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AerialAssault

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Everything posted by AerialAssault

  1. I'd rather not tank my internet for having the gall to open someone's bio. Increase the character limit to 1,500 - 2,000 but any more than that should be on VirtueVerse. In a similar vein, how about having the AE text editor options for bios? (That is, different coloured text, bold, italics etc.)
  2. I've never used loot drops as a way to slot a character, ever. If I get something I need for a build, cool, otherwise I'll use reward merits. I think the balance we have now is just right. Let's not open ourselves to the Purple Rain, or make the game even more of a ball ache to play by adding more grind in.
  3. An easy telling point between some asshole who wants to spout this or that and an actual character who embraces those ideas is that the latter has depth and intrigue involved in their characterisation, the former exists ONLY to be an asshole, where their every moment is spent being a complete insufferable menace on the community and doing their best to aggravate every player in sight. I think we're adult enough here to be able to police between the two. Ultimately though, I think that playing such a villain requires understanding and respecting your audience. If you don't understand or respect them, then they're not required to do the same to you.
  4. I wouldn't worry too much about people taking that character too seriously..
  5. Just as soon as we get the SICK skateboard trick emote
  6. I will only support this if we summon an Icon Employee so we can have this exchange: "Hey I got your message, Icon's got youWOAH! Where the heck are we?!" "Shadow Shard. The Storm Palace to be precise, probably the most dangerous place in existence." "Why would you bring me HERE?!" "I'm not digging the colour of my bandana. Got one in swanky purple?" "Y-yeah sure here you go." "Sick dude. Right see you around." "Wait! You're not gunna leave me here right??" "Sorry, can't hear you, people to save yada yada."
  7. So, rather than post what I was going to post (which wasn't going to be very constructive), let me ask this to the OP instead: How would you change the Battle Maiden encounter? It's all fine and well making a suggestion of "completely change X because I don't like it", but it would stand to reason that an alternative has to be suggested. Obviously, anyone else can bring up a suggestion if they feel like it but most of them so far are "it's fine don't change it", which I personally agree with.
  8. If there's anyone who needs more enhancement slots it's Epic Archetypes, especially Peacebringer's and Warshades. In any case, I do like the idea of one of the Incarnate powers opening up more slots. Perhaps this Incarnate power could add an extra 'Incarnate' slot to each power, maxing out at 3 extra slots at Tier 4? Or maybe it's a 'global' slot wherein whatever you slot into it affects all powers (if it can). Probably a dumb idea but there's plenty of Incarnate powers that we don't know anything about.
  9. Day 1 of fighting Reichsman Wow, we're finally here, the end boss! I've heard he's a bit tougher now, but our team leader says we got a 13% recharge increase! This'll be a breeze! Day 6 of fighting Reichsman It feels like years since we started fighting Reichsman, and yet it hasn't even been a week. We're approaching the 75% mark soon, the team leader says we should be there in a few days. They tell us not to worry, our attacks are hitting 13% faster. I don't even see the numbers any more. I don't know what health looks like ... Day 18 of fighting Reichsman Flares. Fire Blast. Blaze. Blazing Bolt. Inferno. Rinse. Repeat. Flares. Fire Blast. Blaze. Blazing Bolt. Inferno. It's all i know now. Those same powers, over and over and over again .. are they actually doing anything? Is this purgatory? I can only hear the words "thirteen percent" whispering to me like I was in a dream. If this is a dream .. then it is a nightmare. Day 31 of fighting Reichsman The Defender must have finally succumb to sleep, or died, because we failed to stop his Phase and Regeneration. He is now back at full health. Party morale has shattered. The team leader is trying to reassure us that the 13% will see us through. But all I see is Reichsman. Reichsman everywhere. He is too strong. He cannot be beat. It is folly .. surrender all hope ... -Last known communication of Task Force Arnhem.
  10. You DO know how much health Reichsman has, right? He has around 200,000. If you buff that by 30%, it goes up to 260,000. It doesn't matter if your 130 damage Flares activates a dribble faster, you have made that fight ridiculously more gruelling. -edito- Hell, that 60,000 alone eclipses what most Archvillains get. Activating your powers a whopping 13% faster is not going to make even the slightest difference against that monstrosity of a health pool.
  11. Give Reichsman even more HP??? I don't want to have to book holidays in just to do a Barracuda SF.
  12. tbf it's one of the most popular suggestions in this thread so y'know
  13. Oh boy oh BOY, i'd get the ability to take a different pool power. What, oh what, shall I take???? Maybe I'll take Teleport Foe? Or maybe I'll take Invoke Panic? I know! Maybe i'll take Jump Kick! Oh wait, no I won't, because those powers suck.
