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COH Radgen

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Everything posted by COH Radgen

  1. @Groovy_Ghoul, Thanks for posting your build. I recently leveled my new alt to 50 and used a variant of your build, substituting the multiple Titanium Coating for Aegis. So far I haven't felt the loss of the additional Mez Resist. I also substituted Super Jump for Super Speed as the character is rabbit themed. The biggest difference is putting purple/very rare sets in TK Blow, Mass Lev and Aura of Madness, and the rest of the Panacea set into PK Barrier. Without Super Speed I still have great run speed with the 3x7.5% movement speed from the Aegis sets, solid jumping with Combat Jump and can bring up Super Jump if needed. Celerity +Stealth does stack with Hide, taking my stealth radius from 150 ft to 180 ft. My Recharge is just over 101% which brings PK Barrier recharge to 21sec allowing it to be perma. I also dipped into the Teleport pool to get Teleport Target so I can stealth to objectives and bring my teammates to my location. By and large I find I can stay in the middle of a mob with a tank or brute and not have issues with survivability. I did go with a second slot in Stamina just because I hate seeing my endurance below half. Let me know if you have any critiques or suggestions, thanks! *edit for typo # **Backwoods Bunny/ah - Hero Stalker** ### *Build plan made with Mids Reborn v3.7.14 rev. 3* ---- - **Primary powerset: Psionic Melee** - **Secondary powerset: Psionic Armor** - **Pool powerset (#1): Leaping** - **Pool powerset (#2): Fighting** - **Pool powerset (#3): Teleportation** - **Pool powerset (#4): Leadership** - **Epic powerset: Psionic Mastery** ---- # **Powers taken:** **Level 1: Psi Blade** - A: Superior Assassin's Mark: Accuracy/Damage - 3: Superior Assassin's Mark: Damage/RechargeTime - 3: Superior Assassin's Mark: Accuracy/Damage/RechargeTime - 5: Superior Assassin's Mark: Damage/Endurance/RechargeTime - 5: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime - 11: Superior Assassin's Mark: RechargeTime/Rchg Build Up **Level 1: Hide** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 36: Kismet: Accuracy +6% - 37: Shield Wall: +Res (Teleportation), +5% Res (All) - 37: Reactive Defenses: Scaling Resist Damage **Level 2: Telekinetic Blow** - A: Hecatomb: Damage - 13: Hecatomb: Damage/Recharge/Accuracy - 13: Hecatomb: Recharge/Accuracy - 15: Hecatomb: Damage/Endurance - 15: Force Feedback: Chance for +Recharge - 17: Hecatomb: Chance of Damage(Negative) **Level 4: Psychic Wall** - A: Aegis: Resistance/Endurance - 17: Aegis: Resistance/Recharge - 19: Aegis: Resistance - 40: Gladiator's Armor: TP Protection +3% Def (All) - 42: Steadfast Protection: Resistance/+Def 3% **Level 6: Assassin's Psi Blade** - A: Superior Stalker's Guile: Accuracy/Damage - 7: Superior Stalker's Guile: Damage/Recharge - 7: Superior Stalker's Guile: Accuracy/Damage/Recharge - 9: Superior Stalker's Guile: Damage/Endurance/Recharge - 9: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge - 11: Superior Stalker's Guile: Recharge/Chance to Hide **Level 8: Combat Jumping** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 43: Winter's Gift: Slow Resistance (20%) **Level 10: Impenetrable Mind** - A: Aegis: Resistance/Endurance - 40: Aegis: Resistance/Recharge - 40: Aegis: Resistance **Level 12: Concentration** - A: Membrane Exposure **Level 14: Super Jump** - A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range - 42: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance - 42: Blessing