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macskull

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Everything posted by macskull

  1. The Council changes didn't really seem to do much to change the "everyone is running 54x8 Council radios in PI" problem (if you consider that a problem, anyways). Teams that were steamrolling them before are still steamrolling them now, marginal teams are probably having a bit more difficulty, and soloists without lots of CC are just finding them annoying. The CoT changes are the same way, and so were the Crey changes before these.
  2. What in the fever dream did I just read
  3. If it's automated I would expect it to be based off UTC+0 which would put it at 8PM Eastern time on the 31st, but if it's being enabled manually it might not happen until several hours later.
  4. The ASF is the same way - even on 4* difficulty you can skip the vast majority of it and still get done in less than half an hour. Sure, you could end up with an acc/mez but you still get the merits out of it and you might get lucky and land one of the 20m or 400m inf enhancements. A speedy 1* LGTF is probably the most efficient way to do that these days though, even though I almost never see them forming.
  5. The “case-by-case basis” wording of this one, just like the “GMs might ask you not to multibox during events” bit, means there isn’t going to be a consistent answer. A reasonable person should be able to conclude that this behavior isn’t going to get you in trouble, but the fact these things aren’t going to be uniformly enforced is problematic.
  6. The timer has been running for over two years now. As long as someone gets to it before the policy actually goes live on November 1st they’ll be fine for another year. Sure, consolidating stuff between characters might take a while but that’s not what this is. All you’re doing is logging in and immediately logging out, then doing it again. Let’s say someone is holding onto an entire server’s worth of names. If we are conservative and say each character takes 20 seconds to cycle through it would still only take them 5.5 hours.
  7. I’m curious as to how many of those 1.6 million names are on inactive accounts. As it’s currently going to be implemented the name release policy still makes it trivial for a player who is intentionally sitting on a pile of names to keep them indefinitely.
  8. Power Boost and other powers like it do not affect regen or recovery.
  9. This was never the solution. The solution was to team with players who had mez protection powers.
  10. Nope. Devs have said gameplay isn't balanced around them and they're already partly or entirely disabled in harder content.
  11. How much time, in seconds, do you think a character should be able to stay near an AV before that character needs to run away?
  12. I don’t usually go with the “skill issue” response on the forums but the fact that multiple posters in this thread have actually brought receipts and even in some of those old threads there are responses along the lines of “oh god this again” has me kind of agreeing. TL;DR: Skill issue.
  13. Dark, Cold, Storm, Sonic, Force Fields, Traps, Elec, and Trick Arrow also have AoE mez protection in some form or another.
  14. Controllers? One of the two ATs with a powerset that is entirely designed around preventing enemies from attacking to begin with? A CC’d enemy does zero damage.
  15. To the OP: you are intentionally doing your testing in an environment that is not representative of actual gameplay and trying to use the results to drive a completely unnecessary change. Here’s a counterpoint: I have soloed the ITF on multiple characters. This TF has multiple AVs and hard hitting enemies but I’ve still somehow managed to do it without dying. I was able to do this because I used all the tools at my disposal and I suggest you do the same in your future testing.
  16. There are people who believe this because the Homecoming devs have explicitly and repeatedly stated that it's true. The only content in the game where that isn't the case is advanced mode stuff.
  17. That's weird, considering in my last post I said: If someone enjoys soloing -1x0 on their Empathy Defender using only Brawl, that’s great, I’m glad they’re having fun.
  18. Like I said, concept is king, but I also want to have a good time as I play and feel like my character packs a wallop, you know? This is definitely a case of "I'd enjoy this set a lot better if I wasn't sacrificing performance."
  19. I suppose that was more directed at the “ignore the BS and play what you enjoy” poster, even though the OP expressed their frustration that even though they enjoyed the idea of Kinetic Melee they didn’t like the idea of being stuck with a low-performance set. I really only take issue with that sort of attitude because it’s incredibly dismissive and especially in help/general chat ingame it is often given as an answer without answering the actual question. I’ve lost track of the number of times I’ve heard “is x or y better?” being followed up with “anything is viable, play what you want.” Like, sure, you can do most content with most builds (when built right and played the right way) but that isn’t actually answering the question that was asked. To be clear here, I don’t think people that think you should play whatever you want are problematic (hell, I’d put myself in that category too). If someone enjoys soloing -1x0 on their Empathy Defender using only Brawl, that’s great, I’m glad they’re having fun.
  20. The “play what you want” crowd has got to be one of the most unhelpful segments of this game’s player base. It is entirely possible for someone to like the way a low-performing set looks or feels while also wishing that set performed well, and just saying “well, get over it” isn’t constructive at all.
  21. Not a bug, the various sprint powers stack with other run speed powers.
  22. I also don’t like the enemy group buffs (they’re either inconsequential or annoying, neither of which actually makes them harder) or player nerfs, but I have no idea why OP decided to focus on a specific scenario in a specific piece of content when neither that scenario nor that content has been affected by those changes. There are plenty of legitimate gripes about how poorly the Homecoming team handles power balance but this one misses the mark big time.
  23. The Anti-Matter in the Keyes trial should count for badge credit. Same with any of the other AVs.
  24. RNG is fine as long as it’s not too random. Summer Blockbuster is a good example - you know that if you pick the enhancement set you’ll get a specific set and they all sell relatively well, and if you don’t get the one you want you’re only a few converters away from it. The d-sync/Hami is an example that’s similar but not done as well because 1) you can’t convert them and 2) there’s orders of magnitude of price difference between the good and bad pieces. The adjustment to drop table weighting and new ways to unlock them seem to have helped a little but the odds of coming out with an enhancement that’s worth 10k at best while the completely useless Empathy Defender that your team carried through the entire TF comes out with the 350 million inf threat/rech/acc are too high.
  25. That’s one thing I think Rebirth has done well - putting content-specific set enhancements behind those badges. It might not necessarily get more people to run the badge content but it absolutely gets players who don’t want to run it to subsidize builds for the players who do.
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