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Astralock
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Everything posted by Astralock
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I recommend taking the Medicine power pool and, should your build allow for it, the Rebirth radial Destiny. It's not annoying as it was back on live thanks to how quickly you can resummon, re-equip, and re-upgrade henchmen, but some form of heal for your henchmen is a must IMO.
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I join when either I know everyone on the team running it, or I can get enough people I know to do it without having to PUG at all. I don't trust PUGs not to rage quit as it's happened both times I joined a PUG hard mode Dr. Aeon SF. The TFs, SFs, and trials towards the end of Paragon Studios' run on the game were becoming too short, more like bite-sized snacks than an actual TF, SF, or trial. Not to mention that the majority of the game's content has become too easy on Homecoming thanks to the increased availability of PvP IO enhancements, purple IO enhancements, winter set IO enhancements, ATO enhancements, and Incarnate abilities, to the point that I could roll my face on my keyboard and still win. Hard mode is a nice change of pace.
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issue 27 Focused Feedback: Attack Typing Adjustments
Astralock replied to The Curator's topic in [Open Beta] Focused Feedback
Yep. Tanks in particular, but healers also are expected to watch hours of video of each dungeon and raid before ever stepping foot inside of them and know them intimately. Screw that. -
I would not recommend it. Incendiary rounds contribute a significant amount of damage. Definitely not worth the knockback and lower damage from standard rounds.
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So, telling people who are anti-AE farming to leave Homecoming and play elsewhere is just fine, but telling people that prefer to play solo that there are better video games for that is unacceptable. Got it. Things that make you go, “Hmm.”
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Age doesn't matter. At the end of the day, City of Heroes was designed to be a MMORPG, not an easy mode single-player game, no matter how much some people wish otherwise. WoW is almost 20 years old, that doesn't stop it from also being a MMORPG. Final Fantasy XIV, Guild Wars 2, and Star Wars: The Old Republic are ten years old+, and are still MMORPGs. At the end of the day, it's like complaining chess should be an easy single-player game because it's thousands of years old. In the end, it's nonsense as that is not what it was ever designed to be.
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You and others like you just don’t get that City of Heroes is a massively multiplayer online role-playing game, where teaming with others is not only encouraged, but expected. If you want to solo as a super-hero, that’s fine. There are other very good video games for that. Batman: Arkham City, Marvel’s Guardians of the Galaxy, the just released Marvel’s Spider-Man which I understand is excellent…
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If you mean reward merits, you can them doing story arcs, either at level or via Ouroboros Flashback. They don't only come from TFs/SFs/trials, although that is definitely one of the main sources of them.
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Unfortunately, Rebirth is still 32-bit and does not have all of the background, technical changes Faultline, Number Six, Telephone, et al. made to City of Heroes over the years to make it more compatible with modern computers and modern operating systems. I was told that Rebirth does not have anyone on their staff that understands the C language. Also, I still have a couple of friends left on Homecoming that insist I play here. So here we are.
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There were people who refused to use the base macro despite its use being prevalent through the Homecoming community back in 2019 and 2020, because they realized that it was an exploit. Same thing here. Also, comparing marketers to farmers is like comparing apples to oranges. Marketers use and manipulate INF and inventory stock. Farmers create INF and inventory stock. That's a huge difference between the two. Rewards from AE farming is much better than rewards from other content, not "marginally better." as America's Angel has shown. You're also not taking into account those multiboxing AE farms. Multiboxing regular content can be done, but it's quite a bit more difficult and can't be as easily automated as multiboxing AE farms. Unfortunately, multiboxing AE farms can be easily automated. Also, FWIW, turning XP off doesn't earn more influence anymore... that changed two years ago.
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What does it mean to be Level 50 versus Incarnate?
