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Everything posted by ZemX
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Does that actually avoid Tar Patches? The effect area should be 25ft radius and you'll need to be very near the ground to be punching things. I'd think you would be caught and grounded by them, but I never take Fly as a travel power, so I honestly don't know. It's sort of moot though, the best reason to have slow resist is to protect your power recharge. The fact it actually prevents slow movement as well is more of a bonus.
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Beat me to it. Slow res is also great for running the hell out of those unresistable Tar Patches. Even 100% res won't save you from them and if it's being dropped by a +4 NPC... it's gonna hurt.
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It is adding one stack of Might of the Tanker +res proc. If you untick the yellow bubble in the power you have MotT slotted, you will see that +6% disappear.
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What's the smallest change to CoX that you really want?
ZemX replied to DougGraves's topic in General Discussion
Randomly take your money and give you nothing in return, then give the next person your inspiration AND theirs? -
On a typical team, a Stalker is usually best played just like a Scrapper. Waiting for Hide to engage is losing DPS. You rely on stacking Assassin's Focus to achieve crits and un-hidden Assassin Strikes. You have an ATO to occasionally toss you into Hide for a juicy follow-up crit. All that works by... scrapping. Not skulking about and striking from the shadows. That said, I think you made the better choice. Tanker will expand all the AoEs. AoE punch-voke will help keep stuff around you. You'll play it like a Brute but with bigger AoEs and no need to maintain fury. Stalkers are also, generally, much better off with high defense than resist or regen armors. Fiery Aura isn't considered a great choice for personal survivability.
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It's -30% for DN in PvE. You might have looked at the PvP value, which is -40. Also, keep in mind you only care about these debuffs when fighitng enemies that are at least +3 to you (common situation at level 50). Purple patch then makes DN a -19.5% dmg debuff and AAO -4.6%. Still good. Just not -37% good.
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The X-Men were invented in the early 60s and drew inspiration from the Civil Rights movement. The Black Panther was introduced in 1966 precisely BECAUSE there was so little representation at the time. Going even farther back, Cap punched Hitler on the cover of a comic book a year before America even entered WW2. It seems uncontroversial now, but it would be more like Cap punching Vladimir Putin on the cover of a comic today. They got death threats, from American comic book fans, for publishing that cover back then because Hitler had his supporters then in America, many more than now, and Putin has his fans here today. Comics have not only always been political, they've always been OBVIOUS about it. What's different is WHICH politics. And that's what you're noticing. There's a natural tendency for people to think something is normal and apolitical merely because it agrees with the status quo or with their own political views. But the people who want to keep things the same are just as "political" as the ones who want to change things. That's the truth.
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I did a speed Tarikoss last night. Went fine, but before starting, I remember the Leader said, "I'll give a final call and then we'll go with 7 if we have to". I punched F10, which caused "What could possibly go wrong?" to appear in team chat. "Well you can solo this one, so... not much!" someone else replied. Got that @Snarky? NOT MUCH CAN GO WRONG WITH TARIKOSS! It's official now.
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Do what?
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Oh man, I haven't seen that in forever! Forgot it even existed! Thanks. 😀
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It was another great TT! I did get some pics. Dramatic pics! Look at this drama! Here it our intrepid mission team getting started! Witty even got in some practice while Synapse team looked on: And now, a picture nobody asked for or wanted to see... flying poop monsters! And yet more flying poop monsters! There was even time for everyone's favorite MMO activity... CRAFTING! And then it was back to beating up Freaks, until... ...Witty? NOOOoooooooooOOOOoOoOOooooooo! (Witty had to turn off armor toggles to fulfill the prophecy. That's how badly outmatched the Freaks were!) Aaaaand... we showed up late for Synapse Team's Babbage as a result... But it was fun times all around! Thanks tanks!
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What do you consider the "Gold Standard" for TFs/SFs?
