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Triumphant

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Everything posted by Triumphant

  1. I see what you did there! 😁
  2. What can I say? You guys are amazing! The new Kallisti Wharf stuff is still fresh you you're already adding to it. Love it! And while I don't play Masterminds (heck, I even find the minions running around kind of distracting/annoying), I always hear people saying that they wish MM pets would get a buff to make them more useful. Serously, I hear it everywhere: On the forums, in the Discord, on PUGs and in farms. It shows that despite what some people claim, you guys DO listen to feedback and sometimes make changes in response to that feedback when you feel it is warranted. I just wanted to say thanks and tell you that it is noticed and appreciated.
  3. Interesting. I had no idea that was the case and I never noticed any particular difficulties when fighting those kinds of opponents (well, no more than I have with resist based sets, at least). I wonder if my combined set bonuses/globals and so forth are just able to shore up my psi defense enough that I don't feel it like I should? If so, it's just luck, since I don't (obviously) ever build with that in mind (although I might, now that I know about it). πŸ€·β€β™‚οΈ
  4. Yeah, that's true. You can basically interpret it any way you want.
  5. I think the actual reason is probably most likely to be thematic (i.e. how does being on fire logically help you be more resistant to getting knocked around?). In terms of balance/parity between the different tanking or brute power sets, I don't really know tbh. The lesser kb protection of fire doesn't bother me as much as it bothers you but, on the other hand, I don't think it would be particularly damaging to the set's theme or mechanical balance to bump it up to +4 as a baseline. In essence, I think we both hold the same opinion, it's just that you have much stronger feelings about it than I do. I see what you did there. 😁 But, unironically, I actually WOULD like more DDR across certain armor sets (Willpower comes to mind) and this is a much bigger issue to me than Fire Armors low knockback protection (which is, granted- IMO, much easier to fix with enhancements, incarnates and so on). (Not to derail the OP, or anything).
  6. Well, to some of your comments, I'll offer the following different points of view: I don't disagree, but I think this would be most easily solved by renaming Psionic Melee to Telekinetic Melee. TK is basically kinetic (smashing/lethal) dmg, after all. I prefer dodge-based sets to resistance-based sets, so I don't hate this idea. However... You know that positional defense sets that are hard or soft capped provide the same protection as typed defenses that are hard or soft capped, right? What I'm saying is Super Reflexes is not "weak" to psionics in this sense, unless you're talking about resistance. And, of course, yes- any defense based set is going to have weak resistance to most attacks. I don't know that this is necessarily true, and I have a strong suspicion that it is actually not true at all. I prefer defense-based sets to resist-based ones, and I know many players that share my preference (that's anecdotal, I know. Maybe we could do a poll on it in a different thread? Could be interesting just as a curiosity satisfying excercise). Well, no. Actually, what we have are a bunch of resistance sets with weaknesses to psionic damage. That's why you hear players talking about patching the "Psi hole" in their builds, w/regard to resistance. Anyways, that's my two cents worth. πŸ€·β€β™‚οΈ
  7. On the one hand, I kind of see what you're saying and somewhat agree, at least on a thematic scale. I don't think it would be terribly unbalancing to buff the KB protection for tanks and brutes up to +4, for instance (though I would not regard with the same level of criticism as you. Injustice as a descriptor seems a bit too much, imo). I don't find it too troubling, as I can almost always find a way to slip one or two +4 kb resist enhancements in there. Otherwise, I can solve the problem with incarnates at endgame. Not an answer to your complaint, I know, but it is a workaround and it's not a (again, IMO) a terrible one.
  8. I don't really resonate with the opinions in the OP's post, but the various replies here are pure gold. Also, you can never have too many Snarky/Vampire puns. πŸ˜„ So as not to be completely guilty of derailling said topic, I'll just say that I really like the Halloween event and don't mind the others (even if I'm not quite as excited by them), but they things the OP dislikes would stay relatively the same, even if all the special events were eliminated (not that I advocate for that).
  9. Kind of depends. Are you someone who likes to level slowly over time? Or are you like me, and just prefer to powerlevel to 50, so you can immediately access all the powers and mission content? If the first, I think maybe a Defender or Dominator might be your best bet. If the latter, I would go for a tough melee AT (Brute or Tank) or a Sentinel and dip into your epic/patron pools for some ranged/buff/control powers.
