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Everything posted by Take One
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There is a badge. Fortunately you get it even if you auto-complete the mission.
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The randomizer need to be weighted properly so that each option "weighs" as much as the number of child options it has. Currently there are 18 head options. 8 of them are the "normal" heads, including helmets. 10 of them are various weird special heads, like think tank, floating head, monstrous, piranha, etc. That means there's currently a greater than 50% chance of getting a weird head, and only a 2/18 to get a standard or full mask head, which is probably what most people would like to see. If each option was weighed by how many sub-options they have, the standard head would weigh a whopping 103, while the think tank would weigh 1, the monstrous heads would weigh 6, the Animal Big Cats - Medium Size would weigh 2, etc. That would mean that the standard head would have a 100 times greater chance of showing up than the think tank, which would be more in line with how I expect a random costume to work.
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All That Glitters Series - Vigilante - [1 - 54]
Take One replied to Ankylosaur's topic in Mission Architect
All That Glitters 2.2 Revamp: Mission 1: Briefing: "They call they call them 'Robopals.'" Intro popup: "There's a clear buzz of excitement in the air. You hear ooo's, ahh's and applause as Robopals demonstrate what they can do clashing up against the sounds of construction and picketing construction workers." That's a lot of stuff happening in that second sentence, and it feels a little clunky to me. Maybe just a comma between "can do, clashing up" might make it easier to read. In fact, since the mission actually shows the demonstration and the picketing going on, maybe just the first sentence is necessary. Mission: I like all the familiar faces you've managed to put in here. Nice details! The Boomer has the default AE description for Lieutenants. One Mr. Handy spawn was inexplicably hostile, including the citizens by his side. Clue: "you discover plans for the Gold Brickers to raig a Lost lair" Mission 2: Briefing: "they are hitting one of *** old ruins of Faultline" - a missing "the". Clue: ConDev Badge: "a Black and red rook" - Black is capitalized for no reason. Clue: ConDev Files: "several files" and "several prototypes" - looks a little weird to have it repeat like that. "charactersitics" is spelled wrong. Clue: Personality Scanner: "scan a peron's personality" Clue: Personality Installer: "modify a peron's personlity by modifying their mind." - I would imagine that you have to modify someone's mind to modify their personality, so it doesn't really explain it. Debriefing: "Clearyly, someone has spooled ConDev back up as and org" Mission 3: Mainframe: "I'm sure I'll regret to saying it" Clues: there were no clues. Not like they are required but the other missions provided plenty, so I thought at least one about what you find on the whiteboard might be good. It's easily lost in the chat otherwise. Mission 4: Intro popup: "while the smoke of billows into the skies" - something is missing there, or the "of" is unnecessary. Mission 5: Various mistakes in the npc chatter. "Theiving" - thieving. "Though" - thought. "What you need backup, wimp?" - "What? You need backup, wimp?" (that last one I'm not sure about, it just doesn't look right as a single sentence.) Ollerus doesn't seem to fight. Is he set to pacifist? Various glowies without any kind of message in the system channel when interacting with them. Are you taking after my own laziness? All in all a simple romp through various groups that make up the Goldbricker family of tricky thieves and villains. A nice selection of maps too, we really got a lot of nice Faultline maps, and that Skyway highway heist map is a godsend 😛 -
This doesn't seem to work anymore. Not sure what might be different for you but my acid mortars are quite stationary and can't be teleported. For some reason. I just teleport my enemies to the mortar instead but it would be more convenient to bring the mortar along, especially if it worked with Teleport Team.
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That's unfortunate. Oh well, thanks for trying! So... how would it look/work if it was a texture instead of a pattern? What's the difference?
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West Libertalia Arcs: #35147 and #35830 (so far).
Take One replied to Take One's topic in Mission Architect
Thanks for the review, Ankylosaur! -
The "malaise" pattern for pants is turned 180 degrees and does not line up with the malaise pattern for the tops. Can someone fix? Front Back There's a clear line between the top and bottom, which seems like it would disappear if one of the patterns was turned 180 degrees so the front was on the back.
