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Everything posted by AerialAssault
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Look it's been a long week okay.
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Ah ah, Knockback to Knockdown threads are on Tuesday only. Nice try.
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I don't know if you've ever been to Nerva Archipelago but uh, I don't know how you could make a dead zone even deader but this would be one way. haha you forgot to put a /sarcasm at the end of your post there haha right?
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Seeing as this is your second ever post OP, I will fill you in: your general request has been debated ad nauseam on this forum. Many of these debates have become quite heated, understandably so. On a personal level, I can't agree with any sweeping changes such as "Nerf X" or "Increase all enemy HP", usually because these arguments are aimed at fully built, maxed out characters, conveniently forgetting the intervening levels or those who simply don't min-max. It's clear that many people want something more challenging, and I agree. However, I feel that this challenge should either come in the form of brand new content, or an optional selection, and most certainly not making sweeping changes which affect how people play the game now.
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Is this really the time and place to be discussing "X person/regime may have killed millions, but really they weren't that bad of a person/regime."? Someone wants to wear a flag as a cape, or on their chest. It's a common trope present in comic books, and last I checked, City of Heroes is a comic-book influenced game. If someone wants to be a [insert]-ist jerk about it, then that's why we have GMs. I would, however, say that any flag emblems/capes should be limited to current national governments and NOT organisations, military banners, provincial flags etc. Nobody actually needs a Devon (UK)* flag. *my apologies go out to any residents of Devon (UK), it was not my intention to single you out
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Only as long as the best country ever to exist in all of history (even the bad parts) gets representation.
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Rewards Beyond Vet 99+ (Relates to Inf Nerf - but not)
AerialAssault replied to Zeraphia's topic in Suggestions & Feedback
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The Awakened Division are an odd inclusion to the game. Personally, I would have extended the Psi-Cops and Power Armour PPD to level 50 and have Awakened as Bosses only, or as Elite Bosses in the same vein as Longbow Ballistas.
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I'm all for diversifying IO's. IO's are, in essence, CoX's version of "loot", and while I think the selection we have is good enough, having more would be better. +1'd
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Oh boy! Tuesday! Time to talk about Knockback! I'm not bothered by it, personally, unless someone is deliberately trolling. Most of the time though, people are just using the power as intended (i.e. Explosive Blast, Energy Torrent). If someone runs into a herded mob of enemies with Repel on, chances are they don't know that That Is Something You Do Not Do, and all it takes is a kind explanation. If they continue after that, then they're probably not worth having on the team. To the suggestion at hand, I'll be honest, I have been ground down with these suggestions. Almost once a week for over a year, there has been the same suggestion. It's obvious that it's one that's not going away any time soon. Some people's butts get seriously scrombled because a bunch of pixels moved 5 feet away from their bunch of pixels. So yeah, let's add a KB->KD toggle and we never have to talk about this again ever ever forever never again, ever.
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Disco booty shorts without the thigh highs
AerialAssault replied to darg's topic in Suggestions & Feedback
You had me at booty. +1 -
The slippery slope must be a sheer drop if you think "please be a decent human being" could lead to "all no-no words are verboten". It costs nothing to be nice, it takes effort to be a jerk.
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[Afterburner] +def -fly protection ... only effecting self?
AerialAssault replied to Joshex's topic in Suggestions & Feedback
Blasters have, and always will be, Glass Cannons. That's their entire design philosophy. And I'm not interested in uprooting that because one person couldn't play Blaster very well. -
Add a new power called 'Power Walking' which uses the same stats as Ninja/Beast Run but has the Walk animation
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I never said it was flawless, and even in the quote you used I said that mobility was it's greatest weaknesses. However, there is little it's peers do that it doesn't already do as a toggle. Someone using Unstoppable is good for maybe two mobs of enemies, Granite Armour offers the same resilience at all times, in exchange for mobility, which is pretty easy to overcome by utilizing movement speed increases from IOs and using Taunt. I will grant that Radiation and Bio's T9's are close contenders though, they're both strong powers that can be used often with virtually no drawback.
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Hot take: Granite Armour is the most powerful T9 out of all the Defence sets. It has massive advantages with virtually no drawbacks save one; mobility. I know this isn't really crux to the argument, but I believe that should remain with one exception, allow the player to jump. Devouring Earth can also jump, even the Giant Monsters (much to my surprise), so I feel it would only be fair to allow the player a small jump allowance. Having Granite Armour run with the rest of the toggles would make Stone Armour a top-tier set overnight, and trying to balance that by making Granite Armour a toggle would upset a lot of people (me included). In the meta sense however, Granite Armour has flawed design, in that it more or less invalidates previous power picks. This isn't to say that the toggles are bad. They're .. well they do their job. But I've not seen any strong argument for running the toggles when you could run Granite Armour, aside from the mobility issues, which don't even wash because the toggles status protection is tied into Rooted, which makes you virtually immobile. My suggestion is to follow the Fighting and Medicine route and make the Toggles provide passive bonuses to Granite Armour when not active, and Granite Armour conferring bonuses back to the Toggles when not active. What would these bonuses be? Don't know! I thought of this in like five minutes. At least then people won't feel like their power picks are a waste, and maybe they'll try playing Toggles-On rather than sticking to Granite Armour.
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Serious talk though, I have worked in Games Design and Things Doing More Damage Than Other Things is a well known and cognitive decision. The Devs didn't "accidentally" make Fire Blast the highest DPS blast set, nor is Time Manipulation being hands down the best all-around support set a mistake. It was a conscious decision (though in the latter case there was a sales element, nobody wants to shell out money for a powerset which is bad). Achieving a Thanos level of balance will only remove people's drive to actually play the game. Players, by and large, want to feel like they excel at something, whether it be dealing damage, tanking, or support. It has long been a case in many games, not just this one, that there is disparity between play-styles. Take World of Warcraft for example. Years of "balance" had meant that no class especially excelled in any role. There was no effective difference between Restoration Shaman or Holy Priest. In fact, homogenising each Specialisation hurt the game in the long run, as they're now making changes to give each Specialisation it's identity back. Finally, I'll note how you're hyper-focusing on Blasters, kindly ignoring where true disparity lies in sets, such as Time Manipulation vs every other support set, or Bio Armour vs Regen/Willpower. I wouldn't say either of those sets invalidate their peers, but they are certainly very strong sets (again, by design, to encourage people to buy them or subscribe to the game, when that was a thing.)
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Difficulty idea: Friendly fire?
AerialAssault replied to Lazarillo's topic in Suggestions & Feedback
Make it so that the enemies can friendly fire as well and you have a gimmicky game mode that you could have a laugh with. As an actual, serious part of the game? No thanks. -
Usually people follow these statements up with an idea of their own.
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I've been using the Reward Merits -> Enhancement Boosters -> Wentworths -> Quick money route. Probably not the most efficient but I've been able to IO up several characters with laughable ease compared to how the market was on Live.
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Problem solved.
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P2W Option: Reject White Salvage Drops
AerialAssault replied to Zeraphia's topic in Suggestions & Feedback
It's really strange that common salvage is the red line here for some people, when you can already reject Very Rare Recipes, arguably much more lucrative and entirely based on players selling and buying, whereas common salvage is routinely seeded into the market to avoid the hyperinflation of salvage that plagued the Live servers. -
+1 I think it could be an interesting idea and add some more spice and variety to the IO system.