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Americas Angel

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Americas Angel last won the day on June 5 2023

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  1. A good Tank/Brute farming setup earns 2.5mil per minute (~150mil per hour). Not counting drops. Nothing else matches that. Of the options presented in the OP, best bet is probably either an AoE-focused Blaster of some kind (fire/fire, water/fire, ice/fire, etc), or something with Plant Control. You'll likely have to lower the difficulty/play on a slower map. Which means you'll be earning a lot less.
  2. The squeaky wheel always gets the grease. Sad but true. And I daresay the motive was to nip the inevitable flame war that was forming in the bud before it got any worse. Widower's response, while not what many folks hoped for, was understandable. As was GooglyMoogly shutting the thread down after Greycat's request got denied. The suggestion thread had served its purpose. IMO Players are better served by starting a new thread with a new request, now that the parameters for what is potentially on offer has been provided by Widower. I'm sorry you got brigadier'd against by the usual suspects. This forum has become quite an ugly place. And I can absolutely empathise with not wanting to use/promote the Fallen But Not Forgotten section due to the people that frequent this place. One question that might be worth thinking about, if only to move the conversation back to something that encourages healing rather than debate: If a memorial NPC for Eildath isn't possible, what is the sort of collective memorial wall/plaque that she would approve of? By this I mean, if she was still with us, what sort of memorial for all those have died would she want to see added to the game? Could be a different way of keeping her spirit alive. And never say never. Back when Matthew Bragg (Kiyotee) died in 2004 I emailed everyone at Cryptic I could about it asking for him to be memorialised in the game. I refused to take silence for an answer. Eventually CR Aura sent me a very long, but very kind (I think she could tell I was young) email about how they could not add him due to company policy, and that that policy was not going to change. ...and yet he's standing in the tutorial today, some 20 odd years later. Still helping newbies like he did in the pre-beta board days. It's why I never do the Galaxy City tutorial. I guess what I'm saying is, it's only policy until it isn't. Sorry again for your loss.
  3. @Dacy and @Easter Bunny for everything they've done for the base building community. Lexicon (unsure of their forum name) for keeping Fightclub PvP alive after I took a break. (On Everlasting, no less! With roleplayers! In a specifically-designed-for-fightclub cage fighting bar! Genuinely the one of the coolest things I've ever seen in CoH.) @Bloodom, @Dark Bladed, and all the other speedrunners/min-maxers for Actually Testing Stuff in closed beta. @icesphere and @Bellator for constantly making builds for new players on the homecoming discord's archetype channels. @Dusk, @Faverty Events, Lady Sinestra , and all the other folks who run RP nightclubs over on Everlasting. It's nice to always have something to do, RP-wise. And a big ❤️ to @Zed & co for keeping Mids alive. And @UberGuyfor keeping City of Data alive. I probably use these two CoH resources more than I play the game!
  4. Exactly. Due to the timing of this thread's creation, your suggestion is insensitive, by your own admission. Because of this, I would suggest you hide/delete this thread, and repost it in a month or so, once the folks you are starting arguments with have had time to grieve the death of their friend. This is probably a debate worth having. Just not right now.
  5. I didn't know them personally, but I did know of them. A memorial NPC would be a lovely tribute. +1
  6. I'm sorry for your loss.
  7. Thinking on it more. I'd say if a player account is >1 year old then players should just be able to set their own gold title. It can come with a popup warning that lists what is/isn't allowed. Similar to how we have rules for character names in the TOS. Seems like the easiest way to implement something like this without giving GMs piles of work. I retired the CR role last year due to finding it stressful. (Roleplayers be crazy. Lol.) As for the other CRs, the CR program was shut down a few months after the licensing agreement earlier this year. Can read the full details here:
  8. Just that I wished the CoH ingame timer went down to miliseconds One thing I wanted to mention, which has nothing to do with my tests, is that roleplayers don't really have a good log cleaning tool, and I think this tool could be used for this. If you you added a mode that allowed players to pick the channels they want to keep (local/emotes/request for roleplaying, etc), and then cleaned up the log by removing all the other channels, and timestamps and channel names; and then delivered that cleaned up log to the user? Would be a godsend. Not sure if this is of interest to you, but you did ask.
  9. Been using this to parse Kheldian ST attack chains. Fantastic tool. Thanks for taking the time to put it together @KaizenSoze
  10. I think giving every player the option to apply/request a custom title is a good idea. Folks could request stuff for flavour like a "Goddess of Kheldians" or "Crey Sponsored Superhero" title. But they could also request more functional ones like "Base Builder" or "Speedrunner" or "PvPer". This request could be done via an official form of some kind. And would have guidelines on what is/is not allowed. (Nothing that implies a leadership role, nothing that indicates you represent HC, nothing that implies seniority/authority, nothing that contradicts the lore, nothing offensive, etc.) If everyone can apply (maybe make being able to apply a reward for having been here 1 year?) then it helps avoid the haves vs have nots that gold titles create. Would be more work for a very stretched, unpaid, volunteer GM team, though.
  11. Koopak's bot wasn't able to do the attack chains in the OP. So the bot has nothing to do with this thread. Now, 15 attacks in 4s is doable. It's just a question of muscle memory/practice. But this doesn't really prove anything IMO. What would be interesting, to me, is seeing how many of those 15 attacks have to land in order to match/exceed Scrapper DPS. The discussion thus far, from both sides, seems to assume it requires all 15, and therefore perfect timing. This might not be the case, though. Knowing where the line is, precisely how many of the 15 attacks need to land, would go a long way in determining how easy to use this chain is to use, relative to scrappers.
  12. Done! Also added the EM/Bio stalker, too. Appreciate you taking the time to put this thread together. The recharge thresholds are especially helpful.
  13. Found these vids kicking around. Flea Rules. (No temps/insps/etc) Builds attached. 35s Peacebringer: 33s Em/Bio Stalker: kansas's kheldian 4.0.mbd em bio pylon.mbd
  14. The 35s "Flea Pylon" time of mine didn't use any temp powers / P2W powers / aura of mot / etc. I just used Koopak's chain, above, and it resulted in 1223 DPS. So, Koopak's correct that getting over 1000DPS on a Peacebringer under 4* restrictions is possible. (With the obvious caveat that Pylon performance =/= sustained DPS performance.) Video's below. I laid out the attack chain in order of execution on the bars in the middle-bottom of the screen, so people could see how often I failed to time them correctly For comparison's sake, my EM/Bio stalker can get around 33s.
  15. IME it's a good idea to monitor your influence in combat stats, and make a note of exactly how much you've earned per hour, in order to get an accurate inf-per-minute value. Farmers nearly always over-estimate how much inf they earn an hour when they just guesstimate it. Also worth remembering that the limit for how many accounts you can run per shard is 3, so any full teams will have to divide their yield by 3 at minimum to get the real value earned. (I.e., the 6m per minute in the OP is actually 2m for OP, and 2m for each of the other two players rounding out their team.) Best setup I've found for triple-boxing is: Rad/MA completing the asteroid ~20 times in 1 hour = 110m-120m inf + 2xAFK farmers on seperate asteroids = 66m inf So around ~3mil a minute of just influence. (Obviously that number increases when purple drops are factored in.) Load times factor in slightly. But then again, you can leave the asteroid around the two minute mark on the Rad/MA once the big mob is dead. This will increase your inf-per-minute rate, and make up for the load times hit. Overall it averages out at 3mil/minute, triple-boxing with the above. Of course, if you triple-box on each shard with AFK farmers as the TOC currently allow, that works out at 495m per hour, or 8.25m per minute. But that becomes City of Loading Screens and is not fun at all.
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