of the Zephyr: Knockback Reduction (4 points) **Level 16: Psionic Shield** - A: Aegis: Resistance/Endurance - 19: Aegis: Resistance/Recharge - 21: Aegis: Resistance **Level 18: Devour Psyche** - A: Numina's Convalesence: Heal/Endurance - 34: Numina's Convalesence: Heal - 34: Numina's Convalesence: +Regeneration/+Recovery - 34: Synapse's Shock: EndMod - 36: Synapse's Shock: EndMod/Recharge - 36: Synapse's Shock: EndMod/Increased Run Speed **Level 20: Psychokinetic Barrier** - A: Panacea: Heal/Endurance - 21: Panacea: Endurance/Recharge - 31: Panacea: Heal/Recharge - 33: Panacea: Heal/Endurance/Recharge - 33: Panacea: Heal - 33: Preventive Medicine: Chance for +Absorb **Level 22: Greater Psi Blade** - A: Superior Blistering Cold: Accuracy/Damage/Recharge - 23: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime - 23: Superior Blistering Cold: Recharge/Chance for Hold - 25: Lockdown: Chance for +2 Mag Hold - 25: Gladiator's Net: Chance of Damage(Lethal) - 31: Unbreakable Constraint: Chance for Smashing Damage **Level 24: Placate** - A: Mocking Beratement: Threat/Placate/Recharge - 46: Mocking Beratement: Threat/Placate/Recharge/Range - 46: Mocking Beratement: Accuracy/Recharge **Level 26: Mass Levitate** - A: Armageddon: Damage - 27: Armageddon: Damage/Recharge - 27: Armageddon: Damage/Recharge/Accuracy - 29: Armageddon: Recharge/Accuracy - 29: Armageddon: Chance for Fire Damage - 31: Force Feedback: Chance for +Recharge **Level 28: Aura of Madness** - A: Absolute Amazement: Stun - 37: Absolute Amazement: Stun/Recharge - 39: Absolute Amazement: Stun/Recharge/Accuracy - 39: Absolute Amazement: Recharge/Accuracy - 39: Absolute Amazement: Stun/Endurance **Level 30: Boxing** - A: Touch of Death: Chance of Damage(Negative) **Level 32: Teleport Target** - A: Invention: Recharge Reduction **Level 35: Psionic Lance** - A: Decimation: Accuracy/Damage - 43: Decimation: Damage/Endurance - 43: Decimation: Damage/Recharge - 45: Decimation: Accuracy/Damage/Recharge - 46: Decimation: Chance of Build Up - 47: Apocalypse: Chance of Damage(Negative) **Level 38: Tough** - A: Aegis: Resistance/Endurance - 45: Aegis: Resistance/Recharge - 45: Aegis: Resistance **Level 41: Harmonic Mind** - A: Power Transfer: Chance to Heal Self **Level 44: Precognition** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed **Level 47: Weave** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed **Level 49: Maneuvers** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed ---- # **Inherents:** **Level 1: Assassination** **Level 1: Brawl** - A: Kinetic Combat: Accuracy/Damage - 48: Kinetic Combat: Damage/Endurance - 48: Kinetic Combat: Damage/Recharge - 50: Kinetic Combat: Damage/Endurance/Recharge **Level 1: Sprint** - A: Invention: Run Speed **Level 2: Rest** - (Empty) **Level 1: Swift** - A: Invention: Run Speed **Level 1: Hurdle** - A: Invention: Jumping **Level 1: Health** - A: Panacea: +Hit Points/Endurance - 48: Miracle: +Recovery **Level 1: Stamina** - A: Performance Shifter: Chance for +End - 50: Performance Shifter: EndMod **Level 1: Insight** **Level 49: Quick Form** **Level 14: Double