ZemX replied to biostem's topic in General Discussion
These all have unique maps or situations AND are accessible to many, so I like them. Sutter Mantis Ice Mistral Tarikoss ITF -
Playing Rad/Ice feels like a melee controller to me more than a defender. That said, I do think a few of my Rad Armor tankers have the "2 million points healed" badge and all of that was from Ground Zero, which isn't even slotted for heal. 🤪 Edited for hilarity: My Rad/Rad tanker has the Three million points healed badge: "To the Rescue" (Praetorian version of "Medical Specialist")
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I've honestly experienced little of this IN GAME. People say a lot of things on the forums, but most random teams I join with a Tanker are happy to have one. Generally, as long as you are willing to dive into a pile of enemies head first every time and keep an eye on roaming aggro, you will get nothing but high fives. You'll occasionally run into the micro-manager type of team lead who wants everything done a particular way, but those annoying individuals make themselves obvious and politely excusing myself after one mission has never been a problem.
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Has it? I think it's all sort of related. We kind of have to establish what situation we're talking about here and "clean up character" is kind of vague. While I do believe one or two teammates might have a reason to leave a few seconds early to prep the next spawn (and this can be tankers, controllers, debuffers, or even a Stalker wanting to line up an AS before the bombs start dropping), I think you're on a very bad team if you're finding yourself literally soloing a few bosses at the end of a fight and wondering who would best accomplish that. If it's being done right, the whole team should be together for all but that last ten seconds or so of a fight. By this point you should have no more than a couple half-dead bosses left to finish off. THEN someone can leave to prep. Almost any six or seven teammates left over should be able to easily finish off those bosses with absolutely no danger. We shouldn't have to talk about who can best do it (and before someone tries, yes, you can hypothesize a team that can't handle it. Maybe seven level 1 blasters all sidekicked to the lead tanker who has run off... wacky shit like that.... but rare). If we are talking about this kind of situation, and we're really talking about which character should bring up the tail of an entire team that doesn't seem to want to finish each fight... I'm changing my answer to Scrapper w/ taunt aura. Brute or even Tanker would be better for what I am thinking here, but playing either risks being asked to lead. If you want to play the backfield, you can plausibly do so as a Scrapper. The taunt aura is to be sure you have and can keep aggro on the stragglers... ... as you drag them up the backside of the team that has abandoned them. It's possible doing this repeatedly may drive home the point that the team should clean its plate once in a while. And it shouldn't be all that dangerous to drag enemies up to the team that has moved ahead so long as you have them taunted.
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Well then I'm glad we cleared this up despite a few testy misunderstandings. So you're good with tankers leaving the fight early as long as they do it right, yes? Good.
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Maybe leave the personal insults out of it, eh? I've explained why this tactic is efficient. Why it works. The fact it DOES work for me in game and is appreciated by actual random PuGs I team with IN GAME. Not sure what you think your "hard disagreement" should mean to me in comparison to my actual experience. You've had a few bad experiences in PuGs and you're generalizing. Incorrectly. Some of us are pointing that out and you're resorting to strawman arguments rather than answering our points. Prepping the next spawn IS tanking. It's making sure you are there ahead of anyone else so nobody takes the alpha but you. It is Tanking 101. Can somebody screw that up? Course they can. You have to adjust on a PuG. Nobody is saying don't do that. But the PuG whose hands I need to hold all the way till the last boss is on the ground each spawn is a rare PuG, in my experience. If the team CAN handle it, I am wasting my time hanging around. My time and talents are better spent readying the next spawn for the team. Not to showboat, but to tee them up for the team to demolish. If you insist that tanker could only be doing this for reasons of ego... realize that you're projecting that. Oh and if you don't mind, stop. it's more than a little insulting.
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Nobody is advocating being "half up the map" from the rest of the team, nor was that the complaint I responded to. It was any tank leaving the fight early. No qualifications. That statement, I object to. The right way to do it is to judge when the previous fight is about 10-15 seconds from being over. Move to aggro the next spawn. If possible, get it to clump together on you before the rest of the team arrives. Where people get left behind to die to straggler bosses is when half the team abandons the fight along with the tank. If I notice that going on, I stick around behind and let the dps squirrels deal with the alphas for the next group if they're so eager. Sometimes they can. Sometimes they can't. I do whatever seems to work best on the team. That just doesn't every time mean staying till the last enemy is on the floor before moving. Sometimes it does. Usually it doesn't. Most teams are more than capable to deal with a few half dead bosses while I get their next meal ready for them. Disagree with that if you like, but I've gotten enough compliments in game on my tanking to figure I must be doing something right.
