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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. I wanted to resurrect this thread because it seems to be getting worse. Fewer people are producing supply, and more people are blaming fictitious causes. If you are bummed out there isn't enough supply, do something about it! I'll help you if I can. But I, personally, have little to gain at this point from spitting out thousands of IOs for a 2mm+ profit each. And furthermore, you're probably better off not instadumping your holdings. But to each their own!
  2. Clearly you just need to level up to 52. Geesh! All this whining!
  3. Deep exhale. There are always arguments about how to best monetize merits. They are a gift from above that rewards you for playing the game. There seems to be a number of approaches. 1. (and vastly popular) Spend merits on an item. Instasell item (offer at 1 inf or 5 inf or whatever). Move on with your life. It's not that difficult to figure out what items are seemingly the most profitable. Converters are a popular choice, since you will generally be able to sell them in mass quantities (frequently to me!). 2. Spend merits on an item. Offer item at a price that does not sell instantly but will sell soon(tm). 3. Spend merits on an item. Transform said item into another more profitable item and sell it, either instantly or soon(tm). 4. Spend merits on an item and *gasp* use it! Then there is the question of how much you want to sell and how quickly. I wouldn't want to dump 10,000 merits worth of unslotters in a day, for example. Personally, my merits go to converters for personal use.
  4. There's all kind of ways you can acquire an ATO. Some are more efficient than others, but if you've got plenty of merits, go ahead and buy it. This is like worrying about tipping a shoeshine a dollar or a hundred dollars if you make a million an hour. This game is very generous and very forgiving.
  5. There's going to be a bit of cut and paste from my last post, but this is an entirely different post with entirely different rewards! Greetings! I've been all scrappers all the time for a bit now, but I have yet to find *THE ONE* that makes me want to play it as my main forever. Maybe it doesn't exist. Or maybe I will find it with your help! Over the next few months, I will test out eight new scrappers. Eight different primaries. Eight different secondaries. There will be a bracket but only one will win. And that one may or may not become *THE ONE* for me. But some of you will earn yourselves some inf along the way if you so choose. I foresee a many-step process: choose eight primaries; choose eight secondaries; create a balanced set of eight characters; create a balanced bracket; level each one to 50; eliminate four; T4 each to alpha; eliminate 2; T4 each to all incarnates; choose a winner. In this thread (part 1B), I ask you for your input on scrapper *SECONDARIES*. Vote for (up to) eight of (in your opinion) your best scrapper secondaries. In return for your input, if you list your global name in the thread, I will send you an email with 50mm inf, no strings attached. Here's your chance to lobby for your favorites! What am *I* looking for? I would like a scrapper that can run +3/x8 content solo at level 49 and +4/x8 at 50, not necessarily at zerg speeds, but not one that has to skip certain enemy groups or downgrade difficulty ratings. I think that's probably a reasonable assumption with just about any scrapper. I prefer active secondaries to set-and-forget secondaries. I'm a button masher at heart. I'm not super fond of mez protection that is not in a toggle. I can work around it though. I don't need to be soft- or hard- capped in things. Good enough is good enough. I'm still a sucker for "non-traditional" stuff. My bio and radiation armor builds are generally full of all kinds of mitigation-causing procs. I prefer as minimal fx as possible for the most part, and any hints or tips to pass on to minimize the mandatory stuff are welcomed! Most importantly, I want to have animations (and sounds, although I usually play muted) that I can stand to play to 50 and beyond. Thank you for your input and thank you for voting. If you want to vote and don't want inf, great! If you want inf and don't want to vote, terrible! But remember, this is not a cheerocracy. I'm not necessarily going to pick the eight popular winners. I will close this poll in a month as well. Happy hunting! EDIT: Tracking payouts here. If you are not on this list and you want to be let me know! @obsinious, @TungstenShark, @Skylancer, @Nemu, @Valnara1, @Dracomicon, (PAID)
  6. Listen, I have to keep score somehow! If at any given moment I am surrounded by the ultimate bestest superheroes that can be made, I need to differentiate myself!
  7. Ok, I'm at level 40 and just started on the Madeline Casey arc. I am indeed occasionally getting held (multiple illusionists hitting at once, I guess) through 9.2 hold protection. About once per mission so far.
  8. I can imagine a scenario that we may have hit a tipping point in terms of some sort of capacity. I'm not saying that's the case, but I can imagine the scenario. If I have 100 alts with 100 market slots each (and that's conservative, and there could be hundreds more people like that), that's 10,000 market slots that I may or may not be doing stuff with. On Live, I don't remember how many total market slots an account could end up with, but it was a small fraction of 10k. We have a markedly smaller population, but a vastly larger ability to put stress on a database (the /AH) that is made out of baling wire and cork. Over 175k Winter Packs have been bought *since they last reseeded*. 250k Hero packs and 200k Rogue packs (assuming they have not been reseeded at any point). I left Live before they came on the scene, so I don't know how many packs were bought or opened during Live. Just a thought.
