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Everything posted by macskull
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Energy Mastery: Power Boost Not Effecting Fade (Beta Server)
macskull replied to Catalyze's topic in Bug Reports
It doesn't, as far as damage resistance goes, but here's a bit more info for those who are curious about some under-the-hood stuff about how this game works: Power Boost and its variants provide increased strength to a variety of buffs. On its own, PB does nothing - it just makes some of your other powers stronger. The game considers that an "external boost." There are a lot of other types of external boosts, like inspirations and ally buffs. The way the game handles these external boosts is on a per-power basis: either the entire power is able to be affected by those boosts or none of it is. In the case of Fade, here's what you have: A defense portion which can be enhanced. A damage resistance portion which can also be enhanced. Because of some weird quirks with how the game was originally written, damage and damage resistance are very closely tied together, so any power that affects your damage resistance and can be enhanced has to be flagged to ignore external boosts otherwise the amount of damage resistance it gives would be affected by your damage bonus. -
Psionic Armor/Psionic shield does not give the stated end drain resist
macskull replied to lobster's topic in Bug Reports
Recovery resistance is not the same as endurance drain resistance, and combat attributes only shows recovery resistance. -
According to some dev comments, this event was kind of slapped together really quickly to get it out to the live servers before International Talk Like A Pirate Day so they just re-used some default mobs. Future events will be a bit broader and will have their own event-specific variant of the mobs.
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Tip: Close Windows and Dialog Windows Without the Mouse
macskull replied to BlackSpectre's topic in General Discussion
The reward windows have always worked this way, they'll stay there until you choose an option even if you're logged out. -
Tip: Close Windows and Dialog Windows Without the Mouse
macskull replied to BlackSpectre's topic in General Discussion
I just bind a key to /dialogyes and another key to /dialogno, which covers most routine popups. -
There's no way to do what you're trying to do, since powers only care about the short name for binds. Side note: this is exactly why the Controller version is called Thermal Shield.
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Additional Alternate Drop for Hami raids
macskull replied to DrRocket's topic in Suggestions & Feedback
I wasn't around when that update was in beta testing or I probably would have argued against it too. I understand why it happened, but it did absolutely nothing to address the problem it was supposed to address. -
Additional Alternate Drop for Hami raids
macskull replied to DrRocket's topic in Suggestions & Feedback
Every single piece of incarnate-related material can be converted into threads which can then be used to purchase inspirations from Luna to sell on the AH. It's why removing the empyprean -> reward merit conversion was such a joke - you can still do the exact same thing as before just with a couple more steps. EDIT: It's not super efficient or fast since the going rates for super inspirations vary wildly and demand isn't as high as, say, converters or boosters, but making some inf while clearing out useless inventory is better than making no inf and being stuffed with useless inventory (and yes, even VR salvage is useless if you're done making your incarnate abilities). -
Additional Alternate Drop for Hami raids
macskull replied to DrRocket's topic in Suggestions & Feedback
Anyways, more on-topic: Hami isn't really incarnate content so the argument really should be whether incarnate salvage would be an appropriate drop. There was some discussion from a dev a while back on how they wouldn't mind adjusting the Hami-O drop table to prioritize the newer (and more valuable) ones if all four blooms were cleared, which I think would be an interesting dynamic change. -
Additional Alternate Drop for Hami raids
macskull replied to DrRocket's topic in Suggestions & Feedback
Again, if people are complaining they're getting too much stuff that they have to choose to get, I don't think we need to worry about their opinions. It doesn't matter anyways, since at the end of the day you can turn any incarnate-related materials into inf so "I have too many incarnate materials I can't use" is an entirely self-caused problem. -
Additional Alternate Drop for Hami raids
macskull replied to DrRocket's topic in Suggestions & Feedback
...Through an optional dialog they could choose to completely ignore? -
Probably because the existing base storage items predate recipes and they never bothered to add them afterwards since almost no work was done on SG bases after inventions were added.
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Add option to decline repeated invites
macskull replied to srmalloy's topic in Suggestions & Feedback
Can you not just leave the invite dialog open and shove it off to a corner if they spam it a second time? You won't get any more after that. -
You cannot select enemy players through friend lists in PvP zones.
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The wiki's information about travel powers and caps is several years out of date at this point, unfortunately.
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Absolute Amazement - the more you have, the less powerful the
macskull replied to JayboH's topic in Suggestions & Feedback
I understand OP's issue with the proc but to me it's more that the proc itself isn't useful. A small, unenhanceable, affected-by-level-differences tohit debuff isn't that useful of a slot pick in any circumstance and especially not in this one. -
Wealth redistribution system to help new players
macskull replied to Intermipants's topic in Suggestions & Feedback
Prismatic Aether kind of already does this. It's only really good for cosmetic stuff so the players who are chasing them have the inf to throw away - and you can get them early on by running the WST or randomly from mission completions. -
Seismic is hamstrung by some really goofy limitations: You or your target must be on the ground for some powers to execute (makes sense thematically but sucks mechanically). Using the Aim equivalent consumes your special ability instead of granting it. This means you have to get in the habit of bunny-hopping while casting it if you want to use it on something like Stalagmite instead of wasting it on a small heal, which is really weird considering you need to be on the ground for several of your other powers. Empowered Rock Shards is a noob trap and there's not much point in wasting Seismic Pressure stacks on it when Staglamite is that much better. There's only a five percent chance for Seismic Shockwaves to cause knock with each tick, and there's a 10-second suppression/lockout period (and that's for any source of knock, not just Seismic Shockwaves). Like you mentioned, the nuke is basically just a corpse-blasting generator. Sure, you can run ahead of a group to ensure it actually does something meaningful by the time the rest of the group gets there, but the power notifies mobs immediately on casting while the actual damage doesn't happen until several seconds afterwards.
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Suggestion: Time-based "quick-reply" slash command
macskull replied to biostem's topic in Suggestions & Feedback
The backspace key will start a reply to the person who sent you the most recent tell as of when you pressed the key. The game can't magically alter user input in the way you're describing. -
Invention enhancements always have a fixed bonus and never expire. A level 30 enhancement will always provide the same values no matter what level you are, with the tradeoff being the actual enhancement values change depending on the level of an enhancement. In this specific example, the Luck of the Gambler: Defense/Increased Global Recharge Speed has two separate effects: It enhances the defense values of any defense power it's slotted in. This value changes with the level of the enhancement. So, for example, a level 30 LotG will provide about 13.1% defense enhancement value, which does not change as you level up. A level 50 LotG provides about 15.9% defense enhancement value. The "increased global recharge speed" portion functions just like a set bonus, which means it is always the same regardless of what level the enhancement is or what level you are.
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Setting to change Target Cones to PBCones
macskull replied to ThatGuyCDude's topic in Suggestions & Feedback
This aims you in the right direction, but it does not ensure you are within range of the power before executing it, which is my other gripe about targetless cones. -
Setting to change Target Cones to PBCones
macskull replied to ThatGuyCDude's topic in Suggestions & Feedback
Yeah no, your character turning towards the target to execute a power is a feature, not something to get rid of.