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Please increase the number of Carnival mobs in Peregrine
Take One replied to RikOz's topic in Suggestions & Feedback
Tedium can be part of why something is difficult. -
Please increase the number of Carnival mobs in Peregrine
Take One replied to RikOz's topic in Suggestions & Feedback
Except for the slight discrepancy of going from hunting down 40 Council or Rikti in Founders Fall, for various reasons, to suddenly just hunting down FIVE Carnies or Malta on Peregrine Island. You grow in power and reach a more difficult area, but your missions get easier. Weird. -
Please increase the number of Carnival mobs in Peregrine
Take One replied to RikOz's topic in Suggestions & Feedback
Ever since they added the Arena and the AE building, Peregrine Island spawns have been this messed up. There are a lot of villain groups fighting for real estate on that tiny island, when some of the nearby islands are practically empty. Why not put some almost-guaranteed spawns of Carnies and Malta on those, or even beter, move all the Rikti invading the beaches to the smaller islands nearby so they aren't so blatantly in your face when you set foot on Peregrine. Then replace the Beach Rikti with Beach Carnies. -
All That Glitters Series - Vigilante - [1 - 54]
Take One replied to Ankylosaur's topic in Mission Architect
On to All That Glitters 3.3: Apparently I had already played this, before it became a part of this enormous series. Since I can't remember much about it, I'll do it again! Mission 1: Debriefing: "suped up Hellions" - the internet informs me that the expression is "souped up", Mission 2: The contact talks about "feeling" things, which seems weird when it's an A.I. and shouldn't feel much if anything. Perhaps a different term would work better, unless you intend for this program to come off as more alive than it really is. I guess it's a matter of taste and style, so not really a problem. Options could include to "track" or "detect" the ongoing hacking. Mission 3: Lead Shocker: "I think he used some of basic concepts" - missing a "my" there. Keystone: "get a load of that writing, right?" - here, The Hacker is deriding the writing of what is supposedly an AE mission, but as we all know the Frostfire mission is happening in the "real" world, so either this AE mission is an accurate report of what happened in the game's reality, a simulation to replay a historical event you might say, and The Hacker is complaining about how the author didn't spice up the words that the real Keystone said, OR he thinks that the "real" event was also an AE mission and all of the game reality is also taking place in the simulation OR possibly something else. Funny I guess... I just wonder what The Hacker thinks. Mission 5: Debriefing: "at least you have protected the it." - Not sure what this was supposed to say. I felt that this was the weakest of the arcs, sadly, because it had a very thin story in my opinion. Most of the mysteries revealed are also already revealed in the arcs leading up to this. I would suggest maybe another capstone arc for the series, where you more actively hunt down the antagonist, instead of merely follow the instructions of a potentially corrupt AI. We're still supposed to be vigilantes after all, so why are we working within the rules of the system? Let's break the rules of the AE, perhaps at the cost of the lives of other users or some such morally questionable tactics, to make us feel like we are doing evil deeds for the greater good. Tooting my own horn here too: I felt like my own arc, "The Doctor Returns", handled a similar idea in a better way. But that's of course entirely subjective 😛 Thanks for these arcs, more stories are always welcome! -
All That Glitters Series - Vigilante - [1 - 54]
Take One replied to Ankylosaur's topic in Mission Architect
I commented on the other ones in-game so here's for All That Glitters 3.2: Mission 1: Once I had my shell there was no map-marker to show where I was supposed to go. Not sure if that's something you can fix, if you did something new with it or what, because all the other map markers had worked previously. Debriefing: "Reveal's their real allegiances" should just be "Reveals". Clue: Consciousness Uploader Demo Device "Mr. Serenity explained the the Consciouness Uploader Demo Device uploads a copy of your conscious that they can insert into a Shell, a human template. If your body ever dies youc an go on in a new one!" - The first "the" should probably be "that". Clue: Reborn Shell Creation "insert a consciousness into it, and htey have a demo" Clue: Consciousness Installer "The Consciousness installer has reticulating arms that install a consciousness into a Shell." - I think this should be "which". "The consciousness it installs does not have to be the consciousness of the original bodies owner." - should be "body's". Mission 2: Briefing: "But Paragon City is has had to get creative" Mission: Some Wyvern patrols are hostile? Unexplained Praetorian troops and warwalkers on every street corner, but maybe that'll get an explanation later. Somehow clicked past the debriefing so I don't know. Mission 3: Briefing: "hopefully your consciouness is stored within it too and we cab purge it all" Clue: Dr. Whorisky's Terminal: In this clue, the company is called "Infini-Life", but I have seen it called "Infi-Life" in other places. Can't remembere where though. Clue: Revenant Spinal Devices "She wonders if they will work her shell" - missing an "in" or "on" after "work". Clue: Revenant Amplification Ingredients "Based on the ingredients she things the serum wil make their shells" Debriefing: "We can't let anyone else get dupped." - should it be "duped", or is it The Doctor making up slang for "duplicated"? Mission 4: Briefing: "The time for subtlty has passed." Mission: This kind of stuff is just confusing and overwhelming. I'd rather see "Defeat all enemies in office!" than this. Mission 5: Another crowded navigation window. The Doctor asks if I didn't defeat Zepplin and Spitfire, and if they were recreated using the template tech? OF COURSE they were, Doc, you were there and you know what happened. Clue: Midas' Plan Architect Entertainment Plan - one plan too many Please ignore the screenshot below, I don't know how to delete an attached file :S -