Astralock replied to UltraAlt's topic in General Discussion
I'd say Destiny has just as big an impact as Alpha. You have people cheesing the Vanguard heroes fight in the Dr. Aeon SF by having the team cycle Barrier Destiny. Clarion Destiny is a complete game changer for "squishy" characters, and can make or break Rikti mothership raids and even Hamidon raids. Many character builds rely on the Ageless Destiny, which is a life safer for endurance starved builds, and then there's the DDR on the radial side. Then there's Incandescence. -
An instanced Hamidon raid was first brought up by a developer back in late 2019, shortly after the instanced Rikti mothership raid was introduced. However, it was back burnered. IIRC, it was brought up again several months ago, but some people convinced the developers that it was no longer necessary due to the far lower Homecoming population today compared to late 2019. Hopefully, this thread will help convince otherwise.
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Defender buff and debuff values are largely overkill. Damage is king. On a team, a Fire/Cold Corruptor will both do more damage and be just as useful to a team as a Cold/Fire Defender.
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Sleet will eventually be standardized and lowered to 22.5% -damage resistance on Controllers, Corruptors, and Masterminds, much like Tar Patch was on Dark Miasma/Darkness Affinity.
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Darkness Control Controller or Dominator, I'd imagine. It has Fearsome Stare, and can summon three Shades on top of that, each with fear. There's nothing EPP/PPP wise that can do fear as far as I can recall.
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Personally, I only play Corruptors, not Defenders. Like Tankers, I just find Defenders too safe, too slow, and too boring. So take this post with a grain of salt. As others have said, Cold Domination and Kinetics are superior on Corruptors. Force Field is as well, thanks to the higher magnitude mez protection from Dispersion Bubble. I would dare say that Trick Arrow is better on Corruptors as well. Scourging Oil Slick is yummy. For primaries, Archery, Fire Blast, Ice Blast, and Water Blast are better on Corruptors. That said, I would not rely on Cold Domination not getting the Dark Miasma treatment. It is only a matter of time.
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If it were up to me, I would limit the /ah command to developers and GMs only. Certain costume pieces should have remained locked in order to incentivize running related content. The Sentinel AT was a mistake. Honestly, it should be deleted from the game and give all Sentinels a token to choose Blaster, Scrapper, or Stalker instead. I am fine with the new Power sets. Why my phone capitalized Power, I have no idea. One of the new Power sets is one of my favorites. Certain old Power sets really need to be changed. Titan Weapon was overpowered. Trick Arrow and Energy Melee needed buffs. Tankers were overbuffed, however. I don’t care about PvP. Only forum PvP matters. Most enhancement set changes were done by Paragon Studios in the Issue 24 beta. Now as for the additions, meh. I would also personally remove the Long Range Teleporter, Mission Transporter, Supergroup Base Portal, and Team Transporter. They make travel powers superfluous and you are expected to have and use them by teammates.
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Cap au Diable is the hub zone of red side, not Mercy Island. Honestly, a starter zone also being a community event zone is a bad idea. It's one of the main reasons why I avoid Atlas Park. Too much going on, too many people, and the resulting lag (at least on Excelsior), gives a terrible first impression of the game.
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Please do. It's easily one of the top mods in the game along with Vidiot Maps, IMO. It's helped me tremendously as I had a very difficult time keeping track of the cursor as well.
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Again, as has been stated earlier in this thread and has been stated a few times by other people in other threads over the years... Homecoming didn't add veteran levels. The SCoRE "secret" server did, for a population a fraction of Homecoming's. I'm talking about a fraction of even the Reunion shard's population. Homecoming's population is hundreds of times larger. Homecoming took what SCoRE had and rushed it into production after the Bree server went offline. Oh no, you have to wait ten to twenty minutes for a trial or raid to form. The horror! I think sometimes people need to be reminded that City of Heroes is a massively multiplayer online role-playing game. Massively multiplayer. Also, you can't buff things to match extreme outliers. You need to reign in the extreme outlier. You can (and probably should), still buff rewards outside of Mission Architect a bit, but in the end, the rewards from AE need to be nerfed as they are an extreme outlier.
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issue 27 Issue 27, Page 4: General Feedback
Astralock replied to The Curator's topic in [Open Beta] Focused Feedback
What alignment were you? -
Yes. Put the files under: data\texture_library\GUI\Cursors