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Tankers SHOULD leave early. They want to establish aggro and collect the next spawn for efficient disposal before the team Leeroys into it with all their AoE. In my experience, this is only ever a problem... when the tanker isn't the only one leaving early. No reasonable team of seven other ATs shouldn't be able to dispatch a couple half dead bosses when the rest of the spawn is already on the floor. But that's not what is happening. To answer the thread question: Stalker, Scrapper, or Brute. In that order and preferably with a single-target focus on bosses. I mean, usual caveat with this game that anything can be made to work, but if we're answering the question in an "all else being equal" manner... that's the answer.
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What's the smallest change to CoX that you really want?
ZemX replied to DougGraves's topic in General Discussion
Easy. Use "Guitar Villain" and blame society (i.e. copyright law) for forcing you into a life of crime. -
Why skip the damage proc if the set has it? A 3.5ppm damage proc does 71.75 damage at level 50. 30% of that is 21.525. Per 10 seconds that is 2.153 dps per target. Icicles does 10.5659 per 2 seconds, or 5.283 dps per target. In other words, every damage proc in Icicles adds 40% to the base damage (and ignores ED). If you were only interested in getting the most damage out of Icicles as possible and felt you could rely on global accuracy/toHit and endurance recovery, you should slot 2x 50+5 common damage IO... and four damage procs. But I like set bonuses, so I think a set that hits ED limits in damage enhancement while providing decent acc/endrdx AND a damage proc is likely the best choice. Assuming your build actually has six slots to spare in the damage aura. I often can't make that work.
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What server are you on? Outside of farming, the fastest way is probably to join something like a PI radio team. Or any Task Force or missions team. Plenty of that on Excel. Less so on other servers. I assume you are running 2xp buff from the P2W vendor, right? You also want to address Endurance with things like slotting Panacea +heal/end in Health. Miracle +recovery in Health. Performance Shifter +end proc in Stamina. Maybe also another Performance Shift Endurance enhancement there. If you haven't done so, picking up Energy Master for Physical Perfection (which gives yet more recovery and can slot another Perf Shifter +end proc). You may want some endurance reduction in attacks and in your damage toggles.
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Yeah, TW is great when you can keep Momentum rolling. That's when it looks like I'm chain-gunning attack after attack. I can even stack up a few of the Defensive Sweep +def bonuses for some impressive Melee defense. But it's also easy to misjudge Momentum in a chaotic fight and then you run into a wall where you use a SLOW attack out of Momentum when you should have used something like the T1 to regain it. As for katana... odds are I will pass on it after all. Looked at a possible build in Mid's based on my other Rads and it doesn't look great next to TW and Staff Fighting. I will probably give Battle Axe a spin instead. Not the most common weapon for a samurai but it WAS used. And besides, mine in a cyborg cowboy samurai anyway. 🤪
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Sorry I had to leave early. Hadn't had much sleep the night before and really needed to catch up! But I got to knock the dust off of Samurai Houston's err.. duster with the mission team. I'd play him more if Titan Weapons felt more... titanic. But it's an odd combination of massive weapons and the feeling you're swinging them through sheets of tissue paper for all the impact sense it gives you in the attacks. Maybe I just need to start a variant using a proper Katana. Could knock another one off the "Do Rad Armor + everything" list, right @Warboss? 🤪
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Which is fine, some do. But most do not. We wouldn't be having this thread at all if a majority of people were more focused on the story of the game and morality of their characters than they are at gaining the easy XP and lasting buffs of the DFB. I mean, that's the funny part about veering off on this red vs. blue tangent and then talking about morality. The DFB is right there telling everyone that those incentives matter more than the quality of the content. If they didn't, you'd still see more people running missions from 1-10 as they've added some even to Atlas that are far more interesting than the old creaky origin-based cookie-cutter "kill x" and "go fetch in other zone y" missions.