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Forager

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Everything posted by Forager

  1. It doesn't sound like CCE is what you're looking for, though you could certainly incorporate that as well. I think you're looking to bind fly activation and the costume change with one key. If you want to use the same key to change back, you'll need to make that bind rotate, but I imagine that one could easily get out of sync if you pressed it while your costume change was cooling down. Lots of info here including how to separate commands and rotating binds: https://homecoming.wiki/wiki/The_Incomplete_and_Unofficial_Guide_to_/bind
  2. So Black Hole sucks and doesn't do anything except waste people's time... Soooo.... definitely not a Cottage Rule violation, right?
  3. Y'all arguing about arguing in here? This isn't a complicated issue and there's not a lot of possible stances on it... you either think that they should keep the basic premise of a power intact when making changes... or you don't? Is there even a specific change up for debate?
  4. He's great... when he feels like helping.
  5. Make your stuff, homie. Nobody can stop you! The 6 people who play my mission won't notice or care and yours might be better anyway! About the difficulty... I want tension and panic! I hope you die! I want you scared. Seriously, though... thanks for checking my stuff out. Great feedback!
  6. This would be awesome. I suppose it would be a Back Detail, so it would be great to have options with a cape and without.
  7. Red bottoms gonna cost you 3 mil inluence buddy.
  8. You get what happened. You got what happened before you asked. You're being pedantic and unhelpful. Why are you doing that?
  9. He has stated what his issue is and it's been re-explained to you a few times. He already expressed interest in and gratitude for the escape key suggestion. Why are you doing this?
  10. Heartily seconded! When the circumstances arise, I always try it... even though I know it will let me down.
  11. Oh my god... you're a monster!
  12. I don't know if that's a good suggestion or a bad one. I don't know if it would work as you described because I didn't try it and have never bound unqueue to anything. I don't have any feedback for you or an opinion on it.
  13. Am I alone on this? I can't bring myself to use them. I am paralyzed by this farfetched, hypothetical scenario where the team is down, AVs are looming and some random temp power I picked up 8 months ago is the key to victory. I also save and hold onto things "just in case" irl so maybe it's indicative of some kind of issue. The P2W grenades and envenomed dagger I throw like candy at a parade... so I'm not a miser... but I never use anything I get from a mission unless it expires by time. I recently picked up a nova style power somewhere with 10 uses AND a timer and I agonized over every use.
  14. I don't actually track, look at or check rewards... so I was doing them all each week and just assuming I got the double rewards for a LONG time. I even gaslit myself a couple times when I got the Assistant badge and believed I must have forgotten doing one already.
  15. That is awesome. I could dig an animated show in that style. It's kinda like Teen Titans Go but more... kinetic?
  16. Don't underestimate the power of tax funding.
  17. You know how when you activate a power, and then you press another power before it's done, it will queue it up? Ok OP is suggesting that if you activate a power, then you click another power, but BEFORE that power activates, you try to move... you will move instead of activating that power. This would not remove jousting. Especially because I'm proposing that activating a power should also cancel a movement... exactly as it does now. If the only way you know how to joust is by queueing the attack, then running by a mob... ok? You could still make that work. You could add an arg that it only cancels if you're not already moving... or one that says it only cancels if it's queued behind another power... or probably 10 other ways to make it not break anything else. Your character could still have the same momentum to carry him past a mob, animation and activation times wouldn't change, physics doesn't have to change. The guy literally just wants to be able to move his character while a power is queued. That's not an outlandish request, nor is it a gamebreaking feature and yes they could code that and no it wouldn't be difficult.
  18. It is. They can make the buttons make the character do things AND not do things. Lol wait... You think that they can make the escape key unqueue a power, but not moving your character? You think they can make movement interrupt a snipe, but not stop an attack that hasn't even activated yet? Haha But there it is! When coding difficulty comes up, we know we're at the bottom!
  19. Of course. That's why you queued it. Are you worried about accidentally moving or..? Something else we haven't thought of?
  20. There you go! You found it. This is a salient point that addresses OP's suggestion. That would be an annoying issue if you errantly move while an attack is queued. It would mean you would have to be way more deliberate if this was the case. Nice job!
  21. I literally offered this guy a job and he ignored it. Y'all think he's going to learn to use the market to make money?
  22. Great question. You know how if you're moving now, and you activate a power, your character stops moving and uses the power? Like that. It could work like that. What OP is talking about is if you have a power queued, but you start moving, the movement takes priority. It might seem a little tricky, but both of those things could be true. So if jousting could be safe, what new problem with the idea can you come up with?
  23. Whoopsie! That's why I explained that activating a power could hopefully also cancel movement. If you read my post that you quoted, you can see it in the first sentence there. Do you have any thoughts about anything that anyone is actually saying?
  24. Interesting take. So you prefer that movement doesn't cancel a queued power. Why?
  25. Well, it certainly could do that. I outlined in the post juuust before yours how that could be impacted and mitigated. So... what if it didn't prevent jousting?
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