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Hew

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Everything posted by Hew

  1. I use none of the suggestions posted here whatsoever. If I get mez'd, I hope a teammate comes and saves my bacon. I just don't care to minmax that much. I want to play, not endlessly game the system to try and find ways to fill deficiencies in my build. Some minmax? Sure. The ONLY thing along these lines I will put effort into is -kb, because hey, its like 2 ios to slot. Hacking at what I perceive to be the fun of a build to fill something like that irks me. I will just play in a team (preferentially), or hope I can convert to some form of regular break free if I get in trouble.
  2. Something missing here. Support ATs require minimal enhancement slotting to make a difference, and a huge chunk of support powersets work great well below 20. You can run a team with sub 22 support and still steamroll. Support is _that powerful_ in this game. Yet, some (many?) people don't like to do it because Hey! No Big Orange Numbers! We even have a whole thread about how Corrs don't do enough Big Orange Numbers. That is, well, kinda sad. 😕
  3. Slot fenders, corrs, trollers, or (gasp) mms. Thats all the slotting you need. Still have problems on your team? Slot more of the aforementioned. Luminara's tl;dr post is accurate. Support ATs in this game are game breaking. Period. Forget IO slotting at all. You have a nut you need to crack? Slot more support.
  4. Oh, wm is definitely end consumptive, which is why I went for perma ageless, both for end, instant end, and recharge. Your defense definitely looking better there! Good luck with it, it should be a blast!
  5. I don't know why electric armor gets so low usage here. It is actually a pretty top tier armor, with all sorts of utility! Combine that with aggressively going after arachnos lts and select boss targets (widows, tms, BANES!!!) helps a lot, but elec has end management built in to help not get your blue bar floored. Really though, if you get blinded by a widow or the like, a bane has a good chance of smoking you when you arent looking with crits. They HURT!
  6. First off, I want to say your build looks great! Tough, great defense, no problem soloing probably most anything in the game at 4/8! Anything I say below is more about differing build philosophies, and nothing more than that. I would definitely love to play it, looks great! If you are interested in a different build philosophy take, below is what I did, why, and how it shifts things around a little bit. Here are stats from my ma/shield for comparison. I am not running maneuvers or phys perf. When I drop turn off maneuvers and phys perfection on your build, you can see the difference: Sir Bruce: Your guy: Please note I also turned off PP. For me, on a scrapper, anything not giving you MOAR DAMAGE is kind of like the antithesis of a scrapper. Go brute if you want to be exceedingly tough to kill!! For me, bits like maneuvers, body mastery are kind of functioning against the intent of the AT. Ultimately, I think the difference is you chose safety (more resists, less positional defense), where I chose mostly as safe (less resists, more positional defense) to trade for gobs more damage. I really think different slotting could get you to where you are, without requiring you to have PP and maneuvers. Also, 26 for your mez-prot? That is, erm, a bit late! It also isn't slotted for rech! I would definitely recommend you moving that to a lower level, unless you absolutely are never going to exemp below, uh, 30? Here is my build: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Science Scrapper Primary Power Set: Martial Arts Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Storm Kick -- GldStr-Dam/End/Rech(A) Level 1: Deflection -- RedFrt-Def(A), RedFrt-Def/EndRdx(3), LucoftheG-Def/Rchg+(3), LucoftheG-Def/EndRdx(9) Level 2: Cobra Strike -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(43), SprScrStr-Dmg/Rchg(43), SprScrStr-Acc/Dmg/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(45), SprScrStr-Acc/Dmg/EndRdx/Rchg(48) Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), Rct-Def(5), ShlWal-Def/EndRdx(7), Rct-ResDam%(7), ShlWal-ResDam/Re TP(9) Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Max HP%(13) Level 8: Boxing -- Empty(A) Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(13) Level 12: Kick -- Empty(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-EndRdx/Rchg(17), GldArm-3defTpProc(17), StdPrt-ResDam/Def+(19) Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(37) Level 18: Crippling Axe Kick -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg(19), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37) Level 20: Phalanx Fighting -- RedFrt-Def(A), RedFrt-Def/EndRdx(21), LucoftheG-Def/Rchg+(21), LucoftheG-Def(25) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), Ksm-ToHit+(23), RedFrt-Def/EndRdx(36) Level 24: Cross Punch -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(25), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(33), Obl-%Dam(33) Level 26: Dragon's Tail -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Rchg/KDProc(31) Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45) Level 30: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50) Level 32: Eagles Claw -- Hct-Dam%(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/EndRdx(34), Hct-Acc/Rchg(34) Level 35: Shield Charge -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(46), ScrDrv-Acc/Dmg/EndRdx(46), ScrDrv-Dmg/Rchg(46), ScrDrv-Acc/Rchg(48), FrcFdb-Rechg%(50) Level 38: Zapp -- ExpMarks-Rng/FSnp(A), StnoftheM-Dam%(39), Apc-Dam%(39), GldJvl-Dam%(39) Level 41: Ball Lightning -- Bmbdmt-+FireDmg(A), PstBls-Dam%(42), JvlVll-Dam%(42), Ann-Acc/Dmg/EndRdx(42) Level 44: Combat Jumping -- RedFrt-Def/EndRdx(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Assault -- EndRdx-I(A), EndRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PwrTrns-+Heal(A), SynSck-EndMod/+RunSpeed(40), PrfShf-End%(43) Level 50: Ageless Core Epiphany Level 50: Musculature Radial Paragon Level 50: Assault Core Embodiment ------------
