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Everything posted by Dacy
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Emmy is right, the limit is 18 total for all storage type containers. You can delete your base by moving the storage containers to the entry room (the delete won't work if there is a storage container with anything in it in the room), and deleting all other rooms. You can also edit the base plot any time you wish; you can even make it the same one, just re-positioned. But the "delete room" is the closest thing there is to a base wipe. Emmy is also right in that you can get everything you need for a functional base into a very compact area. Here are pictures of a base I'm working on. While I'm working in the big room, I've set up the entry plus a small connected room which houses everything a base can have in way of services. NPCs, looking back towards entrance Teleporters (you can size them much smaller) Medical, with entry in back for distance comparison: A look towards the workshop, with mission computer and Ouros to the right side: Work area: Nothing too fancy, but also nothing too dull. I simply used the base coloring to help add interest, and then added a very few visual extras, and made the storage area neater with my put-it-behind-the-wall approach. I did dress up the medical area a bit, but all in all, it did not take me long to do this. Now they have a functional base while I work on the big showy part of it. -Dacy
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It came to my attention that there were a couple of details that were relevant to building above or below that I covered in separate videos. So, for those who aren't necessarily viewing all, here's a bit more complete guide to building above or below the base. This video includes everything from consideration of lighting, and choosing the plot and room, to opening the ceiling, moving the base portal, laying down things like grass or water so they don't flicker, the commands you'll need if you're moving the portal so that you can edit from anywhere, and further demonstration of what to do once you've got that first floor tile laid where you want to build. I hope this helps! -Dacy
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Newest addition, a more complete guide to building above and below the base, including a look at issues like things to consider when deciding where to build, opening the ceiling, moving the portal, laying down grass or water without flicker, and more demonstration on what to do after you've laid that first floor plate where you want to build. I hope this helps! -Dacy
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The MacGyver Manual, or "You used X to make Y?!?"
Dacy replied to Raevyn_Darke's topic in Base Construction
Those are amazing! Nice job!! -Dacy -
Very awesome, @Flashtoo!
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No, for an overreaction, scroll up...You barely showed the reaction I am pretty sure you had, but it was enough for me to understand how you were feeling, because been there, felt that. 🤗 And some days, it's just hard to hear anything but, WOW, that was AWESOME. 🙂 Which it was, and I should have made that more clear. 🙂 Also, be clear, YOU are putting in an awesome amount of effort, and I congratulate you on how much work you are putting into your writing. It shows. 🙂 -Dacy
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It was good!! Just the one thing wasn’t clear, and the other stuff is just a matter of perhaps giving just a couple more details. Take or leave the suggestions, they are just my opinion. 😊 I don’t want you to feel down on yourself or your work, just wanted to give you an outside perspective. Lots of times I need to write and then put it away and come back to it so I can see it with “fresh eyes”, because it’s only then that I can see what’s missing. It’s easy to skip over little details that help the reader see the whole picture because as an author, I already know what’s going on; review like that helps me make sure I’ve given enough so that the reader knows, too. So it’s merely an outside perspective on a few small things, fwiw. I’m excited to see where you will go with this, and I think it’s wonderful you are letting us in on your writing as you go. I understand the feeling of having something you worked hard on criticized, and I won’t give feedback like this if you’d rather not get it. Really, this was a matter of a small bit of polish on an otherwise sparkling piece. 😊 -Dacy
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Glad to see you moving ahead with speed! A couple of small notes (stop reading here if you don’t want notes!) it took me a couple of readthroughs to understand which girl had said, “right”. The next sentence makes it pretty clear that Annabel did not say it, but personally I would love to see some identifying information with that statement as to who is saying it and perhaps in what manner they said it. Usually, when one character is speaking, I always give some indicator if the speaker changes. If two characters have a conversation going back-and-forth, I will only do that once or twice, and then let the alternating sentences give the indication. A couple things needed clarity for me: why would Ms. Pal have sent Marilyn away at the same time she sent Annabel? That didn’t make sense. The other thing was, I wondered how it was that Annabel already knew what the wellness center was, and that it had lemon water. Clearly, this was an orientation, and that would be for new students. If Annabel is new, how does she know her way around, and if she is not new, why is she at the orientation? Last small thought: The bit with the breathy voice, since it was talking about the sun burning, it seemed like that should be Annabel, but you didn’t specify. I would personally like to see it either noted that Annabel said that, or some indicator that maybe the voice couldn’t be tracked or it was somewhere nearby or something to indicate that it wasn’t a student. Also, I would love to see more reaction from Marilyn. She got tickled and no one was there. She heard a voice. Did her reactions to these things cause her to catch the attention of Ms. Pal? How she reacts to these things will tell me a lot about her personality. Also, I am assuming that these things are important, but without reactions, it’s kind of left hanging. Sort of like, “oh, well, that happened! But the important thing is, there’s lemon water at the wellness center!“ If the idea was to mention these things in passing because you don’t want to focus on them right now but you want to introduce the idea, help that along by maybe having Marilyn just shrug it off, or maybe it chills her, or maybe she decided she’s going to ignore it. Whatever she does, I’m sure there’s a reason for it, and that tells me something, too. The more reactions and mannerisms we can see in your characters, the more we will be able to get to know them, and the more real they become. 😊 -Dacy
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Really like what CR said. Have fun 🙂 -Dacy
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Is something going on with teleport pads?
