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Everything posted by Uun
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Say you've got 3 foes in front of you, lined up left to right. Target the one on the left, take a step back and shift to your right. This should put all 3 in your cone, even with something as narrow as Sands of Mu (which has a 45 degree arc). Takes a bit of practice and works better if you've got a taunt aura.
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Proton Sweep target cap is 5 for brutes and stalkers (and tankers before the Gauntlet 1/3 reduction). Atom Smasher target cap is 10 for brutes and stalkers (and tankers before the Gauntlet 1/3 reduction). Lightning Rod target cap is 16 for all ATs. Tremor target cap is 10 for scrappers, brutes and stalkers (and tankers before the Gauntlet 1/3 reduction).
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Still not fixed.
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I put this together for another thread a few weeks ago. It excludes cones balanced as ST attacks (Head Splitter and Golden Dragonfly) and cones that accept range enhancements (Breath of Fire, Frost, Shockwave, Throw Spines, Repulsing Torrent, Fault). The remaining melee cones are still all over the place in terms of both radius and arc. All of these have target caps of 5 except for 1000 Cuts, Crowd Control and Power Crash in Energy Focus mode (and due to what appears to be a bug, the scrapper version of Proton Sweep). While I believe a balance pass is long overdue, I have no issue hitting more than 1 target with any of these.
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Go to the directory where Mid's stores its build files (usually \Hero & Villain Builds) and simply drag or attach the relevant file to your post. Can't see your global accuracy, but think you want at least 1 acc (or equivalent) in Gravity Distortion. You've got nothing slotted in Time's Juncture. You want Dark Watcher's Despair or Enzyme HOs. Propel wants a kb>kd IO. Add a 2nd slot to Hasten. Both rech IOs should be +5. 6-slotting Distortion Field (Time) is overkill and enhancing the hold is largely pointless (it has a 2% chance to occur every 1s). Distortion Field is primarily a slow and is autohit. Optimal slotting is 1-2 end/rech/slow HOs. Slow set %dmg procs work, but not that well. Time Crawl should get 1 acc IO or a +5 acc/slow IO. Slowed Response requires accuracy. Slot Shield Breaker or Analyze Weakness instead of Touch of Lady Grey. I typically slot Chrono Shift with 2 +5 rech IOs. With that, Hasten and 95-100% global recharge, it should be perma. If you use Power Boost before Chrono Shift, the heal will get a massive boost anyway. If you're only going to 1-slot Time Stop, slot an acc/mezz HO. Power Blast wants a kb>kd IO.
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The problem seems to be with Vigor. If you untoggle Vigor the numbers are correct.
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Keep in mind that AV purple triangles don't protect against sleep. Mesmerize can incapacitate AVs in one shot (even without Domination).
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Spirit Drain is toggled on, which is skewing your accuracy numbers. You could help your endurance situation quite a bit by dropping the Fighting pool. Really not needed and you're already running 2 Leadership toggles. Both Elixir of Life and Antidote can mule the resist set uniques. You 3-slotted Superior Vigilant Assault in Piercing Beam, but you didn't slot the other 3 pieces in another power (to double up on the 10% recharge bonus). In Poison Trap, swap the acc/dmg HO for acc/mezz. The actual damage the power does is minimal and it's much more useful to enhance the hold duration. Penetrating Ray needs more acc. I wouldn't bother 6-slotting Paralytic Poison if you're not going to slot %dmg procs. The only real use is stacking hold on bosses with Poison Trap. You've already got a mag 3 stun in Lancer Shot. Oppressive Gloom doesn't need 6 slots. Rech and endred are largely wasted and even the base duration is 4x more than the pulse rate. I put an acc/mezz HO in the base slot and call it a day. That said, OG isn't needed at all if you're already running Venomous Gas. Consider adding slots to Charged Shot. You're light on low level attacks if you ever exemp. You could also take Lancer Shot much earlier.
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Thanks. Currently lvl 26 and just starting to slot sets. Team consists of a tank (Psi/Dark), scrapper (Elec/Bio), controller (Pyro/Elec), dominator (Pyro/Thorns) and me. Have run through DFB, Posi I & II, DiB and Synapse with no issues.
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Good point, I hadn't focused on that change. Still requires a hefty slot investment to be useful. Probably still a skip on my tanker, but I can see taking it on a scrapper/stalker.