Jump** https://api.midsreborn.com/legacy/download?uc=1761&c=760&a=1520&f=HEX&dc=78DA7594DB4F135110C6BFDD2E2248458A80584A0129145A0A353E28C644114C84628AA86FA62E65854A6D9BB646F0F2E83FE02568F4CFF15113AF2FDE6F4F460425F26062EA6467470E256ED2EEEF9C6FCE7CD3D9E98ECF0FD73C7E143B0CCD7D346D160A89C9A2999EB3F215E3E64C2A09BA3C436672EE72363B5D681BBA94C92CF49BB395B4ED750213E356DAB222F1422A9B492579E5136DD83A6F650AEBEA91FCC56C1E35F16C361D8959662E959971DB8B63A999D922AD3CF6EA1425C965F345B348C76A257ADACA17665339FF482E955CF7330B452BBF90984CE6CD9C6D1BA6E2BAE8B31CA02F0D72952A807903881AD0B1207085C1C055816B0CD5B8CEF0360CF52AB98006CD56F6E00F6DF80C7462CC65EF7462956185BC354D5BF7D6D0A5DB4A0D82023D0CDBD12B70836107420CEFC8DBA5FC04C38501CD09893278B08FA11B7BD9BB074D9A5DD60F2AA2426D40059E70C8163C1578C6B015CF055EB89C06BC6468A4A75DA9A4D12AA501BDF072C807AAB34A09D1ABA4CE6EA9B35BEAFC49556D53FA498B41BA53B39BC8C8AD6671E395EEFCA4D7026F18DE9363AD1A5B2B8E1E71DC298E1F29B64EED431D265869C7698133025F0DE7E17E135866F84C69EAD534F56871394E3E8656B432B4C12FD026B0C4F02BC003F42F4D036EB141236E0BDC61D885DFBA0323E2709C7756294D9332617A1352ACF4E182C01CC31AC536ABD3D88CFDACECC601814186161C1438A43B96CE587EA10678D569F4625477E67E8CA10B31817181130C3436F029A7E14382EEDD0602A4F855C58F10EC33E7C8B1432DBC038B7CA6177705EE3184719FA10F0F182288B2B58B0C02EAB0046458C2322C61199629B20CAAC504B1C60FE31329215509C9FFC0A0FC1175A423A2D49132A09E1910C56B6C7CAD945A8C8DAF2B7ADE71BA7718E8C784C04986282619626587E8D3C7AD8B1BAA408A461EA51296AAFF77E2FB6625C8CA729942D8CEE3D88F51CDEEF5CAE690456E7E1437193C652FD2D2582F3547DD78481B6E75234E59A34AD69259BE3155BE71B67CE32FBF91DE17
  2. I'll mention two of my favorites Radgen Radiation Emission / Electrical Blast / Mace Mastery Defender Torchbearer Server Background So yeah, he made a career of the Navy; nuclear electronic tech, tours on submarines and aircraft carriers, Enlisted Surface Warfare Expert and has the Dolphins too. Big woop. Spent years defending Uncle Sam against the big Red Bear and nothing really happened. Well nothing that anyone can talk about. Anyway after he retired and came to work at the TV reactor, he was on shift when a group of Freaks invaded the reactor complex. It had happened before but this time the 'heros' weren't up to the challenge and the Freaks didn't know what they thought they knew. Jack had to shut down the reactor without the security protocols in place. Good for the city, back for Jack...severe radiation poisoning resulting in the loss of both arms and, oddly enough, after the emergency meds, the ability to emit radiation. Crey Corp stepped up with some cyber arms but they wanted more in return than he was willing to do. He's been evading their attempts to 'recover their investment' ever since. Misc - A recreation of my first 50 from Live. I'd played support chars in EQ and DAOC and thought this would be a good team player. But man, getting to 50 was a LONG slog. Fun, but long. Backwoods Bastage Battle Axe / Willpower / Energy Mastery Brute Excelsior Server Background Maynard Simpkins was just an irascible coot that only came to town a couple times a year, buying supplies to keep his still running. He saw that the corn meal had some mold on it but he used it anyway. Turns out the batch of 'shine he made with it magnified his strength of will. He wouldn't have hardly noticed but when the revenuers came to break up his still he managed to send them running with just an old hatchet. They came back with Longbow to catch him and they put him in the Zig. The doc's there said his special 'shine would kill him, something about cardio exercise or something, but he broke out before they could do more experiments on him. And now he's looking to get revenge on the Longbow and any so called heros that get in his way. Misc - A new creation based on a beer variant made by a brewing company I like. I usually end up roleplaying him whether I intend to or not, usually introducing himself with: "Hmmph, a buncha city folk, gods, devils, aliens and other ne'er do wells I suppose...well, I guess I can say hello anyways just don't expect any of my special 'shine."