  9. Well, it's a couple of hundred thousand in short order, then plow that into converters, get to 100mm in a few tens of minutes. No one's getting rich from 50k transactions to get to 100mm. At least I'm not!
  10. Greetings! I've been all scrappers all the time for a bit now, but I have yet to find *THE ONE* that makes me want to play it as my main forever. Maybe it doesn't exist. Or maybe I will find it with your help! Over the next few months, I will test out eight new scrappers. Eight different primaries. Eight different secondaries. There will be a bracket but only one will win. And that one may or may not become *THE ONE* for me. But some of you will earn yourselves some inf along the way if you so choose. I foresee a many-step process: choose eight primaries; choose eight secondaries; create a balanced set of eight characters; create a balanced bracket; level each one to 50; eliminate four; T4 each to alpha; eliminate 2; T4 each to all incarnates; choose a winner. In this thread (part 1A), I ask you for your input on scrapper primaries. Vote for (up to) eight of (in your opinion) your best scrapper primaries. In return for your input, if you list your global name in the thread, I will send you an email with 50mm inf, no strings attached. Here's your chance to lobby for your favorites! Please note that there are only 20 choices available in a poll, so I did us all a favor by eliminating Kinetic Melee. What am *I* looking for? I would like a scrapper that can run +3/x8 content solo at level 49 and +4/x8 at 50, not necessarily at zerg speeds, but not one that has to skip certain enemy groups or downgrade difficulty ratings. I think that's probably a reasonable assumption with just about any scrapper. I like having a good set of attacks, both single target and AoE. I am not a fan of elemental weapon animations, but I can work past that. I am not a fan of attacks that have a flip in the animation, but I can work past that. I would like to be able to reasonably take out any AVs I see by level 50 at the latest. I am not concerned with *top* DPS chains or fastest pylon speeds. Good enough is good enough. I'm a sucker for "non-traditional" things. I like using mitigation techniques. I like putting in untraditional procs that aren't all about damage all the time. Most importantly, I want to have animations (and sounds, although I usually play muted) that I can stand to play to 50 and beyond. Thank you for your input and thank you for voting. If you want to vote and don't want inf, great! If you want inf and don't want to vote, terrible! But remember, this is not a cheerocracy. I'm not necessarily going to pick the eight popular winners. I will close this poll in a month, and I will post a poll for the secondaries soon(tm). Happy hunting! EDIT: Here is where I'm keeping the global list for payouts. If you are not on it and you want to be, let me know! @TungstenShark, @Lady Grams, @Errants, @obsinious, @veloice, @valnara1, @nemu, (PAID)
  11. I think you will get a different definition of flipping depending on who you talk to. To me, it means buying something (usually passively) and selling the same item at a higher price. Some people consider it to be actively buying all of an item and then relisting at a higher price (which I would probably term a pump and dump or something similar). An example that I used to use was yellow salvage on new characters. You could buy lots of it at under 1,000 and then I would list it at a few thousand and would usually at least triple my admittedly small stake (hey, they started with zero!) when someone wanted to buy it nao. Right now, there doesn't seem to be a profit in it. For the most part, with converters you are generally better off buying (or making) something that isn't in high demand and transforming it into something that is. Pure flipping is rarely going to make you 100% profits, but there are spots. But I doubt you are going to make 1bn a day (or even a week) on pure flipping.
  12. I can tell roughly how long ago I made an alt by whether or not they have a travel power at all or not. Nowadays, I start out with Athletic Run and a 5k inf flight pack from the P2W vendor, and with Sprint and (probably) Combat Jumping I'm good to go! Exceptions: Thematic characters, challenge builds, anything requiring two early picks from Sorcery or Force of Will power pools.
  13. From a mostly solo standpoint: - you cannot combine the duals or the teams, and having them activated you can easily end up with a full rack of comparatively useless items. I’ll keep team ones activated on MMS. - team inspirations are weaker than regular ones. Makes sense, but if you are expecting one bonus and get a smaller one, it could be an unpleasant surprise. - if you open a lot of hero or winter packs, you’ll end up with lots of them in your Character Items window. Lately, it’s been a real bear to claim items.
  14. Interesting! I'd look for a lot of +to hit buffs, +damage buffs, and as much mitigation as you could find. My first thought is a Plant/Rad controller. Four available non-damaging powers in the primary, of which three provide mitigation. Seven great debuffs in the secondary, of which many (all?) are auto-hit.
