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Uun

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Everything posted by Uun

  1. Uun

    Radiation

    Not sure how you figure that: Neutrino Bolt: 25.0252 dmg / 1.188s cast Arcanatime = 21.06 DPA X-Ray Beam: 41.7087 dmg / 1.848s cast Arcanatime = 22.57 DPA
  2. What setting are they reverting from, Attack My Target, Stay or Goto? If Attack My Target, it will revert to Follow if your target and nearby hostiles are defeated.
  3. I've already got /Rad and /Ninjitsu sentinels and wanted to try something new. Haven't done Invul in a while so that might be an option.
  4. Darkness Manipulation is a blaster secondary. Corrupters get Dark Miasma. @Snarky is currently running every mission from every contact on a Dark/Dark corruptor, but not sure if he's posted his build.
  5. Not a huge difference, but brute gets my vote. Spines toxic DoT doesn't benefit from critical hits but does benefit from Fury. Regen is slightly better on brutes due to their higher hit points, plus they get a taunt aura (which will keep foes closer to you).
  6. Does the heal require a target or does it tick with no foes in range? If the latter, then the power may be coded incorrectly and shouldn't accept Accurate Healing sets.
  7. I'm planning a new sentinel and looking at Assault Rifle for the primary since I haven't played it since live. How do the sentinel versions of Ice Armor, Regen and Psi Armor stack up (also sets I haven't played on HC)?
  8. Drop the Decimation %BU proc from Cryo Freeze Ray. It's a 1 PPM proc and in a power with an 8s base recharge its chance to fire is 16%. You've also got it toggled on in Mid's, which is inflating all your tohit and damage numbers. Sleep Grenade should be slotted with a Ranged AoE Damage set (including %dmg procs). Enhancing the sleep duration is a waste. Times Juncture requires end reduction. Liquid Nitrogen's damage is minimal and not worth enhancing. Slot a recharge IO and/or a slow IO. Cloaking Device doesn't need more than 1-2 slots. Most of the defense suppresses in combat. If you're going to use Teleport for travel, it needs end reduction. Slot one of the Teleport or Universal Travel end/range pieces. Slot Distortion Field for slow, not hold. The hold only has a 2% chance to occur every 1s. You can also slot the 2 Slow set %dmg procs for a little extra damage (they're OK, not great). Maneuvers doesn't need more than 3 slots. Don't skip Flash Bang. It's your "go to" every spawn control. Tri-Cannon needs more slots for acc and dmg, but it doesn't need the resist aura (it has 80% resistance to everything out of the box). One of the best controller pets. Slowed Response requires accuracy. It's also a good candidate for %dmg procs. The Panacea +HP/+end proc shouldn't be slotted in Chrono Shift. It needs to be in an auto power or toggle. Drop Mace Mastery for Energy Mastery. Pairing Power Boost with Farsight is a must. It more than doubles the defense buff for the entire 120s duration and negates the need for all the extra defense you're including in the build. You could drop the Fighting pool entirely. Power Boost also buffs the heal and recovery in Chrono Shift.
  9. Pairing Psychic Blast with Mental Manipulation is asking for a world of frustration. Foes that resist psionic damage (i.e., robots) resist it A LOT. Other than Telekinetic Thrust (50% smashing) and Telekinetic Blast (25% smashing), all the powers in both sets are 100% psionic damage. You can offset this a bit with %dmg procs and pool powers, but you'll find yourself avoiding factions rather than feeling like you're beating your head against the wall.
  10. The ghosts phase and become invisible. If you don't have +perception, you probably can't see them. Your pets are probably attacking a phased ghost.
  11. Kheldians get status protection in Dwarf form. They also get -1 mag mez protection for each controller or dominator on the team.
  12. I haven't played Pyro yet, but here are a few thoughts on /Cold and other things: Drop the def/rech in Maneuvers and move the slot to Tactics. In Arctic Fog, drop the LOTG def/end/rech and slot Gladiator's Armor res. In Sleet, you can get similar values and pick up some set bonuses if you slot Undermined Defenses. In Heat Loss, you can get similar values and pick up some set bonuses if you slot Preemptive Optimization. Take Infrigidate earlier? Consider adding more slots/%dmg procs.
