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Everything posted by Uun
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You can also combine 50 Empyrean Merits into 1 Transcendent Merit (at the Merit Vendor) and email that to yourself.
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It's a decent power as T9s go, but it doesn't need any slotting for +hp if you've got the accolades. It will likely put you over the cap for S/L resistance without slotting, but F/C/E/N/T resists can be productively enhanced. Slotting for end mod is also an option.
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Check your HP without OWTS toggled on. If OWTS is putting you over the cap, adjust your slotting there.
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Ice/Kin works quite well and is a lot of fun, but /Cold, /Nature, /Time or /Trick Arrow would also make solid combos.
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There are 11 types of HOs and 20 types of D-Syncs. All of the HO types are duplicated within the D-Sync types. You already have the chance to receive an Acceleration when you run Aeon (pooled with Microfilament on the AH). Rather than increase the HO list to 20, perhaps the answer is to reduce the D-Sync list to just the 9 unique drops. This would effectively increase the supply of those items, as you would no longer have a chance to receive the 11 HO duplicates when running Aeon.
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The proc is just an 8-second, mag 2 placate. It doesn't stack, nor does it benefit from domination. I don't think mag 2 is sufficient to affect an AV. https://cod.uberguy.net/html/power.html?power=boosts.crafted_fortunata_hypnosis_f.crafted_fortunata_hypnosis_f&at=dominator The sleep component of Blind has an interesting mechanic that might be coming into play. It applies a mag 2 sleep if no other effects can apply, plus a second mag 2 sleep that requires a to-hit check. So if the purple triangles are up and the hold is blocked, you should be a getting a mag 4 sleep (which will affect an AV). That doesn't explain what you describe though, unless each of the two sleep components is triggering the proc and are being treated as separate casters and causing it to stack. https://cod.uberguy.net/html/power.html?power=redirects.illusion_control.blind&at=dominator
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Everything I Love (Plant/Kinetics Controller Guide)
Uun replied to Story Archer's topic in Controller
This really isn't a guide, it's just a discussion of your build and your justification for making some questionable slotting decisions (i.e., skipping Roots and Carrion Creepers). If it works for you, great, but... While the S/E resistance in Increase Density is AoE, the mez protection is single target. So unless you're applying ID to each squishy individually, they're not receiving mez protection. -
The problem with Devastating Blow's animation is that you're not moving, just squatting while you try to squeeze one out. Atom Smasher's animation is even longer, but at least you're doing something.
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They're expensive because they have no HO counterpart and are only available from the Aeon SF. There are 11 types of HOs but 20 types of D-Syncs. Most of the other D-Syncs with no HO counterpart are also pricey.
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Presumably, people want Shield for a positional defense armor with some resistance, +hp and +dmg thrown in. Willpower is a regen/resist set with some +hp and typed defense thrown in. It plays very differently. Super Reflexes is probably the closest to Shield from a play standpoint, but it has no +hp or +dmg and its resistance only kicks in at low health.
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what is up with boss and higher running away all the time?
Uun replied to MsSmart's topic in Suggestions & Feedback
If you floor their endurance and shut off their recovery so they can't attack, ZOOM! -
Although lots of recipes and enhancements can be purchased directly with merits, it's almost always cheaper to convert the merits to inf and purchase the recipes/enhancements on the AH. Take ATOs for example. They can be purchased for 100 merits each. They also sell on the AH for about 8,000,000 inf (80,000/merit). But you can purchase 10 Enhancement Unslotters for 5 merits. These sell on the AH for about 100,000 inf each (200,000/merit). So you could use 40 merits to buy Unslotters and sell them for the 8,000,000 inf you need to buy an ATO. Other items which can be purchased and sold efficiently with merits are Enhancement Boosters and Enhancement Converters. Prices fluctuate, so you need to do a little homework to see what's bringing the highest price/merit at the moment.
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No, the level of a proc doesn't matter at all. https://homecoming.wiki/wiki/Invention_Origin_Enhancement_Proc_Damage_Scaling
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Very strange. I've been done at least 7 leveling teams over the past 3 years and never seen that. Try it for a few more levels and see if it doesn't even out. Also, as long as the higher level person has the star, the lower level person will earn more xp until they level up.
