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Tater Todd

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Everything posted by Tater Todd

  1. I know Dual Pistols had some adjusting on live due to long animations combined with the +ToHit Snipe change. The Homecoming Devs might look a Dual Pistols again to make sure it's balanced enough in comparison to other Blaster sets. Most of the Blaster sets without true snipes do amazing damage without Snipes so they'll be fine. The big issue was that the Blast sets WITH Snipes were under-performing because the set was balanced around the Snipe. I'm looking forward to this change personally much like I looked forward to the Fitness pool being baking into every toon.
  2. It looks like a solid set and a weird combo of Plant Control and Thorny Assault. I would probably use it if I was into Blapping. Thorn Burst and Ripper make me nervous on a Blaster but if paired well and played right it probably could be very nasty! Actually looking at it again you get access to a Mag 3 AOE Hold....that's huge. Looks like with the right pairing and Procs /Plant for Blaster can be deadly and it would make you a unique and rare fighter. You will be play like a Blaster/Controller/Dominator/Scrapper haha. After this you should try out Thorny Assault on a Dominator or Spines on a Scrapper to see if you like it.
  3. I'm personally not a fan of Blappers so I tend to lean towards Pure ranged Blasters...with that said I gravitate towards /Tactical Arrow and /Devices and sometimes /Energy. Water Blast leans towards Blapper play though so you can mix it with anything! If I was blapping I would probably use /Temporal Manipulation since it has a mix of +Recov, +Recharge and cold and psionic powers which will mesh well with the cold damage in Water Blast.
  4. Everyone and their Grandmother are playing Brutes now because they were too scared to jump on Redside and roll one. Now that the game is back and they players have stopped being so darn WEIRD they actually bother to try it out. Give it time Scrappers will be king once again :P. Personally, I like both sides Red and Blue and I don't let the side things stop me from having fun. I have all of the melee ATs but I like playing certain powersets with certain classes.
  5. I agree Griff about Ice Blast. I think a good way of making it competitive after the change is a bump up in damage to Bitter Freeze Ray. That way you don't have to worry about tweaking the animation.
  6. Dark Blast always felt...Off to me. Clunky or segmented. I love Dark Blast but I never could level one to 50. Fast forward to Live Beta many years ago I finally realized what I personally felt was missing the Snipe. The ToHit change made the set work smoothly in my mind and the KB-KD was just the icing on the cake at that point. I'm confident that once the new Snipe changes hit the main server I will be able to get a Dark Blast toon and a Dark Assault toon to lvl 50 8)
  7. I too must thank you! Also happy birthday fellow gemini childer.
  8. Thank you for posting this I spent more time than I like to admit trying to figure out how to load the new Pines from the recent Discord Link :-[
  9. You do realize in the hero epic power pools we have access to Energy Transfer? I go with a couple mandatory secondary powers and take ET every time for pve, take it you will love it! I have to thank the Dev team for making the Knockback to Knockdown Set. I am finally able to make The Gravity/En Dom that I always wanted with Energy Transfer and all...with no knockback to get me kicked form teams! Woot! *Gets back to Merit Farming*
  10. If you have the Tequila Launcher it should be located there. Just make sure everything is updated and log on! :D Click here to locate some BETA server shortcuts. https://forums.homecomingservers.com/index.php/topic,3491.0.html
  11. It's amazing in Poison Trap for both Traps and the Poison set. I also like slotting damage and hold Procs in Volcanic gasses.
  12. I do know that performance shifter works in Stamina.
  13. I remember the old discussion on the topic. In fact I even posted in the old discussion my name was Tater Todd :P. Are we not allowed to ask questions that were already covered in the old forums? Is this forum just a continuation of the old one and that means older topics are not allowed to be discussed?
  14. Also, personally I loathe posting my builds because someone will always heavily berate you. I give others to some extent but I am forever cautious.
  15. So instead of you helping them with their question you came here to correct me instead eh? :P Well at least the OP got their question answered so that's good ;D. I was just going off of memory and it's tough trying to find answers to certain COH questions even when you scour Reddit and Google unless you know where to look it seems. Thank you Dixa for helping Meowstic and me.
  16. What improvements or changes do you think Ice Control needs to make it more competitive damage wise or control wise? Or do you think it's fine as is? The Immob improvements definitely helped with damage, placement and control of Ice Control but many of said that it still needs more since -Recharge isn't enough when it comes to Soft Control.
  17. Unfortunately, the Proc only affects you even though it doesn't state it in it's description which sucks :/. Hopefully there will be more End Mob procs down the road :D
  18. Dominators having Snipes never made sense to me. The only use it seemed like they had was that trick to fill up the Domination bar immediately. That's why I assumed too but it's just down right clunky on a Dominator. Sometimes I feel like a Dominator is a mix of Controller and Brute and the last thing we need is a Snipe to slow us down. Granted you can work the current snipes in your rotation but the original snipe was a mess. I also think they added Snipes on Doms b/c they hit hard and make up for their Primary focus being control. Sadly, snipes don't work well with a fast place play style especially if you don't always have Aim or Build Up to give you an Insta Snipe. I think if they want to change Dominators snipe to even out that is okay I guess, but at the same time, Dominators have control sets. Brutes don't have the auto taunting that tanks do because they have rage and play differently. Dominators have control powers and domination, an insta snipe on top of that just because Blasters have it doesn't seem like balance necessary. I would say this is actually a nerf to blasters, now that Defenders and Dominators can instant snipe as efficiently as a Blaster can. It was meant to be a Blaster buff when they added it to I24. The same question should go both ways, should Blasters get Domination on their Immobs and holds? Dominators often didn't use their Snipe pre To-Hit change and really not that much afterwards either. With a Dom in many ways you had to sacrifice control or damage in order to make your Snipe useful. Blast and Assault sets weren't balanced around insta-snipe, they were balanced around the original way Snipes worked. I think it would be strange to fix a dated power for only 1 Archetype but leave it be for the rest across the board. Snipes still hit far harder on a Blaster. Blasters have a higher damage scale, Defiance and have access to two Aim like powers which makes their version of Snipe far more potent than the Corr, Defender, Dominator, Scrapper and Stalker version of Snipe. For the sake efficiency the other versions of Snipe should be also made useful or at least turned into the Sentinel Blast versions Snipes. I'm not calling for the other ATs to get a buff but I just want to let others keep in mind that Snipe is not a uniquely Blaster power and one needs to think of how the changes will affect all ATs that can use the power. Dominators being able to have a useful Blast power isn't the same as having the Defiance Blaster inherent power. I'm just asking for All Archetype Empathy 'tis all.