Dacy replied to SolarCenturion's topic in Base Construction
Good thinking, except, he says he sees the yellow box. That won't show up if there's an arcane/tech mismatch. -Dacy -
However, there is a way to simulate a starfield...but it’s a lot of work. -Dacy
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Nice fishtank! I like that a lot. 🙂 Hrm, not sure if I have what you'd need (google operating rooms to see some inspiration), but here are a couple I've done; none were surgical suites per se, but of course, for the one in the spaceship, it's set up like Star Trek might be, no traditional surgery. Then, this, a clinic type set up: With exam rooms I hope that helps! 🙂 -Dacy
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Nice way to work, QB! Apply fingers to keyboard and get SOMETHING down. This thing I've noticed isn't really a writing tip per se, but you can apply it to writing when trying to make sure your writing is holding the reader's attention, I guess. 🙂 So, simply put, what I've noticed is that there's a formula for action denouement, which is, protagonist faces impossible odds, protagonist fights, sometimes even scoring some good points initially, but seemingly always, it will seem as though the protagonist has been defeated before somehow finding a way to win. The best books I've read, I never see this coming as to how, and it's never exactly what I expected, but it's still completely logical. You can't just go, scene missing, "Oh, that was a narrow escape!" or "poof" some heretofore never before introduced character or power comes in and saves the day. Think of pretty much every action movie you've ever seen. The victory scored is all the more sweet when it looked like it wasn't going to happen. And then you get some writers, like Joss Whedon, who will throw in a major character's demise, just to be unpredictable. (And then you get authors like George R. R. Martin, Game of Thrones, where they take THAT to extremes.) As for a writing tip I -do- use, it would be logic. Things have to follow logically within the context of the rules of the world in which I'm writing. I ask myself "why?" a lot. Why is this character doing this? Where did this important plot device come from, what happens if x happens? Does that make sense? Why? It's sort of like formal writing: you have your thesis sentence, and then your supporting facts, and then your conclusion because of the supporting details, but it has to follow logically. Pet peeve of mine is when I'm watching a show (it usually doesn't happen in the books I read, but I'm sure it happens in some books!) and I see something and I'm like, wait a minute, how did THAT happen?? That's completely out of left field. Or when I know for a fact that they took a convenient shortcut in what's possible for a person, profession, or physical reality. So when you discard convenient shortcuts and plot devices, well, then you've really got to THINK about how you can get from A to B or maybe Z in a way that is credible for your character. And maybe let the character chime in with its unique personality and perspective; the logical path may not be the one you see, for that character, it might go about things in a different way. That's why it's so important to make your characters real to you. I had a bit of help in this department; all of the major characters in my story -were- real, creations of other people who had their own perspective on how that character would act, and I had to respect that. This was particularly true with Trick. There were times I had to rewrite a scene because, nope, that's not how Trick would have responded. But it kept it more real, I think, and altho I know it did make the writing more difficult for me, it also gave it more depth. And, that's life, really; you run into people who don't always do things the way you'd like, and you adapt or avoid and move on. I knew an author, Holly Lisle, before she was an author and during the process of her becoming an author, and I will always remember a story she told. There was a scene in which a character was going to die. This character was the child of her main character, and honestly, it was easier for the author and the plot if she was out of the way. But, she said, the character had other ideas. During a session of figuring out the scene where the child dies (eaten by sort of a tree), the child suddenly turned and said, "Bad tree!" and fought back with more magical ability than the author had intended for her to have, originally. In one move, the world changed, and suddenly, new possibilities opened up on the horizon, so they went with it. Instead of dying, the child became a major character, and the mother had one more thing to deal with. Now, I said, it's not cool to have an unintroduced power suddenly show up and save the day, but the child was the product of two wizards, so it made sense that she could suddenly, in a stressful situation, manifest these powers. I thought it was funny to hear of a character doing that, but I've since had it happen to me; I'm running the scene in my mind, and suddenly, my character does something different than what I'd been thinking before, and new plot directions fall into place. It's fun. 🙂 So, let the characters speak to you, and investigate different paths; they may be the paths that take you to the best places. Well, that was longer than I intended..story of my life. 🙂 -Dacy
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Thanks, @DJ1! That was exactly what I was going for. Can I discuss a common, seemingly nearly universal plot mechanic for action/adventure stories/movies, in general, without needing to use the spoilers? I ask because I more or less used that when writing the ending. It's a principle, not an actual plot point. -Dacy
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Base Item dissapeared after moving a rack in the room
Dacy replied to Exxpres's topic in Base Construction
Ctrl/z won’t work on a storage item, just so you know. -Dacy -
Is something going on with teleport pads?
