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Everything posted by Yomo Kimyata
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What's your favorite content and why?
Yomo Kimyata replied to Bionic_Flea's topic in General Discussion
I think I like progression the most. Start out as a lowly plebe, work/earn your way to bigger things, gain new powers or slots every level, raise your difficulty as you become more of a Really Big Thing. This is probably why I get so bored playing post 50 content. -
I'm going to say that I think that the purpose of having several sets in a category is to provide diversity. You want better set bonuses? Slot Eradication or Obliteration. You want better endurance reduction? Slot Multistrike or Scirroco's Dervish. I'm pretty sure that was the intention from the very start.
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What Combat Attributes do you monitor?
Yomo Kimyata replied to Yomo Kimyata's topic in General Discussion
I'm happy to see this thread come back, mainly so I can see how I've changed my answer over time. Now, I track: 1-3 types of defense 1-2 types of resistance To hit bonus Last hit chance Endurance cost Recovery rate Recharge time bonus Influence Sometimes max hp Some of that is tracking what I need to watch as I level (do I slot for damage or endurance reduction next level?) and much of it is to see when I get debuffed. -
At some point I'll make a KD guide for melee. IT CAN BE EVERYWHERE AND IT'S FANTASTIC.
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Feedback requested. Tank creation help. Secondaries.
Yomo Kimyata replied to Owenknowone's topic in Tanker
I'm not going to opine directly on those three secondaries, but I find knockdown to be the pinnacle of mitigation. It's pretty much like hold, only far, far more amusing. -
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Proposal for a new command: /timeout
Yomo Kimyata replied to Bionic_Flea's topic in Suggestions & Feedback
I figured this would also be a great way to add thousands of new players. Could you imagine how incredibly useful this service could be to so many people who are desperately in need of help? -
Focused Feedback: Reward Merits
Yomo Kimyata replied to Booper's topic in [Open Beta] Focused Feedback
Even though I completely recognize that my solutions are 100% spot on and should be implemented immediately, I understand that not everyone has my infallability. So I *strongly* recommend against ever making decisions based on a (shudder) poll. -
It’s the new currency for 27:4. 1,000,000 gourds = 1,000 Yin’s Zucchini = 1 Mako’s Pumpkin.
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The only time that I am fighting one opponent is when I've already put down the rest of them! I haven't crunched the numbers for a pure single target optimal chain, but for mixed use I'm *very* happy with putting it in Shatter. Although, this does give me an excuse to craft up an alternate build for single target only. By switching after all the lowbies are gone, that might shave a few seconds off defeating AVs.
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Proposal for a new command: /timeout
Yomo Kimyata replied to Bionic_Flea's topic in Suggestions & Feedback
How about a command that puts you n touch with a therapist that is covered by your insurance to help you figure out why you don't get along with strangers on the internet? -
My experience with the Crit ATO is that I put it in Shatter. Generally, I would like to get as close to a guaranteed proc activation as possible, and I would like to follow it up with a big hitter. Shatter has a 45 degree arc, and it is pretty simple to get three or more enemies in that arc, which usually leads to a very high chance of activation Since my AoE chain is Shatter, Crowd Control, Whirling Mace, repeat, that puts the Crit on Crowd Control, which is nice. Since my ST chain is Shatter, Clobber, Jawbreaker or Pulverize, repeat, that puts the Crit on Clobber, which is fantastic.
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Having been summoned, I would like to complain about the misleading title of this thread. This debate is hardly “great.” I’d accept “pretty good” as more accurate.
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Oh no, I don't need to go down this rabbit hole right now. However, I see that I am judged to be significantly more funny than I am confusing. All part of the five year plan...
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Focused Feedback: Reward Merits
Yomo Kimyata replied to Booper's topic in [Open Beta] Focused Feedback
Me personally? If it was in regular missions, yes absolutely. I appreciate your concern that I should plan my leisure time more consistently, but my ability to plan even a ten minute session without interruptions which, frankly are much more important than this game, is impossible. Appreciate your privilege, my friend! -
Focused Feedback: Reward Merits
Yomo Kimyata replied to Booper's topic in [Open Beta] Focused Feedback
That would, but there's the argument that it would hurt a lot of casual players as well. For example, I don't team that much because due to various complications, when I'm playing I will frequently and suddenly need to AFK. Many times a session. I don't do it in AE missions, but I could see how some might. Also, I would have zero problems if they did reinstate it. -
To be honest, I'm not very fond of them either. Three minutes is a *long* time to wait for Power Surge to wear off.
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Focused Feedback: Reward Merits
Yomo Kimyata replied to Booper's topic in [Open Beta] Focused Feedback
I was thinking more like: -
Focused Feedback: Reward Merits
Yomo Kimyata replied to Booper's topic in [Open Beta] Focused Feedback
Boooo! -
I've never used the macros, just click and whatever, but yeah, try to open faster than one pack ~5 seconds and it hangs and takes even longer. So opening 100 packs now takes, like, carry the 5, at least a minute and a half! Ain't nobody got time for that.
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Focused Feedback: Reward Merits
Yomo Kimyata replied to Booper's topic in [Open Beta] Focused Feedback
Hey dude! Of course I thought of you when both the first and second iteration of these proposed changes were announced. But what I'm about to suggest isn't a response to you, directly, so please know I'm not trying in any way to cause offense. I'm responding mainly to the two un-stuff sections above. I see a lot of "who does it hurt?" arguments in these forums. And the answer, of course, is "I don't know". Maybe the team has done a deep dive on /AH data and think there are way too many converters in the system (which I totally think is true, that there are too many, not that they've done a deep data dive). Maybe one person said, "You know, AFK farming really grinds my gears!" And I still don't know. I have all kinds of ideas about what does or does not make a healthy Homecoming experience (mostly from the /AH and economy side) and I share many of them with, well, anyone who will listen. In fact, these forums are one of my favorite parts of this game! But I also know that since I am not a decision maker, I'm not going to get too bent if they don't follow my suggestions, even though THEY ARE THE RIGHT SUGGESTIONS! But there is no doubt that they made a lot of QoL changes, most for the better, that may not be so good for a population of ?10k active accounts? I'm just guessing on that number but I think it's not a terrible guess. But this isn't a cheerocracy, sadly. And I understand the HC team may not know what their goals are, or may not know how to articulate them without hundreds of people saying "who does it hurt if...". I, for one, do not know. So I guess I don't really have a point, other than saying, I really enjoy trying to fix problems, and I've really tried hard to not get bent out of shape that people aren't listening to THE RIGHT SUGGESTIONS!!! Also, I'm considering re-issuing my dance-off challenge to you where we each put up 500bn inf and winner takes all! -
It got a lot worse for awhile, and it seems better now but it's slow enough that I have a hard time maintaining enough focus to click slow enough for an extended period of time.