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Hew

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Everything posted by Hew

  1. OH HAI THERE! Hahahaha that was such stupid fun.
  2. It is also a fast way to bypass heavy densities of mobs. With +rech and stealth, you can zip through dangerous rooms and teletarget the team to you. Think stalker light, but with much faster transit. edit: So yeah, you can skip the need for tactics (unless you are feeling nice), since a doubletap into a mob gives you +20% tohit for your nuke(s). Some of these nuke-ish powers cast in ~1 sec, so you can actually fire a LOT of damage off, and if your nuke includes kd, kb, stun, you can do it in total safety. edit edit: maaaan, i need moar alts.
  3. Costs for teleports have a tiny bit of unexpected cost. They are slot hungry. Until new hamios get added (doubtful), it looks like you have to shove -rech, -end, +acc in fold space, and at least a -rech in teletarget. However!!! There is some neat synergy! CT -> FS makes FS MUCH more likely to hit. If you chain 2 CTs, its even better. +20% hit? It gets better. Slot CT with stealth, +buildup proc, and +tohit. Launch into a spawn (you are in stealth), pop a nuke or other useful thing, and avoid the alpha strike from the enemies!
  4. Ok, so. I just ran a dm tank. Without lots of global rech (basically just 7.5% + hasten whenever it is up), I found that ToF cycles nicely with SM, and some filler. Moreover, I found that the combination of ToF and SM was very effective in chewing up scenery. I have something of an unusual build, but I have a feeling it will become less so. Currently I have 3 slots in FoldSpace. Frankly, I need more slots for a very hungry teleport pool (CT, TeleTarget, Foldspace). It is VERY challenging to slot. If my build was converted to a brute, it would be outright silly. I tried a mix of using melee + agiltiy + ageless, as well as running no incarnates at all. Bottom line, you don't need recharge to make DM work, and actually, I think too much recharge is actually counterproductive. 87.5 recharge (hasten up) was the perfect amount, allowing me to maximize use of SM, ToF, and fillers as appropriate (electric fences, or single target). Two thumbs WAY up.
  5. So, we have no Acc/Rech, Rech/End, which makes it VERY HARD to slot FoldSpace and Teletarget... Teletarget? takes travel powers, which has no accuracy or recharge. Is there any way we can get an acc/rech or rech/end or acc/rech/end option in Hamios? I realize this is something of a niche; maybe a new teleport set? Kind of like Synapse Shock, which addresses these oddball bits in end-mod attacks? Right now, usability issues dictate slotting a LOT of generics, and +5 at that, because slotting a lot of slots is cost prohibitive to the rest of the build.
  6. If you check detailed info for TeleTarget, you will see it shows Teleport foe in detailed info, and none of the info matches the hover-over tooltip.
  7. Slow (-rech) is insanely strong, as long as you can keep it going.
  8. Defender super teams are a real thing!
  9. Hew