Dacy replied to SolarCenturion's topic in Base Construction
Yes, there is a limit on how many beacons a teleporter can use, it’s 10. That’s clearly stated in the auxiliary section of the object description. @SolarCenturion, the beacons normally attach to the wall. Are you trying to attach them to the wall, or have you tried changing the attachment type of the beacon? This would be my first guess as to what the problem is. -Dacy -
Yep. This has happened to many people. It was happening in one of my bases consistently until I finally got the portal moved to where it was happier. In this case, it was also in the middle of the room, I simply raised the portal just a bit above the floor. I had tried rotating it, lifting it just a little bit, and a variety of other things before finally just putting it a bit off the floor. I don’t know for sure what’s happening, but it often relates to the portal intersecting with other objects like the floor or nearby things. It doesn’t have to be very much of an interaction for it to be temperamental. Sometimes rotating it to a new position helps for a while or solves it, sometimes you have to lift it so it’s free of anything on the floor, like I did. It’s certainly a bug that I wish they would fix. -Dacy
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*claps* Very cool, starting to get the feel for both of these characters, and the story they may share. I like how you’ve been able to incorporate descriptions as part of the story, not something separate, such as: Marilyn is an ordinary looking blonde girl, about as wholesome looking as they come. You put it where it is naturally, as part of her roommate’s reaction to her. Of course, this reads much better than a sentence just for description that doesn’t advance the story at the same time. Nice job 😊. And Marilyn’s problem is intriguing, not sure I’ve encountered another character with that sort of problem. Points for originality! -Dacy
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Well, I hope you get them to work! I can't even imagine trying to edit a base now, without the controls. *shudder* -Dacy
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Well, thank you any and all who've read it. 🙂 I appreciate it greatly. Yeah, brain blip on the credit thing. Dunno where my brain was, when I find it, I'll give it what-for. -Dacy
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@KingofMonkeys, I may make a toon on Torchbearer just to come see that base! Looks awesome. @humanowl, your base is Freakolicious. You've captured the essence of all that is Freakshow. Such an amazing conglomeration of talent here!! Great work! I'm in awe. -Dacy
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*blush*, um, yeah, @RialVestro, those computer towers, that'd be me...I meant to mention it to you. I had to add a doorway to the room I put to be able to place things for the waterfall, and so I had to disguise the opening. Glad you like it..I was going to try and delete it and see if the editor would leave the stuff anyway (sometimes it will), but it was late and I forgot. So good, I don't have to delete it. 🙂 -Dacy
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Whoops. My apologies, @Midnight Blue Mage, I should have checked on who said that. Memory is unreliable, at least for some of us! 😊 And yeah, I do a lot in bases, so yeah, pulled from the wrong mix. Speaking of memory, mine feels like it’s failing, for I also honestly cannot recall more people referencing having read the story, not that I doubt that CR is accurate. I will have to go back and see. I’m sad I wouldn’t remember. @Christopher Robin, CWCID? I’m sorry, I am unfamiliar with this acronym. -Dacy
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Thank you! I hope they help. 😊 -Dacy
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Hey, @iynx, really intriguing concept and compelling beginning to your story. @QueenBethari, well, that does flesh out the relationship a bit...now I need to know why Marilyn didn't just take one good look at Annabel and say, "Oh HELL no!" and let her hare off on her own. I was reminded of the show Buffy the Vampire Slayer, when they ran into a cult of people who idealized vampires and wanted to be them. Well, they did get to meet some...up close...but the most they became was dinner. Personally, I never understood the fascination; from Marilyn's "wholesome" vantage, I see no reason why she'd go anywhere near someone so wrapped up in the occult she wanted to become a vampire, relative or not, unless she's trying to somehow convince her that vampires are blood sucking demons, not something to be emulated. If this is the conflict you are developing your plot around, should be an interesting ride. I liked the artwork! And rewriting isn't a flashback, this could be where the story starts. Rewriting is just part of the process. 🙂 @FireBrandi....wow, just wow, and a bit overwhelming. This from the person who linked a 70 page novelette... Have you thought about making any of this into a cohesive, like, book? One link to rule them all, so to speak. Maybe we a few supporting links for artwork. Anyway, I had a difficult time getting anyone to read mine (I'm up to two known readers, lol), and @BlackBlade made a good suggestion I followed, to post some teasers. I confess, I am more likely to read something if it's cohesive, than if I have to follow a lot of different links to try and keep following the story. That's a lotta writing. Good job writing so much, that takes dedication! 🙂 -Dacy