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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. Buying it on the AH and selling it on the AH for a higher price.
  2. Believe it or not, exactly like it sounds. I should have a very specific guide up in a few days about how I do this. Common salvage moves quickly, and it is easy to increase an original stake of 10,000 or so into a million. It is not easy to increase a stake of a million into ten million, though -- it's pretty click-intensive and gets tedious.
  3. In set, costing 3 converters, converts to a random IO within the same set. Anything except for the one you start with. So yes, it will convert to a different Thunderstrike, with a 20% chance of getting any one of the other five. In category (you have to select this from the pull down menu), costing 2 converters, converts to a random IO of the level you started with in the same category but of a different set. For example, a Doctored Wounds can convert to a Miracle, but not to another Doctored Wounds. By rarity, costing 1 converter, converts to a random IO at the same level but of a different set. Hope this helps! If there are any follow up questions, have at it!
  4. Also, levelling appears to increase the number of slots.
  5. I feel pretty confident I know what is going on. When I am offering items at a lower price than I am bidding for the same items, the system won't allow me to make any sales unless they are higher than (or equal to?) the price at which I am bidding. In the above example, I make sales down to 155 then stop. Even though there are bids out there higher than my offer, the bid that I have out there is still the best bid, and I cannot sell to myself. If any external bid comes in greater than (equal to?) 155, I sell to that bid. And, of course, any external offers at or under 155 come to my bids. I haven't spent a lot of time thinking about this, but I don't immediately see a way that people can dangerously exploit this mechanism.
  6. That is way too close to being like work for my tastes.
  7. It also makes the mini-game more entertaining. Marketing is more than just a way for everyone to get whatever they want whenever they want it. It's a form of PvP.
  8. Total fees should equal 10% of the selling price. The posting fee is 5% of your ask price or 5 inf, whichever is greater; the transaction fee is a plug to make up the difference between your total fee and your posting fee.
  9. I hate to resurrect this, but the display for Miracle procs remains bugged. I just sold a bunch for 15mm that were listed around 5mm.
  10. There are two fees for selling (none for buying). First one is the posting fee, which is the minimum maximum of 5% of your asking price, or 5 inf. That is gone as soon as you post and you lose it if you take down your offer. The second one is the sales fee, which will be the difference between your posting fee and 10% of your sales price. You will always walk away from a successful sale with 90% of the proceeds of your selling price.
  11. If there were an app on my phone that allowed me to easily manage my transactions in the AH from work, I would almost certainly be fired. C'mon app developers! Get me fired!
  12. That sucks; sorry to hear that. I think they designed the packs so that on average you will end up with at least one winter-o, but the problem with averages is that sometimes you are below average.
  13. My buy-it-now bids are 95k. My buy-it-soon(tm) bids are 85-90k. My buy-it-overnight bids are 65-75k. 65k seems to be just about as low as it goes for now, and I don't always get fills overnight.
  14. The plain convert versus the craft-and-convert. All to be in the guide!
  15. Internally, I'm referring this as "clickiness" or PPC ("Profitability per click"). I'm working on a guide.
  16. You speak with a citizen who has that letter as the first letter in their name.
  17. First off: 1. An alt cannot buy or sell to itself. 2. An alt CAN buy or sell to another alt under the same global. I’m curious what people’s experiences are when buying and selling the same thing on an alt. Ive noticed that when I am bidding and offering the same thing, when my bid is lower than my offer, things seem to operate as you would expect. Example: bidding 255 on common salvage via luck charms; offering @ 305 via luck charms. I make buys and sells as they come in. I’ve also noticed some wonky behavior when I am bidding (usually at the highest outstanding level) and when I am offering at a LOWER price. Example: bidding 155 on luck charms, offering @1. What I see is delays in the process, and what looks like alternating periods where the system first considers my bids, then considers my offers. I’ll often go for 30 seconds before making a sale, even though there are thousands of bids. I THINK this may be due to the fact that the system won’t let me make any sales while I am still the best bidder and that the only sales I do make are to other people who are bidding higher than I am. Does anyone have any thoughts or anecdotal evidence?
  18. I’ve got one to about lvl 12 that’s gone pure solo so far. I’ve already gone up to +1/x3 and bosses solo. Bosses are the only thing I bother using the Poison DeBuffs for, since damage is strong for this level.
  19. The way I see it, this game, as is, was enough for people to keep playing it in secret with a base of a few thousand people for, what, 7-8 years? I admit I do still treat it like it could go away tomorrow, but if it does, I’m not sure if it would be due to not enough population. if populations DID drop drastically from the current level, and I was not able to occasionally team or get pleasure from the AH, I might drop my playing time.
  20. I think fungibility, as much as anything else, contributes to this. No individual baskets for salvage, recipes, set IOs! Converters are a very close second, and may take first if I really think about it.
  21. I agree with the second part, but my observation is that crafted IOs, with the exception of things like LOTG proc and Miracle proc, are lower to significantly lower.
  22. Don't forget the sales fee as well as the posting fee. Together they sum to 10% of your sales price. So if it costs you 3mm to make it and you sell it for 4mm, you pay 400k total in fees and your profit is only 600k. Which makes your point on posting fees even more salient!
  23. Yeah, on Live I would do this all the time. But I didn't stick with Live until sunset so I was wondering if the original devs ever allowed solo TFs or if this is purely a Homecoming thing.
  24. Well, it's August 1. How do you feel prices have changed over the last month or so, if at all, and where do you see them going by, say, the day after Labor Day (September 3)?
  25. Huh, I bought about ten thousand of them this weekend too. I'd love to say that I lifted a lot of really expensive offers, but all my bids were in the 85k-95k , so I probably have you to thank for much of that. There are definitely better sellers than buyers, and I think there will be so long as it's one of the best ways to monetize merits. Like I've said early and often, converters are a really strange commodity, where people are dying to sell them to make inf, and people are dying to buy them to make even more inf.
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