    The Electric Tank

    Sadly, 20% toxic, and only 75% neg, but the rest are all capped. Its a prep build for power crash!!! I am thinking about dropping buildup, mighty leap, and powersink for the holy grail of TP pool. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Electric Armor Secondary Power Set: Energy Melee Power Pool: Fighting Power Pool: Force of Will Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: Level 1: Charged Armor -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(3), ImpArm-ResPsi(3), Ags-ResDam(5), StdPrt-ResDam/Def+(5) Level 1: Barrage -- Empty(A) Level 2: Lightning Field -- PwrTrns-+Heal(A), SynSck-Dam/Acc/End(40), SynSck-EndMod/+RunSpeed(43) Level 4: Conductive Shield -- UnbGrd-Max HP%(A), Ags-ResDam(7), GldArm-3defTpProc(7), Ags-ResDam/EndRdx(9), Ags-ResDam/EndRdx/Rchg(40) Level 6: Static Shield -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam(31) Level 8: Energy Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(9), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19) Level 10: Bone Smasher -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(13), SprMghoft-Acc/Dmg(15) Level 12: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-EndRdx/Rchg(37) Level 14: Energize -- DctWnd-Heal/Rchg(A), Prv-Heal/Rchg(46) Level 16: Taunt -- MckBrt-Taunt(A), PrfZng-Dam%(45), MckBrt-Taunt/Rng(48) Level 18: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), Erd-%Dam(21), PrfZng-Dam%(23), Arm-Dam%(23) Level 20: Lightning Reflexes -- Run-I(A) Level 22: Stun -- Empty(A), Empty(43), Empty(43), Empty(45), Empty(45) Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(25), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx(31) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), ImpArm-ResPsi(29) Level 28: Weave -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(29), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(33), ShlWal-Def(33), LucoftheG-Def/Rchg+(34) Level 30: Power Sink -- RechRdx-I(A) Level 32: Build Up -- Empty(A) Level 35: Energy Transfer -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(36), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(37) Level 38: Total Focus -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40) Level 41: Electrifying Fences -- Bmbdmt-+FireDmg(A), PstBls-Dam%(42), JvlVll-Dam%(42), Ann-Acc/Dmg/EndRdx(42) Level 44: Ball Lightning -- PstBls-Dam%(A), JvlVll-Dam%(50), Bmbdmt-+FireDmg(50), Ann-Acc/Dmg/EndRdx(50) Level 47: Mighty Leap -- EndRdx-I(A) Level 49: Hasten -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Qck-EndRdx/RunSpd(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(46), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 50: Spiritual Radial Paragon ------------
  10. I can see the issue with end costs being there, but personally I overbuild like crazy for recovery. Totally crazy like. Nothing upsets me more than getting stunned because i flatlined blue and wasn't paying attention, dropped toggles, and faceplanted as a result. The second most upsetting bit related to blue bar is burning it all down, and then looking at my horrible recovery not giving me blue with a whole raft of attacks ready to fire (or NEEDING to fire a heal, or +end, or something), and getting whittled down/killed as a result. Hearing this comment just makes me look at doubling down on +recov.
  11. Does it have to? LFG is unquestionably the fastest way to get to point-of-start for task forces. It is also the fastest way to get to a wide variety of areas for general purpose needs. It also has no real limit. The use of LFG to launch a team is something I have never actually seen done, and have done it myself only once (to move the whole team from PI to cim for ITF), so I don't see how the comment is relevant?
  12. Holy shit this is AWESOME. I literally just cut and pasted this into my own file. How can i figure out what buttons are what on my mouse? I have 4 on the side.
  13. Hm, but the one guy is using it as a travel power I saw. Just an empty powexec_location with no target? I am REALLY curious and REALLY want to try this out, but I am definitely not a binds guy, and have to keep my teleport macro in a text file because I always forget and end up asking on the forum 😄 An exact syntax for that use would be awesome! Ah, this person: @aethereal
  14. What is the current bind for CT? I saw @capricorpseuses either f or c. I macro shield charge/ thelightningone/spring attack, but CT looks like its going to be a kind of weird sort of semi-travel. Reading someone else who said ninja run + CT is the bees knees, I REALLY want in on that action. How are you guys binding that, and is it per char, or global? Thanks!
  15. There are a million ways to get around, and have always been used to get around, for fast travel. Oport. Mishtp. TT. Basetp. Portal (yeah, the one thats at nearly every tram). LFG (if you dont know how to fast-travel using LFG, you might want to look at that). We can still get around, but it will just be fast travel ala pre cheatcode. 🙂
  16. Putting defense in ct is fine by me, as long as you can't slot defense set ios.
  17. Something to keep in mind. Instant recharge on a power that leverages procs heavily is MORE damage than double damage, since procs arent part of the damage piece that gets doubled, just raw +damage in the power. Food for thought. 🙂
  18. Not sure what you are looking at? It clearly excels on SO slotting. On a mid-slotted IO build, it is solidly in the middle of the pack? Something (missing?) here is the rating of the sets based on safety (or that might have been included here). Safety rating affects the overall rating of the set, and factors in how much time you spend dying trying to clear a map (1 death, 2 deaths, 0 deaths). 0 deaths clearing the map bumps the safety, and overall rating of the set, up significantly. Dying drops the rating. edit: for completionism, GB died A LOT running these tests. 🙂
  19. Moonbeam is just silly. Slotting it for acc/dam/end is a waste of time. Proc it to death, zero recharge in power acc/dam/end trip, and done. It does WAY more damage that way than you know, actually enhancing the power. 😕 With /bio, you are already going to be slotted heavily for recharge, so uptime on instacast moonbeam with massive damage from procs pumps out a steady bunch of stupid damage. Bio +recov powers also give you the fuel you need to not flatline blue when you blow through tons of instastnipes.
  20. @ABlueThingyexcellent testing! Looks great!
  21. @M3z see above. You might want to see what you can do with the extra focus stack. @Replacementthank you for repeating this in a short form. 🙂
  22. Does pgb + insight (which is an EXTREMELY finicky thing to compare to... when the moon is blue and two rabbits are at the feet of the hill wearing an orange raincoat each) do more than 1200 damage? Just curious. Because that is 1200 damage right there, the vast majority of which is energy damage.
  23. You missed this from that quote which you quoted: "And i think it's the real issue that i feel till yesterday" Unless I am missing something, it seems pretty clear that Tsuko, whom you quoted, _actually likes the changes to EM_, and that previously felt that before the changes, it was a pretty boring set. I could be wrong, and there might have been some bits of language missing from what Tsuko had written. However, considering Tsuko's engagement in, you know, actually testing, I think them enjoying the set is closer to the mark than them feeling "funneled". Edit: Hm, reading back over another of Tsuko's posts looks like an appreciation that the set works well, but a complaint that you don't get an OMGWTFBBQ crit type action on stalkers/scrappers exists. Mixing of tenses in the original language without context from the original post I think complicates the true nature of what the original post was saying in context of the response.
  24. bind powexecloc to middle mouse button click, done.
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