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Looking for an AT toon with multiple knockbacks..for fun
Uun replied to local986guy3's topic in Archetypes
Gravity has 3 powers that do KB (Propel, Wormhole and Singularity) plus one that does KU (Lift). Energy Blast has 8. -
One of you must be using an xp booster (or a different xp booster). If you were higher than level 10 it could also be that one of you was defeated more often and had debt. My SG has been running leveling teams for years. Everybody rolls a new character and plays together 1 night per week until everyone hits 50. Generally, everyone is within a few bars of each other the whole way and we all hit 50 in the same session.
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Swap some of the damage and recharge in Tenebrous Tentacles for range and procs. It's a crap power for straight up damage. Slotting Combat Jumping for defense doesn't yield much. I would move at least one of those slots to Arctic Fog. In addition to defense, slot Arctic Fog for damage resistance. With Heat Loss, Victory Rush is superfluous. Take Vengeance instead. Slotting Sleet with Pacing of the Turtle is a terrible choice. You want to maximize the recharge. Enhancing the slow doesn't do much for you. I either slot 2x recharge IOs or 3-4 pieces of a defense debuff set. Redeploy the other slots to your shields or Infrigidate (for procs).
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https://homecoming.wiki/wiki/Candy_Keeper
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S.O. enhancements... let's make them affordable for new players
Uun replied to Shred Monkey's topic in Suggestions & Feedback
Not true below level 25. Even-level SOs have the same strength regardless of what level you are (33% for schedule A, 20% for schedule B, etc.). IOs were designed to match the effectiveness of TOs and DOs at lower levels. A level 15 IO is 57.5% the strength of an SO (slightly better than a DO) and a level 20 IO is 77% the strength. Now that SOs can be purchased below level 25, they really should adjust the IO scaling to make them more effective at lower levels. https://homecoming.wiki/wiki/Invention_Origin_Enhancement_Scaling -
Dominators still have the old version.
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The fact that the power doesn't currently accept Accurate Healing sets doesn't mean it's not supposed to. The power has a +regen buff determined by the number of foes hit. Defeated foes are autohit but living foes require a to-hit check. The power accepts accuracy enhancements. Unless the +regen buff is only based on defeated foes or is autohit against living foes, then the power is supposed to accept Accurate Healing sets.
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Soul Absorption provides you and your team with a +recovery and +regen buff which increases based on how many defeated and alive foes are hit. It also applies a tohit debuff to the alive foes. The power autohits defeated foes but alive foes require a tohit check. The power accepts Accurate ToHit Debuff sets, ToHit Debuff sets, End Mod sets and Healing sets. If the +regen buff increases based on the number of alive foes hit, the power should also accept Accurate Healing sets.
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It's largely by design. If you look at the armor sets with typed defense (including hybrid sets), some have toxic and/or psi protection and some don't. Some have had it added over the years. In many cases, the amount of toxic/psi protection is less than other damage types. Bio: has toxic resistance and psi defense Energy: has toxic and psi resistance plus toxic and psi defense in T9 Ice: has toxic resistance but no psi protection Invulnerability: has toxic and psi resistance as well as toxic and psi defense Stone: has toxic resistance and psi defense Willpower: has psi resistance and defense but no toxic protection You should also be aware that sets with positional defense still have holes to some psi attacks. Mind Control and Illusion attacks (used by Rikti, Council, Carnies) have no positional vectors and M/R/A defense don't work against them.
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Singy will occasionally get stuck, but no more than any other pet. It's not particularly fast, so if you're speeding through maps you may have to wait for it to catch up.
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I use it with my Elec sentinel. It has one attack that does about half the damage of your T1 but has a 1.25s recharge. Not as much damage as a controller pet, but definitely more than Interface DoT. Keep in mind that it can't be targeted, so anything it attacks will aggro on you. Don't forget to turn it off when stealthing. The toggle shuts off whenever you zone, so you have to resummon when you enter missions.