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Moka last won the day on August 23 2021
Moka had the most liked content!
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683 ExcellentAbout Moka
- Birthday 02/11/1993
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Genuine circus music playing rn
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Here's my general take, and this may be a bit off the beaten path: If the best source of reward merits comes from group content, that is because you are challenging yourself to play at another group's pace and keep up with them/collaborate on a greater effort. And doing things with other people is USUALLY going to be faster unless your team is just that incompetent. However, if you're playing solo, you have nobody to keep up with and therefore are playing at your own pace, meaning the rewards coming at a slower pace than team content shouldn't be that much of an issue, because you're purely playing on your own time and nobody else's. Truth be told, if Homecoming is to move forward and represent the expansion of the live game we held so dearly, it needs to start playing like a MMO - where the "endgame" is relevant for the best rewards and the solo alternatives are slower, but possible.
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Might be a little off-color of me to point out the MMO thing, but I can understand solo should be equally prioritized. If you spam-run the Heather Townshend Dark Astoria arc through Ouroboros, you can get down to 8-10 mins per run solo with a decent build or even just low enough difficulty settings on a mediocre build. You're guaranteed emp merits, and you could run it for reward merits too I believe? If not, I'm pretty sure the new Incarnate arcs for Cimerora will reward such.
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Raising PvP Zone -level enforcement- NON RV
Moka replied to Kataklysm's topic in Suggestions & Feedback
Agreed.- 110 replies
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I think this change is needed. People should actually play endgame content to make endgame builds. What a concept!
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Raising PvP Zone -level enforcement- NON RV
Moka replied to Kataklysm's topic in Suggestions & Feedback
My question is: Do people actually use Bloody Bay, Siren's Call, and Warburg for anything but for the temporary powers for PVE sake? I don't see why they shouldn't have more stake to them. I feel like there's an unspoken rule you'll be blacklisted from the community for currently treating those zones as PVP zones if you spot another player. I always get paranoid I'll be seen as a griefer if I fight someone in those zones, and I feel like at least hitting 50 means those people will have access to their incarnate powers, which means if someone REALLY isn't feeling a fight, they can pop barrier/melee and run if they're that scared for their survival. I see no reason why these zones shouldn't be brought up to Recluse's Victory and be seen as actual PVP zones.- 110 replies
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I pick up girls at the bar by telling them about my reputation on a 20 year old videogame's forums.
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City of Heroes was not a very popular game in relative terms when it shut down. It's unarguable to say it was loved, inovative, and had the best community and all that. But going off numbers, it got more than left in the dust compared to the big dogs at the time. Statistically, City of Heroes having as many successors as it did was already impressive and showed how dedicated a small community could be. However, also statistically, the chances of any of these successors being at all close to reality and if they were reality, on any sort of presentable and professional level were and now are very low. There won't be a direct successor to City of Heroes in the forseeable future. Most upstart MMOs prefer to stick to grounded fantasy, and bringing the creative freedom of City Of Heroes to a modern day game is a lot to ask even of a professional studio. Not only do I think a modern day City of Heroes will never happen, I don't know if it really needs to happen, because it'd have a lot of catching up to do with City of Heroes. Obviously any superhero game that comes out isn't going to have half the content a nearly twenty year old game has. It would be nice, though, even if it's a far fetched dream. tl;dr I don't think a successor was ever going to happen.
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Funny Matt Miller did that when he said he hated redside. (Unless I misread him in the AMA)
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Interesting idea! As I poke my head back into this game once more, I wouldn't mind being able to broadcast myself and what my priorities/preferences are.
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City of Heroes was honestly a lucky shot from Cryptic. I hear Star Trek Online is good but Star Trek's never been my thing. Champions did a lot right but even more wrong, and Neverwinter Online was a major disappointment for how hyped up it was.