  13. I haven't tested this, but in addition to the -def and -spd, Shoal Rush also triggers Frenzy/Rough Waters in Tide Pool. Perhaps the former is an AoE and the latter is a cone (similar to Fault in Stone Melee). I have both Shoal Rush and Soothing Wave on my Arsenal/Marine controller. I 3-slot Shoal Rush with Shield Breaker acc/rech & %dmg and Achille's Heel -res. I haven't parsed the combat logs, but my proc rate is definitely closer to the 26% calculated for a 360 degree arc than the 48% calculated for a 90 degree arc (factoring in the slotted recharge).
  14. I don't recall when this was changed, but I don't think they rezzed when Marchand's arc was originally added. It's a bug that happens occasionally. I've seen it once or twice.
  15. I'm not going to spend the time to search and link them all, but this has been suggested many, many times.
  16. Mid’s is wrong. That of Essence can only be slotted in healing powers with a tohit check (i.e.,Dark Regeneration).
  17. I typically top out at 4 or 5 stacks.
  18. I believe it's determined by how long you've been in the zone and how long it's been since you've attacked/been attacked. If you zone in and immediately log, you'll get a 14s or 19s timer, but if you stand there for a few minutes without doing anything you'll get 4s.
  19. Brine's -res (30% on defenders) is nice, but it's the -hp that shreds hard targets. Fully enhanced, it removes 522 hp (defender) per application. Not only does it stack, but each stack of Shifting Tides reduces Brine's recharge by 15s, making it easy to get multiple stacks going. While it's not as noticeable on an iTrial or against Reichsmann, on a generic AV, that's a big dent. World of Confusion is hot garbage.
  20. Tactics (+tohit, +perception, resist -perception) is available to everyone. Focused Accuracy (+acc, +tohit, +perception, resist -tohit/-perception) or its equivalent is available to all melee ATs, controllers, corruptors, defenders and sentinels.
  21. You can only get them at lvl 50, but they are usable down to lvl 45 once you have them.
  22. If Battle Axe is your primary, you want a secondary with end management/recovery tools. That would rule out Invul, Shield, SR and Dark (w/o Obscure Sustenance). I would also avoid Regen and Willpower as their end drain resistance is much lower and they don't have a click +end power. Electric and Energy both have very good end management tools once you get Energize (60% end discount) and Power Sink/Energy Drain (PBAoE +end per foe), plus Electric is the gold standard for end drain protection. I recently leveled a BA/Bio brute and I still found myself shifting to Efficient Adaptation pretty often. Bio also has +end built into its heal, so you can also use that. That said, if you don't like Stone's graphics, you probably won't like Bio either.
  23. In addition to the powers listed above, Tactics provides confuse protection and resistance as well as fear resistance. Acrobatics currently provides mag -2 hold protection in addition to 48% hold resistance. In the same way that its kb protection can be increased by slotting kb enhancements, I'd like to see its hold protection increased by slotting hold enhancements. Rather than expanding the Karma and/or Steadfast protection sets, I'd like to see the Impervious Skin +regen/mezz resist piece tweaked. It currently provides +25% regen and 7.5% mezz resistance. Although the mezz resistance can stack, the 7.5% value is far too low. The Aegis psi resist/mezz resist unique provides 20%. I suggest adding mag -1 mezz protection, similar to the Defiant Barrage proc.
  24. Too many slots in RPD. You want the two +def uniques and that's about it. 4-slotting UG for the melee defense bonus isn't productive. Invulnerability uses typed defense, not positional. Not sure what you're trying to do with Fire Sword and Cremate. Just 5-slot with Mako's or some other set. Split the Superior Brute's Fury set into 2 groups of 3 to double up on the 5% S/L defense bonus. Replace the dmg piece in Fire Sword Circle with Achille's Heel -res.
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