-
Posts
1035 -
Joined
-
Last visited
-
Days Won
15
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Dacy
-
Base Editor Changes: Things We'd All Like to See
Dacy replied to Dacy's topic in Suggestions & Feedback
I appreciate all of the comments! Please keep them coming. Please keep in mind, the staff here are volunteers, and as such, no one can dedicate the hours towards creating things and programming that someone could if this was their job, so we're keeping our wish list focused. I'd love to hear your reasoning for your top picks, for instance. 🙂 As to base shift: that wasn't even on our list, but an unnamed source who knows much more than I do said something that let us know that it MIGHT be possible to fix base shift, and yes, it's exactly because of how the numbers are stored (rounding error, they're put into text fields). Our minds were BLOWN that such a pervasive, annoying, and base-ruining fact of life that we've just been trying our best to work around and live with might be FIXABLE, it quickly became our number one item. I'm quite sure it'd take some effort, and the editor is notoriously poorly coded and touchy, but if it can be done, well, it had to be on the list so maybe they will try. I'm sure it's not a dev first pick for oh, this looks fun, I'll work on THIS, lol. The NPC stuff and the texture mapping were things I'd heard thru the grapevine might be being worked on, or were at one point in time. Hoping to let whomever might have had that project in mind, YES, we'd LOVE THAT. (And we LOVE YOU for ALL YOU DO!! <3) Also, it's possible that it is being worked on, and that more newly created things are waiting on something like texture mapping before they can be added, in which case, let's let them know, YES, PLEASE, that would be AWESOME. 🙂 Of course, I'd also take any of the items as tintable only, but I can understand they wouldn't want to do two different sets of the same thing because one can't take texture mapping, if and when it does come out. Just thinking of that level of improvement to the editor completely blows my mind! We have such an AWESOME DEV TEAM! -Dacy -
Okay, many of us complain that there are things we'd like to see in the editor. Many put such requests in the topic here in this category for base editing. I've spoken with several people who are quite knowledgeable about such topics, and it would seem that the base community would benefit from making a little bit more noise about our needs and what would work better for us. So, in an effort to bring more visibility and hopefully thus, more attention and action to the needs we all feel deeply, I'm trying to put together a more focused group plea, rather than the individual requests that have perhaps less exposure in this topic. I've posted a topic in Suggestions and Feedback here, and I would very much like it if all of you went and made SOME visible sign that you came and you care about this topic, and especially, I'd like it if you filled out the poll as to what your preferences are. I know not everything everyone wants will be on the list. I was aiming for a hopefully achievable segment of what was most requested. Feel free to comment, react, and of course, register your preferences on the poll. The single most important thing we need to do is to show the devs that we are a significant population, and, since base building has an impact on the whole game in many ways, an important part of the game that would benefit from development and improvement. But they won't know how important it is unless we SHOW UP and TELL THEM.
-
- 6
-
-
-
-
Feel free to comment additionally, but remember, we want to focus our requests so they are able to work on what is most needed.
