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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. There are plenty of procs that can add mag to a mez effect, and some of them can even be useful! I'd love to see more of this in future sets.
  2. I think it was one or more massive sellers coupled with less buying demand. I don’t think I bought 1mm of them in the mid 50s, but I bought a few hundred thousand.
  3. I think they put a timer restriction on it a while ago.
  4. My typical MO has been: Make a new character and change the costume to "Bare". I always have an idea for powersets but not always for costumes. Run the tutorial for every new alt. I don't know why I do this. Even worse, I will usually get the badge for the starting zone. My rationale is 1. I want the two large inspirations to sell for starting capital; and 2. maybe *this* will be the alt I want to badge on. I realize there are better ways to get those initial badges, but what are you gonna do. 5 minutes? Boom, level 2. For non-gold zoners, I defeat one or more mobs for the AH fees. Gold zone, they give you a pittance of inf after the tutorial. Sell my two starting large inspirations. My initial inf outlay is 15,000 at the P2W -- 10k for Reveal, 5k for the jetpack. I will also get Athletic Run, the free inspiration one, and xp boosters if that's how I'm playing this alt. Then reinvest because I almost always self-fund each new alt. Usually at this point I work on my costume, but sometimes I'll play for a few more levels as a near-nudie running around the starting zone. When I can, I'll pick up Portable Workbench (10mm), Mission Transporter (1mm), Team Transporter (10mm) in that order.
  5. If changes were to be made, these seem reasonable. When I play brutes, I love the idea of continuing the momentum. That said, I wish we would stop the power creep cycle at some point. If something is worse at one aspect but better at another than something else, that's a tradeoff. If something is worse at everything than maybe take a hard look at it. And if something is better at everything, stop being so afraid to pull out the nerf bat. In my opinion.
  6. if this game isn’t your speed, maybe it isn’t for you. I’m not telling you that, I’m just mentioning an option. There’s no shame in that. You don’t have to take my advice. It’s good advice, but if you’d rather shake the cage and try to get the HC team to make your life easier, up to you son.
  7. Your mom! is on the International Council of Thirteen Indigenous Grandmothers and she's doing great!
  8. 1. Axe is a good power set, but War Mace is almost the same set only arguably superior in many ways. I am still waiting for better skins, but right now I'd rather have a War Mace shovel than a Battle Axe shovel. 2. My War Mace/Ninjitsu scrapper is an evil leprechaun. TOTALLY thematic. But I only play him on the High Irish Holidays. 3. True dat. 4. d especially. It's a good way to skip Hasten.
  9. Yes, this is true. Do you have any ideas as to how to get high turnover of people doing so? Because it's a wasteland and it's a shame.
  10. I actually see things from many many vantage points. The advantage, as I see it, is that I've done a pretty good job at identifying what the gates are and trying to break them down so everyone can benefit. If your vantage point is, well, they introduced something new, and I WANT IT, but I don't want it badly enough to do what they want me to do, that's great! That's what makes economics work.
  11. I'm not speaking for either the community or the developers. I will give 20mm inf to any one who asks for it. That's no secret. I have written literally dozens of guides about how to extract inf from the market and I tell anyone who will listen. That is also no secret. There is no gatekeeping here other than you just not giving a rat's ass. Maybe YOU should realize that if you choose not to take the easy path, that the community or the developers are under no obligation to show up on their knees at your doorstep giving you whatever you want for whatever it is you are willing to put into it, which is apparently nothing.
  12. It sounds like both of you might want to find a new game? You both argue that you don't want things to be trivial nor that you are entitled to everything. But it is actually trivial to make items trivial to achieve and you can get everything with almost no effort in this game. That's my opinion, and yours certainly may differ. Maybe I'm playing by a different set of rules?
  13. That's fine, except then you lose the people changing one into the other because why in the world do they need another billion inf? And others who bitch about how pricy things are say in the same breath I don't *WANT* to have to *EARN* inf or grind anything for the things I want. So you get really wide bid offer spreads.
  14. Well, that is between the player and the game. I'm sure you have many things in real life you want but cannot afford. I know I do. I seriously hope you aren't thinking of quitting that game.
  15. What? No, no scrubs allowed! 100bn +!
  16. Surely, at this point you have realized that inflation isn't the problem? The traditional argument against farming is that it adds too much currency to the system, which causes inflation, which penalizes new players at the sake of old players. The problem you have is that the rate of new "stuff" coming into the system, that can be immediately resold or repackaged into something attractive, is growing at a rate faster than the increase in monetary base. That's fine, except then you lose the people changing one into the other because why in the world do they need another billion inf? And others who bitch about how pricy things are say in the same breath I don't *WANT* to have to *EARN* inf or grind anything for the things I want. So you get really wide bid offer spreads. My suggestion would be to: Cut the merit to converter rate from 1:3 to 10:1. Just like live. Give people some real incentive to give back to the market. If a player wants something and it's too expensive? Do without it or craft a plan to get it.
  17. Scrapper. Even if you are teaming with 7x rikti monkeys you will do more damage and survive the same.
  18. They are Roman all over the cavern.
  19. I'd like to remind everyone of two things: 1. If there is a 2% drop rate, you have a 50-50 chance of having had [EDIT: at least] one drop after completing 34 missions. I don't know if you think that is a lot of missions or not, and it certainly isn't a guarantee that one will drop. Or maybe 34 will drop! But I wouldn't count on it. 2. As far as I recall, every method listed in this Guide of Guides still works. You may choose to not use marketing techniques to accumulate inf, as is your right. But it's a heckuva lot faster than farming, taskforces, or even complaining to the devs! Happy hunting!
  20. Hmm, I did not mean to associate "creepy" with that movie, which I think was an important movie. I'm rebranding my request to fighting creepy Uncle Chad Hamidon. I apologize to all the Chads out there.
  21. In addition to my previous comments, my first stab at a very expensive build: EDIT: The two DSOs in Consume should be one Accuracy/End Mod and one Recharge/End Mod. For some reason I can't access all the DSO choices.
  22. Attaboy/girl/huge! Play what you want! I'm proud of you. This combo will do well with lots of knockdown, since the damage set is a little light on damage, and the defense set is also a little light on defense. On knockback/down, you are probably not doing what you want it to do. Knockback (which most people dislike since it takes the enemy out of melee range) and knockdown (where they fall straight down and stay in melee range) are the same thing and differ only in magnitude. Generally you want to keep your magnitude under ~0.75. So by slotting knockback enhancer, you are increasing the "natural" knockdown to a point where it turns into knockback. If that's your aim, groovy, but I suspect it is not. Also, definitely slot Force Feedback proc as much as you like! Powers (Primary/Secondary): I'd probably take Precise Strike over Mercurial Blow. The former can't slot an Achilles Heel, but the latter will proc so infrequently that you will be better off damage wise with the former. For Guarded Spin I'd de-emphasize the efforts you put on defense and put more on offense. The Karma can go in combat jumping, and you should be fine with only one LotG. Absolutely yess to the Superior Avalanche proc, but I'd probably find a different power for it. Like Burn. I like to split the Superior Scrappers Strike into 3 and 3 for the added defense bonus. Eye of the Storm with a Force Feedback +recharge is spectacular, but can't fit it in with 6x Obliteration. I'd like at least 5 slots for Healing Flames (5x panacea) if not 6 (6x Prev Med) since that is your most powerful mitigation power. I cannot imagine skipping Consume but if you are not having endurance issues, have at it! Fiery Embrace is also a great damage multiplier for the cost of a single slot.
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