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Hew
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Everything posted by Hew
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Hmm, interesting point. Weave however gives me 8.71% def across the board, and tough (resist aside) 4.5ish% aoe. I will look into dropping slots from tough. I am curious what I could do with the extra 4 slots...
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The extra slot currently in the build gets inserted when I respec at 50 (respecs let you shove slots wherever, and are not tied to leveling organization). @tidge I like this. I thought the +3% def proc wouldn't really serve, but in lower level play I can see it be of use. Going to try and incorporate these findings. Thanks guys!
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Blaster t9 nukes were tied end crashes and other fun. The crash and burn associated with blaster t9 nukes was eventually removed, paving the way for them to, you know, be used. Use of a power (nuke) once every 6 minutes that is also tied to an end crash, limiting my ability to play till the crash burns out? No thanks.
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This. I feel that many t9s are anything but capstones, and frankly, kind of stupid. As many will recall, t9 nukes for blasters had to be reworked, because _nobody used them_ due to the end cost. This notion that some absurd limitation has to be put on what is a capstone is, frankly, absurd. If the bulk of my powers come into fruition below 32 for primary (some lower than 26!!!), or 32 or less for a secondary, then there is a problem. Is slotting and set ios part of the problem? Maybe, maybe not. But frankly, capstones just suck. A lot of times I just use them for muling, if at all. I want a capstone, whatever it is, whereever it is, to be a fundamental part of my late game char, not something rarely used, if at all. Again, if my late game play style is identical to my mid 20s style (no new powers, no new capabilities, short of epic pools and incarnates), then t9s can be considered an epic failure.
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Here is my support char: For reference... that is: tact man: 8.27% def tact assault: 15% damages tact leadership: 14% tohit mindlink: 24.54% def man: 6.1% def (that is pretty fricking lame) assault: 15% moar damages 38.91% def to all, just putzing around, to everyone in a huge radius. +30% damagez cause MOAR DAMAGEZ 15% tohit overlap in rech/recov/regen/defense from support radial embodiment, ageless core ephiphany, agility radial paragon. Somewhere, some how, I am sure someone will get killed. It sure wont be me though. edit: I have a 2 attack attack chain: eviscerate, spin. Rinse, repeat. HAH!
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Having just tried this, you are stuck. At 2 (widow), you have a choice of strike, mental blast, and ct: off. Those arent great, but at least I got 5 slot crushing impact for 5% rech and 1.5% s/l resist from strike. 🙂
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I don't have a free slot. I respec at 50 to drop it into ball lightning at 49. edit: This was built to maximize effect without use of hasten (end crash sucks!). It is perma with 5.8 seconds to spare. I built with teaming as my focus. I am a little worried about end costs with 1.29/3.06, but ~35 exemp it drops to .88/3.06. Updated: Got more this, more that. took mask presence, dropped psyscream which apparently is a load of dog poo, got a bunch of +7.5% run speeds, tinker tinker. I like this better. GOD do I suck up a lot of end from all the toggles. Thoughts? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! 1 left respec 50 5 slots bl: Level 50 Science Arachnos Widow Primary Power Set: Night Widow Training Secondary Power Set: Widow Teamwork Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Swipe (A) Empty Level 1: Combat Training: Defensive (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense/Endurance Level 2: Strike (A) Crushing Impact - Damage/Endurance (45) Crushing Impact - Accuracy/Damage/Recharge (45) Crushing Impact - Accuracy/Damage/Endurance (46) Crushing Impact - Damage/Endurance/Recharge (46) Crushing Impact - Damage/Recharge Level 4: Tactical Training: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Red Fortune - Defense/Endurance (5) Red Fortune - Endurance (7) Shield Wall - Defense/Endurance (7) Shield Wall - +Res (Teleportation), +5% Res (All) Level 6: Boxing (A) Empty Level 8: Follow Up (A) Touch of Death - Chance of Damage(Negative) (9) Touch of