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Everything posted by Dacy
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I have experienced this, but it seems to be exclusive to when I've tried to catalyze things inside the base. It doesn't do the same thing outside of a base. So now I step outside if I want to catalyze something. Or respec. I've heard it's a bad idea to respec in a base. -Dacy
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I've seen/experienced that frequently. It will teleport you across the base, in whatever direction you're facing. Especially annoying when working outside of the base, say up or below, and it tps you into the base, quite the distance. I don't know what triggers it, and it does get frustrating. -Dacy
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I don’t really understand your question, I’m sorry.
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The MacGyver Manual, or "You used X to make Y?!?"
Dacy replied to Raevyn_Darke's topic in Base Construction
Three other ways to place the skeleton: Place on ground, shift to lift it to place, use ctrl to maneuver it where you want once it's at the right height. Stick it with attach to surface, then change attachment to floor, grab skeleton while holding ctrl. It will reorient to the floor, ie, upright, and you can then move it to where you want it to go. Attach to surface, use ctrl+alt or shift+alt to angle down (depending on which one was controlling that axis). Ah, the day I discovered that I could simply hold shift to lift and lower!! Almost as good as the day I realized there was an undo, which was a game changer. Hope this made you as happy as it made me when I found out how much easier the new controls are. 🙂 -Dacy -
The MacGyver Manual, or "You used X to make Y?!?"
Dacy replied to Raevyn_Darke's topic in Base Construction
Hey, posting a few things (will be featured in another video, heh). But: Someone asked for a coffee maker? Mostly items from the new Medical and Science tab. The bowl of the pot is an upside down Florence Flask #4. The black rim is a colored Petri dish, and the top of the pot are two stacked clear Petri dishes. The handle is a toilet roll dispenser from Bathrooms. It's sitting on two upside down Portable Equipments, lined up so they go far enough back. The drip funnel is a surgical light arm 3, and the overhead water basin is a Refractometer (tintable). Since this was an outside wall, I couldn't seem to go through it at ALL, so I had to use things that stayed "in bounds", so the column of the back of the coffeemaker is made of upright Portal Corp Keyboards, and the pot sits on an upside down Bunsen Burner 1. The red button is the lid to a Bottle of Vodka (room details), and the lid in which to pour the water are two upside down Chinese food boxes (shopping). The very top, as the Refractometer has no bottom, are two more Portal Corp Keyboards. My stove: Top, bottom, and back panels are Plasma TVs from Tech. Bottom stand of tv is covered with a 4 ft. wall panel from Bathroom. Controls on back panel is upside down and angled Praetorian Computer 1. Burners are upside down Bunsen Burners from Medical and Science, of varying sizes, yay, now I can have differently sized burners like on my stove. 🙂 Knobs are Enriche bottles, laying one way for the knob, laying the opposite way for the flange of the knob. The handle is the edge of a Large Square Wall Vent, in Wall Details. The griddle in the middle is the top of a Standing Lamp (off). Microwave is a combat log, with the green panel covered by a bathroom wall panel. My refrigerator Two up ended Operating Tables from Tech Medical, then one on each side. Baton 2 from Weapons makes up the handles, two for each handle. I used Urinal Stall Panel Divider (because it's on a wall and a longer panel would go through that wall). There are cables, but I'm tired of fighting base shift with those. Larger objects often shift less, or you can angle them to look the same (especially in a small presentation like this) after they've shifted. The top is simply matching letter I from alphabet. Whole Kitchen: (well, dishwasher can't be seen from here) -Dacy -
My video guide will demonstrate how to move and place things. -Dacy
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Actually, Emmy, in YouTube, that video has no views. What happened was, I’ve uploaded three different versions, trying to get the dang editor to work right. There was one version that I told it to delete, and it kept it up, public; that one had two views. That was full of mistakes, Which was why I was editing it, but it didn’t seem to have compiled back together after I edited it correctly, so I tried to delete it. That maybe the version you got. But, I did succeed in deleting that one finally, and I have the corrected version up now. You might try downloading it again and watching it and seeing if the sound is better now! 😊 thank you for the input! -Dacy
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Hmm, could be the very user unfriendly YouTube editor. That was the only video I edited, so you didn’t have to sit thru the loading screens, and, in the last base, me getting from one room to another. I’ll take a look, thanks! -Dacy
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So, I’m thinking of doing the topic of workarounds for base editor idiosyncrasies, such as how important camera view is to placement, why objects may suddenly jump as you’re moving them, how to quickly get the position you want when the editor doesn’t want to place the item the way you wish, and more. Would you rather see one small video for each problem, or a video that covers all in the same topic? -Dacy
