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Uun

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Everything posted by Uun

  1. I agree that Empowered Stalagmite is better, but Rock Shards has its place if you want an AoE attack. When Empowered, Rock Shards goes from a 30 deg cone with a 40 ft radius to a 40 deg cone with a 60 ft radius, does 45% more damage and adds 100% kd. I've got a Seismic/Earth blaster and a Nature/Seismic defender. The pairings were thematic, but I really enjoy both. The defender leans more heavily into procs for damage. Earth Manipulation has fantastic melee attacks and some very good self buffs. Nature is one of my favorite support sets and can be very tanky, even without the Fighting pool.
  2. Maybe Time? Most of the animations are just spirals on the ground or in the air. If you colored them they could be sand.
  3. Siege's in-game description: Siege is the most advanced android ever created on Praetorian Earth. His original body was destroyed by Primal heroes years ago, and ever since, he has been transplanting his neural networks into newer and newer model Clockworks. Siege relies on multiple backup copies of his programming, which at times hinders what he has experienced versus what he remembers.
  4. Rain of Fire works exceedingly well if you stack it with an AoE slow. Mob AI gets wonky if they're trying to run away and they can't move fast enough to get out of the effect. I combine RoF with Distortion Field on my Fire/Time but you can get the same result with RoF + Neurotoxic Breath.
  5. I've got a Poison/Sonic defender and an Illusion/Poison controller. On the defender I skipped the heal entirely. (When I built the controller 5 years ago, skipping the heal wasn't an option and I haven't done a respec since.) In addition to Poison Trap, I slot procs in Envenom, Neurotoxic Breath and Paralytic Poison. I play almost entirely in melee range, which allows Venomous Gas to stack with Weaken and Envenom. On the defender I usually open with Poison Trap, which disables the spawn long enough to fire all the debuffs, then I fire my nuke. This leaves the bosses and maybe some lieutenants. Shredding bosses one-on-one is easy. The only time I run into trouble is with foes that like to stay at range, especially those that mezz (i.e., Rikti Mentalists/Mesmerists, Tarantula Mistresses/Queens).
  6. The 7.5% global recharge buff will stop working if you exemplar more than 3 levels below the enhancement level. This is why I always use an attuned version of this enhancement and never slot a lvl 50 (or 50+5) version.
  7. This information should be in the Wiki. I was going through it yesterday trying to figure out what I was supposed to do. The waypoint needs to be fixed so it directs you to the cave exit. I would say that the cave exit should be marked on the map, but there is no map available for the entire mission. Not sure if this is also a bug.
  8. The odd thing is that after talking to Hermit Turtle there was a waypoint that took me to a random spot in the middle of the floor where 4 hallways met. Nothing to click there.
  9. I never made it to the street map. I couldn’t find a door out of the cave and there was no waypoint showing where it was.
  10. I went through the entire map several times. Unless there was a door I was supposed to go through (which I couldn’t find), there were no hostages.
  11. Completed the first 3 objectives of this mission (planted the pheromones, fended off the 6 groups of DE, talked to Hermit Turtle). I selected the option to team up and defeat the DE together. Hermit Turtle and Bionic Devil ran off and I was left with the the objective "6 civilians to rescue, Save Adamstown!" I defeated the remaining DE on the map and found no hostages. There was nothing at the waypoint marker. I ended up exiting and autocompleting the missions.
  12. Fire Control hasn't changed since the global controller changes in Issue 5 (adding Containment, eliminating stacking of pets, increasing recharge of AoE mezz) and the only change to Kinetics was making Speed Boost and Increase Density AoEs.
  13. You lose the snipe but all the other powers are the same with reduced range and target caps. As with all sentinel nukes, both the damage and recharge of Meteor are reduced.
  14. While it would be nice to have the choice, I doubt it's possible to address this via Null, nor do I think it's possible to give a power multiple targeting options. It would require creating alternate versions of each cone power and would require an absurd amount of work. Implementing this would be the lowest of low priorities. There are a few other cone powers that currently use forward facing targeting, including dominator Spinning Kick and the heals for Nature and Marine.
  15. The typo is even noted in the Wiki https://homecoming.wiki/wiki/Efficiency_Expert_Pither#Beat_the_truth_out_of_Dr._Aeon
  16. That's what the Wiki says. https://homecoming.wiki/wiki/Efficiency_Expert_Pither#Badge
  17. It is indeed repel (the effect), not to be confused with Repel (the power), which Singularity also has. https://cod.uberguy.net/html/power.html?power=pets.singularity.gravitational_pull&at=minion_pets Not all armor sets have repel protection. Electric doesn't get it in Static Shield but does get it in Power Surge. The armor sets with repel protection in their base mezz protection are Energy, Invulnerability, Shield, Stone and Willpower.
  18. The Epic Power Pools were added in Issue 3 (January 2005). Weapon Mastery was one of them but didn't have Targeting Drone yet. This is also when Unyielding stopped making you immobile and wasn't mutually exclusive with Temp Invulnerability.
  19. Siege is hard. I've gone after him as an AV with a team of 5 and we couldn't take him down. In addition to his heal, he has 50% resistance to S/L/E and 20% resistance to F/C/N. If you were on a tank that deals S/L/E damage, that's why you had trouble. Unlike most robots, he has no resistance to Psi damage (read his backstory). I'll also note that you can recruit a team for this mission in about a minute. Siege is required for the Dimensional Warder badge but doesn't appear in Maria's arc (he does appear in the Flashback version). Siege's heal does NOT require a tohit check. It's up every 30s and heals for 25% of his hit points. https://cod.uberguy.net/html/entity.html?entity=siege_siege_new
  20. Not sure why it's there, but it doesn't appear to do anything. While it shows up in game in the detailed power information, it doesn't show up under combat attributes. The damage resistance and mezz protection granted by the same power all show up. It doesn't show up under Debuff Resistance either. In addition to Catherine Wheel, Reverberant and Animate Stone also have the same entry.
  21. I don't think he's around any more, but if you search for posts by @Voltak you'll find numerous videos of him soloing TFs on a Dark/Dark dom. That said, it's the driver not the car so don't be surprised if you can't replicate his performance. I have a Dark/Dark dom that I enjoy, but I prefer teaming on TFs and trials and generally avoid hard-mode content. I haven't a clue whether it's any good for PVP.
  22. Zone Events are announced in the Hero Zone/Villain Zone Event Messages chat channels. Once they've commenced there's generally no further announcement until the event has ended unless players are recruiting for it. It would be useful if there were some sort of display, either in game or on the website, listing active events and which zone they were in. For example, if you were looking for a Rikti Invasion, it would tell you if one was active and which zone it was in.
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  23. I do focus on bosses, but I'm using quick AS as part of my attack chain whenever Assassin's Focus is up.
  24. The fear only occurs when you use slow Assassin's Strike, and only has a 25% chance to occur. If you're using slow Assassin's Strike on teams, you're neutering your DPS.
  25. No, Oppressive Gloom only stuns minions. I generally skip it in Dark Armor but find it quite useful on defenders/corruptors (Dark Mastery). I don't currently have CoF on my Dark Armor tank and don't plan to respec into the new version regardless of how much it was improved. A DA tank with capped resistance really doesn't need other forms of mitigation.
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