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Lines

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Everything posted by Lines

  1. Between LRTP, Base Teleporter and Base Portal, you'll now be able to enter your base 3 times per 10 minutes. That's not including the two base tp powers you can get from day jobs. I disagree, they have limited charges and take the most player effort to obtain. I think they should be the best.
  2. Correct. If you fire off LRT and use /enterbasefrompasscode straight after, you can enter bases. (just tested. But also thought of some ways I can try and break this.)
  3. You need both the patroller and the monitor duty day jobs to get the rapid response accolade. Once you have that you can start gaining charges for it. Try /badgegrant DJ_On_Patrol$$badgegrant DJ_Monitor_Duty
  4. Months ago, when devs first talked about removing the command, one prevalent response was not to remove the functionality that allowed people to manage multiple bases through macros. For example, it's especially helpful for roleplayers who use bases as scenes. I'm not one of those people who might ever need the command, but I'm glad it's there and the transition will hopefully be smooth for those who will use it that way.
  5. It's because you can't please everyone. I'm lucky to be one of the pleased ones, though.
  6. That's an old irritation of mine finally gone. Thank you! 🙂 Just quickly checked, the outdoor mission variations of Siren's Call (Such as in Mender Silos' redside arc) is still the incorrect orientation, with the water area jutting out to the south.
  7. A few people have noticed that Gaussian's never seems to proc in combat teleport. Even with the low proc rate, a lot of spamming it hasn't fired it off.
  8. About WH. Playing with it a bit, firing it off twice is ok, but seeing that animation twice as much is a bit irritating to watch. Is it possible for the EF-charged attack to get a different animation? Such as footstomp's punch variation? (Though I would prefer just toning down the damage bonus too. Not sure how that balances though.)
  9. I believe they're using Street Justice as a stand-in.
  10. Welcome back! We missed your Snark! ❤️
  11. I agree with this, and not just for the sake of convenience. I think it's a better narrative opportunity to give stories and events a sense of place in the city. It needn't be with every mission where it's already contextualised somewhere specific, but it would be good for this to become the general rule. It's been suggested before and I like it - it's a big job, though, so doubtful it'll happen this page.
  12. Sorry to break it to you, but those numbers are kinda middling. One thing to account for is that Hide provides extra defence when not in combat, including that big boost to AoE Def. Everything else will drop (I think) that second 4.33%. Good that you're having a great experience with it, though!
  13. Interestingly, I hit 35 in one run, lowest difficulty.
  14. It was a page 4 change, from January this year: Page 4 Patch Notes The homecoming wiki was copied from Paragon Wiki some time after that. A lot of it has been updated to reflect homecoming, but there are bound to be gaps that have been missed. Thanks for pointing one out! 🙂
  15. I think the Homecoming wiki needs updating if it isn't there. Gauntlet itself does show the range buff: The changes are there to help Tankers retain their aggro more than anything, but also to give them a role as trash mob clearers.
  16. Sure, but the SG beacon exit isn't far at all from the Ouro exit, and i27 will place them even closer together. You'd be flying either way.
  17. Gave it a shot, but still had the issue. If I take /vis_scale much higher I lose framerates. To demonstrate, the green mountain ahead pops in and out within a couple of metres between two screenshots when suppress filters is switched off:
  18. Here's how I ended up (screenshot is a little darker than the game): I didn't switch on cel shading itself, and transparency quanitization ended up taking too much away from the visuals to me. But the other options just give things a bit more life and style. I'd quite like to have suppress filters switched off, but I was getting pop-in of distant objects.
  19. Try it with more mirrors.
  20. That seems like a very high estimate to me, since using the Ouroboros portal between Talos and IP should shave off the same amount of time as porting to base.
  21. There is an option to have a health and end bar above the character's head. Can't remember exactly where in the options, but I can't live with without it. Literally.
  22. A lot of the travel options we have now started emerging around about the same time. LRT was a bit of a drop in the ocean for the conveniences. The one advantage it did have was being accessible without needing veteran levels or monetary transactions, which are both now irrelevant. The big disadvantage was that it chewed up not just a power pick, but at least three and a power pool choice. I never took it, but I'm interested in how it was used by those who did. Did you use it to go everywhere that it allowed, or just to specific places? It feels to me like I'd only bother getting zone badges for places that are usually annoying to get to, but even then I'll probably just carry on doing Ouro > Talos > Everywhere or Ouro > Grandville > Everywhere.
  23. I do agree that TT > Base Portal, and the prices should reflect this. But also Base Portal > Base Transporter, so there might be some pushing and pulling with prices to figure out its value.
  24. Link to the bug post. There's some general feedback in there as well, it seems. I think it might be better off in this post, just to make methodically going through feedback a little easier.
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