  19. For the people who want to keep Snipes as is even for Dominators do you think that's fair? Or should they just replace the Dominator Snipes with the Altered/Former Snipes the Sentinels have?
  20. My Devices Feedback: Toxic Web Grenade: I've always felt like Devices needed a dmg immob so this is a welcome change. I'm also a sucker for Toxic damage. High Voltage Taser: This is an amazing power now so much so that I can see this added into a rotation with certain builds. Targeting Drone:The added +recharge of this power alone compensates for the Snipe changes and helps builds focus on other goals besides max recharge. Time Bomb: I'm one of the very few that used this power on my Traps toons. I often would use Trip Mine or Time Bomb on a fast moving team so I welcome the change made to this power BUT I thought I remembered Time Bomb feeling more like a Nuke. Losing it's Defiance Values I feel is a bit much BUT this is a version of Time Bomb that most may not skip. I'll have to do more testing with Time Bomb especially since I haven't played a /Traps toon in I don't know what? 7 years lol.
  21. My Snipe feedback: Restoring the range was a good choice as well as lowering the "engaged" flag down to 10 seconds from 15. This gives the traditional Snipe players more flexibility as well as giving all Snipe users more options when it comes to utilizing the power. I would love to hear what others say about the new 10 second delay but personally I'm a fan. Snipe flowed well with my ST Dom rotation too. I can't wait to redo some of my ranged builds to incorporate Snipes as well as making room for more powers since with some builds I felt forced to take two leadership powers to make Snipe fully optimal. I even might take it on Some Stalkers and Scrappers now! I haven't tested the new Devices yet but I'm working on it!
  22. I don't know if this still helps you, but you've put a space after the underscore. Remove that and it should work fine. Thank you Tiamat, I ended up entering the command for the Overwhelming Force set instead as well as other sets. I knew it had something to do with either my horrible spelling or some obvious error I made. Thank you again for catching that. 8)
  23. I tried to do the boostset for Sudden Acceleration but it said unknown command. I know I'm missing something... /boostset Sudden_ Acceleration 50 I also tried to type out the Sudden Acceleration Proc and I still received the Unknown command response.
  24. But sitting at 45% defense vs 44% defense doesn't make a very noticeable difference. Armour sets that are built to focus on defense are often possible, if not easy, to softcap with SO enhancements alone. Armour sets that are not built to focus on defense have other benefits to make up for it and bring the survivability in line with defense sets. Meanwhile, sitting at +21% and +22% tohit is night and day for single target damage. Secondaries that are built to provide +tohit reach this incredible increase in damage and usability with ease, while the secondaries not built to buff tohit do not tend to have any other benefits to make up for the loss of the fast snipe. Support sets were simply not built with the +22% cut-off in mind. If you roll a corrupter, the way in which your primary snipe ability functions at a base level will be fundamentally changed by whether the support set you pick gives you +tohit or not. This isn't balanced because the devs simply never balanced the sets for it. That a /traps corrupter needs to pay a steep power/IO tax to reach the same damage levels as a /time corrupter because of this detail feels like nothing other than the unintended side effect of a change that the original devs only had half-finished before the game was shut down. 1 Kismet + Tactics isn't easy? Wow, every set can get those too! Pretty neat, too. Shame I can't get to Defense soft cap in 4 slots. Wouldn't this force Blasters and Dominators to only pick Maneuvers, Tactics, Hide or a Defense armor Epic power? With this change more options are available I would think. After this change Blasters, Corrs, Defenders and Dominators can choose Assault or a Resistance Epic Armor power. Currently on live you have to plan your entire build around making one power work the way it should.
  25. I echo what some others have mentioned about LRM Rocket. I would love to see some changes with this power too. I know it's not a true Snipe but it functions somewhat like one and the power is dated and needs some reworking. An alternative I'd suggest: A flat damage boost for snipes that scales on +ToHit. That allows sets which currently benefit from frequent or permanent fast-snipe (Looking at you, Devices) to keep their edge without needing to introduce RNG. I agree, this will still give certain sets like /Devices it's same appeal but will also not punish non /Devices players or players who invested heavily into ToHit. I echo this. Snipes were awful in most situations before the ToHit change and to be perfectly honest the ToHit change strongly seemed as a temporary Band-aid until the Devs cooked up a way to buff Snipes or make them universally useful. This change isn't a reach and it was needed to help bring thing up to current speed. Like many others have stated it felt like you were being punished for playing a Blaster most of the time back in the day compared to melee.
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