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Everything posted by Lines
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Villain Disruptor Badge and Tip Missions
Lines replied to FoxyPrime's topic in Suggestions & Feedback
I think both characters are rogue alignment which could be why they may be omitted. But I'd hazard a guess this was actually an oversight. -
Controversial Opinion of Population Decline
Lines replied to Solarverse's topic in General Discussion
At risk of deviating into this thread's topic, I think it's the same amount of XP to get from 1-50, but some of the distribution of XP to get to each level changed at some point to smooth the experience curve. -
Controversial Opinion of Population Decline
Lines replied to Solarverse's topic in General Discussion
I took the tone as "the state of the game leads to players burning out." I disagree - I think players are responsible for their own pacing and burnout - but I see the point. I don't think it's an accusation. But I can see why you'd read it the way you did too. I think this is one of those cases where it's best to assume best intentions of posters. Edit: you ninja'd me. -
Controversial Opinion of Population Decline
Lines replied to Solarverse's topic in General Discussion
I think the reason is a lot of reasons. Is powerlevelling a reason? maybe. But if it is, it's just one of many facets, and probably not a particularly large one... i27 may help for a bit, but the thing that will help the most is a conclusion to the talks with NCSoft. -
They've had a go.
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Best Route through the Game for Natural Origin?
Lines replied to Tath99's topic in General Discussion
Just in time for TA to get a huge buff! -
Funny, I vaguely remember it not being there. The title has come full circle.
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Do you mean Liberty Town? That's an arena map.
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Sorry not to respond to everything due to time - I do think you make a lot of good and thoughtful points, especially the last one, and I'm sorry I can't reply to them all adequately. But this one in particular is interesting (at risk of being off-topic). I personally think the contents of the P2W vendors should find more organic places in the world and have their stock also balanced against what's reasonable to earn and how they fit in with the rest of the game. I think it's done a very good job of bridging the gap between live's store and homecoming and shouldn't go away until all its contents can be acquired elsewhere, but I do think it needs to find a better fit place in the world. (For instance, I would prefer to see Ninja Run/Beast Run be alternative customisations for some powers rather than their own power, and speed and jump height is back to being something gained from travel pools. The freerunning power from the utility belt pool would replace their functionality.) For me, the changes and new features bring these methods of travel into a kind of balance threshold that I expect the game to have. I think other things could also be brought into that threshold, but that's a huge and nuanced conversation to have. I'm sure others will disagree with me, which is fine and it's the nature of adjusting these bits of content. This might not be on the dev's radar at all, which is fine, but if it was then it would be quite a big job to figure out where things would land. I wouldn't expect it all to happen in one update.
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I know this is a thing in SWTOR, probably others too, but I'm 90% it's never been in CoH. I have the archetype icon above people's heads switched on at all times... Maybe it's that?
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Months ago, when devs first talked about removing the command, one prevalent response was not to remove the functionality that allowed people to manage multiple bases through macros. For example, it's especially helpful for roleplayers who use bases as scenes. I'm not one of those people who might ever need the command, but I'm glad it's there and the transition will hopefully be smooth for those who will use it that way.
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That's an old irritation of mine finally gone. Thank you! 🙂 Just quickly checked, the outdoor mission variations of Siren's Call (Such as in Mender Silos' redside arc) is still the incorrect orientation, with the water area jutting out to the south.
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Gaussian's Proc & Combat Teleport not working
Lines posted a topic in [Open Beta] Bug Report Archive
A few people have noticed that Gaussian's never seems to proc in combat teleport. Even with the low proc rate, a lot of spamming it hasn't fired it off.- 1 reply
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Focused Feedback: Other Powers Changes
Lines replied to Jimmy's topic in [Open Beta] Focused Feedback
About WH. Playing with it a bit, firing it off twice is ok, but seeing that animation twice as much is a bit irritating to watch. Is it possible for the EF-charged attack to get a different animation? Such as footstomp's punch variation? (Though I would prefer just toning down the damage bonus too. Not sure how that balances though.) -
Focused Feedback: Energy Melee Revamp
Lines replied to Jimmy's topic in [Open Beta] Focused Feedback
I believe they're using Street Justice as a stand-in. -
Welcome back! We missed your Snark! ❤️
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I agree with this, and not just for the sake of convenience. I think it's a better narrative opportunity to give stories and events a sense of place in the city. It needn't be with every mission where it's already contextualised somewhere specific, but it would be good for this to become the general rule. It's been suggested before and I like it - it's a big job, though, so doubtful it'll happen this page.
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The Best Tank in the Game is a Bio Armor Stalker
Lines replied to jackalcoh's topic in General Discussion
Sorry to break it to you, but those numbers are kinda middling. One thing to account for is that Hide provides extra defence when not in combat, including that big boost to AoE Def. Everything else will drop (I think) that second 4.33%. Good that you're having a great experience with it, though!