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Everything posted by macskull
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Official 'enterbasefrompasscode' Resolution thread
macskull replied to Cinderwalker's topic in Suggestions & Feedback
lol is this guy serious? Since I really doubt he's going to reply (because he'd be looking for a nonexistent list) I'll answer for him - in the entire history of this game only one power or mechanic has ever been nerfed solely for PvP reasons and it's probably a pretty obscure nerf that most people don't know about. The problem with Long Range Teleport is its animation time and interrupt time, the limited zones available to teleport to, and the fact that you have to take two useless powers to get it. -
The first one is 3% for players, lieutenants, and minions, and 6% for anything higher (assuming you slot the catalyzed version).
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Sort of - they give up some AoE ability to get there though.
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Scrappers have a higher base damage and crit ability. A Brute at its damage cap will do slightly less damage than a Scrapper but in the absence of lots and lots of external buffs the damage disparity is larger. EDIT: Bit more info - Brute will do better at holding aggro and is more survivable, all other things being equal. Brutes are better in farming situations because if you're at or near the damage cap on both the Brute will still be roughly 1.5x more survivable just based on the difference in resistance caps.
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Barrier, Avid, and I are putting our names in. Will update with globals and character names. Barrier - Fire/Poison Corr, Ice/Plant Blaster Avid - Fire/Nature Corr, Ice/Plant Blaster Macskull - Fire/Emp Corr, Ice/Pain Corr Apparently our team name is "macskull and the farm targets"
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It's pretty fast if you use the keyboard shortcuts.
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Why not just create another account and use it as a go-between?
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issue 26 Patch Notes for September 10th, 2019
macskull replied to Leandro's topic in Patch Notes Discussion
It's a good thing that this has never once happened in this game. (No sarcasm there, it literally hasn't.) -
Power Boost is still going to be plenty useful for a /Cold, you just won't get extra -special from Benumb.
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Not being on the league has never stopped people from getting the reward table.
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Has there been any consideration given to removing the area factor from the PvP damage formula entirely? IMO they should be treated as single-target attacks on the basis that they're not being used against multiple targets anyways. Also, is changing regen back to HoT for PvP (for those few powers that do this) still a thing that's being looked into?
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issue 26 Patch Notes for September 10th, 2019
macskull replied to Leandro's topic in Patch Notes Discussion
The issue now becomes if you're trying to do it during off hours you have to be far more picky about what you can get into the Hive since you're only gonna get 50 and you either need 1) everyone prepared to zerg it or 2) the right mix of characters, and the odds of having either of those aren't always great. I think this change sucks, personally, not because it means "oh no we can't get a bunch of really fast merits" but because there are going to be dozens of people every night that are perfectly willing and able to take down Hami that won't be able to because the zone will be full an hour before the advertised raid start time. As far as my own gameplay goes, I'm pretty indifferent, though it is too bad that Hami is no longer worth my time. -
Almost everything we do as players in this game is to stack the deck in our favor - hell, just look at how OP a single character is even at base level compared to your average NPC, and then compare that to most other MMOs. I don't need to use an AE mission to make that kind of inf or XP, it's just a little faster and a little easier. If you really want to stop something like that then sure, you can disable XP and rewards for AE missions, but I think if that were to happen a not-insignificant portion of the playerbase would either significantly cut down on their play time or jump ship to a different server.
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By this logic, a team of 8 competent players running any content in the game is an exploit.
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Even with the changes to Tanker damage modifiers and damage cap, a Brute at its damage cap will still do more damage than a Tanker at its cap, and can reach that cap more easily. When I'm farming on my Brute reds don't drop fast enough (unless I'm solo) to keep myself at the damage cap, and I'd need 8 more small reds every minute to keep the same damage on a Tank.