Death - Accuracy/Damage/Endurance (46) Touch of Death - Damage/Endurance (48) Touch of Death - Damage/Endurance/Recharge Level 10: Indomitable Will (A) Titanium Coating - Resistance/Endurance (43) Aegis - Resistance/Endurance Level 12: Spin (A) Superior Spider's Bite - RechargeTime/Global Toxic (13) Superior Spider's Bite - Accuracy/Damage (13) Superior Spider's Bite - Damage/RechargeTime (15) Superior Spider's Bite - Accuracy/Damage/RechargeTime (15) Superior Spider's Bite - Damage/Endurance/RechargeTime (17) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime Level 14: Lunge (A) Hecatomb - Chance of Damage(Negative) (19) Hecatomb - Damage/Endurance (19) Hecatomb - Damage/Recharge (37) Hecatomb - Accuracy/Damage/Recharge (40) Hecatomb - Accuracy/Recharge Level 16: Tactical Training: Assault (A) Endurance Reduction IO (17) Endurance Reduction IO Level 18: Smoke Grenade (A) Dark Watcher's Despair - To Hit Debuff/Recharge Level 20: Slash (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize (21) Superior Dominion of Arachnos - Accuracy/Damage (21) Superior Dominion of Arachnos - Damage/Recharge (23) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (23) Superior Dominion of Arachnos - Damage/Endurance/Recharge (37) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge Level 22: Tactical Training: Leadership (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (48) Adjusted Targeting - To Hit Buff/Endurance Level 24: Foresight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Red Fortune - Defense (25) Reactive Defenses - Defense (34) Gift of the Ancients - Run Speed +7.5% (34) Steadfast Protection - Resistance/+Def 3% Level 26: Eviscerate (A) Armageddon - Chance for Fire Damage (27) Armageddon - Damage/Recharge (27) Armageddon - Accuracy/Damage/Recharge (29) Armageddon - Accuracy/Recharge (29) Armageddon - Damage/Endurance Level 28: Mental Training (A) Run Speed IO Level 30: Mind Link (A) Reactive Defenses - Defense (31) Reactive Defenses - Defense/Endurance (31) Reactive Defenses - Endurance/RechargeTime (31) Reactive Defenses - Defense/RechargeTime (33) Reactive Defenses - Defense/Endurance/RechargeTime (33) Reactive Defenses - Scaling Resist Damage Level 32: Mask Presence (A) Red Fortune - Endurance (33) Gift of the Ancients - Run Speed +7.5% Level 35: Tough (A) Aegis - Resistance/Endurance (36) Aegis - Resistance (36) Aegis - Resistance/Endurance/Recharge (36) Aegis - Psionic/Status Resistance (37) Aegis - Endurance/Recharge Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Red Fortune - Defense/Endurance (39) Red Fortune - Defense/Recharge (39) Red Fortune - Endurance/Recharge (40) Red Fortune - Defense/Endurance/Recharge (40) Red Fortune - Defense Level 41: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Red Fortune - Defense/Endurance (42) Red Fortune - Defense/Recharge (42) Red Fortune - Endurance/Recharge (43) Red Fortune - Defense/Endurance/Recharge (43) Red Fortune - Defense Level 44: Assault (A) Endurance Reduction IO (45) Endurance Reduction IO Level 47: Electrifying Fences (A) Empty Level 49: Ball Lightning (A) Annihilation - Accuracy/Damage/Endurance (50) Bombardment - Chance for Fire Damage (50) Javelin Volley - Chance of Damage(Lethal) (50) Positron's Blast - Chance of Damage(Energy) Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Conditioning Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (11) Numina's Convalesence - +Regeneration/+Recovery (11) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Power Transfer - Chance to Heal Self (3) Synapse's Shock - EndMod/Increased Run Speed (9) Performance Shifter - Chance for +End (34) Synapse's Shock - EndMod ------------ ------------
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Does rad/shield work on generic ios?
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"What Would You Do?" Theoretical Bug Found
Hew replied to FoulVileTerror's topic in General Discussion
Just because it helps you doesn't mean it doesn't harm someone else. Per Laxx, _always report_. -
Elec affin trollers are a whole new thing. With tesla cage, you have portable mez and damage resist. Once you get accustomed to using it, you just go from mob to mob to mob doing your thing. I don't understand this procmonster thing, having only just made my first attempt at a proc'd power, but I found dark/elec trollers to be totally amazing!
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Ok, so. I kept up with this guy. I ended up t3/t4 incarnate across the board, but with all generic IOs. I finally respec'd, and OMG so fun! Sometimes, just got to stick with it!