  7. Savage/shield is, uh, fast. Two telenukes! Super fast cast attacks?! Whats not to love for scrapperlock!
  8. So, my take on MA. At 50, and really way way way way before that, I only had 4!!! attacks from my primary. Total. I took and slotted cobra, axe, tail, and claw. That is it. I did take boxing, kick, and xpunch. Xpunch is a core piece of my attack chain. I also took zap and ball lightning, both of which are slotted with procs, ball lightning with a a/d/e. My secondary is shield, because shield charge man! It is pretty silly strong. Telenuke, ball lightning, tail, xpunch, pretty much everything is dead. Alternate with judgement, ball lightning, and tail or xpunch, rinse, repeat. I love it to bits and pieces. Look for Sir Bruce if you want to see it in action 😄 I took assault, Musc radial paragon, assault core embodiment, and ageless core epiphany. I, uh, have no other way to really manage end costs... 😄 With ageless, ball lightning pops every 10 seconds (it does LOTS of damage), shield charge in 24, tail in 3.5 secs, and well, xpunch is pretty much available every other attack if I want to use it. The aoe all has faster activation times than axe, claw, or strike. Maybe that is an abnormal build? Dunno, but it sure as hell works!
  9. I would like my potato mashed with heavy cream, mixed with cheese, formed into loafs, and deep fried in the fat of an extinct ice age animal long since forgotten by man.
  10. So, having been on a fair share of farms, I have found that as team size grows on a farm, mob variety in a given farm changes, capability of the farmer in question, and a million other things, that straight up running mishs (Mishs, NOT radios!!!) on a team can generate a LOT of exp. Consider that on a proper mish, you have a wide variety of teammates that can (and hopefully do) contribute all sorts of benefit for the team. It isn't hyperspecialized (s/l farm, fire farm, ambush farm, etc etc), so with pretty much any mix of people you can cruise right through content at +2-+4, _even if people are on generics or totally unslotted_. Farms are driven by the ability of 1 (or more if the farmer is dual boxing or the like) person. Teams are not. As such, the whole team can contribute pretty effectively. A 50+1 person can run at +3, and the exp for the whole team is great (effectively +4 to +5 for exempees). Moreover, team buffs mean that at +3 to the leader, the team can actually hit things. And +3 to a 50+1 is really just +2 to +3, and depending on what they are, steamrolling content is going to be done. But it isn't just a 50+1 thing. A savage/shield stalker gets two big damage telenukes by 35. Coupled with support for the team, they can run around beaming into mobs, smashing things, and carrying on with great abandon. You can even misbehave in this way with defenders! Look at the malfeasance elec affin fenders/cors/trollers can get into! I guess that is ultimately my point. Teams, while maybe not 100% as fast as a highly tuned farmer on a small team, sure as hell can generate exp fast anyway. Skip a farm! Start a mish team! Be proud! Be different!
  11. So I can play Quake of Heroes soon? Because I am all about that FPS. Slotting my BFG 9000 with some oblits would be awesome.
  12. Whatever it is coming in page 6, id bet dollars to donuts it'll be awesome. When things take a while, usually it is because a bunch of stuff is being baked at once, not just a single powerset.
