Inferior in design in what way? a game with pets and players blocking each other is not well designed- it's a hindrance to mechanics and gameplay.
You're grossly mistaken. Brutes have always had that spot. MMs are support and always have been. MM's CAN be pseudo tanks as can any AT though.
Also tanks without leadership are absolutely fine and not "Wrong" is this truly the attitude you have towards people doing things differently?
Tankers and brutes have been in the same category since they were both a thing. they do the same job in endgame and brutes do it better when a single AV is concerned.
I agree mostly that brutes can be ok as is, but tankers themselves need help becuase brutes are UNDENIABLY OP compared to tankers. compared to say, scrappers with damage for instance they are clearly not.
I spent a long time and got a lot of pro advice on the build. you wont convince me tanker damage is in a good spot becuase to believe that is ridiculous. I've already re rolled my only tanker to a brute and not looking back until tankers get fixed. I'm done.
I mean its not exactly enjoyable to take an age to finish a single boss or EB.. meanwhile a brute when full built survives nearly as easily and takes it out fast. its not rocket science.
Not saying less than half now but the difference is still too much given how brutes basically steal tankers job. anything they DONT do as well is outweighed by the damage.
Becuase that doesn't help the solo tanker and soloing is also an important part of the game. That PLUS a solo buff like defenders get would be great though.
Jack Emmert's character was supposed to be able to solo GMs.. and it makes no sense to make that out of reach for player characters. the whole "you'll never be as good as this guy" is one of many big reasons DCUO sucks so hard.
Honestly increasing damage on tankers has to happen. they should not be doing half or less the damage of brutes given how close brutes come to doing the exact same job just as well in endgame. and damage is IMPORTANT for all roles and ATs as it is the only way enemies can be defeated in the end. a tanker should be doing at least 60% brute damage tbh. if not 70% if nothing changes about brutes.
Tanks dont have 2 roles. they have 3. the 3rd being damage which is a role of every AT becuase damage is the most basic gameplay mechanic without it nothing ever gets done. DPSy ATs are of course expected to output significantly more. this is why tankers should not be doing less than half the damage of an AT which takes damage nearly as well- the overpowered brute.
What I meant is that by very simple logical deduction its bad for new people coming in as all the good sounding names will inevitably be taken, hence being bad for the game long term.
Whether unique names make more sense to you than non unique names IC is irrelevant. what matters is people being happy with their character names.
Backwards thinking. the Sentinel is a great idea. However giving it aggro management can cause issues. Sturdy ranged characters are fine. ones which can hold threat reliably.. theres an argument against that. So, in short, ranged characters should not be AS invincible as tankers... but they sure as hell can be as tough as scrappers or so.
How about fixing the issue with the original aggro management AT (Tanker) before making new ones please? Once tankers actually are as desireable as brutes, we can talk about new ATs which can do the same job.
Unique naming systems suck and are an obsolete relic, however I dont think it can be changed in COH.
It's irrelevant if you believe it makes "more sense" for the names to be unique becuase the fact is the result of doing so means the longer the game runs and the more characters are made the less good names remain and the less concepts become doable with half decent names. thus making it objectively bad for the game.
Not that it can be changed, but theres a lot of good things about the game. Unique names are definitely not one of them.