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macskull

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Everything posted by macskull

  1. ...Its animation time is now shorter than it was before.
  2. It seems a little silly to get 22.5% movement speed out of two slots in an IO set that can be slotted in a power every character gets for free at level 2. I think I'd rather see +max end or end discount as the 2-slot bonus.
  3. There's no "hover" period after the teleport but you don't keep your momentum.
  4. Had him down to 6500 by the time we finished.
  5. I liked Shadow Maul in PvP because it meant the person using it was easy to kill because they thought it was a good idea to root themselves for 3 seconds for an anemic attack.
  6. Blasters and Stalkers both have 1.0 melee modifiers so Dominators have them beat at a base level, but Blasters get (usually) Aim/BU and Defiance, and Stalkers get BU and crits.
  7. It's been this way (the bit I bolded) for a long time.
  8. Multiple post-shutdown Blaster secondaries have AoE crowd control that is the same as or outright better than the version in buff/debuff or control sets in terms of recharge time or magnitude. It's part of the reason the newer Blaster secondaries are so ridiculously good.
  9. Survivability rating for melee ATs goes (highest to lowest) Tanker -> Brute -> Scrapper -> Stalker. Damage rating for melee ATs goes (highest to lowest) Stalker -> Scrapper -> Brute -> Tanker. Someone tell me again how any of this is wrong?
  10. The BU proc stacks with itself (even from the same source) but with factoring activation and recharge times in it's unlikely you'd be able to get the benefit on more than one attack.
  11. A winner is you!
  12. You can't see Fury in combat attributes directly but you can monitor your damage bonus. Fury grants 2% damage bonus per point of Fury, and if you're looking through your combat logs it'll be in the "healing delivered" channel when it actually procs.
  13. Oh yeah, most of my inf came exclusively from farming PvP IOs by the time I stopped playing.
  14. Biggest reason for that is they drop from NPCs now instead of just players. They allegedly had roughly the same drop rate as purples but when you combine a very low drop rate with a very low rate of possible defeats that could even potentially drop a PvP IO in the first place, it's no wonder the most desirable ones were being routinely sold off-market for higher than the inf cap. I loved using that as an example of what would happen if price caps were implemented.
  15. Yeah, there were I think three or so PvP IOs that went for about that much but the poster insisting purples were also going for that much is wrong. I just dug into the market section of the old forums and from what I can tell based on a few threads the more expensive purples were going for 250ish million shortly before the shutdown was announced.
  16. Works fine on my Nin/Kin on live.
  17. Honestly at that point they should've just deleted that mission. They deleted the hunts in DA and Galaxy City when those zones got revamped, after all.
  18. The Panacea unique approached that point (I think it was 1-1.5 billion) and the Gladiator's Armor +3% def unique routinely sold off market for 3-4 billion. I think the Shield Wall +res unique was near the 2 billion mark as well, but the highest any purples got were 250-300 million.
  19. It's stuff like this that makes me laugh at the "REALLY HARD WAY TEAM FORMING, MUST HAVE ALL INCARNATES AND FULL IO BUILDS WITH LONGBOW LORE PETS AND DISCORD AND THE BLOOD OF YOUR FIRSTBORN CHILD" spam on Excelsior.
  20. And everything is available from merit vendors for reasonable merit costs (none of this 500 merits + 100 million inf or whatever BS it was back on live). For what it's worth, purple IOs never got as expensive as you claim back on live. The only things that sold for that much were a few select PvP IOs and that was less of an inflation thing and more of a rarity thing since PvP IOs only dropped off PvP defeats whereas on Homecoming they drop off NPCs as well. That's supply and demand at work though. Even though supply probably outstrips demand, prices for the +rech are higher because people are still willing to pay that much. You can probably lowball it and wait a few days to get it for cheaper, or just buy one of the cheaper pieces and convert in-set.
  21. A knockback -> knockdown IO fixes this. Tornado really shines (even without KB->KD) during sustained single-target fights against things like AVs where its damage against a target actually becomes significant.
  22. If you know where to go ahead of time though your team can easily divvy it up so with the exception of maybe the first hunt or two you'll have people standing by mobs ready to blow them up.
  23. In the case he's talking about (where he's got a power that does -res that also has some damage procs slotted in it) the -res from the power is applied at the exact same time as the damage procs so those procs won't be affected by the -res, but any subsequent damage will.
  24. What is funny about this post is that Enforced Morale is also broken in a different way - the +rech/+spd buff it is supposed to apply to its target doesn't work either.
  25. Posi 1/2, Yin, Manticore, and Numina aren't that bad and are all 10-40 minutes on a quick team, but I mostly agree with you. There are better ways to get merits and I don't think I've gotten TF commander on a single character since I found out about the mayhem mission contact redside. Why would I sit through 6 task forces when I could do Invader in less than ten minutes? If those repetitive missions gave good rewards versus time spent you bet people would be running them more often.
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