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macskull

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Everything posted by macskull

  1. We can! It was not.
  2. That’s all great, but you missed this patch note from a week after Page 4:
  3. No, at launch there was no movement suppression and the only negative effect of running a travel power was a large -tohit debuff when running Fly. This was done away with in favor of the travel suppression we have now after the launch of issue 4, which just so happened to be the issue PvP launched so of course everyone blames PvP. (They're wrong, which is a different story, but...) In the entire history of this game there has been exactly one power which got nerfed in PvE for solely PvP reasons and I will bet a billion inf you don't know what that power is. Regardless, the fact none of those changes which were supposedly made for PvP reasons got rolled back once the dev team had the ability to make powers function completely differently in PvE and PvP shows what a load of shit that argument is. On the other hand, if you actually believe that, I'm sure you'd also be more than happy to undo all the PvE buffs that happened because of PvP, such as the 40% range buff for all melee attacks, -range on taunt powers, and toggles not dropping while mezzed.
  4. Well, since the OP was asking specifically about 4* stuff, and a meta 4* team usually consists of three Colds...
  5. Fun fact, there's no travel suppression at all in PvP on Homecoming, and even back on live PvP had its own separate travel suppression rules after Issue 13. The fact travel suppression wasn't removed in PvE back in 2008, or at any time since, should tell you all you need to know about the theory that travel suppression was added because of PvP.
  6. PvE travel suppression lasts for four seconds from when you activate an attack regardless of the travel power in question. You can go through CoD and look at every single one of them - they’re all the same. Again, Athletic Run has no effect on fly speed.
  7. Athletic Run doesn't have any effect on flight travel suppression - if your flight speed is being suppressed it's because of whatever flight power you're running. The behavior described by everyone in this thread is completely normal and expected behavior.
  8. Looks like while the pet that does the damage allows for accuracy enhancement, the power itself doesn't - but it does take ranged AoE, slow, and universal damage sets so you can slot accuracy in it that way until this is actually fixed.
  9. It doesn't, as far as damage resistance goes, but here's a bit more info for those who are curious about some under-the-hood stuff about how this game works: Power Boost and its variants provide increased strength to a variety of buffs. On its own, PB does nothing - it just makes some of your other powers stronger. The game considers that an "external boost." There are a lot of other types of external boosts, like inspirations and ally buffs. The way the game handles these external boosts is on a per-power basis: either the entire power is able to be affected by those boosts or none of it is. In the case of Fade, here's what you have: A defense portion which can be enhanced. A damage resistance portion which can also be enhanced. Because of some weird quirks with how the game was originally written, damage and damage resistance are very closely tied together, so any power that affects your damage resistance and can be enhanced has to be flagged to ignore external boosts otherwise the amount of damage resistance it gives would be affected by your damage bonus.
  10. Recovery resistance is not the same as endurance drain resistance, and combat attributes only shows recovery resistance.
  11. According to some dev comments, this event was kind of slapped together really quickly to get it out to the live servers before International Talk Like A Pirate Day so they just re-used some default mobs. Future events will be a bit broader and will have their own event-specific variant of the mobs.
  12. This isn't a bug, it's just a limitation with how powers info is displayed ingame.
  13. The reward windows have always worked this way, they'll stay there until you choose an option even if you're logged out.
  14. I'm not opposed, but something like that would need to cost a lot of inf.
  15. I just bind a key to /dialogyes and another key to /dialogno, which covers most routine popups.
  16. There's already plenty of precedence for simplifying badge and accolade requirements, your argument is invalid.
  17. There's no way to do what you're trying to do, since powers only care about the short name for binds. Side note: this is exactly why the Controller version is called Thermal Shield.
  18. I wasn't around when that update was in beta testing or I probably would have argued against it too. I understand why it happened, but it did absolutely nothing to address the problem it was supposed to address.
  19. Every single piece of incarnate-related material can be converted into threads which can then be used to purchase inspirations from Luna to sell on the AH. It's why removing the empyprean -> reward merit conversion was such a joke - you can still do the exact same thing as before just with a couple more steps. EDIT: It's not super efficient or fast since the going rates for super inspirations vary wildly and demand isn't as high as, say, converters or boosters, but making some inf while clearing out useless inventory is better than making no inf and being stuffed with useless inventory (and yes, even VR salvage is useless if you're done making your incarnate abilities).
  20. Anyways, more on-topic: Hami isn't really incarnate content so the argument really should be whether incarnate salvage would be an appropriate drop. There was some discussion from a dev a while back on how they wouldn't mind adjusting the Hami-O drop table to prioritize the newer (and more valuable) ones if all four blooms were cleared, which I think would be an interesting dynamic change.
  21. Again, if people are complaining they're getting too much stuff that they have to choose to get, I don't think we need to worry about their opinions. It doesn't matter anyways, since at the end of the day you can turn any incarnate-related materials into inf so "I have too many incarnate materials I can't use" is an entirely self-caused problem.
  22. ...Through an optional dialog they could choose to completely ignore?
  23. Probably because the existing base storage items predate recipes and they never bothered to add them afterwards since almost no work was done on SG bases after inventions were added.
  24. Can you not just leave the invite dialog open and shove it off to a corner if they spam it a second time? You won't get any more after that.
  25. You cannot select enemy players through friend lists in PvP zones.
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