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People don't need each other to complete mishs necessarily. However, people do need each other for social bits. Set IOs just let loners do their things, noobs do their things, social people do their things, at no real cost to anyone. You don't have to play with set ios if on you dont want to. I went from 50 to 50+3 on GENERIC IOs through LOTS of Apex/Tm runs. I run them every morning, like clockwork. I grab noobs, experts, people in the middle, doesn't matter. I play, with my GENERIC IOs, to have fun and socialize. I have since moved on to some set ios to get by, but all my vet levels largely have been from team runs of ApexTM combos with complete random PUGs. Don't let the game make you, you make the game!
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I am mixed on this. Nightward was the singular best thing that ever happened to ITF. Gating things is just something I am strongly against in this game. If it is gated, unless I have a cheese way in (group member of, but not leading the witch tf for instance), I just won't ever ever ever do it. If the gate is easily achieved by standard, arbitrary play, then I am good with it. Your examples here seem a nice balance. Maybe could make them a bit like an arc of badges or so ((vg merits + 1 lgtf) or (completion of a ship raid) etc etc), and that would be interesting. THe more work that is involved, the less likely it would be to get done. A Portal Power group would be nice: completion of tinamac + jenkins arcs! But then, you cant really give above average power to one pool over another with difficulty to obtain because "balance all the things" 😐
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I am so sad. That thing is the best thing since sliced bread! Are there any bribes that would work to keep it available?
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Yeah, but you have to roll 1 in 20 twice consecutively. Thats a 1 in 20 chance!
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So, trying this new fangled wp set out. Never used it, zero clues how it works, noticed i have virtually no defense at all other than healz via regen. How does this thing work?? Should I _really_ be a tank instead of a scrappydo? I want to hurt things with my railroad crossing sign. Please don't say bio. Thanks! 😄
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Sometimes just get the urge to fire it off auto! I don't like being stuck having to be in combat to activate the instant piece. edit for clarity: This is for a scrappydo, which doesnt get double damage crits from hide on this. 😄 Sorry!
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Zapp/moonbeam +ball lightning I have slotted like this: Zapp has the insta-cast proc from experienced marksman, so I can lead or do whatever and don't have to worry about circumstances of insta-cast. I have +tohit elsewhere in the build(s), which ups damage on the snipe as well, free of charge. The other 3 ios are all damage procs. Ball lightning is 3 procs and acc/dam/end 50+5 from annihilation, the only one I could find that did NOT have a rech component and was a triple. Mids spits out a value of 288/257.5 for ball lightning slotted this way, and 407.5/324.5. Not entirely sure how those numbers work, but all 3 procs in zapp are 90% chance. The three procs in ball lighting (slotted this way) have a 71.8% chance each to fire. My goal with both of these was max damage on min slots, as I burnt through slots elsewhere. 🙂
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We have reverse padding now too, where you enter a mish with no-bosses set, paint the map, then invite team! I've done it a few times, so I am sure someone else has too!
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Well, maybe? But I see people interviewing people wanting to join teams (what level, what at? r u dps? r u healz? (100% serious)), and I just don't run that way, no matter what. We actually dragged an alpha-unlocked but not alpha-slotted through an apex two mornings ago so she could get bits to slot; the same happened this morning, but the guy got enough bits midway through the apex to slot his first alpha. 🙂 That is not generally how I run tm/apex combos, but with a full team of incarnates, a straggler is no big deal. 😄 Low level mishs can be tough if you are doing an arc with EBs though, that can trounce a team under 20 sometimes. Think KR skulls arc EBs. Otherwise, I agree with this observation. 🙂
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Warmace is amazing. Everyone should play wm at LEAST once. That is all.
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OH OH! I want a Penny Pool! (Yes, you could throw pennies in a pool, but thats not the same) I would fully expect to have her fluffy ball of doom as a pet! Thats all I got. "I took the Penny Pool" sounds too awesome to forego.
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Ah yes, those were the days. And bridges. You guys remember bridges?
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I still feel the game works balanced against SOs. Right now, I have a character that has a bunch of incarnates t3s, some t1s and some t2s. He currently has slotted _1_ set io (perf shifter +end); everything else is some variation of a level 25 generic io. I have no problems playing him in team settings, run a LOT of apex/tm combos, and have a lot of fun solo (even if that means farming who will die mishs for my 20*X, where x is the number of arcs I feel like running that week). I really don't think we should move away from SOs as a metric.
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That is 14 billion inf... On the bright side? You will never ever ever want for anything from a super pack. Heaven forbid trying to pull ~1550 atos out of email, one at a time. Or anything, really.