  10. Heh. Indeed, although I mostly like SNW, myself (I have to admit that that musical episode was pretty fucking painful, though. lol. And their interpretation of Spock is sort of hit or miss. I do think the dude feels a bit closer to the Leonard Nimoy version than Zachary Quinto though- in regard to his voice register, if nothing else).
  11. I'd like to see a new ship and crew, moving forward in the timeline from TNG/VOY/DS9/24th century era, with a focus on carrying out the original exploration/boldly going concept of the universe. I'd also like to see a series that is more than 8 or 10 episodes per season, but those days are almost certainly dead and gone, I suppose.
  12. Vorpal, I think, is actually the best Judgement. I often take it, but I'm a stickler for theme, so if one of the others makes more sense, I take one of those (pyro for fire dudes, cryo for ice dudes, Ionic for lightning guys and what not. As MoonSheep says, whichever one you pick, you're getting a pretty powerful nuke that is up every 2 minutes. But in terms of comparing them on the basis of raw performance, I agree with you that it's hard to think of a reason why cryo would be a better choice.
  13. My favorite is the Romulus transformation cutscene during ITF, because some player always says something incredibly cheeky which shows up in the PCs chat bubble on-screen in the background. I love that. πŸ˜„
  14. For whatever reason, this produces no interest in my comic-book loving brain, whatsoever. πŸ€·β€β™‚οΈ
  15. Ditto. Much obliged. Actually, while I'm here, thanks for Kallisti Wharf. Love the look. Love all the new contacts and stuff I can do there. New enemy group is tough and interesting to fight. Just really happy with the game, all around! Okay, I'll ease off on the gross fan-boy talk now. You guys get back to work! *snaps whip* 😝
  16. Six years of regularly playing this game, and I had no idea that this was the case. Always learning new things!
  17. I alternate between my low and high level characters, because I'm mainly doing the ToT to get Prismatic Aethers. I admit that my lower level characters are not as helpful, apart from knocking on doors, because they typically die every 30 seconds if they become engaged in combat. My higher level toons help a lot though, both in opening doors and killing stuff in combat. The OP is great, and chocked full of good advice, except the respeccing into Leadership thing. No- sorry. I'm not going to THAT MUCH trouble to be helpful. If you're expecting that, you're gonna be disappointed. 😝
  18. Thanks for the video. That was certainly an exhaustive treatment of the subject. I remember playing on several MUDs and MUSHEs back in the day. Always fascinating to consider how they have evolved since then. I love the idea of sandbox games, but I think that one thing that has worked against them, is that often the individual activities (crafting, trading, whatever) is often a dull, tedious task- rather than a fun mini-game. I think many players want the kinds of immersion that this level of granularity and detail brings, but without the hum-drum boredom that comes with the real-world equivalent.
  19. I've been guilty of this the last two times that I've played a ranged toon on ITF's. It's because I haven't made targetting macros for those characters yet, and I've been lazy about doing it. I'll try to get that fixed before I sign up for another one. 😝 On the other hand, I DO see that as primarily the task of ranged AT's. So, if I'm playing a melee dude in an ITF, don't expect me to take care of that unless the surgeon is standing right next to me.
  20. Check Discord and search supergroups there. Also, joining the City of Roleplay discord might be helpful to you.
  21. I don't know why people do it now, whatever the rewards might be. If the rewards were doubled, I still would not do it. It remains one of the most boring raids in the game. Spend 3 seconds per pylon, knocking them down. Set the bomb to get past the shields. Spend an interminable amount of time in a huge glob, in the middle of the mothership, hammering buttons until the mission ends. *Yawn*
  22. At this point, the only change I would like to see to Sentinels is improved range. I think they're great all-rounders, but the range is just a bit too restrictive IMO. This can be somewhat overcome by the ATO's and certain Incarnate powers, but it's a very late-game fix to a problem that plagues you throughout character advancement. I'd like to see all the Sentinel Primary power sets get a 10 or 15 ft range bump.
  23. They have this in Star Wars The Old Republic. You can invite another character to a friendly duel. I've never had anyone ask me to duel (nor extended the offer to anyone else). If I remember correctly, there is also a toggle in settings that allows you to always accept or decline the duels, similar to how you can go to Null-the-Gull here, and decline other players travel powers or the tarot power. As long as it was set up like that, where you could opt out of it if you wanted, I have nothing against the idea.
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