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Everything posted by Yomo Kimyata
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I've gotten purples as low as level 46 when playing +3 content, which could have been either lvl 49 or lvl 50 mobs. I'm going to *guess* that you need to defeat an enemy that is at least lvl 50.
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Not technically necessary perhaps, but I can't stand to look at five round IOs and one hexagonal one. So I attune everything.
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Powers with "Crunch"... and those without
Yomo Kimyata replied to oedipus_tex's topic in General Discussion
We have a winner. Who's coming in second? -
Change Sidekick to level rather than level-1
Yomo Kimyata replied to BelleSorciere's topic in Suggestions & Feedback
Dead on. If you are joining someone else's TF, ask them if they would consider lowering it if it's too much for you. If you are running a TF, ask your teammates what they would prefer. -
I do wonder how feasible it would be for the devs to set up a "permanent" test server that would enable you and others to play with no market but full access to whatever items you wanted without the fear that your characters will get eventually deleted? That could serve as a test case, and players could vote with their feet.
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I have begun to sell off some of my WOs. I figure a 8-10mm profit is sufficient.
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This goes for buying things as well -- if you overpay for something, thinking that you are subsidizing some unknown Tiny Tim, that inf is probably going in a cowman's coffers. The casual buyer and seller may not have the will or desire to spend a lot of time thinking about pricing strategies. And that's all well and good, because I've been sinking all my inf into developing an automatic mustache twirling machine. It's simply too much effort for me to do it myself while I laugh maniacally.
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"The Game is not Balanced around IO's"..... should it be?
Yomo Kimyata replied to Galaxy Brain's topic in General Discussion
You're not calling me out on anything. I said that, not to defend that IOs are interlopers, but to point out that people fear change and that it's a silly justification. If you've been keeping score, you'd see I think that IOs are the bomb and that anyone who doesn't use them is choosing to play chess with just pawns. -
"The Game is not Balanced around IO's"..... should it be?
Yomo Kimyata replied to Galaxy Brain's topic in General Discussion
Because they weren't in the original game. There often is a non-obsolescence issue with things. For decades, nothing in the telecommunications industry could work unless it was backwards fitted to work on twisted copper telephone lines. When I used to work on that kind of thing, the rationale was that you could never make something a new standard unless "all the dumb old people can still use it too." That was a direct quote from my MD. I don't know if that is still an industry standard, but I seriously doubt it. Windows stops support for old systems, but I'm not sure about telecom. -
My opinions and expectations: 1. Yes, and they all can. 2. Yes, and they all can. It depends on your personal tolerance for annoyance or speed or OMG ZERG. Not all can solo all or some AVs; not all can solo GMs; none can solo Hamidon buglessly. 3. I personally don't see a big difference between lvl 49 content and lvl 50 content, but the only difference for me is whether or not IOs are catalyzed, or if I have purples installed, or if I'm incarnated. 4. I think they make a huge difference, but I'm not going to use the word "should". 5. Yes with respect to teams. Maybe with respect to other players since indirectly they are affecting the player-run economy if they are able (for example) farm three times more efficiently. Dunno about intention.
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I realize that this wasn't the purpose of this post, but am I the only one who takes tremendous pleasure in blowing up the subs in the Faultline arcs in non-traditional fashion?
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For the same reason people have fought since the dawn of time: Someone is wrong on the internet.
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IMO, tanker ATOs are much more geared towards survival than brute ATOs, which to me means easier to hard or soft cap resistance or defense and use those extra slots or powers elsewhere.
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"The Game is not Balanced around IO's"..... should it be?
Yomo Kimyata replied to Galaxy Brain's topic in General Discussion
I still think this is going to get lost in the shuffle, but I'm going to say yes and no. Yes, insofar as more options are generally better than fewer options. Controllers and dominators got the short end of the stick, since slotting for control hasn't been in vogue since the Charleston was sweeping the nation. I think it would be nice if every AT got two sets that offered a recharge bonus, and one that did not. I also think it would be nice if every AT got at least one decent bonus at 2 or 3 slots to justify splitting a set. No, insofar as ATO sets are already ridiculously overpowered for the price and adding more would probably result in more power creep and more FOTM min max builds. If I had my way, *all* packs would go to 25mm a pop, leaving merit prices alone. If one actually plays content rather than rush to 50 and then slot, you can see how powerful they are in comparison to the alternatives. Good to great set bonuses, and slottable at level 10, and you never need to upgrade or replace them until you hit 50 and catalyze them. A levelling set progression for a ST ranged attack might be nothing until 17, then Entropic Chaos, then Decimation, then maybe Thunderstrike or Apocalypse. Or you can slot Blaster's Wrath in your ranged attack. Or unslot them and put them in your PBAoE attack, etc. They are tremendously flexible and have a tremendous advantage over most of their "next best" alternatives. my 2 inf -
Resistance Debuff Enhancements/IOs
Yomo Kimyata replied to SeraphimKensai's topic in Suggestions & Feedback
Quoted for emphasis. Resist debuff is incredibly powerful. -
"The Game is not Balanced around IO's"..... should it be?
Yomo Kimyata replied to Galaxy Brain's topic in General Discussion
I don't know what any of that means, but you had me at pineapple. I have a unfinished alt on Indomitable named Iced Pineapple, because I wanted to make a Spines/Ice scrapper and that was the best name I could come up with in the short term. One evening, I had an hour long conversation in ten minutes with someone who told me repeatedly and passionately how much they loved my name. Because they really liked really cold pineapple. Win! -
"The Game is not Balanced around IO's"..... should it be?
Yomo Kimyata replied to Galaxy Brain's topic in General Discussion
There’s a lot of good topics for a few new threads. I started to respond to your question on ATOs but realized it was getting lost in the noise. -
Everyone knows that battle cries are used exclusively to say something witty during a cutscene!
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The last time I checked, the bottom 10k bids or so on rare salvage were under 100k. I doubt anyone has changed those, so check the number bidding before dumping your rare salvage!
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How to make a build - maths and Mids?
Yomo Kimyata replied to Mashugana's topic in General Discussion
Also, it will behoove you to know at least a little about how procs work, because they can really change the damage profile on a lot of builds. Long story short, the longer the recharge, the higher the chance of proccing, but it is significantly more than that and I will let someone else run through that for you. @macskull @Bopper I believe have links in their signatures to spreadsheets that can be very useful if you *really* want to know more. -
And it's fast. During Yin week, you can reasonably expect to finish the TF in well under an hour from recruiting to reward. It's a real boon for those of us without big chunks of playing time.
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A Pretty Damned Spectacular Guide on Leveling with IOs and IO Sets
Yomo Kimyata replied to Yomo Kimyata's topic in Guides
Also, now that SOs are available so early, they really do make things easy in your early levels. My standard SO slotting (opinions may vary) for a damage power are: 1x accuracy, 1x damage, 1x end reduction, 1x damage, 1x recharge, 1x damage in that order. -
How to make a build - maths and Mids?
Yomo Kimyata replied to Mashugana's topic in General Discussion
Aw shucks.