  15. If you are going to use AE for a farm, switch your rewards to tickets. Then spend your tickets on recipe rolls. You can specify the level at which you roll, but you might not get the level you expect. Example: if you farm with a lvl 50 and are spending tickets on recipes at level 20, it will give you a recipe that is available at that level, but will be given to you at either the max level of the set or your level. If the random roll gets you a Call to Arms, you'll get it at 30. If a Kinetic Combat, 35. If a Cleaving Blow, 50.
  16. Accuracy -- enough to consistently hit your target. Lots of people target 95% chance to hit; anything above that is wasted enhancement (unless you get debuffed) Damage -- as much as possible. Once all your other needs are met, pile it here. Endurance -- enough to enable you to keep fighting at a consistent pace Recharge -- enough to keep your attack chain up as close to seamlessly Other -- very much depends When I am playing a character with SOs, I will usually slot an attack (in order) with accuracy, damage, damage, endurance reduction, recharge, damage.
  17. The only real candidate is Dark Mastery (I’d like AoE that can stop basses). Tenebrous Tentacles with supe Frozen Blast proc.
  18. Listen, I don't really know exactly what is going on here. And frankly, it's not very important to me other than as an intellectual exercise. BUT, if someone or someones *is* making a market 10k bid // 20k offer (which will certainly make money), the way to stop it is not to buy out all the supply under 100k. All that does is raise the price for people who are "buying it now" from 20k to 100k. I would cut their margins until it becomes unprofitable. One way to do that is to raise the bid level, (which maybe was the intent of buying out all the supply?) But that raises prices even further. I'd lower the offer, and that's what I've been doing personally with my drops. Undercut them by posting your salvage at 19,999, or 10,001, or whatever level keeps it from instantly transacting to the floor. There's literally an infinite amount of yellow salvage in this game that drops from the sky (or the pockets of Carnies, but I digress) but that comes over time. I'll be perfectly honest, I've *always* been buying lots of yellow salvage for crafting and the price I've been using recently is 11,115. That is not an instabuy, and I'm fine with that. I've also been selling the yellow salvage I get as drops at a slightly higher price (certainly under 20k), and that is not an instasell. But either way I make all my purchases and sales in pretty short order -- certainly within a day. Dumping yellow salvage at 5 inf for an instasell is probably not going to help anything. As always, YMMV
  19. I echo this on just about every level. I suspect the problem is a little bit server side and a little bit client side. This may be observer bias, but my issues started with the inability to access my "global" Character Items, but only on Excelsior. It was fine on other shards. Then the problem migrated to other shards. I even started using Reunion to try to access the Character Items but my record is spotty at best. My "whistling to scare away tigers" method (which assumes the problem is client side) is to run ccleaner, shut down every program I have running on my computer except CoH, sacrifice a goat, delete as many emails as I can (I currently have about 30) and try to access the Character Items menu *WHILE THE /AH IS NOT OPEN (this anecdotally helps a lot)*. It sometimes even works. But not always. I wonder too if my problem is simply that I have too much stuff in my CI menu. The irony is that I'm unable to get rid of that stuff since I cannot consistently access it.
  20. This is a basic accounting issue. If the seeding price is 100,000 (which the devs have repeatedly told us), then you should never have needed to pay more than 100,000 to get supply down to the 10mm level. Is the seeding price higher than 100k? I'd be surprised at that.
  21. Ok, I admit I don't understand how you could know this? If there are 10 million listed at 100,000, and 200 listed at 125,000, your 125k bids would come out of the ones seeded at 100k. Unless there is something that I am missing?
  22. I just want everyone to know that part of Troo's joke is that they were overpaying by 25k to dip into the dev's 100k ceiling... There's still 9,999,900 to go before the devs offer another 10mm there!
  23. Yup, it's overkill on a defender that already has lots of these debuffs, but this is the kind of thing I find fun to look at. Imagine this power on a scrapper!
  24. What about a high-frequency debuff tool? I'm just spitballing here, but: 2x lvl 50+5 recharge IO Annihilation proc Ragnorak proc Absolute Amazement proc Pacing of the Turtle proc With a goodly amount of global recharge, you should have this up every 40-50 seconds and proc rates should still be maxed out. So every 40-50 seconds in addition to the power's effects you (90% for each) get: knockdown, -12.5% damage resist on all foes for 10 seconds, -20% recharge on all foes for 20 seconds, -7.5% to hit on all foes for 15 seconds. I don't believe any of those require hidden accuracy checks. Or, just put the Stupefy proc in there and send everyone flying!
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