  3. And Universal damage enhancements...ONLY attuned.
  4. @BlackSpectre, it's in the Incarnate Window where you Equip, Create and/or Convert your incarnate goodies. For a cost you can Sidegrade Downgrade (if it's above common) Or Breakdown into threads. Happy Incarnating!
  5. You feel the game's gotten too predictable for you? Add some variability by forming or joining Pick Up Groups (PUGs)! Meet new and exciting challenges with people who might be experienced or might be unused to teaming, might have uber solid builds or might 6-slot brawl or even a dedicated healzor! Find people who stick to it when the going gets rough and some who rage quit if they have to go to the hospital! I understand the appeal for soloing much of the content of the game. But when you do that, you get the predictability you're saying you don't want. But you don't need to change the game, just change how you play it.
  6. This has been around a while @High_Beam, not a new thing.
  7. Yeah, the obsolete or invalid parts notification is a Lock symbol rather than a shield...but in taking this screen shot I see that I have both the invalid and the shield on different costumes, neither of which are currently being worn. I'd love to hear the explanation for this if it can be found.
  8. I have to agree with @Uun that @Oklahoman is an excellent ITrial and Raid leader. I'll add a few general recommendations, however. In addition to just having your chat window open (and watching for the leader's instructions), you might want to add the REQUEST channel to your League tab. Some league leaders use this channel so the information shows up in a different color and can be easily recognized. Also, when participating in an instanced Trial or Raid, always check to see which team you've ended up being on. The system has been known to jumble up the teams in the process. And always, ALWAYS, check after the beam up (and cut-scene) to see if you've gotten the league star and pass it back to the organizer of the event.
  9. I'm usually on Excelsior and 'Here' can definitely be an issue. There are times when there are swarms of Kronos Titans and not everyone who is hunting/defeating them is on a team or league. If one of those broadcasts 'Kronos here!' then there's little if any way to actually find the player unless you happen to be close. I or one of the others will usually then broadcast or PM information on using '$loc' so others can actually find the Titan. This can happen in Skyway also when a Babbage spawns and the extra people available to help defeat are not teamed/leagued.
  10. I've enjoyed seeing the MS events in the Praetorian zones...probably the most traffic they've gotten on most shards in, well, ever.
  11. I DO like using them in Swift, especially for Kheldians so it boosts dwarf teleport, squid fly and whatever human movement I'm using.
  12. I'm kinda like @Snarky (I'll take 'Things I never thought I'd say for $100, Alex!) in that I don't do a lot of farming. When I start an alt with powersets I've already used, I'll farm them up (alt farming account, main leveling account) so I can get them useful proc IO's before sending them out into the city. Most often I'd use the Angelbot Meteor Map (51289) or the Comicon Asteroid (2915) missions. They can be a bit dangerous for sitters because the mobs do wander and you have to remember to hit the glowie before going afk or you'll get timed/kicked out but they're good xp and drops, IMHO. I've joined some SG/Coalition farming teams and a popular one seems to be a Carnie map (47308) as the mobs don't wander about like the asteroid and meteor maps.
  13. The escalated quickly...but are you ready for CATmageddon?!?
  14. I've played a Warshade on live and got started using bind files to manage the form changes and setting the active tray for the powers appropriate to that form. I took a look at my Black Dwarf Step and Shadow Step binds and realized something odd. CTRL+LBUTTON "powexec_name Black Dwarf Step" SHIFT+LBUTTON "powexec_name Shadow Step" LeftDoubleClick "powexec_location target Black Dwarf Step$$powexec_location target Shadow Step" I changed my bind file and found the first and second binds will NOT work for both/either form if I try to combine both teleport powers. The odd thing that the third bind DOES work for either/both forms. I don't have an answer for why the one works but the others don't but if you find one please let us know. @tidge I may have to appropriate your BACK and Mystic Flight binds for some of my alts!
  15. I have to agree with @arcane, this is about the most entertaining post I've seen since Snarky gave up on telling us about his PUG antics. Carry on @BigBam!