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Feedback: Testing Melee Set Performance
macskull replied to Galaxy Brain's topic in Suggestions & Feedback
Novel suggestion - leave TW TF alone.- 861 replies
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issue 26 Patch Notes for September 10th, 2019
macskull replied to Leandro's topic in Patch Notes Discussion
>implying there is a "right" way to do anything in this game -
Here is a build I found from @Dan Petro in the PvP Discord: http://www.cohplanner.com/mids/download.php?uc=1510&c=692&a=1384&f=HEX&dc=78DA6594CF6E125114C6EFC0600B2D054A29B4050AFD5FA00344DD181313B5AD284462D7A699B6139C8402023576E953989834AEFCD38D6FE14BA80FE0A6EA5217060FF37DB41826C0EFCE77CEBDF7BBE7CC5079797FF2D3EEAB3B4AF3DFAB9B9DCEFE5DF9ED5A6D4FC5ACD987AA7F8DC9374679FF89D9A8594746E9D042E6F220B077D26A35DB5D63BB61B56BA7FB15B361B74EEA66D76E3694AFDA6CD68DBD96651D4D3AC3B265B6EC462D30B839B2DA9D67762BE4DC971A2FEC8E7D60D7EDEEE9F476CB3E3476EAE6B1254BF6373A8D899D8C7C1FAAC1D5F3A84DB75245AF7265403D4BE6C06B5B60DE008FAFE6EA4AE98EE6D3C14917E906831EB024D91AE7683917D705C70D320FFA0A6053B2DD98E372BF83167C0F4E7F00CB12F520C7ED39FF3F96E29CF4AD7E1FDCAAC276F4CF3CC633A779C634CFBC6C8ACB84F058C3FD36F42599E8750ED0D3BC59E5682BE4B2C42610D327C6B0E7CA38E905335FC0FC377056E6F879367F047B4DFD56CEDE53CC894A4E00EBBA035FB90E639939F8DA9A0763921B42AE0AA5E1EBB9204C5FE138F2661264129C5F045329F0B1644758A3C81B68B367E45BEEC59AC58AF032FFDDE5F89E160F517A88D24358B439D66DEE26FAB07E26F961AFAACAED02629E05F623CEB5E3B7919BFC8CE727C93E24D99790AC9B804F2D1141CFF24EFD743523B1453E6B8BAC6D8AB5DDDCEDAFA3ABE203B2047625BC44EF4BF4FE5142ABACC52A7DADD1E71A9F9735FA5AA7AFF5126A722EF2067BB7310B7F9B51320616FF606FBFF8CDB20E59FACDD16FEE2FF988FDDE214B6040E61AF0A80CCE0D8A56A056E0331AD72FDF59F9C8A5D2FAE095ECF53223D1C288521C51AE8F28374694F28852D52FFF0994E628DEE0E57BDEBBF049947DD0B6E0FDE795A66969FE575D803F86F33790FF6B587B8D7EE851014FFBD4D75F096373687C3034AE0E8DFF01CB50E11E EDIT: I would probably make a few changes to that build, personally, I think that build as-is would have some significant endurance issues without outside buffs, but it should give you an idea of what to build for. There's a "general build philosophy" thread in these forums that discusses build goals in the current PvP meta which should help explain why things are the way they are. If you're coming from a time before IOs the whole thing will seem completely alien to you I'm sure.
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Ice Ancillary Power Pool for Corr/Def?
macskull replied to Solarverse's topic in Suggestions & Feedback
Definitely sure, my Fire/Rad Corruptor has it. If you're running the newer versions of Mids Reborn you'll see it there too. If you're looking for it on the Wiki it's not there since it was a SCORE addition. -
Ice Ancillary Power Pool for Corr/Def?
macskull replied to Solarverse's topic in Suggestions & Feedback
Defenders and Corruptors already have Flame Mastery: Consume Char Fire Shield Rise of the Phoenix Greater Fire Sword Would like to see an Ice Mastery pool though. -
Nature Affinity/Regrowth: Should it turn and aim?
macskull replied to Vorlonagent's topic in Bug Reports
Well, it's not a targeted power, it's a cone power in front of the caster so it won't move you to face your target because it doesn't affect your target like a targeted power would. My question, which is somewhat unrelated... why does using Regrowth root the caster? Other AoE heals don't. -
Enhancement converter looted from very low enemy
macskull replied to Minirobomedic's topic in Bug Reports
Salvage has always dropped from grey-conning enemies. -
This was a couple weeks ago so the VoD isn't there anymore and he didn't clip it. Basically we were checking what the longest duration hold we could put together was (Clarion, Power Boost, Vanguard Medal, ED-capped Dark Grasp) and it was something like 13 seconds. The mez procs (i.e. Executioner's Contract) have also been verified to last longer than 4 seconds.
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I can personally guarantee that it's possible to be held more than six seconds. I was helping a friend out on his stream using this exact method and was held for something like 13 seconds. It's not just the dark hold, it's any mez. This hard-coded mez duration limit isn't a thing, AFAIK, and if it's supposed to be this is the first time I'm hearing about it.
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Oh, one more thing re: mez procs - they are ignoring the mez suppression period.