All That Glitters Series - Vigilante - [1 - 54]
Take One replied to Ankylosaur's topic in Mission Architect
I don't know. The contact for 2.1 has proper information. So something weird is going on. On with All That Glitters 2.1! Mission 1: Capt. Jim was supposed to have a special beam rifle and complained about not having his sonic gun. But he was an ordinary Goldbricker boss as far as I could tell, with a sonic gun. Debriefing: "Seems like Capt. Jim to think may not be" Mission 2: Debriefing: "And was that the same voice as beforespeaking through it?" - missing a space "He started a constuction company" Mission 3: Clue: "no one has seen Demolition Dan since they he went to Steel Canyon" Debriefing: "you freed some their own" - missing an "of" Mission 4: Found a battle with hostile workers vs hostile robots, but the other workers on the map aren't hostile. Debriefing: "vigillantes" Mission 5: Alton Langston: "Yeah tthe lab turned out" Debriefing: "you're lawlessness should be monitored" - should be "your" Did you know that the map you picked for the construction worker protest where we go to save Demo Dan is in a part of Steel Canyon called "Royal Overlook"? Since you're you I'm going to assume you know. Maybe you could use that and hint at "King" Midas owning or having a hideout in the big building in the middle of the map. You should definitely mention the name of the neighborhood, just to further associate Goldbrickers with their King. -
All That Glitters Series - Vigilante - [1 - 54]
Take One replied to Ankylosaur's topic in Mission Architect
All that glitters 1.3: Mission 1: Briefing had a typo - "his hoard of fiery demons". Should be "his horde of demons". I found a patrol of hostile Luddites, which is weird since the other Luddites are friendlies. Or the protestor Luddites should also be hostile. Mission 3 debriefing: Not sure if it's a typo or something: "Who is his Duchess, and imaginary friend I hope?" Should this be: "Who is his Duchess? An imaginary friend, I hope." Also: "No one took him that seriousl and one one thought he had that kind of power" Mission 4 briefing: "Perhaps it's the Duchess that who really summoned Bat'zul" -
All That Glitters Series - Vigilante - [1 - 54]
Take One replied to Ankylosaur's topic in Mission Architect
All That Glitters 1.2: The contact for this mission also had default AE hologram information: Mission 1: Seems like padding? Investigation is cool and all but this didn't really feel necessary. If Vicious really wanted to "size us up" he could throw a couple of Mooks at us and see how we handle them, so the mission isn't just "click one thing and leave". Now, having finished the arc, I still think this mission could use a quick fight. 🙂 Mission 3: Found some leftover html in some dialogue, see attached screenshot. And here's the combat I was looking for in mission 1. I guess it could be a bit samey if this kept happening. -
All That Glitters Series - Vigilante - [1 - 54]
Take One replied to Ankylosaur's topic in Mission Architect
I'll put some odd things I find while playing here, so I can use screenshots. The contact has default AE hologram info: Starting with All That Glitters 1.1: Mission 2: Some Longbow were friendlies and some were hostile. One of the battles had friendly Longbow. Some Longbow wardens remained standing around, also friendly. Not sure if you can work around it but the battle should be fixable. Mission 3: The navigation has a weird extra "Biopulse" showing up in it, like this: I also found a Dr. Geist held captive by some Infected, and none of them were hostile. Looked weird, until I checked the Captions tab and saw that they were actually talking. So no problem there I guess, except the typical bug with npcs talking all at once. I really like how you get one npc to lead you to another npc who leads us to a third npc, I have tried to get similar things to work but I have never figured it out. You'll have to reveal your secrets. Ve hav vays ov makin you talk! -
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Maybe, but if you are truly desperate for the badge you can set your affairs in order, transfer to a high-pop server, get the badge and transfer back in probably less than an hour.
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All tailors should be able to change height/gender
Take One replied to Beef Ninja's topic in Suggestions & Feedback
Yes, I know. I was wondering why they might have allowed Blue Steel to change body sliders, speculating that it might be because there's no surgeon in the zone. -
All tailors should be able to change height/gender
Take One replied to Beef Ninja's topic in Suggestions & Feedback
I wonder if that is because Kings Row doesn't have an Icon or other tailor in it, so they let Blue Steel handle it instead of making a new building. But then it would have to apply to the Talos and Skyway and Faultline trainers too. Hm. -
Architect Entertainment - Content Ideas
Take One replied to Arcanum's topic in Suggestions & Feedback
I made my own high-level Sky Raiders. Check them out if you want, in my West Libertalia arcs: "West Libertalia Born And Raised", and "West Libertalia: Global Empire". -
You can unslot your SOs and replace them with TOs or nothing if you think it's too easy.
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Socks with one color we can pick, and black or white stripes (please let us have both options, not at the same time obviously) would work. Oh and also solid color socks, of course.
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Hey that's really cool. On Everlasting there is no end to MSR taking place in the normal RWZ so I have never heard of this instanced version.
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I thought the title said "Biggest Mama Builds". I came here with entirely different expectations.