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Hey Folks, I have another couple of videos for you...Hedgefund, you wanted a video showing what sorts of things to put in your base to set up services, so I obliged. Here is Make Your Base Work For You, with the basics: Then, as a follow up, I show what I'm talking about with ideas, tips, and tricks on how to arrange the functional items in your base in a way that enhances your style: I hope these help! 🙂 -Dacy
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Hmm. Have you noticed that you can scale the size of the editing bar? Find one of the borders without a tab (that's the hard part). Position the cursor so that you get the arrows on either side of the line, indicating you can move it up or down. Moving it down, of course, shrinks the whole bar down, and it can be impossible to read in that position. Moving it up will expand things so they are easier to see and read. Just in case you didn't know that, and maybe accidentally sized it down. -Dacy
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Zep, if your room is essentially your base, it's far easier to set the sky under "options", the last tab on the bottom left of the editor. You should see a menu including sky choices pop up. The skies under the editing tab, "Skies", are small area skies, suitable for a limited area. Think of them as effects, not what you do for the entire base. -Dacy
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Go to the "skies" tab in the base editor. Make sure you've replaced the ceiling to a room with open sky. Select "space" as your sky, or cycle through til you find one that you like; I do think that is the only one that looks like a regular night sky that doesn't cycle through daytime, though. Once you select the sky you like, place it in the middle of the room. It will show you how big of an area it covers, with the object box. If it does not/will not cover the whole room, place more than one in a way so that it will cover the whole room. Now, you should get that sky in that area, and the rest of the base will have whatever other sky you've chosen. -Dacy
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LOVE this, especially the way the light falls and plays.
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All the yes! Especially since new items were added, some seem to have been added in rather arbitrary places. We have light sources in Room Details. We have a category for statues, but there are many statues not in this category. To name just a couple of small examples. If organized, I would also want some items that could appear in multiple categories. For instance, the floating cauldron under lighting, it doesn't actually light, and it's arcane, so it could easily go under arcane, as well. You should be able to find out which lights actually light without having to test them out, which floors are counted as floors, without having to test items on them. You should be able to trust that, if something is a surface, you can walk on it without falling through or sinking into it. (Roman Emblem comes to mind, if I am recalling correctly, and also, if you don't have a floor under a water plate, you fall right through it). I'd love to be able to sort items by surface type: which ones look like concrete? Which ones look like metal? Which ones look like glass? If I want glass right now, I can look under Dividers, for the glass walls, Surfaces, for the glass floor, or (memory fails, it's a newer item) I think Cityscape for glass sections. If I want stone, I might look under Landscape, or, a lot of stones were just added to Nature. Ruins? Try Cityscape...No, wait, maybe that's Structures...unless you want Roman ruins, and then maybe it's Pillars. Oh, was it a temple front you wanted? That'd be under Windows and Doors. How about Arachnos windows? Oh, right, Windows and Doors. And Tech. Oh, and the new Villain Lair category! Don't forget Wall Details.... Yes. Categorizing would be wonderful! But challenging, to say the least. Some floors aren't floors, they are surface coverings. Some lights aren't really lights, they just look like lights. Some windows are really just wall decorations, because you can't see through them at all, and some light up. I'd almost want tags: these items have a light effect, and these items actually provide light. These items are counted as floors (things with the "floor" attachment will attach to them). These items have a surface that looks like concrete. These items have a surface that looks like stone. These items are round. These items are tintable. These items are see through. These items are huge and must be placed after enabling room clipping...and so on. However, that might be exhaustive, since things are so very inconsistent, but it would be helpful to someone who hasn't spent hours and hours in the base editor, figuring out just which things have which properties. Which is most people. 🙂 -Dacy
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Another video! I go over some of the options for creating walls, talk about creating levels in your base, and show you a couple of tips to create white, smooth ceilings, and fix flicker. I do appreciate it when people know if these video helped them, or what sorts of things people might want to know more about. Thanks! -Dacy
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Today's video installment is on lighting. -Dacy
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Anyone have a workaround for the "base edit failed: can't fit" error?