  14. You'll take my set bonuses from my cold, dead hands.
  15. Can't do that Starforge. People might have fun.
  16. I agree that Hasten is a great power. I don't think anyone could disagree. I do warrant that there could be an alternative. Maybe as an inherent recharge buff to all characters of either 50% or 60%, but certainly no lower than that. It should not face any seriously drastic actions beyond that however. Hey I didn't bust my ass for three years to *not* say I have a degree in something. What I'm trying to put across is that Hasten does not break the game in a way that actively disrupts the enjoyment of other players. Does it really bother you that much that someone, somewhere, is doing Bigger Numbers? If Hasten was letting people do things that people don't already do, then this would be an open-and-shut case. But City of Heroes has always had a very high power bar. Characters in other MMOs and RPGs could only dream of doing a tenth of what characters here can do. What the core suggestion here would entail is lowering that bar for no good reason. Also "potentially useful effects". What could be more useful than literally wiping a group of enemies off the face of the earth? Debuffs? Doesn't matter, they're dead. Buff teammates? All the enemies are dead. There is nothing more useful than Damage, because you can Debuff an enemy all you want, if you don't debuff their health you'll never win.
  17. I think my degree in Games Design begs to differ. You're dragging something down simply because it doesn't fit with a perceived idea of 'balanced'. What is balanced in a game where a Fire Blaster can delete an entire group of enemies from the game with Inferno every minute with even minimal IO slotting? Maybe we should nerf Inferno while we're here. I still honestly do not see the issue with Hasten. Someone attacks faster than you, so what? How does it affect you on a personal level? What does Hasten do that any other number of powers in this game don't already do?
  18. Someone attacks faster than me. God this game is broken, who ever thought hasten was a good idea. You talk about Hasten as if it was literally game-breaking. It's not. You just attack faster. w o w.
  19. In a largely PvE game, is that even a problem? Because it doesn't sound like a problem to me. Someone else attacks faster, call the police because my feelings got hurt.
  20. More variety in invention IO's would be welcome +1
  21. Going in Circles (alternate names: 'Spin Me Right Round' or 'I Survived The Carnado') "It was at this location at rush hour morning that a strange gravity anomaly occurred, sucking up dozens of vehicles and their terrified passengers. Paragon City authorities and heroes alike tried in vain to stop the whirlwind of metal, succeeding only in rescuing civilians from their cars. The event lasted only a few hours, and miraculously nobody was seriously hurt. To this day, nobody knows how or why this wild event occurred, but it has become something of a talking point of the city, of the mysterious 'Carnado'." This exploration badge would be located where the Carnado used to be, before it was patched out. rest in peace, old friend.
  22. I think one of the issues is an AI problem and not a power problem, as there are enemies with melee attacks that will stay at range if they can help it, chiefly Council Marksmen. Despite having a Brawl attack, they will, most of the time, fire their rifles rather than close the distance. They do use brawl if confronted in melee, and I have seen them charge in from time to time as well. But most of the time, they stay at range. AI behaviour can also be observed in AE enemies. Even ones set to range will attempt to close to melee distance if they have a melee attack and no other ranged attacks available. I do seem to recall one of the Live devs talking about AI behaviour and that enemy groups have a sort of 'hive mind', where if a certain number of enemies are engaged in melee, then the rest will stay at range until a position opens up for them to charge in. Of course, from what little I know of programming, any time someone mentions "AI Coding" it tends to send a shiver down programmer's spines, so I won't hold my breath on that being changed any time soon. However, if there is a quick solution, well, the Beta server exists to test these things.
  23. There's no list long enough on a personal level, but if it had to be something I'd appreciate the older Paragon City zones getting the Atlas Park treatment, or Kings Row treatment if that's not possible. So the former is a total zone revamp, while Kings Row got some new storylines and the Skulls got an update. I'd love to see the same applied to the Outcasts, the Lost and so on, each one could be done in an Issue to stagger the release. The other thing would be revisiting older Task Forces and in particular the most unpopular ones, such as Synapse, Citadel & Numina. On a person level I feel the Shadow Shard task forces should just be nuked and re-done completely, but then I imagine that would tie in to any Shadow Shard content/update.
  24. It isn't as simple as "put it on another platform.", there has to be business negotiations between the developer (in this case the Homecoming team) and the publisher & operator of the platform (so Valve for Steam, EA for Origin, Microsoft for Xbox/Windows Store, Sony for PlayStation & Nintendo for the Switch). The issue, as PaxArcana points out, that would involve sales, and Homecoming is a strict non-profit project. Now, I don't know about you, but I don't think a company like Microsoft or EA are going to get embroiled in a legal dispute over something that won't see them any actual profit.
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