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Trick Arrow defender or corruptor can play almost entirely at range (only possible exception being EMP Arrow). Flash Arrow is a very effective opener (doesn't aggro) that allows you to lay out all your other debuffs in relative safety. Dark Miasma defender or corruptor is also very effective, although I like to stand in the Darkest Night AoE (or next to Dark Servant) so that probably puts me in melee range.
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TLDR 😁
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Dominators share most epics with controllers. The reason dominators don't have Earth Mastery is because controller Earth Mastery has Fissure, Hurl Boulder and Seismic Smash. These 3 powers are all in the dominator Earth Assault secondary. Not going to happen. You've got an armor and 4 self-buffs (2 of them toggles). Devs aren't going to provide toggle mezz protection in an epic set. That said, since Domination provides mezz protection, Rooted is largely redundant anyway. I suggest you look at the composition of the existing dominator epics. In addition to an armor and a self-buff, should have 1-2 AoE attacks and an AoE debuff.
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What you're describing is Fury (brute inherent) as it currently exists.
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The patch notes state that "Pulsing sleep powers like Sleep Grenade and Static Field will not be converted to Deep Sleep." Your slotting should continue to work as before. Curious what kind of fire rate you're seeing from the %dmg procs. Pseudo pets typically only have a chance to fire every 10s. Whitecap needs accuracy. Other than the set bonuses, I feel like Conductive Aura is over-slotted. The dmg, rech and endred pieces do nothing. I have mine slotted with 1 acc/endmod HO. Not sure that Ragnarok is the best choice for Shifting Tides. Acc isn't required and rech is wasted since it's a toggle. I slot dmg/endred HOs. Others report success slotting the Gaussian %bu proc, but I wasn't impressed with the fire rate. Strongly recommend you reconsider skipping Synaptic Overload. It was massively buffed in the latest patch. The cast time was reduced, the jumps work much more reliably and it was given Adaptive Recharge.
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You've got Obscure Sustenance at lvl 8. I'm guessing that the OP hasn't updated Mid's for the latest patch and that power isn't showing up.
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Savage Melee, Staff Fighting and Dark Melee offer endurance management tools.
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Psi armor is new. Psi melee has been around since HC launch in 2019. It has 1 PBAoE and 1 narrow cone, so not great for AoE. Best sets for AoE are (in no particular order) Fire, Battle Axe, War Mace, Savage, Spines and Titan Weapons.
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I've been playing this game for 20+ years and I've never made a character with Super Strength. It simply doesn't interest me. Change Rage any way you like and it still won't interest me.
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League capacity is 48 (6 teams of 8).
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Unlike most AVs, Romulus has immobilize protection.
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Suggest correcting -Res values in Dominator Sonic Assault
Uun replied to Shin Magmus's topic in Suggestions & Feedback
Nobody is talking about damage or recharge values. The -res mechanics of Sonic Attack for blasters, sentinels, corruptors and defenders were changed in i28p2. The different types of stacking Sonic Vibrations (introduced in i27p4) were eliminated and replaced with non-stacking -1.5 scale resistance debuffs. This change was not applied to Sonic Assault (introduced in i27p4), which continues to use the Sonic Vibrations mechanic. Whether or not -1.5 is considered the appropriate scalar for dominators, the mechanics of the powers should mirror those applied to other ATs. Similarly, when Electrical Blast was revamped, Voltaic Sentinel was changed into a toggle for blasters, sentinels, corruptors and defenders. This change was not applied to dominators, whose version of Voltaic Sentinel remains a click with a 60s duration and 60s recharge. Whatever the appropriate damage of the dominator version is considered to be, there is no reason for the mechanics not to mirror other ATs. -
I happen to like dominators (I've got 5 lvl 50 doms). While rarer than controllers, I still see dominators pretty often. Most people build doms with the goal of making Domination permanent. (Domination doubles the strength of all your mezzes and allows you to control bosses in one application.) Perma-Dom generally requires making sacrifices in defense and resists and results in a bit of a learning curve in keeping them alive. In contrast, controllers have support sets for their secondaries and tend to be sturdier.
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It received a (slight) buff in the latest patch, but Staff is still a C or D tier melee set. It does offer an assortment of buffs with the various forms that increase the set's utility.