Dacy replied to WumpusRat's topic in Base Construction
Large items fitting where small will not does sound much like an error you would get when trying to place an object between rooms. I noticed that they've changed the coding a bit; used to be, not long ago, you couldn't fill a room and apply it to the base, it wouldn't do that, because that filled the entrance room. However, now you can do that. Also, when I filled the rooms, the doors I had placed did NOT fill, and what's more, were completely open once the rest of the base filled. The base did not look nor act as if the doors were even there. In other words, if I ran over the surface, when I got to a door, I would fall through. Maybe they don't just -look- like they aren't there; they also did not appear on the map, and they used to. Perhaps the new coding has made it difficult to place objects in doors, especially if you are building above the base. Are you building above the base? -Dacy -
This topic gives a list of videos created to help people with everything from basic base questions to more complex editing techniques. Feedback, questions, and requests are all welcome. I am changing the first post to give an index of the videos, so people can find them easily. The original post is below. Here is the link to the channel: https://www.youtube.com/c/DacysBaseBuilding These are short videos, not the highest quality, so as to make it faster to download and stream. Each video tackles a facet of base building briefly. URLs and descriptions are listed here, thumbnails are throughout the topic. Introduction to Base Editing: Getting Set Up A brief look at what you need to get your base started, and also, how to set the sky to "open sky". A Look At Base Editing Commands Improved to cover slightly more, more concisely. Looks at setting up the editor to make editing as easy as possible, which keys to use to manipulate objects, and placing your base entry portal in or out of the base, and how to deal with the error when people get stuck in the entry portal when entering base. Base Lighting Options It might seem unimportant as a topic you should visit before you start building, but how you choose to light your base has a big impact not only on how it looks, but impacts the decision on whether or not to build outside of the base walls. Know exactly what you're choosing if you choose to build above or below. Wall and Ceiling Options in Your Base A look at what your options are for walls, both as part of the base itself, or as in what items make good walls and ceilings, and where to find them. Dacy shares her favorite way to make straight white walls and ceilings. Make Your Base Work For You Setting up base functions: Storage, Rez Facilities, Teleporters, Services and Buffs. Dacy shows you what is available and where to find it, and how to set it up. She includes a trick she picked up to make storage units disappear. Making Base Function Look Fabulous A short tour of some bases for samples of what Dacy spoke of in "Make Your Base Work For You", in making your functional pieces look good, or seem to be part of your design, or even completely unnoticed. Help For Editing Problems The editor has quirks and outright bugs. This segment is a bit longer than others, but deals with negotiating these bugs and quirks. Why is your item jumping around? What do you do when things have shifted around from where you put them? How can you get rid of flicker? These and other problems are sorted out. Quick Tips to Fix Editor Errors For those who don't want to watch the longer and more complete “Help For Editing Problems" and just want to know what they can do to avoid or fix a problem. Kitchens! A guide to putting together the appliances you've seen in my kitchen, with some options to what's been shown. Windows You Can See Through, Plus More Construction tips for making windows you can see through, and a look at options the base editor offers for ready made windows; which walls are best for the outer walls of a house, and different door options. Creating Different Levels in Your Base A look at the different items you will need to create different levels in your base, how many levels you can put into the base within the walls, and different items you can use to achieve different looks. Base Sky Options Goes over some of the different base-wide sky options, and how they effect objects you place, plus, the place-able skies found in the "Skies" tab in the Place Item category. Terraforming Making higher grass hills, rock formations, and floating islands. Advanced Base Editing Techniques A few things I’ve learned that should help you edit some trickier things more easily. Roads and Cement Surfaces The replacement for the one with the wonky video; a look at good materials in the editor you can use for roads and other cement surfaces. Building Material for the Outside of Buildings A look at some materials good for the outside of buildings in actual finished buildings in a base. Both house and city buildings shown. All New Building Above and Below the Base With Page 6, everything changed! Updated info on how to get set up to build above or below, followed by information on things you need to know: what are the advantages and disadvantages and trade-offs. Working With Water Placing water so it looks good, without flicker or gaps, which water plates need solid surfaces under them to prevent characters from falling through them if they are placed over air, and making pools and rivers and lakes. Building Complex Items Shows techniques I use in making complex items, with a demonstration build using the techniques. COH Basebuilding: Creating Roofs Creating roofs, different types of roofing materials. TOURS Base Tour: Power Girls See a high-end townhouse. COH Base Tour: The Invincible Ones Tour of award winning space ship base on Excelsior. Base Tours: The Pagoda Base tours of the most awesome bases in Paragon: Today, the Pagoda! Base Tour: Rat City Tour the one, the only...Rat City Base Tour: Karma Tour the island everyone talks about...Karma Island! Base Tour: Sleigh Belles The holiday base everyone will be talking about! Base Tour: Paragon Galleria See a wonderfully realized full scale mall! Living in Style: Apartment Tours Two apartments by @BBBadger, beautiful! The Chapel Dacy's own build, a perfect place for weddings! Granny Victoria's Tea Room A beautiful little gem by @Aalya New Series: Base Quick Tips Base Quick Tips: How to Open The Sky The often asked,"How do I change the ceiling to sky?" COH Base Quick Tips: Placing Plot and Rooms Start with the basics! COH Base Quick Tips: Moving Entry Portal Often asked right after they learn how to open the sky... COH Base Quick Tips: Placing Objects on Top of Other Objects How to put things on the table instead of them appearing to float over the table... COH Base Quick Tips: Interior Base Teleporters The how-to for how to connect the pieces so you can zip about your base in no time! COH Base: Quick Tips: Positioning Those Pesky NPCs Can't seem to target NPCs? You're not alone...but there's a solution! COH Base Quick Tips: Using Banners: More Than Just Decoration! Make colored walls, carpets, and more! COH Base Quick Tips: Making Spiral Stairs Creating spiral stairs is easier than you might think! COH Base Quick Tips: A Quick Look At Editing Commands A very short overview of what commands you need while editing. Quick Tips: Raising and Lowering Room Section Walls How to raise and lower sections of walls inside of rooms, even if they're blocked by objects. New Series: Building Skills (Placed some older videos in this category on my channel, more in depth than my quick tips on a single topic) COH Building Skills: Lettering There is a lot more to lettering than just the oversized alphabet in the editor! Building Skills: Disguising or Hiding Base Services Get your salvage and other services to look like the rest of your base! Building Skills: All New Building Above or Below the Base Same video as referenced above, but is part of the building skills series. Lays out both the technique for building above or below a base, and the considerations you need to know about before you make a decision on where you want to build. COH Building Skills: Making Slides Flat, self-propelled slides, downward slope slides, and...UPWARD slides? See how to do them all! I will add more videos as I make them. URLs will be added here, thumbnails later in the post. ************************************************************************************************************************** Original Post: *************************************************************************************************************************** I am seeing many people whose learning style is perhaps more visual than learning from print To help those people who learn better by watching someone do it than by reading about it, I made some very short, basic videos. I plan on doing more, but for now, I've covered the very basic getting started information, and a video detailing how to build above or below the base, and also a video demonstration of the basic editing commands. I'm happy to consider requests for demonstrations of how to do something you've heard about, perhaps, but are unsure about how to do it. I plan on keeping each video as short as I can make it and still cover the topic, but each segment will only cover one aspect, in order to keep them short. They are also not the highest quality I could make, intentionally, so that they use less memory and are faster to download. Getting Started: Intro to Base Building I am replacing "Basic Editing Commands" here with the more helpful "A Look At Editing Commands", because it's more complete. Let me know what you think! 🙂 Thanks! And if you have a video of something you think would be helpful for others, please feel free to put it in this topic! -Dacy
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Can someone make a video how to get outside the base?
Dacy replied to LongLiveTA's topic in Base Construction
I made a couple of very basic vids, one to get started/get to open sky, one to get set to build above or below your base. There are short, and of necessity, only address one small aspect at a time. They are not super high quality so that they didn't become overly huge to download. Basics: Building Above or Below: I'm planning more in the future. Hopefully these are clear enough. -Dacy -
Thanks, though I meant, here. These stories would be specific to COX. -Dacy
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Right. Somehow I missed these replies yesterday....I did the art, but they are of duos featuring characters of mine and a friend's. -Dacy
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I did build in the plot, because the lighting is so much easier in there. 🙂 I just hid the outside walls with items that could go past them. -Dacy
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Yeah, and diving back in to the story...seems like there are always more edits I can do. At least, I thought of another one...I updated the file with it just now, and that's hopefully the last version, unless folks find something that warrants more change. -Dacy
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Thank you! :):