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Everything posted by Lines
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Something to play towards or un-necessary forced time sink
Lines replied to Hero_of_Light's topic in General Discussion
I think there are loads of opportunities to bring challenge into the game from a developmental standpoint, and they're pretty exciting to think about. They may not be the old challenges - and maybe shouldn't be. Worth stating that Challenge =/= Grinding. Grinding can be Challenging, Challenge can be Grinding, but they don't equate to each other. I think it's easy to think that people asking for challenge mean that they necessarily just want grinds. The new redside arc in beta has a gold standard example: grab a specific bunch of badges and souvenirs to unlock an extra challenging fight. That's pretty awesome! I think it ticks a lot of my personal boxes in terms of what is meant by challenge. Dr Kane's House of Horrors has my favourite boss in the game, where there's an extra challenge of spawning and defeating adds. TRHW and a lot of the iTrails badge stuff adds a third dimension to each of those. All those examples could be brushed past. But if you choose to engage with them, then you may need to hit the breaks a little, figure out how the mechanic works, coordinate with the team and get it done. I think they're perfect examples of the kinds of challenges this game could benefit from more of. -
I don't think I've ever noticed my attacks missing above level 22, let alone be annoyed by it. I'm sure they do, but the game is well beyond fast enough for it not to bother me. What are the circumstances where a 5% miss chance is a significant problem?
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The requirements to unlock that fight make it pretty unlikely that someone will be below the arc's max level and then accidentally happen to do it without knowing about it. They'd pretty much have had to beeline through the particular arcs that trigger it, switch sides and then do this arc straight away. It could happen, but probably very rare.
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What's the most satisfying sound/feeling you've heard/felt in CoX?
Lines replied to Xenorgh's topic in General Discussion
i27 beta brought back the PSHEWW sound when you select your character. I cried. -
While a thematic badge is the stuff of champions, I gotta be honest I find the titles add a bit too much clunkiness to my characters' names. I make one exception for
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I gave Dominator's TF a go. Plays the sound correctly under those conditions.
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Could you try setting to one of the custom options and see if it persists? I'm getting hit sound playing correctly on the Bright setting. (edit: also correct on Dark)
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@Wavicle - is your customisation on Total Focus set to Original or to a custom setting?
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Yup, reproduced at Portal Corps. Seems specific to large behemoths. Trying some things in AE - will edit this post as I go. Edit: Got this with other lts and bosses as well in Peregrine Isle. Edit 2: This is now happening very consistently, including indoors. I suspect the sound only fires off on the killing blow and since I was testing on <even-con minions before I didn't notice it. Edit 3: Now pretty certain that only killing blows makes the sound. Tried a bunch of different circumstances.
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Energy Focus description incorrect
Lines replied to Maloke's topic in [Open Beta] Bug Report Archive
Oh yeah! Haha, I've gotten myself all muddled. -
I'm not seeing the character animate twice, but I do hear the hit sound twice (even when against a single target) in RC1. Do you mean you see the hit effect twice? I think I possibly do if I look reeeeeeal carefully.
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Ok, I'll keep trying to see if I can get it to happen. Thanks!
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Is this exclusive to EM for you, @Wavicle? I know that Assassins Strike does have a habit of occasionally animating but not actually firing, across all powersets - sometimes this happens when just landing from a jump and firing off the attack. Not sure if that's the behaviour you mean, but it might be an old problem.
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Energy Focus description incorrect
Lines replied to Maloke's topic in [Open Beta] Bug Report Archive
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Hero can use Villian SG beacons (but not sucessfully!)
Lines replied to Jacktar's topic in [Open Beta] Bug Report Archive
Incompatible locations no longer appear on base portal menus for me. -
Got some similar-sounding weirdness. Outside of the Costume Creator, the effects are white on this costume. In the costume creator, the primary set looks fine but the secondary set, though set to Bright Sonic Attack in the main option, wouldn't have a colour appear next to them until I click that power. For me, it set that colour to Red. If I set the primary set to Match Colours Across Powerset and then check the secondary set, this happens: I had a similar thing happen on my EM/Rad Scrapper which I'll try and find a way to make happen again. So far not seen on any other character. Edit: Very hard to replicate and once the powers have been fixed once they seem to stay fixed.
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Graphical error, showing invisible polygons in reflections
Lines replied to gameboy1234's topic in Bug Reports
I'm seeing these on both beta and live, so I think this is an issue with reflections in the experimental graphics rather than beta. -
Sounds correct on an EM/Rad Scrapper in RC1.
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Asymmetrical Shoulders: infinite scrolling SFX
Lines replied to Replacement's topic in [Open Beta] Bug Report Archive
Still hearing this in RC1. -
Death's Head Soldiers with guns out while in emotes
Lines replied to Wavicle's topic in [Open Beta] Bug Report Archive
Just had a looksie - no guns now. Edit: just realised neither of those are lts, trying again on harder difficulty real quick. 😛- 1 reply
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Dual Pistols/Ninja Blaster never crits
Lines replied to Keleko's topic in [Open Beta] Bug Report Archive
Trying this out now, I seem to be landing crits as expected. (though the Shinobi description does need updating to reflect the change.) -
Testing on a scrapper, both of these seem fine to me. Might need to be confirmed on the other ATs. Edit: Sounds fine on Stalker.
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If I may, for the sake of discussion, just offer a calm friendly rebuttal to this one particular point: BOW DOWN BEFORE MY VILLAINOUS MIGHT!