-
People of Paragon! This post and the following polls are designed to give a voice to the base building community, and all of those who use and enjoy the bases made possible by you, the developers. We want to call attention to some things that are very important to us (additions that would make base building easier and more accessible for all.) Currently, many people would like a wonderful base, but, there are not many who can spend the time and effort it currently takes to make a wonderful base. However, there are of course awesome bases, and a variety of bases from the personal use bases to the community zone bases, clubs, event bases such as the Witch’s House, and the many created for RP, all of which contribute to the game! From being able to store items and craft and access services from one location for average players, to community events, bases can and do affect the entire game and the entire player base. Making base building better can make the game better for everyone. More people would build if some things were easier. There are many who try, and give up in frustration. Now, base building has improved significantly, in huge ways, since Live, and we appreciate that tremendously! And we certainly appreciate the additions to the library of objects we have to work with. However, we would like to see improvements in functionality in the editor; things that will make editing easier. We have a vast array of miscellaneous items, but few basic building blocks. I’ve seen many people give up building entirely from frustration due to base shift (objects shifting out of position); just getting rid of base shift would be HUGE for so many people. And we have lots of individual items, one example being walls, but these are thick and most are only in large segments, making smaller wall sections and things like the areas above doors and windows very challenging to create. Modular walls that are tint-able and include smaller segments and sections made to fill in over doors or windows would be awesome. These are just a couple of examples of things we’ve been asking for, but as individuals. We're trying to consolidate the things most often asked for into a focused message. What follows are two polls: the first is listing things that would require a programming change. (We don’t know if the things we are listing are possible, and if they are straight up impossible, please let us know so we can drop that and move to the more possible.) The second poll is related to items that could be created. Please look at the items and rank them according to your top 3. (Yes, we know we all want ALL the things, but we need focus.) Resources and time limit what we can possibly get, so, let’s see what the majority of us consider to be the most important. Thanks!! -Dacy and Easter Bunny
- 40 replies
-
- 12
-
-
-
-
People of Paragon! This post and the following polls are designed to give a voice to the base building community, and all of those who use and enjoy the bases made possible by you, the developers. We want to call attention to some things that are very important to us (additions that would make base building easier and more accessible for all.) Currently, many people would like a wonderful base, but, there are not many who can spend the time and effort it currently takes to make a wonderful base. However, there are of course awesome bases, and a variety of bases from the personal use bases to the community zone bases, clubs, event bases such as the Witch’s House, and the many created for RP, all of which contribute to the game! From being able to store items and craft and access services from one location for average players, to community events, bases can and do affect the entire game and the entire player base. Making base building better can make the game better for everyone. More people would build if some things were easier. There are many who try, and give up in frustration. Now, base building has improved significantly, in huge ways, since Live, and we appreciate that tremendously! And we certainly appreciate the additions to the library of objects we have to work with. However, we would like to see improvements in functionality in the editor; things that will make editing easier. We have a vast array of miscellaneous items, but few basic building blocks. I’ve seen many people give up building entirely from frustration due to base shift (objects shifting out of position); just getting rid of base shift would be HUGE for so many people. And we have lots of individual items, one example being walls, but these are thick and most are only in large segments, making smaller wall sections and things like the areas above doors and windows very challenging to create. Modular walls that are tint-able and include smaller segments and sections made to fill in over doors or windows would be awesome. These are just a couple of examples of things we’ve been asking for, but as individuals. We're trying to consolidate the things most often asked for into a focused message. What follows are two polls: the first is listing things that would require a programming change. (We don’t know if the things we are listing are possible, and if they are straight up impossible, please let us know so we can drop that and move to the more possible.) The second poll is related to items that could be created. Please look at the items and rank them according to your top 3. (Yes we know we all want ALL the things, but we need focus.) Resources and time limit what we can possibly get, so, let’s see what the majority of us consider to be the most important. Thanks!! -Dacy & Easter Bunny Here is the Editor Program Change poll Here is the Item poll
- 65 replies
-
- 27
-
-
-
-
