence to new players simply because they're new. Everyone should be learning how to generate influence on their own. Others have already touched on the fact that you're always going to have bad apples as well and that this sort of system would be set up to fail as someone will go in and snatch all the inf to horde it as opposed to it actually being spread around. Teaching someone how to achieve something they want is often better than just handing it to them. -
What Other Hobbies Interest You Besides Gaming?
TygerDarkstorm replied to Abraxus's topic in Off-Topic
These are so pretty! If I'm not reading, I like to make hair bows, keychains, stuffies, etc., lol. You can find me at @ashedcreations on Instagram -
I forgot to get pics of the actual run, but I did take pics of everyone who joined that I'll post later. We had a fun Market Crash run. 🙂 Thanks for hosting Umber!
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A dominator is capable of fully locking a spawn down, thus allowing you to safely enter into melee to beat up mobs. Keep in mind, blasters are also squishy and lack the benefit of locking spawns down, but their strongest abilities are melee oriented ones.
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Demon/Rad I went with this build. I have some "?s"
TygerDarkstorm replied to ResToons's topic in Mastermind
For most MM primaries the personal attacks provide additional debuffs/effects to your henchmen. And while they aren't super high damaging, they're often worth taking. Many can be procced, and any extra damage you can bring to the table helps defeat mobs. And just on a personal note, I like playing a more active MM. It's possible to play one where you don't attack much and just send the henchmen in and use your secondary/epic as needed, but imo, that's kind of boring. -
Storm is rather well known as a support powerset that actually brings a lot of damage to the table. Cold has sleet, not that that does a whole lot of damage since it's mostly used for the debuffing. Trick arrow has the oil arrow, and Marine has shifting tides.
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Demon/Rad I went with this build. I have some "?s"
TygerDarkstorm replied to ResToons's topic in Mastermind
Rad's not always a super active secondary, but for these powersets, you should be playing pretty actively. For demons you want to be using 1 or more of the whip attacks because they apply a -res debuff (and they look cool), and with rad you should be applying buffs/debuffs as necessary. You then fill in your regular duties with power pool and epic abilities (plus judgement, etc once you hit 50 and get things unlocked). I'm not great at doing builds, but imo, you're overslotted for end recovery. I do not think you need 3 slots in stamina along with an end rec set in AM. I am not sure if AM even really needs slotting outside of a recharge IO, but I'll let smarter folks than me comment to that. The fly speed IOs in hover seem unnecessary as well; if you need extra speed, then you should also grab Evasive Maneuvers (which also provides other good benefits). If anything, hover needs defense or end red, but again, defer to the experts. You also appear to be missing the pet unique IOs that offer your henchmen better survivability (I can't think of their names off the top of my head atm). Hasten usually gets 2 slots and 2 50+5 IOs, you're missing a healing proc in health (I forget which is the preferred, but this will also help with end). Only taking Spirit Ward from the Sorcery pool is an odd choice. Again, I'm not an elite builder, but this seems like too many slots devoted to powers that wouldn't typically have these slots. I'm fairly certain that many of the powers that you have 6 slotted do not need that many slots. You also haven't taken any of the whip attacks which is a huge mistake with demons. Choking Cloud is also potentially worth looking into as it offers further mitigation against you and your henchmen taking damage. -
Dark Miasma also recolors pretty nicely into a sand look, and you have the option to remove the skulls from the animations. Edit: The standard, non-soul noir version of Dark Miasma. I realized I should have specified after posting. Also sorry, didn't realize you had already looked into Dark and didn't like it. It would help if I read all the way.
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I am not a fan of the Shard TFs, namely because many of them are long, so Shardtober is something I will be skipping (and please don't change your plans for me, I know you all like doing Shardtober).