  16. @Doomguide2005 I really wasn't looking to have 2 builds on this char, especially with identical powers and nearly the same slotting. Reviewing https://homecoming.wiki/wiki/Attuned shows that: When exemplaring, the effective aspect enhancement is figured as if it were the current natural level of the character, or, the maximum level of the range of enhancement if the character has outleveled it. For the sake of Bonus Sets, the bonus effects cut out when exemplaring more than three levels below the minimum of the Attuned Enhancement's range. With the number of healing powers, does the increase in healing for levels 27+ make enough of a difference to offset not having set bonuses below 27? I suppose I'll have to work with it one way or the other and find out for myself in actual play. Then again, I could have several powers slotted with Num and the others with Pan and change it up to all of one or the other if I find it isn't working well. At the moment I'm looking at the build below. I'll likely swap out the Posis in Full Auto for some of the new Cupids but Mids hasn't got that updated quite yet it seems. Bobby_EmpAR_Num_Pan_ Flight.mbd
  17. Thank you @MoonSheep and @Doomguide2005 for your builds and suggestions. The character will use flight due to concept/background but most of the rest is open for change. I like the idea of taking Clear Mind rather than the Resurrect, even tho both issues can be mitigated by using an inspiration. I'm still working in Mids of the tweaks I want to make so I can take Clear Mind early enough in the build to have under level 20 and get Mystic Flight shoehorned in somewhere. Probably moving Hasten back some...move Maneuvers up so I can still get Tactics in there for the Confuse/Fear resists. I had actually started a respec earlier but realized that after replacing Assault with Clear Mind I didn't have the pre-req to take Tactics, so I will definitely be using a build at least based on what you both have provided. And just to be sure I'm not off base with cats and boosts, aside from the purples I should attune the enh's so the sets bonuses are available as early as possible for exemping down, correct? Well, also aside from the basic IO enh's that should get +5'ed at some point.
  18. Thanks @MoonSheep but I have corruptors a-plenty and I had rolled this one specifically to be my first Emp and as a defender. To mostly be in a supportive role when exemping down to work on teams not at max levels.
  19. @Doomguide2005 Thanks for your feedback and I'm looking forward to seeing your build. I've currently got this guy parked in the Hive for Hami raid healing (Early Bird on Torch so there's always at least 1 round of clearing mitos) but I would like to take him for more team oriented and exemping activity throughout the city. I could add what you come up with as a 2nd build but I have the feeling what you come up with will be just as useful for Hami raids as what I have currently. By the by, I have the resources available to afford pretty much whatever you come up with, excepting a slew of D-Syncs...I have an aversion to the Aeon SF.
  20. Hi folks. On live my first 50 was a radiation/electric defender and I've recreated him on HC. I had a couple other defenders on live and on HC but I decided to try my first Empathy char a while back. He's pretty decent but about 15 sec sort of perma-hasten and I'm sure he can be tweaked for improvement. I've seen the Emp guide @MonteCarla made and comments made by @Doomguide2005 but I'm open to most any recommendations/build suggestions. Thanks for your help! Bobby_emp_ar_Defender.mbd
  21. But...but I already did a Synapse on each alt. Isn't that enough penance?
  22. As a player who is experienced enough to know which zone is which and how to get to them, I use AE and/or events to power level alts when I feel comfortable with my knowledge of the power choices on that alt. If I already have a tank with given powers and want to try a brute with the same power sets to see how they differ, or mix with a different primary/secondary to see how they synergize. If I'm trying power sets I haven't used before, I'll usually run in level appropriate teams/missions to get an understanding of the powers, at least up to the 20's if not 30's. At that point I know what powers I have, when and how to use them for a team's benefit, and can see if I like it enough to start slotting in IOs.
  23. My IKM tank is a sometimes Hami taunter. Who cares about a long windup when all you really want to do it keep the giant jelly's attention on you while the league defeats the mitos.
  24. Heather Townshend's arc in Dark Astoria is repeatable and provides incarnate rewards. There are only a couple missions, are fairly easily soloed and can be completed in 15 min-ish once you've done it a time or two.
  25. Thanks for the update @Michiyo, I think I speak for many when I say thank you for all you do for us!
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