  13. Dual blades, all the way! Some crazy wicked options for models too!
  14. I am curious about this statement. Could you explain please? Energy armor has exactly 2 clicks, one of which is permable with little effort and can be auto'd, (recommend not doing so though), the other can be auto'd with a bit more effort (120 rech, 30 sec duration). My ea is super casual with the two clicks, because they do not add significantly to defense, but do increase sturdiness when I pop them. Neither of them fall into a category of MUST ALWAYS PUSH! So I am a little curious about what is fiddly. It would help me when I recommend things in the future to understand why it might not go over well with other people. 🙂 Below is my stupidly not-complicated build stats 🙂 I am sure someone else could hack at my build for more this or that, but this I could do without any hasten, get one of my 2 clickies perma, and just generally noob it up. Please note the _huge_ end discount I have from energize (59.6% end redux across the board, 44 sec rec. 30 sec duration, too lazy to try and perma 😄 ). This makes it an _amazing_ set to pair with things that cost a lot of end! It may not come with +rech, but it sure as hell frees slots up to dump into other spots! Energize is 2 slotted with level 50 rechs, and nothing else. Again, lazy slotting. 😄
  15. Yep, agree here. However, elec is a res armor; you would be better with energy armor I think. Here is a thought! ice/rad (rad not for the res piece, but proc bombs in your two aoes, for lots of aoes). Your t9 in ice is AMAZING, has a VERY fast cast (just over 2 seconds), and is just awesome. In general, ice melee with the changes to t9 and a few other bits is actually pretty good, but is overlooked because once upon a time it was horribad.
  16. So, I've done tot before, but never with team coordinated mass-tps. Last night was the first time to experience this, and I have to say, I was extremely grateful! 30 merits and some good xp! Thank you all again!
  17. Having never used this tool before the guy up above me, it is pretty amazing. I can tell you what power to NOT slot it in! Hemorrhage! 😄 I'm guessing maybe vicious slash? Hard to say, all the DPA are basically the same in savage!!!
  18. Ok, so first up, DFB isnt meant to be some sort of pass-fail non-noob thing you play. It is _explicitly_ for noobs. And in the count of noobs, you have advanced players with new alts, and new players with first time chars. Going in with pass-fail mentality is 100% against the purpose the "event" was made for. Same with DIB. If getting the badge on that particular character you are playing is such an issue, be selective, but be aware that by doing so, you are going against the very nature and purpose of this "event". Imagine if you are first time player, never done anything in the game before, jumping in a DFB because hey, people say its fine, and im a brand new low level char. You get in, things go well, and then suddenly people are yelling at you because you did something that may not have been abundantly to you, and now you don't want to do it again!!! How is that fair to that new player?
  19. How about axing one of the powers, and replace it with a reverse sliding recov/regen? Regen goes down as recov goes up, and vice versa, based on current equivalency. So at 80 health 40 recov, recov goes up, regen goes down. In the reverse, 40/80, regen goes up, recov goes down. Total passive, maybe add something else in as well, like +tohit or + damage, which could also scale in value. You could mule all sorts of crazy in there, or creatively slot to maximize swing values (since base regen/recov swing % would be hard, not relative, so boosting heal in the power would be force multiplicative). edit: Also, regen has nothing to deal with cascade failures. Even if you have a 100% heal (auto or clicky), whatever the cascade failure you suffered that required the healmeh button is going to cause you to faceplant ANYWAY. It will just take .5-2 seconds longer to faceplant. Maybe a button that wipes res/def debuff off you, tied to a moderate heal/end (actual green bar, actual blue bar) buff? edit edit: My first idea was actually on @Boppers post on page 1 (preserverance?). Like minds think alike!
  20. Great attack chain? Uh, spin, shockwave, spin, spin, spin some more? edit: spin really is the bees knees. you need to get that followup in there as well.
  21. I crit with crosspunch, moonbeam, and (im not sure here, it tends to get pretty spammy) ball lightning.
  22. You dont craft level 50 ios unless you like blowing money. They run ~500k + mats to craft. Level 50 rares are the absolute worst, outside of pvp or purples. Converting? Why go for big ticket. Creative use of converters gets you something sellable for ~5 or 7 converts. The more converters you burn, the more that IO cost you. If you spend ~100k on a given craft + a few converts, even if you ONLY GET ~2 mil, you are massively up. Does it take longer? Yes. But unless you are swimming in merits from some other source, converters are a pretty hefty cost if you convert convert convert at 2 or 3 per attempt. You could spend up to 10 or more merits on converters due to a string of bad luck _in a single io set_. Fox above is in line with what I am talking about. 5 converters per 80 ios gets you the 400 he has listed aove.
  23. The sky is falling!
  24. Hew

    Katana vs Elec

    I have an elec melee. I am extremely underwhelmed. Mine is a fire/elec tank. Definitely go with katana 😄
  25. Ok, so, suddenly I am interested in presence pool....
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