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Since we now have enough for mirror image, I'll be there on Lil Bo Peep
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If we decide to go this route, I'll bring Shock N Shout - Electric/Sonic Dominator
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Looking for an AT for Psi/Fire, Fire/Psi
TygerDarkstorm replied to Clave Dark 5's topic in Archetypes
I have a Psi/Fire sent who has ended up being one of my favorite sents to play. I tend to joust in and out of melee with her. I'm more of a teamer rather than a soloer, so I'm not sure how well the pairing does solo. -
There's literally 0 reason you can't use a bow in melee range outside of some arbitrary condition you're making for yourself. If you insist that you can't use a bow in melee range, then I would roll up a Ninja/Time either on the regular shards or on the beta server, grab the heal, then put the pets on Stay and see exactly how far away you can be for the heal to reach them. However, not playing in melee is doing you a disservice as Time anyway because one of Time's main debuffs is a PBAOE toggle that you need to be in melee, or super close to it, to trigger. If you're truly wanting to play ranged because your head canon says that bow = range, then you need to pick a more range friendly secondary. If you're wanting a heal, you're looking at Thermal (which also brings a couple of great debuffs that can be used from range), Pain Dom, Empathy, Electrical Affinity, Nature, Marine, etc.
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Post your best costume designs here!
TygerDarkstorm replied to ChanelNo2's topic in Art & Multimedia
Water's such a versatile powerset for these kinds of concepts with us being able to recolor them. 🙂 I couldn't resist the pun name I did for mine as well--Punky Brewer. -
Fair, you may never need more than the base slot and an accuracy. I'm not sure if the Ninja personal attacks can be procced. Edit: I should have phrased it to be taking the personal attacks, slotting an acc IO in them, and using them regularly.
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I don't quite understand your logic here, and maybe this line of thinking means MM's aren't for you, or you need to create a ranged MM concept. If you're going to play an MM with a melee based primary, then you should also be in melee range, which is also where Time wants to play anyway because of the Time's Juncture debuff. Time is a great secondary for MM's, including Ninjas, and you should be playing in melee range with them. You should also be playing actively and not passively--Ninjas aren't going to play like Bots/FF, you don't just stand there and do nothing while the bots do all the work. You should be giving at least some slots to your personal attacks and using them so you boost your Ninjas' chance to crit. You should also be actively using your secondary to mitigate incoming damage, debuff enemies, and boost your Ninjas. And once high enough level, sprinkling in pool/epic powers as needed. Btw, heals are not strictly needed on an MM. There are a few strong MM secondaries that don't have heals and you either build to be super tanky or you play where you plan to sacrifice your henchmen more and resummon as needed. HC drastically lowered the cooldowns and end costs of needed to resummon and rebuff henchmen. My Demons/Storm MM skipped O2 boost, partly because she's a villain, but also because I just resummon demons as needed--for the most part she causes so much chaos that it's rare the demons even need healing from me. Edit: Also, with the changes HC has made to primaries like ninjas, you should be slotting the upgrade powers. You don't have to give them extra slots if you don't have room in your build, but you should be putting Def/Res in the upgrade powers which will further increase henchman survivability.
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I don't really understand this complaint. If you're not twinking, you're going to want your tier 1 & 2 attacks from your primary because you're not going to have the recharge to comfortably run an attack chain with only the higher level attacks. There is nothing in this game forcing you to take the damage aura at a low level if you don't want to and there's no reason for the devs to shift the tiers that the aura show up in. You get a free respec every 10 levels, plus the AH, and respec trials--you take the early attacks while still leveling in early game, then respec out of them later on once you're able to get better recharge and such to run the stronger attack chains.
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After playing this character more, I'm not entirely sure if dark melee and psi armor go together; drain psyche makes two powers in dark melee pretty much useless, and as of now, I'm not sure if that's a good or bad thing. Debating if I want to play her more or use a different brute.
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Hoping to be there on Panthera Darke - Dark/Psi Brute. Will let you know if I need to change if I can't get her leveled in time.
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FrauleinMental - Cheerleader Blondie - Regen/Psi/Fire Tanker TygerDarkstorm - Fire/TA Blaster Jaxman100 - Hex Phoenix - Bots/Thermal MM BurntUmber - Hostia Usta - Fire/Dark Corr Bananiac - Wave Flare - Pyro/Marine Controller
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@Midnyte Hope you're doing okay. Haven't seen you around here for a couple of weeks. ❤️