Copy/paste, group item (make pieces one cohesive, moveable/placeable object), plus perhaps utilizing more of the f keys so you can directly choose floor, surface, etc instead of tabbing through...so many things that could be done. And who knows, maybe will be done, some day. -Dacy
-
Good for you!! Sometimes there are weird bugs, and we just gotta figure them out. -Dacy
-
Yes, names can be changed. Petitioning a GM usually does the trick. -Dacy
-
That is pretty awesome, tho tedious. But hey, I'm a base builder, tedious is not that big a deal...theoretically. 🙂 The base code itself does not help, I need to know whose base it is, sadly. Currently there's no system in place of identifying who owns or who made a base, and I wish there were. -Dacy
-
I did actually check with a GM on this. Pretty much a big no, the team does not want to mess with it. I was rather hoping there was a way to at least see what bases HAD been created and who created them, but there does not seem to be a way even to do that. Of course, that's not the only complication to that, so, guess we just have to depend on people who are still around who remember that they have a low number base that's just going to waste. -Dacy
-
The "whatever spreadsheet" is the one listed under the pinned topic here, "base code passes", literally this topic. Where is your sheet listed, and how do you update it? I've never updated wiki. I noticed my Witch's House (probably list under entertainment?) BOO-17189 isn't listed... (Neither is one I did for a friend, PEST-2019, but it's not technically finished yet anyway, but it's listed in the google docs referenced.) Feels like we need a better system. Something more accessible and publicized; seems like many people don't or won't come to the forums, and many people refuse to do Discord. Wiki is great if you know it's there, but I wouldn't have thought to look there. Until you just now showed it to me. I believe there are quite a few bases I know of which are not listed there. Some not finished, of course, but still. We need to consolidate! -Dacy
-
When I look on the Excelsior pages, all I can see are transit hubs, and not many overall. What happened to the rest of the bases, as I know for sure many more were listed? -Dacy
-
Sorry, there is not. Make them and sell or store them. You can, however, store some in the AH, but that's character specific. -Dacy
-
I love hearing back on stuff like this! Thank you! -Dacy
- 153 replies
-
- 1
-
-
- base editing
- editing commands
-
(and 1 more)
Tagged with:
-
Hey, just letting people know, if you have a base that you made early on, maybe you made it and never did much with it? There's a market if it's got a low number. The lower the better, 3 digits or less, and especially if it's got an easy to remember aspect to it, like a pattern such as 515, 246, etc. We're well into 5 digit numbers, and just saying, if you're not using a base with a low number, there are people who'd very much like to have that number, and some who are willing to pay large sums of influence for it. If you have a low number base you'd like to let someone else do something with, please reply to this topic so that anyone interested can see. Seems like we should have a system that puts the numbers no longer being used back into circulation so we don't end up with eventually 6 digit codes.
-
New Series: Building Skills, when you're ready for a more in-depth look at an aspect of base building. Building Skills: Lettering! -Dacy
- 153 replies
-
- 8
-
-
-
-
- base editing
- editing commands
-
(and 1 more)
Tagged with:
-
And, trying to catch up on some promised videos...here is another one. -Dacy
- 153 replies
-
- 3
-
-
-
-
- base editing
- editing commands
-
(and 1 more)
Tagged with:
-
Isn't it, tho? If they ever took away alphabet letters and stall panel walls, I'd be doomed. Banners are pretty high on the list for versatile items, as well! -Dacy
- 153 replies
-
- 2
-
-
-
- base editing
- editing commands
-
(and 1 more)
Tagged with:
-
Finally, got another one done: (hoping to get more out soon). COH Base Quick Tips: Using Banners: More Than Just Decoration! -Dacy
- 153 replies
-
- 3
-
-
-
- base editing
- editing commands
-
(and 1 more)
Tagged with:
-
I changed my URL to something custom, not sure if this affects bookmarks or not, but the new custom URL is https://www.youtube.com/c/DacysBaseBuilding.
- 153 replies
-
- base editing
- editing commands
-
(and 1 more)
Tagged with:
-
New base tour!! (Sorry for the long delay)
- 153 replies
-
- 1
-
-
- base editing
- editing commands
-
(and 1 more)
Tagged with:
-
Dumb superficial request: Fireplaces for SG bases
Dacy replied to Black Talon's topic in Suggestions & Feedback
Did you see my haunted house? You can do lots of things with NPCs if you're creative enough. 🙂 Sadly, there isn't really a "writhing" pose, but some of the dance poses work in some cases. (Still actually open, go see some of what I mean in BOO-17189 on Everlasting). But it would be AWESOME if we had some way to animate objects or NPCs so they'd circle, or walk down a path and back, or something. -Dacy -
Dumb superficial request: Fireplaces for SG bases
Dacy replied to Black Talon's topic in Suggestions & Feedback
Base editing can be used to create a wide, wide, WIDE variety of looks and feels. DEFINITELY can be used to create "homey" feeling places, and you can even hide the functions of the base in various places and still have it look like a home. You can also find in the base building community: space ships, space stations, city blocks, tree houses, naturescapes, fantasy lands, underground worlds, haunted mansions, island villages, shops, coffee houses, bars, and many, many, MANY more things. And fireplaces don't have to be quite so huge, if you don't want them to be: -Dacy